Merge pull request #6897 from lioncash/sw-efb

EfbInterface: Minor changes
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Léo Lam 2018-05-18 22:38:00 +02:00 committed by GitHub
commit 69a6724b34
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3 changed files with 36 additions and 27 deletions

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@ -5,6 +5,7 @@
#include "VideoBackends/Software/EfbInterface.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstring>
#include <vector>
@ -18,11 +19,11 @@
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PerfQueryBase.h"
static u8 efb[EFB_WIDTH * EFB_HEIGHT * 6];
namespace EfbInterface
{
u32 perf_values[PQ_NUM_MEMBERS];
static std::array<u8, EFB_WIDTH * EFB_HEIGHT * 6> efb;
static std::array<u32, PQ_NUM_MEMBERS> perf_values;
static inline u32 GetColorOffset(u16 x, u16 y)
{
@ -31,7 +32,9 @@ static inline u32 GetColorOffset(u16 x, u16 y)
static inline u32 GetDepthOffset(u16 x, u16 y)
{
return (x + y * EFB_WIDTH) * 3 + DEPTH_BUFFER_START;
constexpr u32 depth_buffer_start = EFB_WIDTH * EFB_HEIGHT * 3;
return (x + y * EFB_WIDTH) * 3 + depth_buffer_start;
}
static void SetPixelAlphaOnly(u32 offset, u8 a)
@ -682,4 +685,27 @@ bool ZCompare(u16 x, u16 y, u32 z)
return pass;
}
u32 GetPerfQueryResult(PerfQueryType type)
{
return perf_values[type];
}
void ResetPerfQuery()
{
perf_values = {};
}
void IncPerfCounterQuadCount(PerfQueryType type)
{
// NOTE: hardware doesn't process individual pixels but quads instead.
// Current software renderer architecture works on pixels though, so
// we have this "quad" hack here to only increment the registers on
// every fourth rendered pixel
static u32 quad[PQ_NUM_MEMBERS];
if (++quad[type] != 3)
return;
quad[type] = 0;
++perf_values[type];
}
}

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@ -4,16 +4,12 @@
#pragma once
#include <array>
#include "Common/CommonTypes.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/VideoCommon.h"
namespace EfbInterface
{
const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
// xfb color format - packed so the compiler doesn't mess with alignment
#pragma pack(push, 1)
struct yuv422_packed
@ -61,17 +57,7 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth);
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
float gamma);
extern u32 perf_values[PQ_NUM_MEMBERS];
inline void IncPerfCounterQuadCount(PerfQueryType type)
{
// NOTE: hardware doesn't process individual pixels but quads instead.
// Current software renderer architecture works on pixels though, so
// we have this "quad" hack here to only increment the registers on
// every fourth rendered pixel
static u32 quad[PQ_NUM_MEMBERS];
if (++quad[type] != 3)
return;
quad[type] = 0;
++perf_values[type];
}
}
u32 GetPerfQueryResult(PerfQueryType type);
void ResetPerfQuery();
void IncPerfCounterQuadCount(PerfQueryType type);
} // namespace EfbInterface

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@ -38,11 +38,8 @@ public:
~PerfQuery() {}
void EnableQuery(PerfQueryGroup type) override {}
void DisableQuery(PerfQueryGroup type) override {}
void ResetQuery() override
{
memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
}
u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; }
void ResetQuery() override { EfbInterface::ResetPerfQuery(); }
u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::GetPerfQueryResult(type); }
void FlushResults() override {}
bool IsFlushed() const override { return true; }
};