nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to. 2. Fixed the Allow out of focus input option again 3. Allow changing of the mapped pads while a game is running 4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped 5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5ba51ed789
commit
68f39cb287
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@ -145,6 +145,14 @@ bool GetRealWiimote()
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{
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return g_bRealWiimote;
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}
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// This can occur when the emulator is not running and the nJoy configuration window is opened
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void ReconnectPad()
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{
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CPluginManager &Plugins = CPluginManager::GetInstance();
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Plugins.FreePad(0);
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Plugins.GetPad(0)->Config(g_pWindowHandle);
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Console::Print("ReconnectPad()\n");
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}
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// This doesn't work yet, I don't understand how the connection work yet
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void ReconnectWiimote()
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{
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@ -61,6 +61,7 @@ namespace Core
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void* GetWindowHandle();
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bool GetRealWiimote();
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void ReconnectWiimote();
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void ReconnectPad();
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extern bool bReadTrace;
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extern bool bWriteTrace;
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@ -47,7 +47,6 @@ be accessed from Core::GetWindowHandle().
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "ConsoleWindow.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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@ -184,16 +183,16 @@ int abc = 0;
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case NJOY_RELOAD:
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// DirectInput in nJoy has failed
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Core::ReconnectPad();
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return 0;
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case WIIMOTE_RECONNECT:
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// The Wiimote plugin has been shut down, now reconnect the Wiimote
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Console::Print("WIIMOTE_RECONNECT\n");
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//Console::Print("WIIMOTE_RECONNECT\n");
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Core::ReconnectWiimote();
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return 0;
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}
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break;
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//default:
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// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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@ -48,6 +48,7 @@ be accessed from Core::GetWindowHandle().
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "ConsoleWindow.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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@ -537,7 +538,7 @@ void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
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{
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CPluginManager::GetInstance().OpenConfig(
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GetHandle(),
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m_Panel->GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[0].c_str(),
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PLUGIN_TYPE_PAD
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);
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@ -38,6 +38,13 @@
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////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Definitions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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int g_LastPad = 0;
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////////////////////////////////////
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namespace InputCommon
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{
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@ -150,7 +157,7 @@ void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int
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Input: The virtual device 0, 1, 2 or 3
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Function: Updates the PadState struct with the current pad status. The input value "controller" is
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for a virtual controller 0 to 3. */
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void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons)
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void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int Controller, int NumButtons)
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{
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// Update the gamepad status
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SDL_JoystickUpdate();
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@ -211,21 +218,34 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
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_PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]);
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}
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/* Debugging
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Console::ClearScreen();
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#ifdef SHOW_PAD_STATUS
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// Show the status of all connected pads
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if ((g_LastPad == 0 && Controller == 0) || Controller < g_LastPad) Console::ClearScreen();
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g_LastPad = Controller;
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Console::Print(
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"Controller and handle: %i %i\n"
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"Pad | Number:%i Enabled:%i Handle:%i\n"
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"Main Stick | X:%03i Y:%03i\n"
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"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
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"Buttons | A:%i X:%i\n"
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"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
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"======================================================\n",
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"Triggers:%i %i %i %i %i | HalfPress: %i Mapping: %i\n",
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Controller, _PadMapping.enabled, _PadState.joy,
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controller, (int)_PadState.joy,
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_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
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_PadMapping.triggertype,
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_PadMapping.buttons[CTL_L_SHOULDER], _PadMapping.buttons[CTL_R_SHOULDER],
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_PadState.axis[CTL_L_SHOULDER], _PadState.axis[CTL_R_SHOULDER],
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(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
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_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],
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_PadState.axis[InputCommon::CTL_L_SHOULDER], _PadState.axis[InputCommon::CTL_R_SHOULDER],
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_PadState.halfpress,
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_PadState.halfpress, _PadMapping.halfpress
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); */
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_PadState.buttons[InputCommon::CTL_A_BUTTON], _PadState.buttons[InputCommon::CTL_X_BUTTON],
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(_PadMapping.controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
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_PadState.dpad,
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_PadState.dpad2[InputCommon::CTL_D_PAD_UP], _PadState.dpad2[InputCommon::CTL_D_PAD_DOWN]
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);
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#endif
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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@ -52,6 +52,13 @@
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namespace InputCommon
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{
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//////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// ¯¯¯¯¯¯¯¯¯¯
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// Show a status window with the detected axes, buttons and so on
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//#define SHOW_PAD_STATUS
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//////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Structures
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/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad, CONTROLLER_MAPPING _PadMapping);
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#ifndef _SDL_MAIN_
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extern int g_LastPad;
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#endif
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////////////////////////////
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@ -63,6 +63,8 @@ void Config::Load(bool ChangePad)
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iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
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iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, TRIGGER_OFF);
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iniFile.Get(SectionName.c_str(), "TriggerRange", &Trigger.Range, 50);
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iniFile.Get(SectionName.c_str(), "TriggerRoll", &Trigger.Roll, false);
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iniFile.Get(SectionName.c_str(), "TriggerPitch", &Trigger.Pitch, false);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
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iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
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iniFile.Set(SectionName.c_str(), "TriggerRange", Trigger.Range);
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iniFile.Set(SectionName.c_str(), "TriggerRoll", Trigger.Roll);
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iniFile.Set(SectionName.c_str(), "TriggerPitch", Trigger.Pitch);
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// Save the physical device ID number
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iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
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@ -28,6 +28,8 @@ struct Config
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{
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int Type;
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int Range;
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int Roll;
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int Pitch;
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};
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enum ETriggerType
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@ -585,12 +585,12 @@ void ConfigDialog::PadGetStatus()
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void ConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
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{
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// Show the current status
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/**/
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/*
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#ifdef SHOW_PAD_STATUS
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m_pStatusBar->SetLabel(wxString::Format(
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"%s", ShowStatus(notebookpage).c_str()
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));
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#endif
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#endif*/
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//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
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@ -44,59 +44,84 @@
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namespace WiiMoteEmu
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{
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void PitchDegreeToAccelerometer(float _Degree, u8 &_y, u8 &_z)
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void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z, bool RollOn, bool PitchOn)
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{
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// Then don't update z either
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if (!RollOn && ! PitchOn) return;
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// Calculate the radian
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float d_rad = _Degree * M_PI / 180.0;
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float _RollRad = _Roll * M_PI / 180.0;
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float _PitchRad = _Pitch * M_PI / 180.0;
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// Calculate a good set of y and z values for the degree
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float r = 1.0;
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float fy = r * sin(d_rad); // y
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float fz = r * cos(d_rad); // x
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float fx = r * sin(_RollRad); // y
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float fy = r * sin(_PitchRad); // y
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float fz = r * cos(_PitchRad); // x
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// Multiple with the neutral of z and its g
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float xg = g_accel.cal_g.x;
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float yg = g_accel.cal_g.y;
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float zg = g_accel.cal_g.z;
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float x_zero = g_accel.cal_zero.x;
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float y_zero = g_accel.cal_zero.y;
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float z_zero = g_accel.cal_zero.z;
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fx = (int) (x_zero + xg * fx);
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fy = (int) (y_zero + yg * fy);
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fz = (int) (z_zero + zg * fz);
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// Boundaries
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int ix = (int)fx;
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int iy = (int)fy;
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int iz = (int)fz;
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if (iy < 0) iy = 0;
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if (iy > 255) iy = 255;
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_y = iy;
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if (ix < 0) ix = 0; if (ix > 255) ix = 255;
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if (iy < 0) iy = 0; if (iy > 255) iy = 255;
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if (iz < 0) iz = 0; if (iz > 255) iz = 255;
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if (RollOn) _x = ix;
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if (PitchOn) _y = iy;
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_z = iz;
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}
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int PitchAccelerometerToDegree(u8 _y, u8 _z)
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// The pitch and roll in 360°
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void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch)
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{
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/* find out how much it has to move to be 1g */
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float xg = (float)g_accel.cal_g.x;
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float yg = (float)g_accel.cal_g.y;
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float zg = (float)g_accel.cal_g.z;
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float d = 0;
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float Pitch = 0, Roll = 0;
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/* find out how much it actually moved and normalize to +/- 1g */
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float x = ((float)_x - (float)g_accel.cal_zero.x) / xg;
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float y = ((float)_y - (float)g_accel.cal_zero.y) / yg;
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float z = ((float)_z - (float)g_accel.cal_zero.z) / zg;
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/* make sure x,y,z are between -1 and 1 for the tan function */
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if (x < -1.0) x = -1.0;
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else if (x > 1.0) x = 1.0;
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if (y < -1.0) y = -1.0;
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else if (y > 1.0) y = 1.0;
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if (z < -1.0) z = -1.0;
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else if (z > 1.0) z = 1.0;
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// If it is over 1g then it is probably accelerating and may not reliable
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//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
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{
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// Calculate the radian
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Roll = atan2(x, z);
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// Calculate the degree
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Roll = (Roll * 180.0) / M_PI;
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}
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//if (abs(_y - g_accel.cal_zero.y) <= g_accel.cal_g.y)
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{
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// Calculate the radian
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d = atan2(y, z);
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Pitch = atan2(y, z);
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// Calculate the degree
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d = (d * 180.0) / M_PI;
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Pitch = (Pitch * 180.0) / M_PI;
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}
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return (int)d;
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_Roll = Roll;
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_Pitch = Pitch;
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}
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}
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} // WiiMoteEmu
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@ -51,8 +51,8 @@ void SetDefaultExtensionRegistry();
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// Gamepad
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
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void PitchDegreeToAccelerometer(float _Degree, u8 &_y, u8 &_z);
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int PitchAccelerometerToDegree(u8 _y, u8 _z);
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void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z, bool RollOn, bool PitchOn);
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void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch);
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}; // WiiMoteEmu
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@ -357,7 +357,7 @@ void SingleShake(u8 &_z, u8 &_y)
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}
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else // the default Z if nothing is pressed
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{
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z = Z;
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_z = Z;
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}
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#endif
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}
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@ -367,7 +367,7 @@ void SingleShake(u8 &_z, u8 &_y)
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measure of the tilting of the Wiimote. We are interested in this tilting range
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90° to -90° */
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// ---------------
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void TiltWiimoteGamepad(u8 &_y, u8 &_z)
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void TiltWiimoteGamepad(u8 &_x, u8 &_y, u8 &_z)
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{
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// Return if we have no pads
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if (NumGoodPads == 0) return;
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@ -395,10 +395,8 @@ void TiltWiimoteGamepad(u8 &_y, u8 &_z)
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}
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// It's easier to use a float here
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float Degree = 0;
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// Calculate the present room between the neutral and the maximum values
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float RoomAbove = 255.0 - (float)Y;
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float RoomBelow = (float)Y;
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float Roll = 0;
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float Pitch = 0;
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// Save the Range in degrees, 45° and 90° are good values in some games
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float Range = (float)g_Config.Trigger.Range;
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@ -409,8 +407,8 @@ void TiltWiimoteGamepad(u8 &_y, u8 &_z)
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Tl = Tl / 2;
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Tr = Tr / 2;
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Degree = Tl * (Range / 128)
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- Tr * (Range / 128);
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Pitch = Tl * (Range / 128)
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- Tr * (Range / 128);
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}
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// Analog stick
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|
@ -418,12 +416,14 @@ void TiltWiimoteGamepad(u8 &_y, u8 &_z)
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{
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// Adjust the trigger to go between negative and positive values
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Lx = Lx - 128;
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Ly = Ly - 128;
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// Produce the final value
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Degree = -Lx * (Range / 128);
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Pitch = -Lx * (Range / 128);
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Roll = -Ly * (Range / 128);
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}
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// Calculate the acceleometer value from this tilt angle
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PitchDegreeToAccelerometer(Degree, _y, _z);
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// Calculate the accelerometer value from this tilt angle
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PitchDegreeToAccelerometer(Roll, Pitch, _x, _y, _z, g_Config.Trigger.Roll, g_Config.Trigger.Pitch);
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//Console::ClearScreen();
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/*Console::Print("L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
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|
@ -476,7 +476,8 @@ void TiltWiimoteKeyboard(u8 &_y, u8 &_z)
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}
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else
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{
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PitchDegreeToAccelerometer(KbDegree, _y, _z);
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u8 x;
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PitchDegreeToAccelerometer(KbDegree, 0, x, _y, _z, false, true);
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//Console::Print("Degree: %2.1f\n", KbDegree);
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}
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// --------------------
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|
@ -519,6 +520,11 @@ void FillReportAcc(wm_accel& _acc)
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// ------------------------------------------------
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// Wiimote to Gamepad translations
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// ------------
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// The following functions may or may not update these values
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x = X;
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y = Y;
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z = Z;
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// Shake the Wiimote
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SingleShake(z, y);
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|
@ -527,10 +533,10 @@ void FillReportAcc(wm_accel& _acc)
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if (g_Config.Trigger.Type == g_Config.KEYBOARD)
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TiltWiimoteKeyboard(y, z);
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else if (g_Config.Trigger.Type == g_Config.TRIGGER || g_Config.Trigger.Type == g_Config.ANALOG)
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TiltWiimoteGamepad(y, z);
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TiltWiimoteGamepad(x, y, z);
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// Write values
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_acc.x = X;
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// Write final values
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_acc.x = x;
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_acc.y = y;
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_acc.z = z;
|
||||
|
||||
|
|
|
@ -626,10 +626,12 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
std::string Tmp2 = TmpData.substr(68, (TmpData.length() - 68));
|
||||
TmpData = Tmp1 + StringFromFormat("%03i %03i %03i", data[19], data[20], data[21]) + Tmp2;
|
||||
}
|
||||
// Calculate the Wiimote pitch in degrees
|
||||
std::string Pitch = StringFromFormat("%i", WiiMoteEmu::PitchAccelerometerToDegree(data[5], data[6]));
|
||||
// Calculate the Wiimote roll and pitch in degrees
|
||||
int Roll, Pitch;
|
||||
WiiMoteEmu::PitchAccelerometerToDegree(data[4], data[5], data[6], Roll, Pitch);
|
||||
std::string RollPitch = StringFromFormat("%i %i", Roll, Pitch);
|
||||
|
||||
Console::Print("Read[%s]: %s| %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), Pitch.c_str()); // No timestamp
|
||||
Console::Print("Read[%s]: %s| %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str()); // No timestamp
|
||||
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
|
||||
}
|
||||
if(g_DebugAccelerometer)
|
||||
|
|
|
@ -136,7 +136,7 @@ void Config::Save(int Slot)
|
|||
{
|
||||
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
||||
avoid reading a joyinfo that does't exist */
|
||||
if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a new section name after the joypad name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
|
@ -175,7 +175,7 @@ void Config::Save(int Slot)
|
|||
//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
|
||||
}
|
||||
|
||||
//Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
|
||||
Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
}
|
||||
|
@ -224,8 +224,8 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
|||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Prevent a crash from illegal access to joyinfo that will only have values for
|
||||
the current amount of connected PadMapping */
|
||||
if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
|
||||
the current amount of connected pads */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a section name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
|
@ -263,6 +263,6 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
|||
//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
|
||||
}
|
||||
|
||||
//Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
||||
Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
||||
}
|
||||
|
||||
|
|
|
@ -70,11 +70,6 @@ void ConfigBox::PadGetStatus()
|
|||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
if (!g_Config.bCheckFocus && IsFocus())
|
||||
InputCommon::GetJoyState(PadState[notebookpage], PadMapping[notebookpage], notebookpage, joyinfo[PadMapping[notebookpage].ID].NumButtons);
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
@ -220,13 +215,17 @@ std::string ShowStatus(int VirtualController)
|
|||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
"Handles: %p %p %p %p\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"XInput: %i %i %i\n"
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
|
@ -236,10 +235,9 @@ std::string ShowStatus(int VirtualController)
|
|||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
|
@ -251,8 +249,17 @@ std::string ShowStatus(int VirtualController)
|
|||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Show the current status
|
||||
/**/
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
|
|
|
@ -159,10 +159,16 @@ void ConfigBox::OnKeyDown(wxKeyEvent& event)
|
|||
|
||||
// Close window
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::OnClose(wxCloseEvent& /*event*/)
|
||||
void ConfigBox::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
EndModal(0);
|
||||
if(!g_EmulatorRunning) Shutdown(); // Close pads, unless we are running a game
|
||||
// Allow wxWidgets to close the window
|
||||
event.Skip();
|
||||
|
||||
// Stop the timer
|
||||
m_ConstantTimer->Stop();
|
||||
|
||||
// Close pads, unless we are running a game
|
||||
if(!g_EmulatorRunning) Shutdown();
|
||||
}
|
||||
|
||||
// Call about dialog
|
||||
|
@ -977,9 +983,9 @@ void ConfigBox::CreateGUIControls()
|
|||
// Don't allow these changes when running
|
||||
if(g_EmulatorRunning)
|
||||
{
|
||||
m_Joyname[i]->Enable(false);
|
||||
//m_Joyname[i]->Enable(false);
|
||||
m_Joyattach[i]->Enable(false);
|
||||
m_ControlType[i]->Enable(false);
|
||||
//m_ControlType[i]->Enable(false);
|
||||
}
|
||||
|
||||
// Update GUI
|
||||
|
|
|
@ -88,8 +88,10 @@ std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
|
|||
InputCommon::CONTROLLER_STATE PadState[4];
|
||||
InputCommon::CONTROLLER_MAPPING PadMapping[4];
|
||||
bool g_EmulatorRunning = false;
|
||||
int NumPads = 0, NumGoodPads = 0;
|
||||
HWND m_hWnd; // Handle to window
|
||||
int NumPads = 0, NumGoodPads = 0, LastPad = 0;
|
||||
#ifdef _WIN32
|
||||
HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window
|
||||
#endif
|
||||
SPADInitialize *g_PADInitialize = NULL;
|
||||
|
||||
// TODO: fix this dirty hack to stop missing symbols
|
||||
|
@ -187,28 +189,28 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
|
|||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
// Debugging
|
||||
//Console::Open();
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
Console::Open(100);
|
||||
m_hConsole = Console::GetHwnd();
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Start the pads so we can use them in the configuration and advanced controls
|
||||
if(!g_EmulatorRunning)
|
||||
{
|
||||
Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
|
||||
|
||||
// Check if a DirectInput error occured
|
||||
if(ReloadDLL())
|
||||
{
|
||||
PostMessage(_hParent, WM_USER, NJOY_RELOAD, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_frame = new ConfigBox(NULL);
|
||||
m_frame->ShowModal();
|
||||
m_frame->Show();
|
||||
|
||||
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
|
||||
SetDataFormat() DirectX error -2147024809" after a few Open and Close */
|
||||
if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
|
||||
|| (PadMapping[1].enabled && PadState[1].joy == NULL)
|
||||
|| (PadMapping[2].enabled && PadState[2].joy == NULL)
|
||||
|| (PadMapping[3].enabled && PadState[3].joy == NULL))
|
||||
{
|
||||
//PostMessage(_hParent, 25, 0, 0);
|
||||
Console::Print("%s\n", SDL_GetError());
|
||||
}
|
||||
#else
|
||||
if (SDL_Init(SDL_INIT_JOYSTICK ) < 0)
|
||||
{
|
||||
|
@ -238,7 +240,10 @@ void DllDebugger(HWND _hParent, bool Show) {}
|
|||
void Initialize(void *init)
|
||||
{
|
||||
// Debugging
|
||||
//Console::Open();
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
Console::Open(100);
|
||||
m_hConsole = Console::GetHwnd();
|
||||
#endif
|
||||
Console::Print("Initialize: %i\n", SDL_WasInit(0));
|
||||
g_PADInitialize = (SPADInitialize*)init;
|
||||
g_EmulatorRunning = true;
|
||||
|
@ -251,18 +256,11 @@ void Initialize(void *init)
|
|||
m_hWnd = (HWND)g_PADInitialize->hWnd;
|
||||
#endif
|
||||
|
||||
Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
|
||||
// Populate joyinfo for all attached devices if the configuration window is not already open
|
||||
if(!m_frame) Search_Devices(joyinfo, NumPads, NumGoodPads);
|
||||
|
||||
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
|
||||
SetDataFormat() DirectX error -2147024809" after a few Open and Close */
|
||||
if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
|
||||
|| (PadMapping[1].enabled && PadState[1].joy == NULL)
|
||||
|| (PadMapping[2].enabled && PadState[2].joy == NULL)
|
||||
|| (PadMapping[3].enabled && PadState[3].joy == NULL))
|
||||
{
|
||||
g_PADInitialize->padNumber = -1;
|
||||
Console::Print("%s\n", SDL_GetError());
|
||||
}
|
||||
// Check if a DirectInput error occured
|
||||
if(ReloadDLL()) g_PADInitialize->padNumber = -1;
|
||||
}
|
||||
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
|
@ -299,27 +297,40 @@ void Shutdown()
|
|||
{
|
||||
Console::Print("Shutdown: %i\n", SDL_WasInit(0));
|
||||
|
||||
// Always change this variable
|
||||
g_EmulatorRunning = false;
|
||||
|
||||
// Don't shutdown if the configuration window is still showing
|
||||
if (m_frame) return;
|
||||
|
||||
/* Close all devices carefully. We must check that we are not accessing any undefined
|
||||
vector elements or any bad devices */
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
||||
if (joyinfo.at(PadMapping[i].ID).Good)
|
||||
if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
|
||||
if(SDL_JoystickOpened(PadMapping[i].ID))
|
||||
{
|
||||
SDL_JoystickClose(PadState[i].joy);
|
||||
PadState[i].joy = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the physical device info
|
||||
joyinfo.clear();
|
||||
NumPads = 0;
|
||||
NumGoodPads = 0;
|
||||
|
||||
// Finally close SDL
|
||||
if (SDL_WasInit(0)) SDL_Quit();
|
||||
|
||||
// Remove the pointer to the initialize data
|
||||
g_PADInitialize = NULL;
|
||||
|
||||
#ifdef _DEBUG
|
||||
DEBUG_QUIT();
|
||||
#endif
|
||||
|
||||
g_EmulatorRunning = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
FreeDirectInput();
|
||||
|
@ -376,7 +387,7 @@ unsigned int PAD_GetAttachedPads()
|
|||
if (PadMapping[2].enabled) connected |= 4;
|
||||
if (PadMapping[3].enabled) connected |= 8;
|
||||
|
||||
//Console::Print("PAD_GetAttachedPads: %i %i %i\n", PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled);
|
||||
//Console::Print("PAD_GetAttachedPads: %i %i %i %i\n", PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled);
|
||||
|
||||
return connected;
|
||||
}
|
||||
|
@ -388,16 +399,17 @@ unsigned int PAD_GetAttachedPads()
|
|||
// Function: Gives the current pad status to the Core
|
||||
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
//Console::Print("%i %i %i\n", _numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy);
|
||||
//Console::Print("PAD_GetStatus(): %i %i %i\n", _numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy);
|
||||
|
||||
// Check if the pad is enabled
|
||||
/* Check if the pad is enabled and avaliable, currently we don't disable pads just because they are
|
||||
disconnected */
|
||||
if (!PadMapping[_numPAD].enabled || !PadState[_numPAD].joy) return;
|
||||
|
||||
// Clear pad status
|
||||
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
||||
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
if (!g_Config.bCheckFocus && IsFocus())
|
||||
if (g_Config.bCheckFocus || IsFocus())
|
||||
GetJoyState(PadState[_numPAD], PadMapping[_numPAD], _numPAD, joyinfo[PadMapping[_numPAD].ID].NumButtons);
|
||||
|
||||
// Get type
|
||||
|
@ -525,53 +537,81 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
// Use rumble
|
||||
Pad_Use_Rumble(_numPAD, _pPADStatus);
|
||||
|
||||
/* Debugging
|
||||
if(_numPAD == 1)
|
||||
{
|
||||
Console::ClearScreen();
|
||||
Console::Print(
|
||||
"Pad %i: %i %i\n"
|
||||
"State: L:%i R:%i HalfPress:%i\n"
|
||||
"Trigger type: %s StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
|
||||
"Buttons: %i X:%i\n"
|
||||
"D-Pad type: %s L:%i R:%i U:%i D:%i",
|
||||
// Debugging
|
||||
/*
|
||||
// Show the status of all connected pads
|
||||
if ((LastPad == 0 && _numPAD == 0) || _numPAD < LastPad) Console::ClearScreen();
|
||||
LastPad = _numPAD;
|
||||
Console::Print(
|
||||
"Pad | Number:%i Enabled:%i Handle:%i\n"
|
||||
"Trigger | StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
|
||||
"Buttons | Overall:%i X:%i\n"
|
||||
"======================================================\n",
|
||||
|
||||
_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
|
||||
_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
|
||||
|
||||
PadState[_numPAD].buttons[CTL_L_SHOULDER], PadState[_numPAD].buttons[CTL_R_SHOULDER], PadState[_numPAD].halfpress,
|
||||
PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER], PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER], PadState[_numPAD].halfpress,
|
||||
|
||||
(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
|
||||
_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
|
||||
(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
|
||||
_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
|
||||
|
||||
_pPADStatus->button, PadState[_numPAD].buttons[CTL_X_BUTTON],
|
||||
|
||||
(PadMapping[_numPAD].controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
|
||||
0, 0, 0, 0
|
||||
);
|
||||
}*/
|
||||
_pPADStatus->button, PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
|
||||
);
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////// Spec functions
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Supporting functions
|
||||
//******************************************************************************
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
|
||||
SetDataFormat() DirectX error -2147024809" after exactly four SDL_Init() and SDL_Quit() */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool ReloadDLL()
|
||||
{
|
||||
if ( (PadMapping[0].enabled && PadState[0].joy == NULL)
|
||||
|| (PadMapping[1].enabled && PadState[1].joy == NULL)
|
||||
|| (PadMapping[2].enabled && PadState[2].joy == NULL)
|
||||
|| (PadMapping[3].enabled && PadState[3].joy == NULL))
|
||||
{
|
||||
// Check if it was an error and not just no pads connected
|
||||
std::string StrError = SDL_GetError();
|
||||
if (StrError.find("IDirectInputDevice2") != std::string::npos)
|
||||
{
|
||||
// Clear the physical device info
|
||||
joyinfo.clear();
|
||||
NumPads = 0;
|
||||
NumGoodPads = 0;
|
||||
// Close SDL
|
||||
if (SDL_WasInit(0)) SDL_Quit();
|
||||
// Log message
|
||||
Console::Print("Error: %s\n", StrError.c_str());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if Dolphin is in focus
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool IsFocus()
|
||||
{
|
||||
return true;
|
||||
|
||||
#ifdef _WIN32
|
||||
HWND RenderingWindow = NULL; if (g_PADInitialize) RenderingWindow = g_PADInitialize->hWnd;
|
||||
HWND Parent = GetParent(RenderingWindow);
|
||||
HWND TopLevel = GetParent(Parent);
|
||||
HWND Config = NULL; if (m_frame) Config = (HWND)m_frame->GetHWND();
|
||||
// Support both rendering to main window and not
|
||||
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config)
|
||||
// Support both rendering to main window and not, and the config and eventual console window
|
||||
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config || GetForegroundWindow() == m_hConsole)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
|
|
@ -30,14 +30,15 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifndef __NJOY_h__
|
||||
#define __NJOY_h__
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
// Set this if you want to use the rumble 'hack' for controller one
|
||||
//#define USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Show a status window with the detected axes, buttons and so on
|
||||
//#define SHOW_PAD_STATUS
|
||||
//////////////////////////
|
||||
|
||||
|
||||
|
@ -125,8 +126,10 @@ extern std::vector<u8> Keys;
|
|||
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
|
||||
extern InputCommon::CONTROLLER_STATE PadState[4];
|
||||
extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
|
||||
extern HWND m_hWnd; // Handle to window
|
||||
extern int NumPads, NumGoodPads; // Number of goods pads
|
||||
#ifdef _WIN32
|
||||
extern HWND m_hWnd, m_hConsole; // Handle to window
|
||||
#endif
|
||||
extern int NumPads, NumGoodPads, LastPad; // Number of goods pads
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -137,8 +140,12 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
|
|||
void DEBUG_INIT();
|
||||
void DEBUG_QUIT();
|
||||
bool IsFocus();
|
||||
bool ReloadDLL();
|
||||
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
|
||||
|
||||
//void SaveConfig();
|
||||
//void LoadConfig();
|
||||
|
||||
|
||||
#endif __NJOY_h__
|
Loading…
Reference in New Issue