DiscScrubber: fix VC partitions (ssbb)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3271 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-05-22 00:36:44 +00:00
parent bba8fd6481
commit 6a8da15f51
4 changed files with 30 additions and 17 deletions

View File

@ -60,6 +60,7 @@ struct SPartitionHeader
};
struct SPartition
{
u32 GroupNumber;
u32 Number;
u64 Offset;
u32 Type;
@ -284,6 +285,7 @@ void ParseDisc()
{
SPartition Partition;
Partition.GroupNumber = x;
Partition.Number = i;
ReadFromDisc(PartitionGroup[x].PartitionsOffset + (i * 8) + 0, 4, Partition.Offset);
@ -327,7 +329,7 @@ void ParsePartitionData(SPartition& _rPartition)
IVolume *OldVolume = m_Disc;
// Ready some stuff
m_Disc = CreateVolumeFromFilename(m_Filename.c_str(), _rPartition.Number);
m_Disc = CreateVolumeFromFilename(m_Filename.c_str(), _rPartition.GroupNumber, _rPartition.Number);
IFileSystem *FileSystem = CreateFileSystem(m_Disc);
std::vector<const SFileInfo *> Files;

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@ -65,10 +65,10 @@ private:
const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7};
const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e};
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean);
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean);
EDiscType GetDiscType(IBlobReader& _rReader);
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum)
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
{
IBlobReader* pReader = CreateBlobReader(_rFilename.c_str());
if (pReader == NULL)
@ -85,7 +85,7 @@ IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum)
u8 region;
pReader->Read(0x3,1,&region);
IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, 0, _VolumeNum, region == 'K');
IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum, region == 'K');
if (pVolume == NULL)
{
@ -122,15 +122,17 @@ bool IsVolumeWiiDisc(const IVolume *_rVolume)
return (Common::swap32(MagicWord) == 0x5D1C9EA3);
}
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType, u32 _VolumeNum, bool Korean)
IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean)
{
CBlobBigEndianReader Reader(_rReader);
u32 numPartitions = Reader.Read32(0x40000);
u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8));
u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
// Check if we're looking for a valid partition
if (_VolumeNum != -1 && _VolumeNum > numPartitions)
return NULL;
u64 PartitionsOffset = (u64)Reader.Read32(0x40004) << 2;
#ifdef _WIN32
struct SPartition
{
@ -138,23 +140,32 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType,
u32 Type;
};
#endif
struct SPartitionGroup
{
u32 numPartitions;
u64 PartitionsOffset;
std::vector<SPartition> PartitionsVec;
};
SPartitionGroup PartitionGroup[4];
// read all partitions
for (u32 x = 0; x < 4; x++)
{
for (u32 i = 0; i < numPartitions; i++)
{
SPartition Partition;
Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
PartitionsVec.push_back(Partition);
PartitionGroup[x].PartitionsVec.push_back(Partition);
}
}
// return the partition type specified or number
// types: 0 = game, 1 = firmware update, 2 = channel installer
// some partitions on ssbb use the ascii title id of the demo VC game they hold...
for (size_t i = 0; i < PartitionsVec.size(); i++)
for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
{
const SPartition& rPartition = PartitionsVec[i];
const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
if (rPartition.Type == _VolumeType || i == _VolumeNum)
{

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@ -22,7 +22,7 @@
namespace DiscIO
{
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _VolumeNum = -1);
IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup = 0, u32 _VolumeNum = -1);
IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii);
bool IsVolumeWiiDisc(const IVolume *_rVolume);
} // namespace

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@ -69,7 +69,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be that many partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, i)) != NULL)
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{