Merge pull request #355 from magumagu/gx-missing-opcode

Opcode decoding: handle missing opcodes 0x88 etc.
This commit is contained in:
Tony Wasserka 2014-05-18 11:12:06 +02:00
commit 6950f533ae
6 changed files with 36 additions and 16 deletions

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@ -27,8 +27,11 @@ namespace OpcodeDecoder
#define GX_PRIMITIVE_SHIFT 3
#define GX_VAT_MASK 0x07
//these are defined 1/8th of their real values and without their top bit
// These values are the values extracted using GX_PRIMITIVE_MASK
// and GX_PRIMITIVE_SHIFT.
// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
#define GX_DRAW_QUADS 0x0 //0x80
#define GX_DRAW_QUADS_2 0x1 //0x88
#define GX_DRAW_TRIANGLES 0x2 //0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 //0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 //0xA0

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@ -27,6 +27,10 @@ void SetupUnit::SetupVertex()
case GX_DRAW_QUADS:
SetupQuad();
break;
case GX_DRAW_QUADS_2:
WARN_LOG(VIDEO, "Non-standard primitive drawing command GL_DRAW_QUADS_2");
SetupQuad();
break;
case GX_DRAW_TRIANGLES:
SetupTriangle();
break;

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@ -6,6 +6,7 @@
#include "Common/Common.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/VideoConfig.h"
//Init
@ -21,22 +22,23 @@ void IndexGenerator::Init()
{
if (g_Config.backend_info.bSupportsPrimitiveRestart)
{
primitive_table[0] = IndexGenerator::AddQuads<true>;
primitive_table[2] = IndexGenerator::AddList<true>;
primitive_table[3] = IndexGenerator::AddStrip<true>;
primitive_table[4] = IndexGenerator::AddFan<true>;
primitive_table[GX_DRAW_QUADS] = IndexGenerator::AddQuads<true>;
primitive_table[GX_DRAW_QUADS_2] = IndexGenerator::AddQuads_nonstandard<true>;
primitive_table[GX_DRAW_TRIANGLES] = IndexGenerator::AddList<true>;
primitive_table[GX_DRAW_TRIANGLE_STRIP] = IndexGenerator::AddStrip<true>;
primitive_table[GX_DRAW_TRIANGLE_FAN] = IndexGenerator::AddFan<true>;
}
else
{
primitive_table[0] = IndexGenerator::AddQuads<false>;
primitive_table[2] = IndexGenerator::AddList<false>;
primitive_table[3] = IndexGenerator::AddStrip<false>;
primitive_table[4] = IndexGenerator::AddFan<false>;
primitive_table[GX_DRAW_QUADS] = IndexGenerator::AddQuads<false>;
primitive_table[GX_DRAW_QUADS_2] = IndexGenerator::AddQuads_nonstandard<false>;
primitive_table[GX_DRAW_TRIANGLES] = IndexGenerator::AddList<false>;
primitive_table[GX_DRAW_TRIANGLE_STRIP] = IndexGenerator::AddStrip<false>;
primitive_table[GX_DRAW_TRIANGLE_FAN] = IndexGenerator::AddFan<false>;
}
primitive_table[1] = nullptr;
primitive_table[5] = &IndexGenerator::AddLineList;
primitive_table[6] = &IndexGenerator::AddLineStrip;
primitive_table[7] = &IndexGenerator::AddPoints;
primitive_table[GX_DRAW_LINES] = &IndexGenerator::AddLineList;
primitive_table[GX_DRAW_LINE_STRIP] = &IndexGenerator::AddLineStrip;
primitive_table[GX_DRAW_POINTS] = &IndexGenerator::AddPoints;
}
void IndexGenerator::Start(u16* Indexptr)
@ -196,6 +198,12 @@ template <bool pr> u16* IndexGenerator::AddQuads(u16 *Iptr, u32 numVerts, u32 in
return Iptr;
}
template <bool pr> u16* IndexGenerator::AddQuads_nonstandard(u16 *Iptr, u32 numVerts, u32 index)
{
WARN_LOG(VIDEO, "Non-standard primitive drawing command GL_DRAW_QUADS_2");
return AddQuads<pr>(Iptr, numVerts, index);
}
// Lines
u16* IndexGenerator::AddLineList(u16 *Iptr, u32 numVerts, u32 index)
{

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@ -31,6 +31,7 @@ private:
template <bool pr> static u16* AddStrip(u16 *Iptr, u32 numVerts, u32 index);
template <bool pr> static u16* AddFan(u16 *Iptr, u32 numVerts, u32 index);
template <bool pr> static u16* AddQuads(u16 *Iptr, u32 numVerts, u32 index);
template <bool pr> static u16* AddQuads_nonstandard(u16 *Iptr, u32 numVerts, u32 index);
// Lines
static u16* AddLineList(u16 *Iptr, u32 numVerts, u32 index);

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@ -22,15 +22,17 @@
#define GX_PRIMITIVE_SHIFT 3
#define GX_VAT_MASK 0x07
//these are defined 1/8th of their real values and without their top bit
// These values are the values extracted using GX_PRIMITIVE_MASK
// and GX_PRIMITIVE_SHIFT.
// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
#define GX_DRAW_QUADS 0x0 // 0x80
#define GX_DRAW_QUADS_2 0x1 // 0x88
#define GX_DRAW_TRIANGLES 0x2 // 0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 // 0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 // 0xA0
#define GX_DRAW_LINES 0x5 // 0xA8
#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
#define GX_DRAW_POINTS 0x7 // 0xB8
#define GX_DRAW_NONE 0x1; // This is a fake value to used in the backends
extern bool g_bRecordFifoData;

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@ -28,7 +28,7 @@ bool VertexManager::IsFlushed;
static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
PRIMITIVE_TRIANGLES, // GX_DRAW_NONE
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
@ -93,6 +93,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
switch (primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_QUADS_2:
return index_len / 5 * 4;
case GX_DRAW_TRIANGLES:
return index_len / 4 * 3;
@ -118,6 +119,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
switch (primitive)
{
case GX_DRAW_QUADS:
case GX_DRAW_QUADS_2:
return index_len / 6 * 4;
case GX_DRAW_TRIANGLES:
return index_len;