"load symbol map" now loads <filname>.map if you booted in dol or elf mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2382 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -84,15 +84,15 @@ void CBoot::UpdateDebugger_MapLoaded(const char *_gameID)
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std::string CBoot::GenerateMapFilename()
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{
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/*
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std::string strDriveDirectory, strFilename;
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SplitPath(booted_file, &strDriveDirectory, &strFilename, NULL);
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std::string strFullfilename(strFilename + _T(".map"));
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std::string strMapFilename;
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BuildCompleteFilename(strMapFilename, strDriveDirectory, strFullfilename);
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*/
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return FULL_MAPS_DIR + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".map";
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SCoreStartupParameter& _StartupPara = SConfig::GetInstance().m_LocalCoreStartupParameter;
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switch (_StartupPara.m_BootType)
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{
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case SCoreStartupParameter::BOOT_ELF:
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case SCoreStartupParameter::BOOT_DOL:
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return _StartupPara.m_strFilename.substr(0, _StartupPara.m_strFilename.size()-4) + ".map";
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default:
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return FULL_MAPS_DIR + _StartupPara.GetUniqueID() + ".map";
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}
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}
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bool CBoot::LoadMapFromFilename(const std::string &_rFilename, const char *_gameID)
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