Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
(some things need cleanup, waiting for ayuanx to finish it) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,7 +81,7 @@ dirs = [
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_PadSimple/Src',
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'Source/Plugins/Plugin_nJoy_SDL/Src',
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'Source/Plugins/Plugin_GCpad',
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'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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@ -21,7 +21,7 @@
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "GCpad.h"
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#include "GCPad.h"
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static const char* gcControlNames[] =
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{
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@ -19,7 +19,7 @@
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#include "math.h" // System
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#include "ConfigBox.h"
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#include "Config.h"
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#include "GCpad.h"
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#include "GCPad.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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@ -363,7 +363,7 @@ void GCPadConfigDialog::UpdateGUI()
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}
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#elif defined(HAVE_X11) && HAVE_X11
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char keyStr[10] = {0};
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for (int x = 0; x <= IDB_TGR_SEMI_R - IDB_BTN_A; x++)
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for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++)
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{
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InputCommon::XKeyToString(GCMapping[m_Page].Button[x + EGC_A], keyStr);
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m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii(keyStr));
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@ -29,7 +29,7 @@
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#include <wx/panel.h>
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#include <wx/gbsizer.h>
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#include "GCpad.h"
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#include "GCPad.h"
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class GCPadConfigDialog : public wxDialog
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{
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@ -17,7 +17,7 @@
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#include "Config.h"
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#include "ConfigBox.h"
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#include "GCpad.h"
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#include "GCPad.h"
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// Replace the harder to understand -1 with "" for the sake of user friendliness
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@ -16,7 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "GCpad.h"
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#include "GCPad.h"
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#include "Config.h"
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#include "LogManager.h"
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#if defined(HAVE_WX) && HAVE_WX
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@ -43,6 +43,9 @@ int NumPads = 0, NumGoodPads = 0, g_ID = 0;
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#ifdef _WIN32
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HWND m_hWnd = NULL; // Handle to window
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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Display* WMdisplay;
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#endif
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SPADInitialize *g_PADInitialize = NULL;
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PLUGIN_GLOBALS* globals = NULL;
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@ -179,6 +182,9 @@ void Initialize(void *init)
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#ifdef _WIN32
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m_hWnd = (HWND)g_PADInitialize->hWnd;
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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WMdisplay = (Display*)g_PADInitialize->hWnd;
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#endif
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if (!g_SearchDeviceDone)
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{
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@ -452,7 +458,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
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// Close opened devices first
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Close_Devices();
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bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
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bool success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
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if (_NumGoodPads == 0)
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return false;
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@ -472,7 +478,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
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}
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}
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return Success;
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return success;
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}
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void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping)
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@ -23,7 +23,17 @@
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#include <vector> // System
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#include <cstdio>
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#include "../../Core/InputCommon/Src/SDL.h" // Core
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#ifdef _WIN32
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#include "../../Core/InputCommon/Src/XInput.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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//no need for Cocoa yet, but I guess ayuanx isn't done yet.
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//#elif defined(HAVE_COCOA) && HAVE_COCOA
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// #include <Cocoa/Cocoa.h>
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#endif
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#include "pluginspecs_pad.h"
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@ -137,6 +147,9 @@ extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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#ifdef _WIN32
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extern HWND m_hWnd; // Handle to window
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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extern Display* WMdisplay;
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#endif
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// Custom Functions
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@ -16,7 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "GCpad.h"
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#include "GCPad.h"
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#include "FileUtil.h"
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#include "ChunkFile.h"
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@ -16,7 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "GCpad.h"
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#include "GCPad.h"
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#ifdef _WIN32
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#include "XInput.h"
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