From 2fd1c9e7c29ed686165c711c98794b4ef11d8488 Mon Sep 17 00:00:00 2001 From: rog Date: Thu, 27 Dec 2012 09:42:20 -0500 Subject: [PATCH] Allow setting cpu engine and whatever bHLE_BS2 is from game ini. --- Source/Core/Core/Src/BootManager.cpp | 12 +++++++++--- Source/Core/Core/Src/Core.cpp | 2 +- Source/Core/Core/Src/HW/CPU.cpp | 4 ---- 3 files changed, 10 insertions(+), 8 deletions(-) diff --git a/Source/Core/Core/Src/BootManager.cpp b/Source/Core/Core/Src/BootManager.cpp index e0fac1da87..59ab51f730 100644 --- a/Source/Core/Core/Src/BootManager.cpp +++ b/Source/Core/Core/Src/BootManager.cpp @@ -47,7 +47,6 @@ #include "VideoBackendBase.h" #include "Movie.h" - namespace BootManager { @@ -56,8 +55,8 @@ namespace BootManager struct ConfigCache { bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bMMUBAT, - bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bDisableWiimoteSpeaker; - int iTLBHack; + bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bDisableWiimoteSpeaker, bHLE_BS2; + int iTLBHack, iCPUCore; std::string strBackend; }; static ConfigCache config_cache; @@ -90,6 +89,7 @@ bool BootCore(const std::string& _rFilename) config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; + config_cache.iCPUCore = StartUp.iCPUCore; config_cache.bEnableFPRF = StartUp.bEnableFPRF; config_cache.bMMU = StartUp.bMMU; config_cache.bMMUBAT = StartUp.bMMUBAT; @@ -100,6 +100,7 @@ bool BootCore(const std::string& _rFilename) config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.bDisableWiimoteSpeaker = StartUp.bDisableWiimoteSpeaker; config_cache.strBackend = StartUp.m_strVideoBackend; + config_cache.bHLE_BS2 = StartUp.bHLE_BS2; // General settings game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); @@ -114,6 +115,8 @@ bool BootCore(const std::string& _rFilename) game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str()); + game_ini.Get("Core", "CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); + game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) @@ -123,6 +126,7 @@ bool BootCore(const std::string& _rFilename) StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); + StartUp.iCPUCore = Movie::GetCPUMode(); if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists("Movie.raw")) @@ -159,6 +163,7 @@ void Stop() config_cache.valid = false; StartUp.bCPUThread = config_cache.bCPUThread; StartUp.bSkipIdle = config_cache.bSkipIdle; + StartUp.iCPUCore = config_cache.iCPUCore; StartUp.bEnableFPRF = config_cache.bEnableFPRF; StartUp.bMMU = config_cache.bMMU; StartUp.bMMUBAT = config_cache.bMMUBAT; @@ -170,6 +175,7 @@ void Stop() StartUp.bDisableWiimoteSpeaker = config_cache.bDisableWiimoteSpeaker; StartUp.m_strVideoBackend = config_cache.strBackend; VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); + StartUp.bHLE_BS2 = config_cache.bHLE_BS2; } } diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp index e92b9088bc..ebb43c1abd 100644 --- a/Source/Core/Core/Src/Core.cpp +++ b/Source/Core/Core/Src/Core.cpp @@ -431,7 +431,7 @@ void EmuThread() CBoot::BootUp(); // Setup our core, but can't use dynarec if we are compare server - if (Movie::GetCPUMode() && (!_CoreParameter.bRunCompareServer || + if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient)) PowerPC::SetMode(PowerPC::MODE_JIT); else diff --git a/Source/Core/Core/Src/HW/CPU.cpp b/Source/Core/Core/Src/HW/CPU.cpp index a7a272e263..610042c66d 100644 --- a/Source/Core/Core/Src/HW/CPU.cpp +++ b/Source/Core/Core/Src/HW/CPU.cpp @@ -37,10 +37,6 @@ namespace void CCPU::Init(int cpu_core) { - if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) - { - cpu_core = Movie::GetCPUMode(); - } PowerPC::Init(cpu_core); m_SyncEvent = 0; }