Fix crash on loading savestate with an input movie attatched to it in Gamecube games.

Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi 2011-02-12 00:06:58 +00:00
parent b9ace6d501
commit 6912f0a18c
2 changed files with 15 additions and 8 deletions

View File

@ -132,19 +132,24 @@ bool IsPlayingInput()
bool IsUsingPad(int controller)
{
return (g_numPads & (1 << controller));
return ((g_numPads & (1 << controller)) != 0);
}
bool IsUsingWiimote(int wiimote)
{
return (g_numPads & (1 << (wiimote + 4)));
return ((g_numPads & (1 << (wiimote + 4))) != 0);
}
void ChangePads()
void ChangePads(bool instantly)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
for (int i = 0; i < 4; i++)
if (instantly) // Changes from savestates need to be instantaneous
SerialInterface::AddDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
else
SerialInterface::ChangeDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
}
}
void ChangeWiiPads()
@ -301,7 +306,9 @@ void LoadInput(const char *filename)
g_numPads = header.numControllers;
ChangePads();
ChangePads(true);
if (Core::g_CoreStartupParameter.bWii)
ChangeWiiPads();
if (g_recordfd)
@ -420,7 +427,7 @@ void SaveRecording(const char *filename)
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.bWii = Core::g_CoreStartupParameter.bWii;
header.numControllers = g_numPads;
header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F);
header.bFromSaveState = false; // TODO: add the case where it's true
header.frameCount = g_frameCounter;

View File

@ -100,7 +100,7 @@ bool IsPlayingInput();
bool IsUsingPad(int controller);
bool IsUsingWiimote(int wiimote);
void ChangePads();
void ChangePads(bool instantly = false);
void ChangeWiiPads();
void SetFrameStepping(bool bEnabled);