WiimoteDevice. bugfix. Remove signal spam while starting a game.
Emulation state changed signals also update the wiimote connection. The signal here is only needed for wiimote connects/disconnects. Can fix erroneous debugger behavior during booting, as dolphin will sometimes incorrectly report the state as paused, which leads the debugger widgets to run when they shouldn't.
This commit is contained in:
parent
2ece642cf8
commit
6bd9488e0a
|
@ -145,7 +145,8 @@ void WiimoteDevice::SetBasebandState(BasebandState new_state)
|
||||||
m_baseband_state = new_state;
|
m_baseband_state = new_state;
|
||||||
|
|
||||||
// Update wiimote connection checkboxes in UI.
|
// Update wiimote connection checkboxes in UI.
|
||||||
Host_UpdateDisasmDialog();
|
if (IsConnected() != was_connected)
|
||||||
|
Host_UpdateDisasmDialog();
|
||||||
|
|
||||||
if (!IsSourceValid())
|
if (!IsSourceValid())
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in New Issue