Merge pull request #11084 from K0bin/qcom-workaround

Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
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JMC47 2022-09-30 15:33:00 -04:00 committed by GitHub
commit 68eda7f887
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4 changed files with 179 additions and 9 deletions

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@ -21,6 +21,7 @@
#include "VideoBackends/Vulkan/VKStreamBuffer.h" #include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace Vulkan namespace Vulkan
@ -698,13 +699,22 @@ void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer,
&barrier); &barrier);
} }
VKStagingTexture::VKStagingTexture(StagingTextureType type, const TextureConfig& config, VKStagingTexture::VKStagingTexture(PrivateTag, StagingTextureType type, const TextureConfig& config,
std::unique_ptr<StagingBuffer> buffer) std::unique_ptr<StagingBuffer> buffer, VkImage linear_image,
: AbstractStagingTexture(type, config), m_staging_buffer(std::move(buffer)) VkDeviceMemory linear_image_memory)
: AbstractStagingTexture(type, config), m_staging_buffer(std::move(buffer)),
m_linear_image(linear_image), m_linear_image_memory(linear_image_memory)
{ {
} }
VKStagingTexture::~VKStagingTexture() = default; VKStagingTexture::~VKStagingTexture()
{
if (m_linear_image != VK_NULL_HANDLE)
{
g_command_buffer_mgr->DeferImageDestruction(m_linear_image);
g_command_buffer_mgr->DeferDeviceMemoryDestruction(m_linear_image_memory);
}
}
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type, std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
const TextureConfig& config) const TextureConfig& config)
@ -739,10 +749,20 @@ std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType ty
return nullptr; return nullptr;
} }
// Linear image
VkImage linear_image = VK_NULL_HANDLE;
VkDeviceMemory linear_image_device_memory = VK_NULL_HANDLE;
if (DriverDetails::HasBug(DriverDetails::BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY) &&
type == StagingTextureType::Readback && config.samples == 1)
{
std::tie(linear_image, linear_image_device_memory) = CreateLinearImage(type, config);
}
std::unique_ptr<StagingBuffer> staging_buffer = std::unique_ptr<StagingBuffer> staging_buffer =
std::make_unique<StagingBuffer>(buffer_type, buffer, memory, buffer_size, coherent); std::make_unique<StagingBuffer>(buffer_type, buffer, memory, buffer_size, coherent);
std::unique_ptr<VKStagingTexture> staging_tex = std::unique_ptr<VKStagingTexture>( std::unique_ptr<VKStagingTexture> staging_tex =
new VKStagingTexture(type, config, std::move(staging_buffer))); std::make_unique<VKStagingTexture>(PrivateTag{}, type, config, std::move(staging_buffer),
linear_image, linear_image_device_memory);
// Use persistent mapping. // Use persistent mapping.
if (!staging_tex->m_staging_buffer->Map()) if (!staging_tex->m_staging_buffer->Map())
@ -752,6 +772,75 @@ std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType ty
return staging_tex; return staging_tex;
} }
std::pair<VkImage, VkDeviceMemory> VKStagingTexture::CreateLinearImage(StagingTextureType type,
const TextureConfig& config)
{
// Create a intermediate texture with linear tiling
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
0,
VK_IMAGE_TYPE_2D,
VKTexture::GetVkFormatForHostTextureFormat(config.format),
{config.width, config.height, 1},
1,
1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE,
0,
nullptr,
VK_IMAGE_LAYOUT_UNDEFINED};
VkImageFormatProperties format_properties;
VkResult res = vkGetPhysicalDeviceImageFormatProperties(
g_vulkan_context->GetPhysicalDevice(), image_info.format, image_info.imageType,
image_info.tiling, image_info.usage, image_info.flags, &format_properties);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "Linear images are not supported for the staging texture: ");
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
VkImage image;
res = vkCreateImage(g_vulkan_context->GetDevice(), &image_info, nullptr, &image);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateImage failed: ");
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
// Allocate memory to back this texture, we want device local memory in this case
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements);
VkMemoryAllocateInfo memory_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size,
g_vulkan_context
->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
false)
.value_or(0)};
VkDeviceMemory device_memory;
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, device_memory, 0);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: ");
vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
return std::make_pair(image, device_memory);
}
void VKStagingTexture::CopyFromTexture(const AbstractTexture* src, void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer, const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect) u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
@ -783,7 +872,16 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
image_copy.imageOffset = {src_rect.left, src_rect.top, 0}; image_copy.imageOffset = {src_rect.left, src_rect.top, 0};
image_copy.imageExtent = {static_cast<u32>(src_rect.GetWidth()), image_copy.imageExtent = {static_cast<u32>(src_rect.GetWidth()),
static_cast<u32>(src_rect.GetHeight()), 1u}; static_cast<u32>(src_rect.GetHeight()), 1u};
vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_tex->GetImage(),
VkImage src_image = src_tex->GetImage();
if (m_linear_image != VK_NULL_HANDLE)
{
CopyFromTextureToLinearImage(src_tex, src_rect, src_layer, src_level, dst_rect);
src_image = m_linear_image;
image_copy.imageOffset = {0, 0, 0};
}
vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1,
&image_copy); &image_copy);
@ -794,6 +892,55 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter(); m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
} }
void VKStagingTexture::CopyFromTextureToLinearImage(const VKTexture* src_tex,
const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect)
{
// The proprietary Qualcomm driver allocates a temporary image when copying from an image
// with optimal tiling (VK_IMAGE_TILING_OPTIMAL) to a buffer.
// That allocation is very slow, so we just do it ourself and reuse the intermediate image.
const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(src_tex->GetFormat());
VkImageMemoryBarrier linear_image_barrier = {};
linear_image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
linear_image_barrier.pNext = nullptr;
linear_image_barrier.srcAccessMask = 0;
linear_image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
linear_image_barrier.image = m_linear_image;
linear_image_barrier.subresourceRange = {aspect, 0, 1, 0, 1};
vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &linear_image_barrier);
VkImageBlit blit;
blit.srcSubresource = {aspect, src_level, src_layer, 1};
blit.dstSubresource.layerCount = 1;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.mipLevel = 0;
blit.dstSubresource.aspectMask = linear_image_barrier.subresourceRange.aspectMask;
blit.srcOffsets[0] = {src_rect.left, src_rect.top, 0};
blit.srcOffsets[1] = {static_cast<s32>(blit.srcOffsets[0].x + src_rect.GetWidth()),
static_cast<s32>(blit.srcOffsets[0].y + src_rect.GetHeight()), 1};
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = {dst_rect.GetWidth(), dst_rect.GetHeight(), 1u};
vkCmdBlitImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_tex->GetImage(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_linear_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_NEAREST);
linear_image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &linear_image_barrier);
}
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst, void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer, const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) u32 dst_level)

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@ -84,8 +84,16 @@ private:
class VKStagingTexture final : public AbstractStagingTexture class VKStagingTexture final : public AbstractStagingTexture
{ {
struct PrivateTag
{
};
public: public:
VKStagingTexture() = delete; VKStagingTexture() = delete;
VKStagingTexture(PrivateTag, StagingTextureType type, const TextureConfig& config,
std::unique_ptr<StagingBuffer> buffer, VkImage linear_image,
VkDeviceMemory linear_image_memory);
~VKStagingTexture(); ~VKStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect, void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
@ -102,11 +110,17 @@ public:
static std::unique_ptr<VKStagingTexture> Create(StagingTextureType type, static std::unique_ptr<VKStagingTexture> Create(StagingTextureType type,
const TextureConfig& config); const TextureConfig& config);
static std::pair<VkImage, VkDeviceMemory> CreateLinearImage(StagingTextureType type,
const TextureConfig& config);
private: private:
VKStagingTexture(StagingTextureType type, const TextureConfig& config, void CopyFromTextureToLinearImage(const VKTexture* src_tex,
std::unique_ptr<StagingBuffer> buffer); const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect);
std::unique_ptr<StagingBuffer> m_staging_buffer; std::unique_ptr<StagingBuffer> m_staging_buffer;
VkImage m_linear_image = VK_NULL_HANDLE;
VkDeviceMemory m_linear_image_memory = VK_NULL_HANDLE;
u64 m_flush_fence_counter = 0; u64 m_flush_fence_counter = 0;
}; };

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@ -152,6 +152,8 @@ constexpr BugInfo m_known_bugs[] = {
BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true}, BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true},
{API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN, {API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN,
BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true}, BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true},
{API_VULKAN, OS_ANDROID, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY, -1.0, -1.0, true},
}; };
static std::map<Bug, BugInfo> m_bugs; static std::map<Bug, BugInfo> m_bugs;

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@ -329,6 +329,13 @@ enum Bug
// Started version: -1 // Started version: -1
// Ended version: -1 // Ended version: -1
BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING,
// BUG: vkCmdCopyImageToBuffer allocates a staging image when used to copy from
// an image with optimal tiling.
// Affected devices: Adreno
// Started Version: -1
// Ended Version: -1
BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY
}; };
// Initializes our internal vendor, device family, and driver version // Initializes our internal vendor, device family, and driver version