Merge pull request #7832 from stenzek/xfb-decoding-regression
TextureCache: Fix GPU decoding of XFB copies
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commit
6be35422e9
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@ -108,7 +108,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT},
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{TEXEL_BUFFER_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UINT},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT},
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}};
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for (const auto& it : format_mapping)
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@ -75,7 +75,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, GL_R8UI},
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{TEXEL_BUFFER_FORMAT_R16_UINT, GL_R16UI},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, GL_RGBA8UI},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, GL_RG32UI},
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}};
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glGenTextures(static_cast<GLsizei>(m_texel_buffer_views.size()), m_texel_buffer_views.data());
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@ -101,7 +101,7 @@ bool VertexManager::Initialize()
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT},
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{TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UNORM},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT},
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}};
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for (const auto& it : format_mapping)
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@ -1593,9 +1593,9 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
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const u8* tlut = &texMem[tex_info.tlut_address];
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if (!decode_on_gpu ||
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DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
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tex_info.full_format.texfmt, tex_info.native_width, tex_info.native_height,
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tex_info.expanded_width, tex_info.expanded_height,
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!DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
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tex_info.full_format.texfmt, tex_info.native_width,
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tex_info.native_height, tex_info.expanded_width, tex_info.expanded_height,
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tex_info.bytes_per_block *
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(tex_info.expanded_width / tex_info.block_width),
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tlut, tex_info.full_format.tlutfmt))
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@ -1345,7 +1345,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
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int buffer_pos = int(u_src_offset + (uv.y * u_src_row_stride) + (uv.x / 2u));
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float4 yuyv = float4(texelFetch(s_input_buffer, buffer_pos));
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float y = mix(yuyv.r, yuyv.b, (uv.x & 1u) == 1u);
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float y = (uv.x & 1u) != 0u ? yuyv.r : yuyv.g;
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float yComp = 1.164 * (y - 16.0);
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float uComp = yuyv.g - 128.0;
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