EXI: Improve behavior of savestates made while game is assuming the state of the inserted memory card.

This commit is contained in:
Admiral H. Curtiss 2020-08-12 00:56:32 +02:00
parent 89bf3d2dd4
commit 68a78854f3
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GPG Key ID: F051B4C4044F33FB
4 changed files with 101 additions and 38 deletions

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@ -205,14 +205,25 @@ void ExpansionInterfaceManager::ChangeDevice(Slot slot, EXIDeviceType device_typ
void ExpansionInterfaceManager::ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
CoreTiming::FromThread from_thread)
{
// Let the hardware see no device for 1 second
ChangeDevice(channel, device_num, device_type, 0, m_system.GetSystemTimers().GetTicksPerSecond(),
from_thread);
}
void ExpansionInterfaceManager::ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
s64 cycles_delay_change, s64 cycles_no_device_visible,
CoreTiming::FromThread from_thread)
{
// Let the hardware see no device for cycles_no_device_visible cycles after waiting for
// cycles_delay_change cycles
auto& core_timing = m_system.GetCoreTiming();
core_timing.ScheduleEvent(0, m_event_type_change_device,
((u64)channel << 32) | ((u64)EXIDeviceType::None << 16) | device_num,
core_timing.ScheduleEvent(cycles_delay_change, m_event_type_change_device,
(static_cast<u64>(channel) << 32) |
(static_cast<u64>(EXIDeviceType::None) << 16) | device_num,
from_thread);
core_timing.ScheduleEvent(
m_system.GetSystemTimers().GetTicksPerSecond(), m_event_type_change_device,
((u64)channel << 32) | ((u64)device_type << 16) | device_num, from_thread);
cycles_delay_change + cycles_no_device_visible, m_event_type_change_device,
(static_cast<u64>(channel) << 32) | (static_cast<u64>(device_type) << 16) | device_num,
from_thread);
}
CEXIChannel* ExpansionInterfaceManager::GetChannel(u32 index)

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "Common/EnumFormatter.h"
#include "Core/CoreTiming.h"
#include "Core/HW/SystemTimers.h"
class PointerWrap;
struct Sram;
@ -82,6 +83,9 @@ public:
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
void ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type,
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
void ChangeDevice(u8 channel, u8 device_num, EXIDeviceType device_type, s64 cycles_delay_change,
s64 cycles_no_device_visible,
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
CEXIChannel* GetChannel(u32 index);
IEXIDevice* GetDevice(Slot slot);

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@ -13,7 +13,9 @@
#include "Core/CoreTiming.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Movie.h"
#include "Core/System.h"
@ -241,48 +243,94 @@ void CEXIChannel::DoState(PointerWrap& p)
p.Do(m_dma_length);
p.Do(m_control);
p.Do(m_imm_data);
Memcard::HeaderData old_header_data = m_memcard_header_data;
p.Do(m_memcard_header_data);
for (int device_index = 0; device_index < NUM_DEVICES; ++device_index)
{
std::unique_ptr<IEXIDevice>& device = m_devices[device_index];
EXIDeviceType type = device->m_device_type;
EXIDeviceType type = m_devices[device_index]->m_device_type;
p.Do(type);
if (type == device->m_device_type)
if (type != m_devices[device_index]->m_device_type)
{
device->DoState(p);
}
else
{
std::unique_ptr<IEXIDevice> save_device =
EXIDevice_Create(m_system, type, m_channel_id, m_memcard_header_data);
save_device->DoState(p);
AddDevice(std::move(save_device), device_index, false);
AddDevice(EXIDevice_Create(m_system, type, m_channel_id, m_memcard_header_data), device_index,
false);
}
if (type == EXIDeviceType::MemoryCardFolder && old_header_data != m_memcard_header_data &&
!m_system.GetMovie().IsMovieActive())
m_devices[device_index]->DoState(p);
const bool is_memcard =
(type == EXIDeviceType::MemoryCard || type == EXIDeviceType::MemoryCardFolder);
if (is_memcard && !m_system.GetMovie().IsMovieActive())
{
// We have loaded a savestate that has a GCI folder memcard that is different to the virtual
// card that is currently active. In order to prevent the game from recognizing this card as a
// 'different' memory card and preventing saving on it, we need to reinitialize the GCI folder
// card here with the loaded header data.
// We're intentionally calling ExpansionInterface::ChangeDevice() here instead of changing it
// directly so we don't switch immediately but after a delay, as if changed in the GUI. This
// should prevent games from assuming any stale data about the memory card, such as location
// of the individual save blocks, which may be different on the reinitialized card.
// Additionally, we immediately force the memory card to None so that any 'in-flight' writes
// (if someone managed to savestate while saving...) don't happen to hit the card.
// TODO: It might actually be enough to just switch to the card with the
// notify_presence_changed flag set to true? Not sure how software behaves if the previous and
// the new device type are identical in this case. I assume there is a reason we have this
// grace period when switching in the GUI.
AddDevice(EXIDeviceType::None, device_index);
m_system.GetExpansionInterface().ChangeDevice(
m_channel_id, device_index, EXIDeviceType::MemoryCardFolder, CoreTiming::FromThread::CPU);
// We are processing a savestate that has a memory card plugged into the system, but don't
// want to actually store the memory card in the savestate, so loading older savestates
// doesn't confusingly revert in-game saves done since then.
// Handling this properly is somewhat complex. When loading a state, the game still needs to
// see the memory card device as it was (or at least close enough) when the state was made,
// but at the same time we need to tell the game that the data on the card may have been
// changed and it should not assume that the data (especially the file system blocks) it may
// or may not have read before is still valid.
// To accomplish this we do the following:
CEXIMemoryCard* card_device = static_cast<CEXIMemoryCard*>(m_devices[device_index].get());
constexpr s32 file_system_data_size = 0xa000;
if (p.IsReadMode())
{
// When loading a state, we compare the previously written file system block data with the
// data currently in the card. If it mismatches in any way, we make sure to notify the game.
bool should_notify_game = false;
bool has_card_file_system_data;
p.Do(has_card_file_system_data);
if (has_card_file_system_data)
{
std::array<u8, file_system_data_size> state_file_system_data;
p.Do(state_file_system_data);
std::array<u8, file_system_data_size> card_file_system_data;
const s32 bytes_read =
card_device->ReadFromMemcard(0, file_system_data_size, card_file_system_data.data());
bool read_success = bytes_read == file_system_data_size;
should_notify_game = !(read_success && state_file_system_data == card_file_system_data);
}
else
{
should_notify_game = true;
}
if (should_notify_game)
{
// We want to tell the game that the card is different, but don't want to immediately
// destroy the memory card device, as there may be pending operations running on the CPU
// side (at the very least, I've seen memory accesses to 0 when switching the device
// immediately in F-Zero GX). In order to ensure data on the card isn't corrupted by
// these, we disable writes to the memory card device.
card_device->DisableWrites();
// And then we force a re-load of the memory card by switching to a null device a frame
// from now, then back to the memory card a few frames later. This also makes sure that
// the GCI folder header matches what the game expects, so the game never recognizes it as
// a 'different' memory card and prevents saving on it.
const u32 cycles_per_second = m_system.GetSystemTimers().GetTicksPerSecond();
m_system.GetExpansionInterface().ChangeDevice(
m_channel_id, device_index, type, cycles_per_second / 60, cycles_per_second / 3,
CoreTiming::FromThread::CPU);
}
}
else
{
// When saving a state (or when we're measuring or verifiying the state data) we read the
// file system blocks from the currently active memory card and push them into p, so we have
// a reference of how the card file system looked at the time of savestate creation.
std::array<u8, file_system_data_size> card_file_system_data;
const s32 bytes_read =
card_device->ReadFromMemcard(0, file_system_data_size, card_file_system_data.data());
bool read_success = bytes_read == file_system_data_size;
p.Do(read_success);
if (read_success)
p.Do(card_file_system_data);
}
}
}
}

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@ -98,7 +98,7 @@ static size_t s_state_writes_in_queue;
static std::condition_variable s_state_write_queue_is_empty;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 169; // Last changed in PR 13074
constexpr u32 STATE_VERSION = 170; // Last changed in PR 9027
// Increase this if the StateExtendedHeader definition changes
constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217