EXI: Improve behavior of savestates made while game is assuming the state of the inserted memory card.
This commit is contained in:
parent
89bf3d2dd4
commit
68a78854f3
|
@ -205,14 +205,25 @@ void ExpansionInterfaceManager::ChangeDevice(Slot slot, EXIDeviceType device_typ
|
||||||
void ExpansionInterfaceManager::ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
|
void ExpansionInterfaceManager::ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
|
||||||
CoreTiming::FromThread from_thread)
|
CoreTiming::FromThread from_thread)
|
||||||
{
|
{
|
||||||
// Let the hardware see no device for 1 second
|
ChangeDevice(channel, device_num, device_type, 0, m_system.GetSystemTimers().GetTicksPerSecond(),
|
||||||
|
from_thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExpansionInterfaceManager::ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
|
||||||
|
s64 cycles_delay_change, s64 cycles_no_device_visible,
|
||||||
|
CoreTiming::FromThread from_thread)
|
||||||
|
{
|
||||||
|
// Let the hardware see no device for cycles_no_device_visible cycles after waiting for
|
||||||
|
// cycles_delay_change cycles
|
||||||
auto& core_timing = m_system.GetCoreTiming();
|
auto& core_timing = m_system.GetCoreTiming();
|
||||||
core_timing.ScheduleEvent(0, m_event_type_change_device,
|
core_timing.ScheduleEvent(cycles_delay_change, m_event_type_change_device,
|
||||||
((u64)channel << 32) | ((u64)EXIDeviceType::None << 16) | device_num,
|
(static_cast<u64>(channel) << 32) |
|
||||||
|
(static_cast<u64>(EXIDeviceType::None) << 16) | device_num,
|
||||||
from_thread);
|
from_thread);
|
||||||
core_timing.ScheduleEvent(
|
core_timing.ScheduleEvent(
|
||||||
m_system.GetSystemTimers().GetTicksPerSecond(), m_event_type_change_device,
|
cycles_delay_change + cycles_no_device_visible, m_event_type_change_device,
|
||||||
((u64)channel << 32) | ((u64)device_type << 16) | device_num, from_thread);
|
(static_cast<u64>(channel) << 32) | (static_cast<u64>(device_type) << 16) | device_num,
|
||||||
|
from_thread);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEXIChannel* ExpansionInterfaceManager::GetChannel(u32 index)
|
CEXIChannel* ExpansionInterfaceManager::GetChannel(u32 index)
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/EnumFormatter.h"
|
#include "Common/EnumFormatter.h"
|
||||||
#include "Core/CoreTiming.h"
|
#include "Core/CoreTiming.h"
|
||||||
|
#include "Core/HW/SystemTimers.h"
|
||||||
|
|
||||||
class PointerWrap;
|
class PointerWrap;
|
||||||
struct Sram;
|
struct Sram;
|
||||||
|
@ -82,6 +83,9 @@ public:
|
||||||
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
|
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
|
||||||
void ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
|
void ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
|
||||||
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
|
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
|
||||||
|
void ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type, s64 cycles_delay_change,
|
||||||
|
s64 cycles_no_device_visible,
|
||||||
|
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
|
||||||
|
|
||||||
CEXIChannel* GetChannel(u32 index);
|
CEXIChannel* GetChannel(u32 index);
|
||||||
IEXIDevice* GetDevice(Slot slot);
|
IEXIDevice* GetDevice(Slot slot);
|
||||||
|
|
|
@ -13,7 +13,9 @@
|
||||||
#include "Core/CoreTiming.h"
|
#include "Core/CoreTiming.h"
|
||||||
#include "Core/HW/EXI/EXI.h"
|
#include "Core/HW/EXI/EXI.h"
|
||||||
#include "Core/HW/EXI/EXI_Device.h"
|
#include "Core/HW/EXI/EXI_Device.h"
|
||||||
|
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
|
||||||
#include "Core/HW/MMIO.h"
|
#include "Core/HW/MMIO.h"
|
||||||
|
#include "Core/HW/SystemTimers.h"
|
||||||
#include "Core/Movie.h"
|
#include "Core/Movie.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
@ -241,48 +243,94 @@ void CEXIChannel::DoState(PointerWrap& p)
|
||||||
p.Do(m_dma_length);
|
p.Do(m_dma_length);
|
||||||
p.Do(m_control);
|
p.Do(m_control);
|
||||||
p.Do(m_imm_data);
|
p.Do(m_imm_data);
|
||||||
|
|
||||||
Memcard::HeaderData old_header_data = m_memcard_header_data;
|
|
||||||
p.Do(m_memcard_header_data);
|
p.Do(m_memcard_header_data);
|
||||||
|
|
||||||
for (int device_index = 0; device_index < NUM_DEVICES; ++device_index)
|
for (int device_index = 0; device_index < NUM_DEVICES; ++device_index)
|
||||||
{
|
{
|
||||||
std::unique_ptr<IEXIDevice>& device = m_devices[device_index];
|
EXIDeviceType type = m_devices[device_index]->m_device_type;
|
||||||
EXIDeviceType type = device->m_device_type;
|
|
||||||
p.Do(type);
|
p.Do(type);
|
||||||
|
|
||||||
if (type == device->m_device_type)
|
if (type != m_devices[device_index]->m_device_type)
|
||||||
{
|
{
|
||||||
device->DoState(p);
|
AddDevice(EXIDevice_Create(m_system, type, m_channel_id, m_memcard_header_data), device_index,
|
||||||
}
|
false);
|
||||||
else
|
|
||||||
{
|
|
||||||
std::unique_ptr<IEXIDevice> save_device =
|
|
||||||
EXIDevice_Create(m_system, type, m_channel_id, m_memcard_header_data);
|
|
||||||
save_device->DoState(p);
|
|
||||||
AddDevice(std::move(save_device), device_index, false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == EXIDeviceType::MemoryCardFolder && old_header_data != m_memcard_header_data &&
|
m_devices[device_index]->DoState(p);
|
||||||
!m_system.GetMovie().IsMovieActive())
|
|
||||||
|
const bool is_memcard =
|
||||||
|
(type == EXIDeviceType::MemoryCard || type == EXIDeviceType::MemoryCardFolder);
|
||||||
|
if (is_memcard && !m_system.GetMovie().IsMovieActive())
|
||||||
{
|
{
|
||||||
// We have loaded a savestate that has a GCI folder memcard that is different to the virtual
|
// We are processing a savestate that has a memory card plugged into the system, but don't
|
||||||
// card that is currently active. In order to prevent the game from recognizing this card as a
|
// want to actually store the memory card in the savestate, so loading older savestates
|
||||||
// 'different' memory card and preventing saving on it, we need to reinitialize the GCI folder
|
// doesn't confusingly revert in-game saves done since then.
|
||||||
// card here with the loaded header data.
|
|
||||||
// We're intentionally calling ExpansionInterface::ChangeDevice() here instead of changing it
|
// Handling this properly is somewhat complex. When loading a state, the game still needs to
|
||||||
// directly so we don't switch immediately but after a delay, as if changed in the GUI. This
|
// see the memory card device as it was (or at least close enough) when the state was made,
|
||||||
// should prevent games from assuming any stale data about the memory card, such as location
|
// but at the same time we need to tell the game that the data on the card may have been
|
||||||
// of the individual save blocks, which may be different on the reinitialized card.
|
// changed and it should not assume that the data (especially the file system blocks) it may
|
||||||
// Additionally, we immediately force the memory card to None so that any 'in-flight' writes
|
// or may not have read before is still valid.
|
||||||
// (if someone managed to savestate while saving...) don't happen to hit the card.
|
|
||||||
// TODO: It might actually be enough to just switch to the card with the
|
// To accomplish this we do the following:
|
||||||
// notify_presence_changed flag set to true? Not sure how software behaves if the previous and
|
|
||||||
// the new device type are identical in this case. I assume there is a reason we have this
|
CEXIMemoryCard* card_device = static_cast<CEXIMemoryCard*>(m_devices[device_index].get());
|
||||||
// grace period when switching in the GUI.
|
constexpr s32 file_system_data_size = 0xa000;
|
||||||
AddDevice(EXIDeviceType::None, device_index);
|
|
||||||
m_system.GetExpansionInterface().ChangeDevice(
|
if (p.IsReadMode())
|
||||||
m_channel_id, device_index, EXIDeviceType::MemoryCardFolder, CoreTiming::FromThread::CPU);
|
{
|
||||||
|
// When loading a state, we compare the previously written file system block data with the
|
||||||
|
// data currently in the card. If it mismatches in any way, we make sure to notify the game.
|
||||||
|
bool should_notify_game = false;
|
||||||
|
bool has_card_file_system_data;
|
||||||
|
p.Do(has_card_file_system_data);
|
||||||
|
if (has_card_file_system_data)
|
||||||
|
{
|
||||||
|
std::array<u8, file_system_data_size> state_file_system_data;
|
||||||
|
p.Do(state_file_system_data);
|
||||||
|
std::array<u8, file_system_data_size> card_file_system_data;
|
||||||
|
const s32 bytes_read =
|
||||||
|
card_device->ReadFromMemcard(0, file_system_data_size, card_file_system_data.data());
|
||||||
|
bool read_success = bytes_read == file_system_data_size;
|
||||||
|
should_notify_game = !(read_success && state_file_system_data == card_file_system_data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
should_notify_game = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (should_notify_game)
|
||||||
|
{
|
||||||
|
// We want to tell the game that the card is different, but don't want to immediately
|
||||||
|
// destroy the memory card device, as there may be pending operations running on the CPU
|
||||||
|
// side (at the very least, I've seen memory accesses to 0 when switching the device
|
||||||
|
// immediately in F-Zero GX). In order to ensure data on the card isn't corrupted by
|
||||||
|
// these, we disable writes to the memory card device.
|
||||||
|
card_device->DisableWrites();
|
||||||
|
|
||||||
|
// And then we force a re-load of the memory card by switching to a null device a frame
|
||||||
|
// from now, then back to the memory card a few frames later. This also makes sure that
|
||||||
|
// the GCI folder header matches what the game expects, so the game never recognizes it as
|
||||||
|
// a 'different' memory card and prevents saving on it.
|
||||||
|
const u32 cycles_per_second = m_system.GetSystemTimers().GetTicksPerSecond();
|
||||||
|
m_system.GetExpansionInterface().ChangeDevice(
|
||||||
|
m_channel_id, device_index, type, cycles_per_second / 60, cycles_per_second / 3,
|
||||||
|
CoreTiming::FromThread::CPU);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// When saving a state (or when we're measuring or verifiying the state data) we read the
|
||||||
|
// file system blocks from the currently active memory card and push them into p, so we have
|
||||||
|
// a reference of how the card file system looked at the time of savestate creation.
|
||||||
|
std::array<u8, file_system_data_size> card_file_system_data;
|
||||||
|
const s32 bytes_read =
|
||||||
|
card_device->ReadFromMemcard(0, file_system_data_size, card_file_system_data.data());
|
||||||
|
bool read_success = bytes_read == file_system_data_size;
|
||||||
|
p.Do(read_success);
|
||||||
|
if (read_success)
|
||||||
|
p.Do(card_file_system_data);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -98,7 +98,7 @@ static size_t s_state_writes_in_queue;
|
||||||
static std::condition_variable s_state_write_queue_is_empty;
|
static std::condition_variable s_state_write_queue_is_empty;
|
||||||
|
|
||||||
// Don't forget to increase this after doing changes on the savestate system
|
// Don't forget to increase this after doing changes on the savestate system
|
||||||
constexpr u32 STATE_VERSION = 169; // Last changed in PR 13074
|
constexpr u32 STATE_VERSION = 170; // Last changed in PR 9027
|
||||||
|
|
||||||
// Increase this if the StateExtendedHeader definition changes
|
// Increase this if the StateExtendedHeader definition changes
|
||||||
constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217
|
constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217
|
||||||
|
|
Loading…
Reference in New Issue