Merge pull request #6897 from lioncash/sw-efb
EfbInterface: Minor changes
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commit
69a6724b34
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@ -5,6 +5,7 @@
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#include "VideoBackends/Software/EfbInterface.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <vector>
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@ -18,11 +19,11 @@
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PerfQueryBase.h"
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static u8 efb[EFB_WIDTH * EFB_HEIGHT * 6];
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namespace EfbInterface
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{
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u32 perf_values[PQ_NUM_MEMBERS];
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static std::array<u8, EFB_WIDTH * EFB_HEIGHT * 6> efb;
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static std::array<u32, PQ_NUM_MEMBERS> perf_values;
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static inline u32 GetColorOffset(u16 x, u16 y)
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{
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@ -31,7 +32,9 @@ static inline u32 GetColorOffset(u16 x, u16 y)
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static inline u32 GetDepthOffset(u16 x, u16 y)
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{
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return (x + y * EFB_WIDTH) * 3 + DEPTH_BUFFER_START;
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constexpr u32 depth_buffer_start = EFB_WIDTH * EFB_HEIGHT * 3;
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return (x + y * EFB_WIDTH) * 3 + depth_buffer_start;
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}
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static void SetPixelAlphaOnly(u32 offset, u8 a)
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@ -682,4 +685,27 @@ bool ZCompare(u16 x, u16 y, u32 z)
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return pass;
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}
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u32 GetPerfQueryResult(PerfQueryType type)
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{
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return perf_values[type];
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}
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void ResetPerfQuery()
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{
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perf_values = {};
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}
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void IncPerfCounterQuadCount(PerfQueryType type)
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{
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// NOTE: hardware doesn't process individual pixels but quads instead.
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// Current software renderer architecture works on pixels though, so
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// we have this "quad" hack here to only increment the registers on
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// every fourth rendered pixel
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static u32 quad[PQ_NUM_MEMBERS];
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if (++quad[type] != 3)
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return;
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quad[type] = 0;
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++perf_values[type];
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}
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}
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@ -4,16 +4,12 @@
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#pragma once
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#include <array>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace EfbInterface
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{
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const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
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// xfb color format - packed so the compiler doesn't mess with alignment
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#pragma pack(push, 1)
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struct yuv422_packed
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@ -61,17 +57,7 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth);
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
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float gamma);
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extern u32 perf_values[PQ_NUM_MEMBERS];
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inline void IncPerfCounterQuadCount(PerfQueryType type)
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{
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// NOTE: hardware doesn't process individual pixels but quads instead.
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// Current software renderer architecture works on pixels though, so
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// we have this "quad" hack here to only increment the registers on
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// every fourth rendered pixel
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static u32 quad[PQ_NUM_MEMBERS];
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if (++quad[type] != 3)
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return;
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quad[type] = 0;
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++perf_values[type];
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}
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}
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u32 GetPerfQueryResult(PerfQueryType type);
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void ResetPerfQuery();
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void IncPerfCounterQuadCount(PerfQueryType type);
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} // namespace EfbInterface
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@ -38,11 +38,8 @@ public:
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~PerfQuery() {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override
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{
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memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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}
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u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; }
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void ResetQuery() override { EfbInterface::ResetPerfQuery(); }
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u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::GetPerfQueryResult(type); }
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void FlushResults() override {}
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bool IsFlushed() const override { return true; }
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};
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