Android: Support bypassing game file cache to parse file
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@ -11,6 +11,8 @@ public class GameFile
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mPointer = pointer;
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mPointer = pointer;
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}
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}
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public native static GameFile parse(String path);
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@Override
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@Override
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public native void finalize();
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public native void finalize();
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@ -165,6 +165,17 @@ JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHe
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return static_cast<jint>(GetRef(env, obj)->GetBannerImage().height);
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return static_cast<jint>(GetRef(env, obj)->GetBannerImage().height);
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}
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}
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JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_parse(JNIEnv* env,
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jobject obj,
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jstring path)
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{
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auto game_file = std::make_shared<UICommon::GameFile>(GetJString(env, path));
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if (!game_file->IsValid())
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game_file.reset();
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return GameFileToJava(env, game_file);
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}
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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