From 69e79045a3010a2e6435ce371e3bef5efdd7f9ad Mon Sep 17 00:00:00 2001 From: iwubcode Date: Thu, 24 Mar 2022 00:23:00 -0500 Subject: [PATCH] VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE) --- Source/Core/VideoBackends/OGL/OGLShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/OGLShader.cpp b/Source/Core/VideoBackends/OGL/OGLShader.cpp index 0327f083f4..f2b970d71b 100644 --- a/Source/Core/VideoBackends/OGL/OGLShader.cpp +++ b/Source/Core/VideoBackends/OGL/OGLShader.cpp @@ -33,7 +33,7 @@ OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::strin { if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames) { - glObjectLabel(GetGLShaderTypeForStage(stage), m_gl_id, -1, m_name.c_str()); + glObjectLabel(GL_SHADER, m_gl_id, -1, m_name.c_str()); } } @@ -44,7 +44,7 @@ OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::stri { if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames) { - glObjectLabel(GL_COMPUTE_SHADER, m_gl_compute_program_id, -1, m_name.c_str()); + glObjectLabel(GL_SHADER, m_gl_compute_program_id, -1, m_name.c_str()); } }