FrameTools: Add a wxPanel as the child of the RenderFrame.
Needed for hotkeys to be captured on Linux.
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@ -970,12 +970,16 @@ void CFrame::StartGame(const std::string& filename)
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else
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else
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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m_RenderFrame->SetBackgroundColour(*wxBLACK);
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m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
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m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
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m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
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m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
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m_RenderParent = m_RenderFrame;
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m_RenderParent = m_RenderFrame;
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// To capture key events the frame needs at least one child.
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wxPanel* panel = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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panel->SetBackgroundColour(*wxBLACK);
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m_RenderFrame->Show();
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m_RenderFrame->Show();
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}
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}
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