Merge pull request #7832 from stenzek/xfb-decoding-regression
TextureCache: Fix GPU decoding of XFB copies
This commit is contained in:
commit
6be35422e9
|
@ -108,7 +108,7 @@ bool VertexManager::Initialize()
|
|||
format_mapping = {{
|
||||
{TEXEL_BUFFER_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT},
|
||||
}};
|
||||
for (const auto& it : format_mapping)
|
||||
|
|
|
@ -75,7 +75,7 @@ bool VertexManager::Initialize()
|
|||
format_mapping = {{
|
||||
{TEXEL_BUFFER_FORMAT_R8_UINT, GL_R8UI},
|
||||
{TEXEL_BUFFER_FORMAT_R16_UINT, GL_R16UI},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8UI},
|
||||
{TEXEL_BUFFER_FORMAT_R32G32_UINT, GL_RG32UI},
|
||||
}};
|
||||
glGenTextures(static_cast<GLsizei>(m_texel_buffer_views.size()), m_texel_buffer_views.data());
|
||||
|
|
|
@ -101,7 +101,7 @@ bool VertexManager::Initialize()
|
|||
format_mapping = {{
|
||||
{TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UNORM},
|
||||
{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT},
|
||||
{TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT},
|
||||
}};
|
||||
for (const auto& it : format_mapping)
|
||||
|
|
|
@ -1593,12 +1593,12 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
|
|||
const u8* tlut = &texMem[tex_info.tlut_address];
|
||||
|
||||
if (!decode_on_gpu ||
|
||||
DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
|
||||
tex_info.full_format.texfmt, tex_info.native_width, tex_info.native_height,
|
||||
tex_info.expanded_width, tex_info.expanded_height,
|
||||
tex_info.bytes_per_block *
|
||||
(tex_info.expanded_width / tex_info.block_width),
|
||||
tlut, tex_info.full_format.tlutfmt))
|
||||
!DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
|
||||
tex_info.full_format.texfmt, tex_info.native_width,
|
||||
tex_info.native_height, tex_info.expanded_width, tex_info.expanded_height,
|
||||
tex_info.bytes_per_block *
|
||||
(tex_info.expanded_width / tex_info.block_width),
|
||||
tlut, tex_info.full_format.tlutfmt))
|
||||
{
|
||||
size_t decoded_texture_size = tex_info.expanded_width * sizeof(u32) * tex_info.expanded_height;
|
||||
CheckTempSize(decoded_texture_size);
|
||||
|
|
|
@ -1345,7 +1345,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
|
|||
int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
|
||||
float4 yuyv = float4(texelFetch(s_input_buffer, buffer_pos));
|
||||
|
||||
float y = mix(yuyv.r, yuyv.b, (uv.x & 1u) == 1u);
|
||||
float y = (uv.x & 1u) != 0u ? yuyv.r : yuyv.g;
|
||||
|
||||
float yComp = 1.164 * (y - 16.0);
|
||||
float uComp = yuyv.g - 128.0;
|
||||
|
|
Loading…
Reference in New Issue