VideoCommon: Properly mask fbfetch logic op emulation
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@ -1843,7 +1843,7 @@ static void WriteLogicOp(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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};
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};
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out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
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out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
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out.Write("\tprev = {};\n", logic_op_mode[uid_data->logic_op_mode]);
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out.Write("\tprev = ({}) & 0xff;\n", logic_op_mode[uid_data->logic_op_mode]);
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}
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}
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static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,
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static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,
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@ -1086,6 +1086,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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}
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}
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out.Write(" }}\n"
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out.Write(" }}\n"
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" TevResult &= 0xff;\n"
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" }}\n");
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" }}\n");
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}
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}
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