Graphics: Clarify relationship between incompatible settings

Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
This commit is contained in:
Dentomologist 2024-09-10 10:44:22 -07:00
parent efc395f7f4
commit 694f2ee995
3 changed files with 9 additions and 8 deletions

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@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions()
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and "
"with custom textures disabled) and better emulates Level of Detail calculation.<br><br>"
"This comes at the cost of potentially worse performance, especially at higher internal "
"resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual "
"Texture Sampling.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
"resolutions.<br><br>If this setting is enabled, the Texture Filtering setting will be "
"disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(

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@ -546,8 +546,8 @@ void EnhancementsWidget::AddDescriptions()
"Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
"that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
"scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look "
"of the game's textures and might cause issues in a small number of "
"games.<br><br>This option is incompatible with Manual Texture Sampling.<br><br>"
"of the game's textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled.<br><br>"
"<dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
static const char TR_OUTPUT_RESAMPLING_DESCRIPTION[] =
QT_TR_NOOP("Affects how the game output is scaled to the window resolution."
@ -645,8 +645,8 @@ void EnhancementsWidget::AddDescriptions()
"effects.<br><br>May have false positives that result in blurry textures at increased "
"internal "
"resolution, such as in games that use very low resolution mipmaps. Disabling this can also "
"reduce stutter in games that frequently load new textures. This feature is not compatible "
"with GPU Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this "
"reduce stutter in games that frequently load new textures.<br><br>This setting is disabled "
"when GPU Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP(
"Enables scRGB HDR output (if supported by your graphics backend and monitor)."

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@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions()
static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.<br><br>This option is incompatible with Arbitrary Mipmap Detection.<br><br>"
"bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap Detection will be "
"disabled.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes issues in a few "