D3D: remove unused variable
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@ -117,7 +117,6 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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void VertexManager::Draw(u32 stride)
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void VertexManager::Draw(u32 stride)
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{
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{
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u32 components = VertexLoaderManager::GetCurrentVertexFormat()->m_components;
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u32 indices = IndexGenerator::GetIndexLen();
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u32 indices = IndexGenerator::GetIndexLen();
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D3D::stateman->SetVertexBuffer(m_buffers[m_currentBuffer], stride, 0);
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D3D::stateman->SetVertexBuffer(m_buffers[m_currentBuffer], stride, 0);
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