MMU: Fix IsRAMAddress not working
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1fe0953bd5
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@ -207,7 +207,7 @@ static T ReadFromHardware(u32 em_address)
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// TODO: Make sure these are safe for unaligned addresses.
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if ((em_address & 0xF8000000) == 0x00000000)
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if (Memory::m_pRAM && (em_address & 0xF8000000) == 0x00000000)
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{
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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@ -226,7 +226,8 @@ static T ReadFromHardware(u32 em_address)
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}
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// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
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if ((em_address >> 28) == 0xE && (em_address < (0xE0000000 + Memory::GetL1CacheSize())))
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if (Memory::m_pL1Cache && (em_address >> 28) == 0xE &&
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(em_address < (0xE0000000 + Memory::GetL1CacheSize())))
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{
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T value;
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std::memcpy(&value, &Memory::m_pL1Cache[em_address & 0x0FFFFFFF], sizeof(T));
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@ -296,7 +297,7 @@ static void WriteToHardware(u32 em_address, const T data)
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// TODO: Make sure these are safe for unaligned addresses.
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if ((em_address & 0xF8000000) == 0x00000000)
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if (Memory::m_pRAM && (em_address & 0xF8000000) == 0x00000000)
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{
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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@ -315,7 +316,8 @@ static void WriteToHardware(u32 em_address, const T data)
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}
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// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
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if ((em_address >> 28 == 0xE) && (em_address < (0xE0000000 + Memory::GetL1CacheSize())))
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if (Memory::m_pL1Cache && (em_address >> 28 == 0xE) &&
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(em_address < (0xE0000000 + Memory::GetL1CacheSize())))
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{
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const T swapped_data = bswap(data);
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std::memcpy(&Memory::m_pL1Cache[em_address & 0x0FFFFFFF], &swapped_data, sizeof(T));
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@ -665,15 +667,24 @@ static bool IsRAMAddress(u32 address, bool translate)
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}
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u32 segment = address >> 28;
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if (segment == 0x0 && (address & 0x0FFFFFFF) < Memory::GetRamSizeReal())
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if (Memory::m_pRAM && segment == 0x0 && (address & 0x0FFFFFFF) < Memory::GetRamSizeReal())
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{
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return true;
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}
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else if (Memory::m_pEXRAM && segment == 0x1 &&
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(address & 0x0FFFFFFF) < Memory::GetExRamSizeReal())
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{
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return true;
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}
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else if (Memory::m_pFakeVMEM && ((address & 0xFE000000) == 0x7E000000))
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{
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return true;
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else if (segment == 0xE && (address < (0xE0000000 + Memory::GetL1CacheSize())))
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}
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else if (Memory::m_pL1Cache && segment == 0xE &&
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(address < (0xE0000000 + Memory::GetL1CacheSize())))
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{
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return true;
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}
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return false;
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}
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