diff --git a/Source/Core/InputCommon/Src/Configuration.cpp b/Source/Core/InputCommon/Src/Configuration.cpp index 0dc3e0b1d4..4c8b95527d 100644 --- a/Source/Core/InputCommon/Src/Configuration.cpp +++ b/Source/Core/InputCommon/Src/Configuration.cpp @@ -27,10 +27,6 @@ // http://code.google.com/p/dolphin-emu/ // - - - - // Include // ------------------- #if defined HAVE_WX && HAVE_WX @@ -45,12 +41,9 @@ #include "SDL.h" // Local - namespace InputCommon { - - // Degree to radian and back // ------------- float Deg2Rad(float Deg) @@ -83,9 +76,6 @@ bool IsDeadZone(float DeadZone, int x, int y) return false; } - - - // Scale down stick values from 0x8000 to 0x80 /* ---------------- The value returned by SDL_JoystickGetAxis is a signed integer s16 @@ -112,33 +102,19 @@ int Pad_Convert(int _val) return _val; } - - - // Adjust the radius // ---------------- -void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius) +void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius) { // Get the radius setting - int Tmp = atoi (SRadius.substr(0, SRadius.length() - 1).c_str()); - float RadiusSetting = Tmp / 100.0f; - - // Get current angle - float Deg = Rad2Deg(atan2((float)_y, (float)_x)); - // Get the current radius - float Radius = sqrt((float)(_x*_x + _y*_y)); - // Adjust radius - Radius = Radius * RadiusSetting; - // Produce new coordinates - float x = Radius * cos(Deg2Rad(Deg)); - float y = Radius * sin(Deg2Rad(Deg)); + float RadiusSetting = (float)_Radius / 100.0f; + float x = (float)_x * RadiusSetting; + float y = (float)_y * RadiusSetting; // Update values - _x = (int)x, _y = (int)y; + _x = (s8)x; + _y = (s8)y; } - - - /* Convert the stick raidus from a square or rounded box to a circular radius. I don't know what input values the actual GC controller produce for the GC, it may be a square, a circle or something in between. But one thing that is certain is that PC pads differ in their output @@ -173,8 +149,9 @@ float Square2CircleDistance(float deg) return Distance; } + // Produce a perfect circle from an original square or rounded box -void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circle2Square) +void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square) { // Do we need to do this check? if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit @@ -184,8 +161,7 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl // Convert to circle // ----------- // Get the manually configured diagonal distance - int Tmp = atoi (SDiagonal.substr(0, SDiagonal.length() - 1).c_str()); - float Diagonal = Tmp / 100.0f; + float Diagonal = (float)_Diagonal / 100.0f; // First make a perfect square in case we don't have one already float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance @@ -226,9 +202,6 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl //Console::Print("%f %f %i", corner_circle_dist, Diagonal, Tmp)); } - - - // Windows Virtual Key Codes Names // --------------------- #ifdef _WIN32 diff --git a/Source/Core/InputCommon/Src/SDL.cpp b/Source/Core/InputCommon/Src/SDL.cpp index 9a77a92cfa..94c230bf03 100644 --- a/Source/Core/InputCommon/Src/SDL.cpp +++ b/Source/Core/InputCommon/Src/SDL.cpp @@ -28,34 +28,14 @@ // - - -// Include -// ------------------- #define _SDL_MAIN_ // Avoid certain declarations in SDL.h #include "SDL.h" // Local #include "XInput.h" - - - -// Definitions -// ------------------- -int g_LastPad = 0; - - - namespace InputCommon { -// Definitions -// ------------------- - - - - - // Search attached devices. Populate joyinfo for all attached physical devices. // ----------------------- bool SearchDevices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads) @@ -112,140 +92,6 @@ bool SearchDevices(std::vector &_joyinfo, int &_NumPads, int &_ } - - -// Supporting functions -// ---------------- - -// Read current joystick status -/* ---------------- - The value PadMapping[].buttons[] is the number of the assigned joypad button, - PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */ - - -// Read buttons status. Called from GetJoyState(). -// ---------------------- -void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int button, int NumButtons) -{ - int ctl_button = _PadMapping.buttons[button]; - if (ctl_button < NumButtons) - { - _PadState.buttons[button] = SDL_JoystickGetButton(_PadState.joy, ctl_button); - } -} - -// Request joystick state. -// ---------------------- -/* Called from: PAD_GetStatus() - Input: The virtual device 0, 1, 2 or 3 - Function: Updates the PadState struct with the current pad status. The input value "controller" is - for a virtual controller 0 to 3. */ -void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int Controller, int NumButtons) -{ - // Update the gamepad status - SDL_JoystickUpdate(); - - // Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here. - _PadState.axis[CTL_MAIN_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_X]); - _PadState.axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_Y]); - _PadState.axis[CTL_SUB_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_X]); - _PadState.axis[CTL_SUB_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_Y]); - - // Update the analog trigger axis values -#ifdef _WIN32 - if (_PadMapping.triggertype == CTL_TRIGGER_SDL) - { -#endif - // If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used - if(_PadMapping.buttons[CTL_L_SHOULDER] >= 1000) _PadState.axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); else _PadState.axis[CTL_L_SHOULDER] = 0; - if(_PadMapping.buttons[CTL_R_SHOULDER] >= 1000) _PadState.axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); else _PadState.axis[CTL_R_SHOULDER] = 0; -#ifdef _WIN32 - } - else - { - // XInput triggers for Xbox360 pads - _PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); - _PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(Controller, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); - } -#endif - - // Update button states to on or off - ReadButton(_PadState, _PadMapping, CTL_L_SHOULDER, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_R_SHOULDER, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_A_BUTTON, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_B_BUTTON, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_X_BUTTON, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_Y_BUTTON, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_Z_TRIGGER, NumButtons); - ReadButton(_PadState, _PadMapping, CTL_START, NumButtons); - - // Update Halfpress state, this one is not in the standard _PadState.buttons array - if (_PadMapping.halfpress < NumButtons && _PadMapping.halfpress >= 0) - _PadState.halfpress = SDL_JoystickGetButton(_PadState.joy, _PadMapping.halfpress); - else - _PadState.halfpress = 0; - - - // Check if we have an analog or digital joypad - if (_PadMapping.controllertype == CTL_DPAD_HAT) - { - _PadState.dpad = SDL_JoystickGetHat(_PadState.joy, _PadMapping.dpad); - } - else - { - // Only do this if the assigned button is in range (to allow for the current way of saving keyboard - // keys in the same array) - if(_PadMapping.dpad2[CTL_D_PAD_UP] <= NumButtons) - _PadState.dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_UP]); - if(_PadMapping.dpad2[CTL_D_PAD_DOWN] <= NumButtons) - _PadState.dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_DOWN]); - if(_PadMapping.dpad2[CTL_D_PAD_LEFT] <= NumButtons) - _PadState.dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_LEFT]); - if(_PadMapping.dpad2[CTL_D_PAD_RIGHT] <= NumButtons) - _PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]); - } - -#ifdef SHOW_PAD_STATUS - // Show the status of all connected pads - //ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); - //if ((g_LastPad == 0 && Controller == 0) || Controller < g_LastPad) Console->ClearScreen(); - g_LastPad = Controller; - NOTICE_LOG(CONSOLE, - "Pad | Number:%i Enabled:%i Handle:%i\n" - "Main Stick | X:%03i Y:%03i\n" - "C Stick | X:%03i Y:%03i\n" - "Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n" - "Buttons | A:%i X:%i\n" - "D-Pad | Type:%s Hat:%i U:%i D:%i\n" - "======================================================\n", - - Controller, _PadMapping.enabled, _PadState.joy, - - _PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y], - _PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y], - - (_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"), - _PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER], - _PadState.axis[InputCommon::CTL_L_SHOULDER], _PadState.axis[InputCommon::CTL_R_SHOULDER], - _PadState.halfpress, - - _PadState.buttons[InputCommon::CTL_A_BUTTON], _PadState.buttons[InputCommon::CTL_X_BUTTON], - - (_PadMapping.controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"), - _PadState.dpad, - _PadState.dpad2[InputCommon::CTL_D_PAD_UP], _PadState.dpad2[InputCommon::CTL_D_PAD_DOWN] - ); -#endif -} - - - - - - -// Configure button mapping -// ---------- - // Avoid extreme axis values // --------------------- /* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the @@ -367,8 +213,6 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h } } } -/////////////////////////////////////////////////////////// Configure button mapping - } // InputCommon diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h index d59dd31397..8495deae6d 100644 --- a/Source/Core/InputCommon/Src/SDL.h +++ b/Source/Core/InputCommon/Src/SDL.h @@ -1,39 +1,24 @@ - -// Project description -// ------------------- -// Name: SDL Input -// Description: Common SDL Input Functions -// -// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc // Copyright (C) 2003 Dolphin Project. -// -// -// Licensetype: GNU General Public License (GPL) -// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. -// + // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. -// + // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ -// + // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ -// - #ifndef _SDL_h #define _SDL_h -// Include -// ------------------- #include // System #include #include @@ -55,52 +40,27 @@ #include "Common.h" // Common - namespace InputCommon { -// Settings -// ---------- -// Show a status window with the detected axes, buttons and so on -//#define SHOW_PAD_STATUS - - - -// Structures -/* ------------------- - CONTROLLER_STATE buttons (PadState) = 0 or 1 - CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button - - Please remember: The axis limit is hardcoded here, if you allow more axises (for - example for analog A and B buttons) you must first incrase the size of the axis array - size here -*/ -struct CONTROLLER_STATE // GC PAD INFO/STATE +enum EButtonType { - int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons - int dpad; // Automatic SDL D-Pad (8 directions + neutral) - int dpad2[4]; // D-pad using buttons - int axis[6]; // 2 x 2 Axes (Main & Sub) - int halfpress; // Halfpress... you know, like not fully pressed ;)... - SDL_Joystick *joy; // SDL joystick device + CTL_AXIS = 0, + CTL_HAT, + CTL_BUTTON, + CTL_KEY, }; -struct CONTROLLER_MAPPING // GC PAD MAPPING +enum ETriggerType { - bool enable; - int buttons[8]; // (See above) - int dpad; // (See above) - int dpad2[4]; // (See above) - int axis[6]; // (See above) - int halfpress; // (See above) - int deadzone; // Deadzone... what else? - int ID; // SDL joystick device ID - int controllertype; // Hat: Hat or custom buttons - int triggertype; // Triggers range - std::string SRadius, SDiagonal, SRadiusC, SDiagonalC; - bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC; - bool rumble; - int eventnum; // Linux Event Number, Can't be found dynamically yet + CTL_TRIGGER_SDL = 0, + CTL_TRIGGER_XINPUT, +}; + +enum EXInputTrigger +{ + XI_TRIGGER_L = 0, + XI_TRIGGER_R, }; struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO @@ -114,66 +74,10 @@ struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO bool Good; // Pad is good (it has at least one button or axis) SDL_Joystick *joy; // SDL joystick device }; -enum -{ - // CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1 - CTL_MAIN_X = 2, - CTL_MAIN_Y, - CTL_SUB_X, - CTL_SUB_Y -}; -enum -{ - CTL_L_SHOULDER = 0, - CTL_R_SHOULDER, - CTL_A_BUTTON, - CTL_B_BUTTON, - CTL_X_BUTTON, - CTL_Y_BUTTON, - CTL_Z_TRIGGER, - CTL_START -}; -// DPad Type -enum -{ - CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds - CTL_DPAD_CUSTOM // Custom directional pad settings -}; -// Trigger Type -enum -{ - CTL_TRIGGER_SDL = 0, // - CTL_TRIGGER_XINPUT // The XBox 360 pad -}; -enum -{ - CTL_D_PAD_UP = 0, - CTL_D_PAD_DOWN, - CTL_D_PAD_LEFT, - CTL_D_PAD_RIGHT -}; -// Button type for the configuration -enum -{ - CTL_AXIS = 0, - CTL_HAT, - CTL_BUTTON, - CTL_KEY -}; -// XInput buttons -enum -{ - XI_TRIGGER_L = 0, - XI_TRIGGER_R -}; - -// Declarations -// --------- // General functions bool SearchDevices(std::vector &_joyinfo, int &NumPads, int &NumGoodPads); -void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons); void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool); // Value conversion @@ -182,17 +86,11 @@ float Rad2Deg(float Rad); int Pad_Convert(int _val); float SquareDistance(float deg); bool IsDeadZone(float DeadZone, int x, int y); -void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circle2Square = false); -void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius); - +void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false); +void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius); // Input configuration std::string VKToString(int keycode); -#ifndef _SDL_MAIN_ - extern int g_LastPad; -#endif - - } // InputCommon diff --git a/Source/Dolphin.sln b/Source/Dolphin.sln index 7ceab2933f..ec262b2d76 100644 --- a/Source/Dolphin.sln +++ b/Source/Dolphin.sln @@ -1,5 +1,5 @@ Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual Studio 2008 +# Visual C++ Express 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Core", "Core\Core\Core.vcproj", "{F0B874CB-4476-4199-9315-8343D05AE684}" ProjectSection(ProjectDependencies) = postProject {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} @@ -69,12 +69,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\D {823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4} {3D8156A9-64D1-4C8E-ADBE-1B319030E4A4} = {3D8156A9-64D1-4C8E-ADBE-1B319030E4A4} {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} - {521498BE-6089-4780-8223-E67C22F4E068} = {521498BE-6089-4780-8223-E67C22F4E068} {E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA} = {E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA} {29C2ABC1-ADA5-42CD-A5FC-96022D52A510} = {29C2ABC1-ADA5-42CD-A5FC-96022D52A510} {4D3CD4C5-412B-4B49-9B1B-A68A2A129C77} = {4D3CD4C5-412B-4B49-9B1B-A68A2A129C77} {F0B874CB-4476-4199-9315-8343D05AE684} = {F0B874CB-4476-4199-9315-8343D05AE684} {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} + {9FF603F8-B3BB-4144-9688-B2B802FA0F16} = {9FF603F8-B3BB-4144-9688-B2B802FA0F16} {B7F1A9FB-BEA8-416E-9460-AE35A6A5165C} = {B7F1A9FB-BEA8-416E-9460-AE35A6A5165C} EndProjectSection EndProject @@ -92,13 +92,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VideoCommon", "Core\VideoCo {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} EndProjectSection EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_nJoy_SDL", "Plugins\Plugin_nJoy_SDL\Plugin_nJoy_SDL.vcproj", "{521498BE-6089-4780-8223-E67C22F4E068}" - ProjectSection(ProjectDependencies) = postProject - {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} - {11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED} - {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} - EndProjectSection -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_DSP_HLE", "Plugins\Plugin_DSP_HLE\Plugin_DSP_HLE.vcproj", "{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}" ProjectSection(ProjectDependencies) = postProject {05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75} @@ -200,6 +193,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_VideoSoftware", "Plu {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_GCPad", "Plugins\Plugin_GCpad\Plugin_GCpad.vcproj", "{9FF603F8-B3BB-4144-9688-B2B802FA0F16}" + ProjectSection(ProjectDependencies) = postProject + {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA} + {05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75} + {11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED} + {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} + {1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE} = {1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE} + {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9} + EndProjectSection +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 @@ -236,16 +239,13 @@ Global {636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}.Release|x64.Build.0 = Release|x64 {9A183B48-ECC2-4121-876A-9B3793686073}.Debug|Win32.ActiveCfg = Debug|Win32 {9A183B48-ECC2-4121-876A-9B3793686073}.Debug|Win32.Build.0 = Debug|Win32 - {9A183B48-ECC2-4121-876A-9B3793686073}.Debug|x64.ActiveCfg = Debug|x64 - {9A183B48-ECC2-4121-876A-9B3793686073}.Debug|x64.Build.0 = Debug|x64 + {9A183B48-ECC2-4121-876A-9B3793686073}.Debug|x64.ActiveCfg = Debug|Win32 {9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|Win32.ActiveCfg = DebugFast|Win32 {9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|Win32.Build.0 = DebugFast|Win32 - {9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|x64.ActiveCfg = DebugFast|x64 - {9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|x64.Build.0 = DebugFast|x64 + {9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|x64.ActiveCfg = DebugFast|Win32 {9A183B48-ECC2-4121-876A-9B3793686073}.Release|Win32.ActiveCfg = Release|Win32 {9A183B48-ECC2-4121-876A-9B3793686073}.Release|Win32.Build.0 = Release|Win32 - {9A183B48-ECC2-4121-876A-9B3793686073}.Release|x64.ActiveCfg = Release|x64 - {9A183B48-ECC2-4121-876A-9B3793686073}.Release|x64.Build.0 = Release|x64 + {9A183B48-ECC2-4121-876A-9B3793686073}.Release|x64.ActiveCfg = Release|Win32 {29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|Win32.ActiveCfg = Debug|Win32 {29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|Win32.Build.0 = Debug|Win32 {29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|x64.ActiveCfg = Debug|x64 @@ -342,18 +342,6 @@ Global {E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|Win32.Build.0 = Release|Win32 {E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|x64.ActiveCfg = Release|x64 {E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release|x64.Build.0 = Release|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.Debug|Win32.ActiveCfg = Debug|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.Debug|Win32.Build.0 = Debug|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.Debug|x64.ActiveCfg = Debug|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.Debug|x64.Build.0 = Debug|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|Win32.ActiveCfg = DebugFast|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|Win32.Build.0 = DebugFast|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.ActiveCfg = DebugFast|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.Build.0 = DebugFast|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.ActiveCfg = Release|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.Build.0 = Release|Win32 - {521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.ActiveCfg = Release|x64 - {521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.Build.0 = Release|x64 {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Debug|Win32.ActiveCfg = Debug|Win32 {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Debug|Win32.Build.0 = Debug|Win32 {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Debug|x64.ActiveCfg = Debug|x64 @@ -486,7 +474,6 @@ Global {40C636FA-B5BF-4D67-ABC8-376B524A7551}.DebugFast|x64.ActiveCfg = Release|x64 {40C636FA-B5BF-4D67-ABC8-376B524A7551}.DebugFast|x64.Build.0 = Release|x64 {40C636FA-B5BF-4D67-ABC8-376B524A7551}.Release|Win32.ActiveCfg = Release|Win32 - {40C636FA-B5BF-4D67-ABC8-376B524A7551}.Release|Win32.Build.0 = Release|Win32 {40C636FA-B5BF-4D67-ABC8-376B524A7551}.Release|x64.ActiveCfg = Release|x64 {40C636FA-B5BF-4D67-ABC8-376B524A7551}.Release|x64.Build.0 = Release|x64 {F81AE75C-3D17-4D8C-A201-82FA5351C123}.Debug|Win32.ActiveCfg = Debug|Win32 @@ -573,6 +560,15 @@ Global {66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|Win32.Build.0 = Release|Win32 {66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|x64.ActiveCfg = Release|x64 {66A4E7BD-E2E8-4373-9B75-8750EB5AE683}.Release|x64.Build.0 = Release|x64 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|Win32.ActiveCfg = Debug|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|Win32.Build.0 = Debug|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Debug|x64.ActiveCfg = Debug|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|Win32.ActiveCfg = DebugFast|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|Win32.Build.0 = DebugFast|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.DebugFast|x64.ActiveCfg = DebugFast|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|Win32.ActiveCfg = Release|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|Win32.Build.0 = Release|Win32 + {9FF603F8-B3BB-4144-9688-B2B802FA0F16}.Release|x64.ActiveCfg = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/Source/Plugins/Plugin_GCpad/Config.cpp b/Source/Plugins/Plugin_GCpad/Config.cpp new file mode 100644 index 0000000000..1278e98f3e --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/Config.cpp @@ -0,0 +1,233 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include + +#include "Common.h" +#include "IniFile.h" +#include "Config.h" +#include "GCpad.h" + +static const char* gcControlNames[] = +{ + "Button_A", + "Button_B", + "Button_X", + "Button_Y", + "Button_Z", + "Button_Start", + + "DPad_Up", + "DPad_Down", + "DPad_Left", + "DPad_Right", + + "Stick_Up", + "Stick_Down", + "Stick_Left", + "Stick_Right", + + "CStick_Up", + "CStick_Down", + "CStick_Left", + "CStick_Right", + + "Shoulder_L", + "Shoulder_R", + "Shoulder_Semi_L", + "Shoulder_Semi_R", +}; + +static const int gcDefaultControls[] = +#ifdef _WIN32 + { + 'X', + 'Z', + 'C', + 'S', + 'D', + VK_RETURN, + 'T', + 'G', + 'F', + 'H', + VK_UP, + VK_DOWN, + VK_LEFT, + VK_RIGHT, + 'I', + 'K', + 'J', + 'L', + 'Q', + 'W', + 0x00, + 0x00, + }; +#elif defined(HAVE_X11) && HAVE_X11 + { + XK_x, // A + XK_z, // B + XK_c, // X + XK_s, // Y + XK_d, // Z + XK_Return, // Start + XK_t, // D-pad up + XK_g, // D-pad down + XK_f, // D-pad left + XK_h, // D-pad right + XK_Up, // Main stick up + XK_Down, // Main stick down + XK_Left, // Main stick left + XK_Right, // Main stick right + XK_i, // C-stick up + XK_k, // C-stick down + XK_j, // C-stick left + XK_l, // C-stick right + XK_q, // L + XK_w, // R + 0x00, // L semi-press + 0x00, // R semi-press + }; +#elif defined(HAVE_COCOA) && HAVE_COCOA + // Reference for Cocoa key codes: + // http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes + { + 7, // A (x) + 6, // B (z) + 8, // X (c) + 1, // Y (s) + 2, // Z (d) + 36, // Start (return) + 17, // D-pad up (t) + 5, // D-pad down (g) + 3, // D-pad left (f) + 4, // D-pad right (h) + 126, // Main stick up (up) + 125, // Main stick down (down) + 123, // Main stick left (left) + 124, // Main stick right (right) + 34, // C-stick up (i) + 40, // C-stick down (k) + 38, // C-stick left (j) + 37, // C-stick right (l) + 12, // L (q) + 13, // R (w) + -1, // L semi-press (none) + -1, // R semi-press (none) + }; +#endif + + +Config g_Config; + +// Run when created +// ----------------- +Config::Config() +{ +} + +// Save settings to file +// --------------------- +void Config::Save() +{ + // Load ini file + IniFile file; + file.Load(FULL_CONFIG_DIR "GCPad.ini"); + + // ================================================================== + // Global settings + file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter); +#ifdef RERECORDING + file.Set("General", "Recording", g_Config.bRecording); + file.Set("General", "Playback", g_Config.bPlayback); +#endif + + for (int i = 0; i < 4; i++) + { + // ================================================================== + // Slot specific settings only + std::string SectionName = StringFromFormat("GCPad%i", i+1); + file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID); + file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx); + file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly); + file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx); + file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry); + file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl); + file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr); + file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL); + file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR); + file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal); + file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle); + file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble); + file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength); + file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType); + + file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main); + file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub); + file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder); + + // ButtonMapping + for (int x = 0; x < LAST_CONSTANT; x++) + file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]); + } + + file.Save(FULL_CONFIG_DIR "GCPad.ini"); +} + +// Load settings from file +// ----------------------- +void Config::Load() +{ + // Load file + IniFile file; + file.Load(FULL_CONFIG_DIR "GCPad.ini"); + + // ================================================================== + // Global settings + file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false); + + for (int i = 0; i < 4; i++) + { + std::string SectionName = StringFromFormat("GCPad%i", i+1); + + file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0); + file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0); + file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1); + file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2); + file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3); + file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004); + file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005); + file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0); + file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0); + file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100); + file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false); + file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false); + file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 8); // x10 + file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0); + + file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0); + file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0); + file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0); + + // ButtonMapping + for (int x = 0; x < LAST_CONSTANT; x++) + file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]); + } +} + diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/Config.h b/Source/Plugins/Plugin_GCpad/Config.h similarity index 71% rename from Source/Plugins/Plugin_nJoy_SDL/Src/Config.h rename to Source/Plugins/Plugin_GCpad/Config.h index 3b20ba8919..dc61ed2cea 100644 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/Config.h +++ b/Source/Plugins/Plugin_GCpad/Config.h @@ -1,42 +1,38 @@ -// Copyright (C) 2003 Dolphin Project. - -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. - -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. - -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ - -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ - -#ifndef _PLUGIN_NJOY_SDL_CONFIG_H -#define _PLUGIN_NJOY_SDL_CONFIG_H - -struct Config -{ - Config(); - void Load(bool ChangePad = false, bool ChangeSaveByID = false); - void Save(int Slot = -1); - int CheckForDuplicateJoypads(bool OK); - - // General - bool bShowAdvanced; // Only allow one of these - bool bSaveByID; - bool bCheckFocus; - bool bNoTriggerFilter; - int RumbleStrength; -#ifdef RERECORDING - bool bRecording; - bool bPlayback; -#endif -}; - -extern Config g_Config; - -#endif // _PLUGIN_NJOY_SDL_CONFIG_H +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef _PLUGIN_GCPAD_CONFIG_H +#define _PLUGIN_GCPAD_CONFIG_H + +struct Config +{ + Config(); + void Load(); + void Save(); + + // General + bool bNoTriggerFilter; +#ifdef RERECORDING + bool bRecording; + bool bPlayback; +#endif +}; + +extern Config g_Config; + +#endif // _PLUGIN_GCPAD_CONFIG_H diff --git a/Source/Plugins/Plugin_GCpad/ConfigBox.cpp b/Source/Plugins/Plugin_GCpad/ConfigBox.cpp new file mode 100644 index 0000000000..767819447f --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/ConfigBox.cpp @@ -0,0 +1,789 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "math.h" // System +#include "ConfigBox.h" +#include "Config.h" +#include "GCpad.h" +#if defined(HAVE_X11) && HAVE_X11 + #include + #include + #include + #include + #include "X11InputBase.h" +#endif + +// The wxWidgets class +BEGIN_EVENT_TABLE(GCPadConfigDialog,wxDialog) + EVT_CLOSE(GCPadConfigDialog::OnClose) + EVT_BUTTON(ID_OK, GCPadConfigDialog::OnCloseClick) + EVT_BUTTON(ID_CANCEL, GCPadConfigDialog::OnCloseClick) + EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, GCPadConfigDialog::NotebookPageChanged) + + EVT_COMBOBOX(IDC_JOYNAME, GCPadConfigDialog::ChangeSettings) + EVT_CHECKBOX(IDC_RUMBLE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_RUMBLE_STRENGTH, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_DEAD_ZONE_LEFT, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_DEAD_ZONE_RIGHT, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_STICK_DIAGONAL, GCPadConfigDialog::ChangeSettings) + EVT_CHECKBOX(IDC_STICK_S2C, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_TRIGGER_TYPE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_STICK_SOURCE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_CSTICK_SOURCE, GCPadConfigDialog::ChangeSettings) + EVT_COMBOBOX(IDC_TRIGGER_SOURCE, GCPadConfigDialog::ChangeSettings) + + EVT_BUTTON(IDB_ANALOG_LEFT_X, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_LEFT_Y, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_RIGHT_X, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_RIGHT_Y, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_TRIGGER_L, GCPadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_TRIGGER_R, GCPadConfigDialog::OnAxisClick) + + EVT_BUTTON(IDB_BTN_A, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_B, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_X, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_Y, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_Z, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_BTN_START, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_DPAD_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_MAIN_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_UP, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_DOWN, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_LEFT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SUB_RIGHT, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_L, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_R, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_SEMI_L, GCPadConfigDialog::OnButtonClick) + EVT_BUTTON(IDB_SHDR_SEMI_R, GCPadConfigDialog::OnButtonClick) + +#if wxUSE_TIMER + EVT_TIMER(IDTM_UPDATE_PAD, GCPadConfigDialog::UpdatePadInfo) + EVT_TIMER(IDTM_BUTTON, GCPadConfigDialog::OnButtonTimer) +#endif +END_EVENT_TABLE() + +GCPadConfigDialog::GCPadConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, + const wxPoint &position, const wxSize& size, long style) + : wxDialog(parent, id, title, position, size, style) +{ + // Define values + m_ControlsCreated = false; + m_Page = 0; + + // Create controls + CreateGUIControls(); + +#if wxUSE_TIMER + m_UpdatePadTimer = new wxTimer(this, IDTM_UPDATE_PAD); + m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON); + + // Reset values + g_Pressed = 0; + GetButtonWaitingID = 0; + GetButtonWaitingTimer = 0; + + if (NumGoodPads) + { + // Start the constant timer + int TimesPerSecond = 10; + m_UpdatePadTimer->Start(1000 / TimesPerSecond); + } +#endif + + UpdateGUI(); + + wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard + wxKeyEventHandler(GCPadConfigDialog::OnKeyDown), + (wxObject*)0, this); +} + +GCPadConfigDialog::~GCPadConfigDialog() +{ + if (m_ButtonMappingTimer) + { + delete m_ButtonMappingTimer; + m_ButtonMappingTimer = NULL; + } + if (m_UpdatePadTimer) + { + delete m_UpdatePadTimer; + m_UpdatePadTimer = NULL; + } +} + +// Notebook page changed +void GCPadConfigDialog::NotebookPageChanged(wxNotebookEvent& event) +{ + // Update the global variable + m_Page = event.GetSelection(); + // Update GUI + UpdateGUI(); +} + +// Close window +void GCPadConfigDialog::OnClose(wxCloseEvent& event) +{ + // Allow wxWidgets to close the window + //event.Skip(); + + // Stop the timer + if (m_UpdatePadTimer) + m_UpdatePadTimer->Stop(); + if (m_ButtonMappingTimer) + m_ButtonMappingTimer->Stop(); + + EndModal(wxID_CLOSE); +} + +// Button Click +void GCPadConfigDialog::OnCloseClick(wxCommandEvent& event) +{ + switch (event.GetId()) + { + case ID_OK: + g_Config.Save(); + Close(); // Call OnClose() + break; + case ID_CANCEL: + g_Config.Load(); + Close(); // Call OnClose() + break; + } +} + +void GCPadConfigDialog::SaveButtonMapping(int Id, int Key) +{ + if (IDB_ANALOG_LEFT_X <= Id && Id <= IDB_TRIGGER_R) + { + GCMapping[m_Page].AxisMapping.Code[Id - IDB_ANALOG_LEFT_X] = Key; + } + else if (IDB_BTN_A <= Id && Id <= IDB_SHDR_SEMI_R) + { + GCMapping[m_Page].Button[Id - IDB_BTN_A] = Key; + } +} + +void GCPadConfigDialog::OnKeyDown(wxKeyEvent& event) +{ + event.Skip(); + + if(ClickedButton != NULL) + { + // Save the key + g_Pressed = event.GetKeyCode(); + // Handle the keyboard key mapping + char keyStr[128] = {0}; + + // Allow the escape key to set a blank key + if (g_Pressed == WXK_ESCAPE) + { + SaveButtonMapping(ClickedButton->GetId(), -1); + SetButtonText(ClickedButton->GetId(), wxString()); + } + else + { + #ifdef _WIN32 + BYTE keyState[256]; + GetKeyboardState(keyState); + for (int i = 1; i < 256; ++i) + { + if ((keyState[i] & 0x80) != 0) + { + // Use the left and right specific keys instead of the common ones + if (i == VK_SHIFT || i == VK_CONTROL || i == VK_MENU) continue; + // Update the button label + SetButtonText(ClickedButton->GetId(), + wxString::FromAscii(InputCommon::VKToString(i).c_str())); + // Save the setting + SaveButtonMapping(ClickedButton->GetId(), i); + break; + } + } + #elif defined(HAVE_X11) && HAVE_X11 + int XKey = InputCommon::wxCharCodeWXToX(g_Pressed); + InputCommon::XKeyToString(XKey, keyStr); + SetButtonText(ClickedButton->GetId(), + wxString::FromAscii(keyStr)); + SaveButtonMapping(ClickedButton->GetId(), XKey); + #endif + } + m_ButtonMappingTimer->Stop(); + GetButtonWaitingTimer = 0; + GetButtonWaitingID = 0; + ClickedButton = NULL; + } +} + +// Configure button mapping +void GCPadConfigDialog::OnButtonClick(wxCommandEvent& event) +{ + event.Skip(); + + // Don't allow space to start a new Press Key option, that will interfer with setting a key to space + if (g_Pressed == WXK_SPACE) { g_Pressed = 0; return; } + + if (m_ButtonMappingTimer->IsRunning()) return; + + // Create the button object + ClickedButton = (wxButton *)event.GetEventObject(); + // Save old label so we can revert back + OldLabel = ClickedButton->GetLabel(); + ClickedButton->SetWindowStyle(wxWANTS_CHARS); + ClickedButton->SetLabel(wxT("")); + DoGetButtons(ClickedButton->GetId()); +} + +// Configure axis mapping +void GCPadConfigDialog::OnAxisClick(wxCommandEvent& event) +{ + event.Skip(); + + if (m_ButtonMappingTimer->IsRunning()) return; + + ClickedButton = NULL; + wxButton* pButton = (wxButton *)event.GetEventObject(); + OldLabel = pButton->GetLabel(); + pButton->SetWindowStyle(wxWANTS_CHARS); + pButton->SetLabel(wxT("")); + DoGetButtons(pButton->GetId()); +} + +void GCPadConfigDialog::ChangeSettings(wxCommandEvent& event) +{ + int id = event.GetId(); + + switch (id) + { + case IDC_JOYNAME: + GCMapping[m_Page].ID = m_Joyname[m_Page]->GetSelection(); + GCMapping[m_Page].joy = joyinfo.at(GCMapping[m_Page].ID).joy; + break; + case IDC_DEAD_ZONE_LEFT: + GCMapping[m_Page].DeadZoneL = m_ComboDeadZoneLeft[m_Page]->GetSelection(); + break; + case IDC_DEAD_ZONE_RIGHT: + GCMapping[m_Page].DeadZoneR = m_ComboDeadZoneRight[m_Page]->GetSelection(); + break; + case IDC_STICK_DIAGONAL: + GCMapping[m_Page].Diagonal = 100 - m_ComboDiagonal[m_Page]->GetSelection() * 5; + break; + case IDC_STICK_S2C: + GCMapping[m_Page].bSquare2Circle = m_CheckS2C[m_Page]->IsChecked(); + break; + case IDC_RUMBLE: + GCMapping[m_Page].Rumble = m_CheckRumble[m_Page]->IsChecked(); + break; + case IDC_RUMBLE_STRENGTH: + GCMapping[m_Page].RumbleStrength = m_RumbleStrength[m_Page]->GetSelection(); + break; + case IDC_TRIGGER_TYPE: + GCMapping[m_Page].TriggerType = m_TriggerType[m_Page]->GetSelection(); + break; + case IDC_STICK_SOURCE: + GCMapping[m_Page].Stick.Main = m_Combo_StickSrc[m_Page]->GetSelection(); + break; + case IDC_CSTICK_SOURCE: + GCMapping[m_Page].Stick.Sub = m_Combo_CStickSrc[m_Page]->GetSelection(); + break; + case IDC_TRIGGER_SOURCE: + GCMapping[m_Page].Stick.Shoulder = m_Combo_TriggerSrc[m_Page]->GetSelection(); + break; + } + + UpdateGUI(); +} + +void GCPadConfigDialog::UpdateGUI() +{ + if(!m_ControlsCreated) + return; + + // Disable all pad items if no pads are detected + bool PadEnabled = NumGoodPads != 0; + + m_Joyname[m_Page]->Enable(PadEnabled); + m_ComboDeadZoneLeft[m_Page]->Enable(PadEnabled); + m_ComboDeadZoneRight[m_Page]->Enable(PadEnabled); + m_CheckS2C[m_Page]->Enable(PadEnabled); + m_ComboDiagonal[m_Page]->Enable(PadEnabled); + m_CheckRumble[m_Page]->Enable(PadEnabled); + m_RumbleStrength[m_Page]->Enable(PadEnabled); + m_TriggerType[m_Page]->Enable(PadEnabled); + for(int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++) + m_Button_Analog[i][m_Page]->Enable(PadEnabled); + + wxString tmp; + + m_Joyname[m_Page]->SetSelection(GCMapping[m_Page].ID); + m_ComboDeadZoneLeft[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneL); + m_ComboDeadZoneRight[m_Page]->SetSelection(GCMapping[m_Page].DeadZoneR); + m_ComboDiagonal[m_Page]->SetSelection((100 - GCMapping[m_Page].Diagonal) / 5); + m_CheckS2C[m_Page]->SetValue(GCMapping[m_Page].bSquare2Circle); + m_CheckRumble[m_Page]->SetValue(GCMapping[m_Page].Rumble); + m_RumbleStrength[m_Page]->SetSelection(GCMapping[m_Page].RumbleStrength); + m_TriggerType[m_Page]->SetSelection(GCMapping[m_Page].TriggerType); + + m_Combo_StickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Main); + m_Combo_CStickSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Sub); + m_Combo_TriggerSrc[m_Page]->SetSelection(GCMapping[m_Page].Stick.Shoulder); + + for (int i = 0; i <= IDB_TRIGGER_R - IDB_ANALOG_LEFT_X; i++) + { + tmp << GCMapping[m_Page].AxisMapping.Code[i]; + m_Button_Analog[i][m_Page]->SetLabel(tmp); + tmp.clear(); + } + +#ifdef _WIN32 + for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++) + { + m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii( + InputCommon::VKToString(GCMapping[m_Page].Button[x + EGC_A]).c_str())); + } +#elif defined(HAVE_X11) && HAVE_X11 + char keyStr[10] = {0}; + for (int x = 0; x <= IDB_TGR_SEMI_R - IDB_BTN_A; x++) + { + InputCommon::XKeyToString(GCMapping[m_Page].Button[x + EGC_A], keyStr); + m_Button_GC[x][m_Page]->SetLabel(wxString::FromAscii(keyStr)); + } +#endif + + DoChangeDeadZone(); +} + +void GCPadConfigDialog::CreateGUIControls() +{ + // Search for devices and add them to the device list + wxArrayString StrJoyname; // The string array + if (NumGoodPads > 0) + { + for (int i = 0; i < NumPads; i++) + StrJoyname.Add(wxString::FromAscii(joyinfo[i].Name.c_str())); + } + else + { + StrJoyname.Add(wxT("")); + } + + wxArrayString TextDeadZone; + for (int i = 0; i <= 50; i++) + TextDeadZone.Add(wxString::Format(wxT("%i%%"), i)); + + wxArrayString StrDiagonal; + for (int i = 0; i <= 10; i++) + StrDiagonal.Add(wxString::Format(wxT("%i%%"), 100 - i * 5)); + + wxArrayString StrRumble; + for (int i = 0; i <= 10; i++) + StrRumble.Add(wxString::Format(wxT("%i%%"), i * 10)); + + wxArrayString StrSource; + StrSource.Add(wxT("Keyboard")); + StrSource.Add(wxT("Analog 1")); + StrSource.Add(wxT("Analog 2")); + StrSource.Add(wxT("Triggers")); + + // The Trigger type list + wxArrayString StrTriggerType; + StrTriggerType.Add(wxT("SDL")); // -0x8000 to 0x7fff + StrTriggerType.Add(wxT("XInput")); // 0x00 to 0xff + + static const wxChar* anText[] = + { + wxT("Left X-Axis"), + wxT("Left Y-Axis"), + wxT("Right X-Axis"), + wxT("Right Y-Axis"), + wxT("Left Trigger"), + wxT("Right Trigger"), + }; + + static const wxChar* padText[] = + { + wxT("A"), + wxT("B"), + wxT("X"), + wxT("Y"), + wxT("Z"), + wxT("Start"), + + wxT("Up"), // D-Pad + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("Up"), // Main Stick + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("Up"), // C-Stick + wxT("Down"), + wxT("Left"), + wxT("Right"), + + wxT("L"), // Triggers + wxT("R"), + wxT("Semi-L"), + wxT("Semi-R"), + }; + + // Configuration controls sizes + static const int TxtW = 50, TxtH = 20, BtW = 70, BtH = 20; + // A small type font + wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); + + m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); + + for (int i = 0; i < 4; i++) + { + m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize); + m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Gamecube Pad %d"), i+1)); + + // Controller + m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(400, -1), StrJoyname, wxCB_READONLY); + + // Dead zone + m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone")); + m_ComboDeadZoneLeft[i] = new wxComboBox(m_Controller[i], IDC_DEAD_ZONE_LEFT, TextDeadZone[0], wxDefaultPosition, wxSize(50, -1), TextDeadZone, wxCB_READONLY); + m_ComboDeadZoneRight[i] = new wxComboBox(m_Controller[i], IDC_DEAD_ZONE_RIGHT, TextDeadZone[0], wxDefaultPosition, wxSize(50, -1), TextDeadZone, wxCB_READONLY); + + // Circle to square + m_CheckS2C[i] = new wxCheckBox(m_Controller[i], IDC_STICK_S2C, wxT("Square To Circle")); + m_CheckS2C[i]->SetToolTip(wxT("This will convert a square stick radius to a circle stick radius, which is\n") + wxT("similar to the octagonal area that the original GameCube pad produces.")); + + // The drop down menu for the circle to square adjustment + m_DiagonalLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal")); + m_DiagonalLabel[i]->SetToolTip(wxT("To produce a perfect circle in the 'Out' window you have to manually set\n") + wxT("your diagonal values here from what is shown in the 'In' window.")); + m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDC_STICK_DIAGONAL, StrDiagonal[0], wxDefaultPosition, wxSize(50, -1), StrDiagonal, wxCB_READONLY); + + // Rumble + m_CheckRumble[i] = new wxCheckBox(m_Controller[i], IDC_RUMBLE, wxT("Rumble")); + m_RumbleStrengthLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Strength")); + m_RumbleStrength[i] = new wxComboBox(m_Controller[i], IDC_RUMBLE_STRENGTH, StrRumble[0], wxDefaultPosition, wxSize(50, -1), StrRumble, wxCB_READONLY); + + // Sizers + m_sDeadZoneHoriz[i] = new wxBoxSizer(wxHORIZONTAL); + m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneLeft[i], 0, (wxUP), 0); + m_sDeadZoneHoriz[i]->Add(m_ComboDeadZoneRight[i], 0, (wxUP), 0); + + m_sDeadZone[i] = new wxBoxSizer(wxVERTICAL); + m_sDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sDeadZone[i]->Add(m_sDeadZoneHoriz[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sDiagonal[i] = new wxBoxSizer(wxHORIZONTAL); + m_sDiagonal[i]->Add(m_DiagonalLabel[i], 0, (wxUP), 4); + m_sDiagonal[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2); + + m_sSquare2Circle[i] = new wxBoxSizer(wxVERTICAL); + m_sSquare2Circle[i]->Add(m_CheckS2C[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sSquare2Circle[i]->Add(m_sDiagonal[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sRumbleStrength[i] = new wxBoxSizer(wxHORIZONTAL); + m_sRumbleStrength[i]->Add(m_RumbleStrengthLabel[i], 0, (wxUP), 4); + m_sRumbleStrength[i]->Add(m_RumbleStrength[i], 0, (wxLEFT), 2); + + m_sRumble[i] = new wxBoxSizer(wxVERTICAL); + m_sRumble[i]->Add(m_CheckRumble[i], 0, wxALIGN_CENTER | (wxUP), 0); + m_sRumble[i]->Add(m_sRumbleStrength[i], 0, wxALIGN_CENTER | (wxUP), 2); + + m_sS2CDeadZone[i] = new wxBoxSizer(wxHORIZONTAL); + m_sS2CDeadZone[i]->Add(m_sDeadZone[i], 0, (wxUP), 0); + m_sS2CDeadZone[i]->Add(m_sSquare2Circle[i], 0, (wxLEFT), 40); + m_sS2CDeadZone[i]->Add(m_sRumble[i], 0, (wxLEFT), 40); + + m_gJoyPad[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad")); + m_gJoyPad[i]->AddStretchSpacer(); + m_gJoyPad[i]->Add(m_Joyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_gJoyPad[i]->Add(m_sS2CDeadZone[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 4); + m_gJoyPad[i]->AddStretchSpacer(); + + // Row 1 Sizers: Connected pads, tilt + m_sHorizJoypad[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizJoypad[i]->Add(m_gJoyPad[i], 0, wxEXPAND | (wxLEFT), 5); + + + // Stick Status Panels + m_tStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + m_tStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Not connected")); + + m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize); + m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDeadZoneRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize); + m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize); + m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize); + m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); + + // Sizers + m_sGridStickLeft[i] = new wxGridBagSizer(0, 0); + m_sGridStickLeft[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickLeft[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10); + m_sGridStickLeft[i]->Add(m_tStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickLeft[i]->Add(m_tStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10); + + m_sGridStickRight[i] = new wxGridBagSizer(0, 0); + m_sGridStickRight[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickRight[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 10); + m_sGridStickRight[i]->Add(m_tStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); + m_sGridStickRight[i]->Add(m_tStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 10); + + m_gStickLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 Status (In) (Out)")); + m_gStickLeft[i]->Add(m_sGridStickLeft[i], 0, (wxLEFT | wxRIGHT), 5); + + m_gStickRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 Status (In) (Out)")); + m_gStickRight[i]->Add(m_sGridStickRight[i], 0, (wxLEFT | wxRIGHT), 5); + + // Trigger Status Panels + m_TriggerL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: ")); + m_TriggerR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: ")); + m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); + m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT); + m_tTriggerSource[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Trigger Source")); + m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGER_TYPE, StrTriggerType[0], wxDefaultPosition, wxSize(70, -1), StrTriggerType, wxCB_READONLY); + + // Sizers + m_sGridTrigger[i] = new wxGridBagSizer(0, 0); + m_sGridTrigger[i]->Add(m_TriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4); + m_sGridTrigger[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4); + + m_gTriggers[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Triggers Status")); + m_gTriggers[i]->AddStretchSpacer(); + m_gTriggers[i]->Add(m_sGridTrigger[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->Add(m_tTriggerSource[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->Add(m_TriggerType[i], 0, wxEXPAND | (wxUP | wxLEFT | wxRIGHT), 5); + m_gTriggers[i]->AddStretchSpacer(); + + // Row 2 Sizers: Analog status + m_sHorizStatus[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizStatus[i]->Add(m_gStickLeft[i], 0, wxEXPAND | (wxLEFT), 5); + m_sHorizStatus[i]->Add(m_gStickRight[i], 0, wxEXPAND | (wxLEFT), 5); + m_sHorizStatus[i]->Add(m_gTriggers[i], 0, wxEXPAND | (wxLEFT), 5); + + + // Analog Axes and Triggers Mapping + m_sAnalogLeft[i] = new wxBoxSizer(wxVERTICAL); + m_sAnalogMiddle[i] = new wxBoxSizer(wxVERTICAL); + m_sAnalogRight[i] = new wxBoxSizer(wxVERTICAL); + + for (int x = 0; x < 6; x++) + { + m_Text_Analog[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, anText[x]); + m_Button_Analog[x][i] = new wxButton(m_Controller[i], x + IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH)); + m_Button_Analog[x][i]->SetFont(m_SmallFont); + m_Sizer_Analog[x][i] = new wxBoxSizer(wxHORIZONTAL); + m_Sizer_Analog[x][i]->Add(m_Text_Analog[x][i], 0, (wxUP), 4); + m_Sizer_Analog[x][i]->Add(m_Button_Analog[x][i], 0, (wxLEFT), 2); + if (x < 2) // Make some balance + m_sAnalogLeft[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x < 4) + m_sAnalogMiddle[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else + m_sAnalogRight[i]->Add(m_Sizer_Analog[x][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + } + + m_gAnalog[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog Axes and Triggers")); + m_gAnalog[i]->Add(m_sAnalogLeft[i], 0, wxALIGN_RIGHT | (wxALL), 0); + m_gAnalog[i]->Add(m_sAnalogMiddle[i], 0, wxALIGN_RIGHT | (wxLEFT), 5); + m_gAnalog[i]->Add(m_sAnalogRight[i], 0, wxALIGN_RIGHT | (wxLEFT), 5); + + // Row 3 Sizes: Analog Mapping + m_sHorizAnalog[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizAnalog[i]->Add(m_gAnalog[i], 0, (wxLEFT), 5); + + + // Pad Mapping + m_gButton[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Buttons")); + m_gDPad[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("D-Pad")); + m_gStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Main Stick")); + m_Text_StickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_StickSrc[i] = new wxComboBox(m_Controller[i], IDC_STICK_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sStickSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sStickSrc[i]->Add(m_Text_StickSrc[i], 0, (wxUP), 4); + m_sStickSrc[i]->Add(m_Combo_StickSrc[i], 0, (wxLEFT), 2); + m_gStick[i]->Add(m_sStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gStick[i]->AddSpacer(2); + m_gCStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("C-Stick")); + m_Text_CStickSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_CStickSrc[i] = new wxComboBox(m_Controller[i], IDC_CSTICK_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sCStickSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sCStickSrc[i]->Add(m_Text_CStickSrc[i], 0, (wxUP), 4); + m_sCStickSrc[i]->Add(m_Combo_CStickSrc[i], 0, (wxLEFT), 2); + m_gCStick[i]->Add(m_sCStickSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gCStick[i]->AddSpacer(2); + m_gTrigger[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Triggers")); + m_Text_TriggerSrc[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Source")); + m_Combo_TriggerSrc[i] = new wxComboBox(m_Controller[i], IDC_TRIGGER_SOURCE, StrSource[0], wxDefaultPosition, wxSize(70, -1), StrSource, wxCB_READONLY); + m_sTriggerSrc[i] = new wxBoxSizer(wxHORIZONTAL); + m_sTriggerSrc[i]->Add(m_Text_TriggerSrc[i], 0, (wxUP), 4); + m_sTriggerSrc[i]->Add(m_Combo_TriggerSrc[i], 0, (wxLEFT), 2); + m_gTrigger[i]->Add(m_sTriggerSrc[i], 0, wxALIGN_RIGHT | (wxALL), 2); + m_gTrigger[i]->AddSpacer(2); + + for (int x = 0; x <= IDB_SHDR_SEMI_R - IDB_BTN_A; x++) + { + m_Text_Pad[x][i] = new wxStaticText(m_Controller[i], wxID_ANY, padText[x]); + m_Button_GC[x][i] = new wxButton(m_Controller[i], x + IDB_BTN_A, wxEmptyString, wxDefaultPosition, wxSize(BtW, BtH)); + m_Button_GC[x][i]->SetFont(m_SmallFont); + m_Sizer_Pad[x][i] = new wxBoxSizer(wxHORIZONTAL); + m_Sizer_Pad[x][i]->Add(m_Text_Pad[x][i], 0, (wxUP), 4); + m_Sizer_Pad[x][i]->Add(m_Button_GC[x][i], 0, (wxLEFT), 2); + if (x <= IDB_BTN_START) + m_gButton[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_DPAD_RIGHT) + m_gDPad[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_MAIN_RIGHT) + m_gStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else if (x <= IDB_SUB_RIGHT) + m_gCStick[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + else + m_gTrigger[i]->Add(m_Sizer_Pad[x - IDB_BTN_A][i], 0, wxALIGN_RIGHT | (wxLEFT | wxRIGHT | wxDOWN), 1); + } + + // Row 4 Sizers: Button Mapping + m_sHorizMapping[i] = new wxBoxSizer(wxHORIZONTAL); + m_sHorizMapping[i]->Add(m_gButton[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gDPad[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gStick[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gCStick[i], 0, (wxLEFT), 5); + m_sHorizMapping[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5); + + + // Set up sizers and layout + // The sizer m_sMain will be expanded inside m_Controller + m_sMain[i] = new wxBoxSizer(wxVERTICAL); + m_sMain[i]->Add(m_sHorizJoypad[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizStatus[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizAnalog[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + m_sMain[i]->Add(m_sHorizMapping[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + + // Set the main sizer + m_Controller[i]->SetSizer(m_sMain[i]); + } + + m_OK = new wxButton(this, ID_OK, wxT("OK")); + m_OK->SetToolTip(wxT("Save changes and close")); + m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel")); + m_Cancel->SetToolTip(wxT("Discard changes and close")); + wxBoxSizer* m_DlgButton = new wxBoxSizer(wxHORIZONTAL); + m_DlgButton->AddStretchSpacer(); + m_DlgButton->Add(m_OK, 0, (wxLEFT), 5); + m_DlgButton->Add(m_Cancel, 0, (wxLEFT), 5); + + m_MainSizer = new wxBoxSizer(wxVERTICAL); + m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5); + m_MainSizer->Add(m_DlgButton, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5); + + SetSizer(m_MainSizer); + Layout(); + Fit(); + // Center the window if there is room for it + #ifdef _WIN32 + if (GetSystemMetrics(SM_CYFULLSCREEN) > 600) + Center(); + #endif + + m_ControlsCreated = true; +} + +// Bitmap box and dot +wxBitmap GCPadConfigDialog::CreateBitmap() +{ + BoxW = 70, BoxH = 70; + wxBitmap bitmap(BoxW, BoxH); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + wxPen LightBluePen(_T("#7f9db9")); // Windows XP color + dc.SetPen(LightBluePen); + dc.SetBrush(*wxWHITE_BRUSH); + + dc.Clear(); + dc.DrawRectangle(0, 0, BoxW, BoxH); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapDot() +{ + int w = 2, h = 2; + wxBitmap bitmap(w, h); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + dc.SetPen(*wxRED_PEN); + dc.SetBrush(*wxRED_BRUSH); + + dc.Clear(); + dc.DrawRectangle(0, 0, w, h); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapDeadZone(int Radius) +{ + wxBitmap bitmap(Radius*2, Radius*2); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + // Set outline and fill colors + dc.SetPen(*wxLIGHT_GREY_PEN); + dc.SetBrush(*wxLIGHT_GREY_BRUSH); + + //dc.SetBackground(*wxGREEN_BRUSH); + dc.Clear(); + dc.DrawCircle(Radius, Radius, Radius); + dc.SelectObject(wxNullBitmap); + return bitmap; +} + +wxBitmap GCPadConfigDialog::CreateBitmapClear() +{ + wxBitmap bitmap(BoxW, BoxH); + wxMemoryDC dc; + dc.SelectObject(bitmap); + + dc.Clear(); + dc.SelectObject(wxNullBitmap); + return bitmap; +} diff --git a/Source/Plugins/Plugin_GCpad/ConfigBox.h b/Source/Plugins/Plugin_GCpad/ConfigBox.h new file mode 100644 index 0000000000..5715ac79e9 --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/ConfigBox.h @@ -0,0 +1,226 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef __GCPAD_CONFIGBOX_h__ +#define __GCPAD_CONFIGBOX_h__ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "GCpad.h" + +class GCPadConfigDialog : public wxDialog +{ + public: + GCPadConfigDialog(wxWindow *parent, wxWindowID id = 1, + const wxString &title = wxT("Gamecube Pad Plugin Configuration"), + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_DIALOG_STYLE); + virtual ~GCPadConfigDialog(); + + private: + DECLARE_EVENT_TABLE(); + + enum + { + // it's important that they are kept in this order + IDB_BTN_A = 0, + IDB_BTN_B, + IDB_BTN_X, + IDB_BTN_Y, + IDB_BTN_Z, + IDB_BTN_START, + + IDB_DPAD_UP, + IDB_DPAD_DOWN, + IDB_DPAD_LEFT, + IDB_DPAD_RIGHT, + + IDB_MAIN_UP, + IDB_MAIN_DOWN, + IDB_MAIN_LEFT, + IDB_MAIN_RIGHT, + + IDB_SUB_UP, + IDB_SUB_DOWN, + IDB_SUB_LEFT, + IDB_SUB_RIGHT, + + IDB_SHDR_L, + IDB_SHDR_R, + IDB_SHDR_SEMI_L, + IDB_SHDR_SEMI_R, + + // Joypad + IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, + IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, + IDB_TRIGGER_L, IDB_TRIGGER_R, + + // Dialog controls + ID_OK = 1000, + ID_CANCEL, + ID_NOTEBOOK, + ID_CONTROLLERPAGE1, + ID_CONTROLLERPAGE2, + ID_CONTROLLERPAGE3, + ID_CONTROLLERPAGE4, + + // Timers + IDTM_BUTTON, IDTM_UPDATE_PAD, + + // Gamepad settings + IDC_JOYNAME, + IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT, + IDC_STICK_DIAGONAL, IDC_STICK_S2C, + IDC_RUMBLE, IDC_RUMBLE_STRENGTH, + IDC_TRIGGER_TYPE, + IDC_STICK_SOURCE, IDC_CSTICK_SOURCE, IDC_TRIGGER_SOURCE, + }; + + wxNotebook *m_Notebook; + + wxPanel *m_Controller[4], + *m_pLeftInStatus[4], + *m_pLeftOutStatus[4], + *m_pRightInStatus[4], + *m_pRightOutStatus[4]; + + wxStaticBitmap *m_bmpSquareLeftIn[4], + *m_bmpSquareLeftOut[4], + *m_bmpSquareRightIn[4], + *m_bmpSquareRightOut[4]; + + wxCheckBox *m_CheckS2C[4], + *m_CheckRumble[4]; + + wxButton *m_OK, *m_Cancel, *ClickedButton, + *m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_Button_GC[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4]; + + wxComboBox *m_Joyname[4], + *m_ComboDeadZoneLeft[4], + *m_ComboDeadZoneRight[4], + *m_ComboDiagonal[4], + *m_RumbleStrength[4], + *m_TriggerType[4], + *m_Combo_StickSrc[4], + *m_Combo_CStickSrc[4], + *m_Combo_TriggerSrc[4]; + + wxGridBagSizer *m_sGridStickLeft[4], + *m_sGridStickRight[4], + *m_sGridTrigger[4]; + + wxBoxSizer *m_MainSizer, + *m_sMain[4], + *m_sDeadZoneHoriz[4], + *m_sDeadZone[4], + *m_sDiagonal[4], + *m_sSquare2Circle[4], + *m_sS2CDeadZone[4], + *m_sRumbleStrength[4], + *m_sRumble[4], + *m_sHorizJoypad[4], + *m_sHorizStatus[4], + *m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_sAnalogLeft[4], + *m_sAnalogMiddle[4], + *m_sAnalogRight[4], + *m_sHorizAnalog[4], + *m_sStickSrc[4], + *m_sCStickSrc[4], + *m_sTriggerSrc[4], + *m_Sizer_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], + *m_sHorizMapping[4]; + + wxStaticBoxSizer *m_gJoyPad[4], + *m_gStickLeft[4], + *m_gStickRight[4], + *m_gTriggers[4], + *m_gAnalog[4], + *m_gButton[4], + *m_gDPad[4], + *m_gStick[4], + *m_gCStick[4], + *m_gTrigger[4]; + + wxStaticText *m_ComboDeadZoneLabel[4], + *m_DiagonalLabel[4], + *m_RumbleStrengthLabel[4], + *m_tStatusLeftIn[4], *m_tStatusLeftOut[4], + *m_tStatusRightIn[4], *m_tStatusRightOut[4], + *m_TriggerL[4], *m_TriggerR[4], + *m_TriggerStatusL[4], *m_TriggerStatusR[4], + *m_tTriggerSource[4], + *m_Text_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][4], + *m_Text_Pad[IDB_SHDR_SEMI_R - IDB_BTN_A + 1][4], + *m_Text_StickSrc[5], + *m_Text_CStickSrc[5], + *m_Text_TriggerSrc[5]; + + wxStaticBitmap *m_bmpDotLeftIn[4], + *m_bmpDotLeftOut[4], + *m_bmpDotRightIn[4], + *m_bmpDotRightOut[4], + *m_bmpDeadZoneLeftIn[4], + *m_bmpDeadZoneRightIn[4]; + + bool m_ControlsCreated; + int m_Page, BoxW, BoxH; + int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed; + wxString OldLabel; + + #if wxUSE_TIMER + wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer; + void UpdatePadInfo(wxTimerEvent& WXUNUSED(event)); + void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } + #endif + + wxBitmap CreateBitmap(); + wxBitmap CreateBitmapDot(); + wxBitmap CreateBitmapDeadZone(int Radius); + wxBitmap CreateBitmapClear(); + + void NotebookPageChanged(wxNotebookEvent& event); + void OnClose(wxCloseEvent& event); + void OnCloseClick(wxCommandEvent& event); + void OnKeyDown(wxKeyEvent& event); + void OnButtonClick(wxCommandEvent& event); + void OnAxisClick(wxCommandEvent& event); + void ChangeSettings(wxCommandEvent& event); + void SaveButtonMapping(int Id, int Key); + void UpdateGUI(); + void CreateGUIControls(); + + void Convert2Box(int &x); + void DoChangeDeadZone(); + void ToBlank(bool ToBlank, int Id); + + void DoGetButtons(int _GetId); + void SetButtonText(int id, const wxString &str); + wxString GetButtonText(int id); +}; + +#endif // __GCPAD_CONFIGBOX_h__ diff --git a/Source/Plugins/Plugin_GCpad/ConfigJoypad.cpp b/Source/Plugins/Plugin_GCpad/ConfigJoypad.cpp new file mode 100644 index 0000000000..f089c9ee9f --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/ConfigJoypad.cpp @@ -0,0 +1,310 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Config.h" +#include "ConfigBox.h" +#include "GCpad.h" + + +// Replace the harder to understand -1 with "" for the sake of user friendliness +void GCPadConfigDialog::ToBlank(bool ToBlank, int Id) +{ + if (!m_ControlsCreated) + return; + + if(ToBlank) + { + if (GetButtonText(Id) == wxString(wxT("-1"))) + SetButtonText(Id, wxString()); + } + else + { + if (GetButtonText(Id).IsEmpty()) + SetButtonText(Id, wxString(wxT("-1"))); + } +} + +void GCPadConfigDialog::DoChangeDeadZone() +{ + float Rad; + + Rad = (float)GCMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5; + m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear()); + m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0); + m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad)); + m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad)); + m_bmpDeadZoneLeftIn[m_Page]->Refresh(); + + Rad = (float)GCMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5; + m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear()); + m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0); + m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad)); + m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad)); + m_bmpDeadZoneRightIn[m_Page]->Refresh(); +} + +// Update the textbox for the buttons +void GCPadConfigDialog::SetButtonText(int id, const wxString &str) +{ + if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R) + m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str); + else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R) + m_Button_GC[id - IDB_BTN_A][m_Page]->SetLabel(str); +} + +// Get the text in the textbox for the buttons +wxString GCPadConfigDialog::GetButtonText(int id) +{ + if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R) + return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel(); + else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R) + return m_Button_GC[id - IDB_BTN_A][m_Page]->GetLabel(); + + return wxString(); +} + +void GCPadConfigDialog::DoGetButtons(int _GetId) +{ + // Collect the starting values + // Get the current controller + int PadID = GCMapping[m_Page].ID; + + // Get the controller and trigger type + int TriggerType = GCMapping[m_Page].TriggerType; + + // Collect the accepted buttons for this slot + bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R); + + bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R) + // Don't allow SDL axis input for the shoulder buttons if XInput is selected + && !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) ); + + bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT); + + bool Button = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R); + + bool Hat = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R); + + bool NoTriggerFilter = g_Config.bNoTriggerFilter; + + // Values used in this function + int Seconds = 4; // Seconds to wait for + int TimesPerSecond = 40; // How often to run the check + + // Values returned from InputCommon::GetButton() + int value; // Axis value or Hat value + int type; // Button type + + int KeyPressed = 0; + int pressed = 0; + bool Succeed = false; + bool Stop = false; // Stop the timer + + // If the Id has changed or the timer is not running we should start one + if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() ) + { + if(m_ButtonMappingTimer->IsRunning()) + m_ButtonMappingTimer->Stop(); + + // Save the button Id + GetButtonWaitingID = _GetId; + GetButtonWaitingTimer = 0; + + // Start the timer + #if wxUSE_TIMER + m_ButtonMappingTimer->Start(1000 / TimesPerSecond); + #endif + DEBUG_LOG(PAD, "Timer Started: Pad:%i _GetId:%i " + "Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i", + GCMapping[m_Page].ID, _GetId, + Axis, LeftRight, XInput, Button, Hat); + } + + // Check for buttons + // If there is a timer we should not create a new one + else if (NumGoodPads > 0) + { + InputCommon::GetButton( + GCMapping[m_Page].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats, + KeyPressed, value, type, pressed, Succeed, Stop, + LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter); + } + + // Process results + // Count each time + GetButtonWaitingTimer++; + + // This is run every second + if (GetButtonWaitingTimer % TimesPerSecond == 0) + { + // Current time + int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond); + // Update text + SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime)); + } + + // Time's up + if (GetButtonWaitingTimer / TimesPerSecond >= Seconds) + { + Stop = true; + // Revert back to old label + SetButtonText(_GetId, OldLabel); + } + + // If we got a button + if(Succeed) + { + Stop = true; + // We need to assign hat special code + if (type == InputCommon::CTL_HAT) + { + // Index of pressed starts from 0 + if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP; + else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN; + else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT; + else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT; + else pressed = -1; + } + if (IDB_BTN_A <= _GetId && _GetId <= IDB_SHDR_SEMI_R) + { + // Better make the pad button code far from virtual key code + SaveButtonMapping(_GetId, 0x1000 + pressed); + SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed)); + } + else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R) + { + SaveButtonMapping(_GetId, pressed); + SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed)); + } + } + + // Stop the timer + if(Stop) + { + DEBUG_LOG(PAD, "Timer Stopped for Pad:%i _GetId:%i", GCMapping[m_Page].ID, _GetId); + + m_ButtonMappingTimer->Stop(); + GetButtonWaitingTimer = 0; + GetButtonWaitingID = 0; + ClickedButton = NULL; + } + + // If we got a bad button + if(KeyPressed == -1) + { + // Update text + SetButtonText(_GetId, wxString(wxT("PAD: -1"))); + // Notify the user + wxMessageBox(wxString::Format( + wxT("You selected a key with a to low key code (%i), please") + wxT(" select another key with a higher key code."), pressed) + , wxT("Notice"), wxICON_INFORMATION); + } +} + +// Convert the 0x8000 range values to BoxW and BoxH for the plot +void GCPadConfigDialog::Convert2Box(int &x) +{ + // Border adjustment + int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; + // Convert values + x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2)); +} + +// Update the input status boxes +void GCPadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event)) +{ + if (GCMapping[m_Page].ID < 0 || GCMapping[m_Page].ID >= NumPads) + { + m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected")); + m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected")); + m_TriggerStatusL[m_Page]->SetLabel(wxT("000")); + m_TriggerStatusR[m_Page]->SetLabel(wxT("000")); + return; + } + + // Check that Dolphin is in focus, otherwise don't update the pad status + //if (IsFocus()) + GetAxisState(GCMapping[m_Page]); + + // Analog stick + // Get original values + int main_x = GCMapping[m_Page].AxisState.Lx; + int main_y = GCMapping[m_Page].AxisState.Ly; + int right_x = GCMapping[m_Page].AxisState.Rx; + int right_y = GCMapping[m_Page].AxisState.Ry; + + // Get adjusted values + int main_x_after = main_x, main_y_after = main_y; + int right_x_after = right_x, right_y_after = right_y; + + // Produce square + if(GCMapping[m_Page].bSquare2Circle) + InputCommon::Square2Circle(main_x_after, main_y_after, GCMapping[m_Page].Diagonal, false); + + // Check dead zone + float DeadZoneLeft = (float)GCMapping[m_Page].DeadZoneL / 100.0; + float DeadZoneRight = (float)GCMapping[m_Page].DeadZoneR / 100.0; + if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after)) + { + main_x_after = 0; + main_y_after = 0; + } + if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after)) + { + right_x_after = 0; + right_y_after = 0; + } + + int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y); + int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y); + int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after); + int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after); + + m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly)); + m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after)); + m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry)); + m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after)); + + // Adjust the values for the plot + Convert2Box(main_x); Convert2Box(main_y); + Convert2Box(right_x); Convert2Box(right_y); + Convert2Box(main_x_after); Convert2Box(main_y_after); + Convert2Box(right_x_after); Convert2Box(right_y_after); + + // Adjust the dot + m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y)); + m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after)); + m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y)); + m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after)); + + // Get the trigger values + int TriggerLeft = GCMapping[m_Page].AxisState.Tl; + int TriggerRight = GCMapping[m_Page].AxisState.Tr; + + // Convert the triggers values + if (GCMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL) + { + TriggerLeft = InputCommon::Pad_Convert(TriggerLeft); + TriggerRight = InputCommon::Pad_Convert(TriggerRight); + } + + m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft)); + m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight)); +} diff --git a/Source/Plugins/Plugin_GCpad/GCPad.cpp b/Source/Plugins/Plugin_GCpad/GCPad.cpp new file mode 100644 index 0000000000..39bebed156 --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/GCPad.cpp @@ -0,0 +1,651 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCpad.h" +#include "Config.h" +#include "LogManager.h" +#if defined(HAVE_WX) && HAVE_WX + #include "ConfigBox.h" +#endif + +// Declare config window so that we can write debugging info to it from functions in this file +#if defined(HAVE_WX) && HAVE_WX + GCPadConfigDialog* m_ConfigFrame = NULL; +#endif + + +// Variables +// --------- +bool KeyStatus[LAST_CONSTANT]; +bool g_SearchDeviceDone = false; +CONTROLLER_MAPPING_GC GCMapping[4]; +std::vector joyinfo; +int NumPads = 0, NumGoodPads = 0, g_ID = 0; +#ifdef _WIN32 + HWND m_hWnd = NULL; // Handle to window +#endif +SPADInitialize *g_PADInitialize = NULL; +PLUGIN_GLOBALS* globals = NULL; + + +// Standard crap to make wxWidgets happy +#ifdef _WIN32 +HINSTANCE g_hInstance; + +#if defined(HAVE_WX) && HAVE_WX +class wxDLLApp : public wxApp +{ + bool OnInit() + { + return true; + } +}; +IMPLEMENT_APP_NO_MAIN(wxDLLApp) + WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); +#endif + +BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle + DWORD dwReason, // reason called + LPVOID lpvReserved) // reserved +{ + switch (dwReason) + { + case DLL_PROCESS_ATTACH: + { +#if defined(HAVE_WX) && HAVE_WX + wxSetInstance((HINSTANCE)hinstDLL); + int argc = 0; + char **argv = NULL; + wxEntryStart(argc, argv); + if (!wxTheApp || !wxTheApp->CallOnInit()) + return FALSE; +#endif + } + break; + + case DLL_PROCESS_DETACH: +#if defined(HAVE_WX) && HAVE_WX + wxEntryCleanup(); +#endif + break; + default: + break; + } + + g_hInstance = hinstDLL; + return TRUE; +} +#endif + +#if defined(HAVE_WX) && HAVE_WX +wxWindow* GetParentedWxWindow(HWND Parent) +{ +#ifdef _WIN32 + wxSetInstance((HINSTANCE)g_hInstance); +#endif + wxWindow *win = new wxWindow(); +#ifdef _WIN32 + win->SetHWND((WXHWND)Parent); + win->AdoptAttributesFromHWND(); +#endif + return win; +} +#endif + + +// Input Plugin Functions (from spec's) +// ------------------------------------ + +// Get properties of plugin +// ------------------------ +void GetDllInfo(PLUGIN_INFO* _PluginInfo) +{ + _PluginInfo->Version = 0x0100; + _PluginInfo->Type = PLUGIN_TYPE_PAD; + +#ifdef DEBUGFAST + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (DebugFast)"); +#else +#ifdef _DEBUG + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (Debug)"); +#else + sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin"); +#endif +#endif +} + +void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) +{ + globals = _pPluginGlobals; + LogManager::SetInstance((LogManager *)globals->logManager); +} + + +// Call config dialog +// ------------------ +void DllConfig(HWND _hParent) +{ + if (!g_SearchDeviceDone) + { + g_Config.Load(); // load settings + // Init Joystick + Haptic (force feedback) subsystem on SDL 1.3 + // Populate joyinfo for all attached devices + Search_Devices(joyinfo, NumPads, NumGoodPads); + g_SearchDeviceDone = true; + } + +#if defined(HAVE_WX) && HAVE_WX + if (!m_ConfigFrame) + { + m_ConfigFrame = new GCPadConfigDialog(GetParentedWxWindow(_hParent)); + m_ConfigFrame->ShowModal(); + delete m_ConfigFrame; + m_ConfigFrame = 0; + } +#endif +} + +void DllDebugger(HWND _hParent, bool Show) +{ +} + + +// Init PAD (start emulation) +// -------------------------- +void Initialize(void *init) +{ + INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0)); + g_PADInitialize = (SPADInitialize*)init; + +#ifdef _WIN32 + m_hWnd = (HWND)g_PADInitialize->hWnd; +#endif + + if (!g_SearchDeviceDone) + { + g_Config.Load(); // load settings + // Populate joyinfo for all attached devices + Search_Devices(joyinfo, NumPads, NumGoodPads); + g_SearchDeviceDone = true; + } +} + +// Shutdown PAD (stop emulation) +// ----------------------------- +void Shutdown() +{ + INFO_LOG(PAD, "Shutdown: %i", SDL_WasInit(0)); + + Close_Devices(); + + // Finally close SDL + if (SDL_WasInit(0)) + SDL_Quit(); + + // Remove the pointer to the initialize data + g_PADInitialize = NULL; + g_SearchDeviceDone = false; +} + +// Save state +// -------------- +void DoState(unsigned char **ptr, int mode) +{ +#ifdef RERECORDING + Recording::DoState(ptr, mode); +#endif +} + +void EmuStateChange(PLUGIN_EMUSTATE newState) +{ +} + +// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application. +// -------------- +void PAD_Input(u16 _Key, u8 _UpDown) +{ +} + +// Set PAD status +// -------------- +// Called from: SI_DeviceGCController.cpp +// Function: Gives the current pad status to the Core +void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) +{ + // Check if all is okay + if (_pPADStatus == NULL) return; + + // Clear pad + memset(_pPADStatus, 0, sizeof(SPADStatus)); + const int base = 0x80; + _pPADStatus->stickX = base; + _pPADStatus->stickY = base; + _pPADStatus->substickX = base; + _pPADStatus->substickY = base; + _pPADStatus->button |= PAD_USE_ORIGIN; + _pPADStatus->err = PAD_ERR_NONE; + + // Check that Dolphin is in focus, otherwise don't update the pad status + if (!IsFocus()) return; + + g_ID = _numPAD; + + if (NumGoodPads && NumPads > GCMapping[_numPAD].ID) + UpdatePadState(GCMapping[_numPAD]); + + if (IsKey(EGC_A)) + { + _pPADStatus->button |= PAD_BUTTON_A; + _pPADStatus->analogA = DEF_BUTTON_FULL; + } + if (IsKey(EGC_B)) + { + _pPADStatus->button |= PAD_BUTTON_B; + _pPADStatus->analogB = DEF_BUTTON_FULL; + } + if (IsKey(EGC_X)) _pPADStatus->button |= PAD_BUTTON_X; + if (IsKey(EGC_Y)) _pPADStatus->button |= PAD_BUTTON_Y; + if (IsKey(EGC_Z)) _pPADStatus->button |= PAD_TRIGGER_Z; + if (IsKey(EGC_START)) _pPADStatus->button |= PAD_BUTTON_START; + if (IsKey(EGC_DPAD_UP)) _pPADStatus->button |= PAD_BUTTON_UP; + if (IsKey(EGC_DPAD_DOWN)) _pPADStatus->button |= PAD_BUTTON_DOWN; + if (IsKey(EGC_DPAD_LEFT)) _pPADStatus->button |= PAD_BUTTON_LEFT; + if (IsKey(EGC_DPAD_RIGHT)) _pPADStatus->button |= PAD_BUTTON_RIGHT; + + if (GCMapping[_numPAD].Stick.Main == FROM_KEYBOARD) + { + bool bUp = false; + bool bDown = false; + bool bLeft = false; + bool bRight = false; + if (IsKey(EGC_STICK_UP)) bUp = true; + else if (IsKey(EGC_STICK_DOWN)) bDown = true; + if (IsKey(EGC_STICK_LEFT)) bLeft = true; + else if (IsKey(EGC_STICK_RIGHT)) bRight = true; + EmulateAnalogStick(_pPADStatus->stickX, _pPADStatus->stickY, bUp, bDown, bLeft, bRight, DEF_STICK_FULL); + } + else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG1) + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Lx; + // Y-axis is inverted + _pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly; + } + else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG2) + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Rx; + // Y-axis is inverted + _pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry; + } + else + { + _pPADStatus->stickX = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->stickY = GCMapping[_numPAD].AxisState.Tr; + } + + if (GCMapping[_numPAD].Stick.Sub == FROM_KEYBOARD) + { + bool bUp = false; + bool bDown = false; + bool bLeft = false; + bool bRight = false; + if (IsKey(EGC_CSTICK_UP)) bUp = true; + else if (IsKey(EGC_CSTICK_DOWN)) bDown = true; + if (IsKey(EGC_CSTICK_LEFT)) bLeft = true; + else if (IsKey(EGC_CSTICK_RIGHT)) bRight = true; + EmulateAnalogStick(_pPADStatus->substickX, _pPADStatus->substickY, bUp, bDown, bLeft, bRight, DEF_STICK_FULL); + } + else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG1) + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Lx; + // Y-axis is inverted + _pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly; + } + else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG2) + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Rx; + // Y-axis is inverted + _pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry; + } + else + { + _pPADStatus->substickX = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->substickY = GCMapping[_numPAD].AxisState.Tr; + } + + if (GCMapping[_numPAD].Stick.Shoulder == FROM_KEYBOARD) + { + if (IsKey(EGC_TGR_L)) + { + _pPADStatus->button |= PAD_TRIGGER_L; + _pPADStatus->triggerLeft = DEF_TRIGGER_FULL; + } + else if (IsKey(EGC_TGR_SEMI_L)) + { + _pPADStatus->triggerLeft = DEF_TRIGGER_FULL / 2; + } + + if (IsKey(EGC_TGR_R)) + { + _pPADStatus->button |= PAD_TRIGGER_R; + _pPADStatus->triggerRight = DEF_TRIGGER_FULL; + } + else if (IsKey(EGC_TGR_SEMI_R)) + { + _pPADStatus->triggerRight = DEF_TRIGGER_FULL / 2; + } + } + else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG1) + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Lx; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ly; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG2) + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Rx; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ry; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + else + { + _pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Tl; + _pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Tr; + if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_L; + if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD) + _pPADStatus->button |= PAD_TRIGGER_R; + } + +} + + +//****************************************************************************** +// Supporting functions +//****************************************************************************** + +// for same displacement should be sqrt(2)/2 (in theory) +// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071... +// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer. +#define DIAGONAL_SCALE 0.70710678 +void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude) +{ + int mainX = 0; + int mainY = 0; + if (buttonUp) + mainY = magnitude; + else if (buttonDown) + mainY = -magnitude; + if (buttonLeft) + mainX = -magnitude; + else if (buttonRight) + mainX = magnitude; + + if ((mainX == 0) || (mainY == 0)) + { + stickX = mainX; + stickY = mainY; + } + else + { + stickX = mainX * DIAGONAL_SCALE; + stickY = mainY * DIAGONAL_SCALE; + } +} + +void Close_Devices() +{ + PAD_RumbleClose(); + + if (SDL_WasInit(0)) + { + for (int i = 0; i < NumPads; i++) + { + if (joyinfo.at(i).joy) + { + if(SDL_JoystickOpened(i)) + { + INFO_LOG(WIIMOTE, "Shut down Joypad: %i", i); + SDL_JoystickClose(joyinfo.at(i).joy); + } + } + } + } + + for (int i = 0; i < 4; i++) + GCMapping[i].joy = NULL; + + // Clear the physical device info + joyinfo.clear(); + NumPads = 0; + NumGoodPads = 0; +} + +// Search for SDL devices +// ---------------- +bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads) +{ + // Close opened devices first + Close_Devices(); + + bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads); + + if (_NumGoodPads == 0) + return false; + + for (int i = 0; i < 4; i++) + { + if (_NumPads > GCMapping[i].ID) + if(joyinfo.at(GCMapping[i].ID).Good) + GCMapping[i].joy = joyinfo.at(GCMapping[i].ID).joy; + } + + return Success; +} + +void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping) +{ + // Update the gamepad status + SDL_JoystickUpdate(); + + // Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here. + _GCMapping.AxisState.Lx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Lx); + _GCMapping.AxisState.Ly = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ly); + _GCMapping.AxisState.Rx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Rx); + _GCMapping.AxisState.Ry = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ry); + + // Update the analog trigger axis values +#ifdef _WIN32 + if (_GCMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL) + { +#endif + // If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used + // We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has + // no good way of handling that + if ((_GCMapping.AxisMapping.Tl - 1000) >= 0) + _GCMapping.AxisState.Tl = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tl - 1000); + if ((_GCMapping.AxisMapping.Tr - 1000) >= 0) + _GCMapping.AxisState.Tr = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tr - 1000); +#ifdef _WIN32 + } + else + { + _GCMapping.AxisState.Tl = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tl - 1000); + _GCMapping.AxisState.Tr = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tr - 1000); + } +#endif +} + +void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping) +{ + // Return if we have no pads + if (NumGoodPads == 0) return; + + GetAxisState(_GCiMapping); + + int &Lx = _GCiMapping.AxisState.Lx; + int &Ly = _GCiMapping.AxisState.Ly; + int &Rx = _GCiMapping.AxisState.Rx; + int &Ry = _GCiMapping.AxisState.Ry; + int &Tl = _GCiMapping.AxisState.Tl; + int &Tr = _GCiMapping.AxisState.Tr; + + // Check the circle to square option + if(_GCiMapping.bSquare2Circle) + { + InputCommon::Square2Circle(Lx, Ly, _GCiMapping.Diagonal, false); + InputCommon::Square2Circle(Rx, Ry, _GCiMapping.Diagonal, false); + } + + // Dead zone adjustment + float DeadZoneLeft = (float)_GCiMapping.DeadZoneL / 100.0f; + float DeadZoneRight = (float)_GCiMapping.DeadZoneR / 100.0f; + if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly)) + { + Lx = 0; + Ly = 0; + } + if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry)) + { + Rx = 0; + Ry = 0; + } + + // Downsize the values from 0x8000 to 0x80 + Lx = InputCommon::Pad_Convert(Lx); + Ly = InputCommon::Pad_Convert(Ly); + Rx = InputCommon::Pad_Convert(Rx); + Ry = InputCommon::Pad_Convert(Ry); + // The XInput range is already 0 to 0x80 + if (_GCiMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL) + { + Tl = InputCommon::Pad_Convert(Tl); + Tr = InputCommon::Pad_Convert(Tr); + } +} + +// Multi System Input Status Check +bool IsKey(int Key) +{ + int Ret = NULL; + int MapKey = GCMapping[g_ID].Button[Key]; + + if (MapKey < 256) + { +#ifdef _WIN32 + Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows) +#else + Ret = KeyStatus[MapKey]; // Keyboard (Linux) +#endif + } + else if (MapKey < 0x1100) + { + Ret = SDL_JoystickGetButton(GCMapping[g_ID].joy, MapKey - 0x1000); // Pad button + } + else // Pad hat + { + u8 HatCode, HatKey; + HatCode = SDL_JoystickGetHat(GCMapping[g_ID].joy, (MapKey - 0x1100) / 0x0010); + HatKey = (MapKey - 0x1100) % 0x0010; + + if (HatCode & HatKey) + Ret = HatKey; + } + + return (Ret) ? true : false; +} + +void ReadLinuxKeyboard() +{ +#if defined(HAVE_X11) && HAVE_X11 + XEvent E; + KeySym key; + + // keyboard input + int num_events; + for (num_events = XPending(WMdisplay); num_events > 0; num_events--) + { + XNextEvent(WMdisplay, &E); + switch (E.type) + { + case KeyPress: + { + key = XLookupKeysym((XKeyEvent*)&E, 0); + + if ((key >= XK_F1 && key <= XK_F9) || + key == XK_Shift_L || key == XK_Shift_R || + key == XK_Control_L || key == XK_Control_R) + { + XPutBackEvent(WMdisplay, &E); + break; + } + + for (int i = 0; i < LAST_CONSTANT; i++) + { + if (key == GCMapping[g_ID].Button[i]) + KeyStatus[i] = true; + } + break; + } + case KeyRelease: + { + key = XLookupKeysym((XKeyEvent*)&E, 0); + + if ((key >= XK_F1 && key <= XK_F9) || + key == XK_Shift_L || key == XK_Shift_R || + key == XK_Control_L || key == XK_Control_R) { + XPutBackEvent(WMdisplay, &E); + break; + } + + for (int i = 0; i < LAST_CONSTANT; i++) + { + if (key == GCMapping[g_ID].Button[i]) + KeyStatus[i] = false; + } + break; + } + default: + break; + } + } +#endif +} + +// Check if Dolphin is in focus +// ---------------- +bool IsFocus() +{ +#ifdef _WIN32 + HWND RenderingWindow = (g_PADInitialize) ? g_PADInitialize->hWnd : NULL; + HWND Parent = GetParent(RenderingWindow); + HWND TopLevel = GetParent(Parent); + + if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow) + return true; + else + return false; +#else + return true; +#endif +} diff --git a/Source/Plugins/Plugin_GCpad/GCPad.h b/Source/Plugins/Plugin_GCpad/GCPad.h new file mode 100644 index 0000000000..d32d19f042 --- /dev/null +++ b/Source/Plugins/Plugin_GCpad/GCPad.h @@ -0,0 +1,155 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#ifndef _PLUGIN_GCPAD_H +#define _PLUGIN_GCPAD_H + + +#include // System +#include +#include "../../Core/InputCommon/Src/SDL.h" // Core +#include "../../Core/InputCommon/Src/XInput.h" +#include "pluginspecs_pad.h" + + +// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work) +// So until i can make it work, this is all disabled >:( +#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) + #define SDL_RUMBLE +#else + #ifdef _WIN32 + #define RUMBLE_HACK + #define DIRECTINPUT_VERSION 0x0800 + #define WIN32_LEAN_AND_MEAN + + #pragma comment(lib, "dxguid.lib") + #pragma comment(lib, "dinput8.lib") + #pragma comment(lib, "winmm.lib") + #include + #endif +#endif + +#define DEF_BUTTON_FULL 255 +#define DEF_STICK_FULL 100 +#define DEF_TRIGGER_FULL 255 +#define DEF_TRIGGER_THRESHOLD 230 + +// GC Pad Buttons +enum EGCPad +{ + EGC_A = 0, + EGC_B, + EGC_X, + EGC_Y, + EGC_Z, + EGC_START, + + EGC_DPAD_UP, + EGC_DPAD_DOWN, + EGC_DPAD_LEFT, + EGC_DPAD_RIGHT, + + EGC_STICK_UP, + EGC_STICK_DOWN, + EGC_STICK_LEFT, + EGC_STICK_RIGHT, + + EGC_CSTICK_UP, + EGC_CSTICK_DOWN, + EGC_CSTICK_LEFT, + EGC_CSTICK_RIGHT, + + EGC_TGR_L, + EGC_TGR_R, + EGC_TGR_SEMI_L, + EGC_TGR_SEMI_R, + + LAST_CONSTANT, +}; + +enum EInputType +{ + FROM_KEYBOARD, + FROM_ANALOG1, + FROM_ANALOG2, + FROM_TRIGGER, +}; + +union UAxis +{ + int Code[6]; + struct + { + int Lx; + int Ly; + int Rx; + int Ry; + int Tl; // Trigger + int Tr; // Trigger + }; +}; + +struct SStickMapping +{ + int Main; + int Sub; + int Shoulder; //Trigger +}; + +struct CONTROLLER_MAPPING_GC // PAD MAPPING GC +{ + int ID; // SDL joystick device ID + SDL_Joystick *joy; // SDL joystick device + UAxis AxisState; + UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers) + int TriggerType; // SDL or XInput trigger + bool Rumble; + int RumbleStrength; + int DeadZoneL; // Analog 1 Deadzone + int DeadZoneR; // Analog 2 Deadzone + bool bSquare2Circle; + int Diagonal; + + SStickMapping Stick; + int Button[LAST_CONSTANT]; +}; + +extern CONTROLLER_MAPPING_GC GCMapping[4]; +extern int NumPads, NumGoodPads, g_ID; + +extern SPADInitialize *g_PADInitialize; +extern std::vector joyinfo; +#ifdef _WIN32 +extern HWND m_hWnd; // Handle to window +#endif + + +// Custom Functions +// ---------------- +void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude); +void Close_Devices(); +bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads); +void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping); +void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping); +bool IsKey(int Key); +void ReadLinuxKeyboard(); +bool IsFocus(); +bool ReloadDLL(); +void PAD_RumbleClose(); + +#endif // _PLUGIN_GCPAD_H diff --git a/Source/Plugins/Plugin_nJoy_SDL/Plugin_nJoy_SDL.vcproj b/Source/Plugins/Plugin_GCpad/Plugin_GCPad.vcproj similarity index 89% rename from Source/Plugins/Plugin_nJoy_SDL/Plugin_nJoy_SDL.vcproj rename to Source/Plugins/Plugin_GCpad/Plugin_GCPad.vcproj index 315b60edfd..a23d270805 100644 --- a/Source/Plugins/Plugin_nJoy_SDL/Plugin_nJoy_SDL.vcproj +++ b/Source/Plugins/Plugin_GCpad/Plugin_GCPad.vcproj @@ -1,9 +1,9 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/ReRecording.cpp b/Source/Plugins/Plugin_GCpad/ReRecording.cpp similarity index 90% rename from Source/Plugins/Plugin_nJoy_SDL/Src/ReRecording.cpp rename to Source/Plugins/Plugin_GCpad/ReRecording.cpp index 4bff3459d9..eb083c005d 100644 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/ReRecording.cpp +++ b/Source/Plugins/Plugin_GCpad/ReRecording.cpp @@ -1,196 +1,170 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - - - -// File description -/* --------- - -Rerecording options - -////////////////////////*/ - - - -// Include -// --------- -#include "nJoy.h" -#include "FileUtil.h" -#include "ChunkFile.h" - -// TODO : -// This is pretty much useless now with the TAS features right ? - -#ifdef RERECORDING - - -namespace Recording -{ - - - -// Definitions -// ------------- -// Pre defined maxium storage limit -#define RECORD_SIZE (1024 * 128) -SPADStatus RecordBuffer[RECORD_SIZE]; -int count = 0; - - - - - -// Recording functions -// ------------- -void RecordInput(const SPADStatus& _rPADStatus) -{ - if (count >= RECORD_SIZE) return; - RecordBuffer[count++] = _rPADStatus; - - // Logging - //u8 TmpData[sizeof(SPADStatus)]; - //memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus)); - //Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str()); - - // Auto save every ten seconds - if (count % (60 * 10) == 0) Save(); -} - -const SPADStatus& Play() -{ - // Logging - //Console::Print("PlayRecord(%i)\n", count); - if (count >= RECORD_SIZE) - { - // Todo: Make the recording size unlimited? - //PanicAlert("The recording reached its end"); - return(RecordBuffer[0]); - } - return(RecordBuffer[count++]); -} - -void Load() -{ - FILE* pStream = fopen("pad-record.bin", "rb"); - - if (pStream != NULL) - { - fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); - fclose(pStream); - } - else - { - PanicAlert("SimplePad: Could not open pad-record.bin"); - } - - //Console::Print("LoadRecord()"); -} - -void Save() -{ - // Open the file in a way that clears all old data - FILE* pStream = fopen("pad-record.bin", "wb"); - - if (pStream != NULL) - { - fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); - fclose(pStream); - } - else - { - PanicAlert("NJoy: Could not save pad-record.bin"); - } - //PanicAlert("SaveRecord()"); - //Console::Print("SaveRecord()"); -} - - - - -void Initialize() -{ - // ------------------------------------------- - // Rerecording - // ---------------------- - #ifdef RERECORDING - /* Check if we are starting the pad to record the input, and an old file exists. In that case ask - if we really want to start the recording and eventually overwrite the file */ - if (g_Config.bRecording && File::Exists("pad-record.bin")) - { - if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can" - " now make a copy of it before you start a new recording and overwrite the file." - " Select Yes to continue and overwrite the file. Select No to turn off the input" - " recording and continue without recording anything.", - "pad-record.bin")) - { - // Turn off recording and continue - g_Config.bRecording = false; - } - } - - // Load recorded input if we are to play it back, otherwise begin with a blank recording - if (g_Config.bPlayback) Recording::Load(); - #endif - // ---------------------- -} - - -void ShutDown() -{ - // Save recording - if (g_Config.bRecording) Recording::Save(); - // Reset the counter - count = 0; -} - -void DoState(unsigned char **ptr, int mode) -{ - // Load or save the counter - PointerWrap p(ptr, mode); - p.Do(count); - - //Console::Print("count: %i\n", count); - - // Update the frame counter for the sake of the status bar - if (mode == PointerWrap::MODE_READ) - { - #ifdef _WIN32 - // This only works when rendering to the main window, I think - PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count); - #endif - } -} - - -} // Recording - - +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCpad.h" +#include "FileUtil.h" +#include "ChunkFile.h" + +// TODO : +// This is pretty much useless now with the TAS features right ? + +#ifdef RERECORDING + + +namespace Recording +{ + + + +// Definitions +// ------------- +// Pre defined maxium storage limit +#define RECORD_SIZE (1024 * 128) +SPADStatus RecordBuffer[RECORD_SIZE]; +int count = 0; + + + + + +// Recording functions +// ------------- +void RecordInput(const SPADStatus& _rPADStatus) +{ + if (count >= RECORD_SIZE) return; + RecordBuffer[count++] = _rPADStatus; + + // Logging + //u8 TmpData[sizeof(SPADStatus)]; + //memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus)); + //Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str()); + + // Auto save every ten seconds + if (count % (60 * 10) == 0) Save(); +} + +const SPADStatus& Play() +{ + // Logging + //Console::Print("PlayRecord(%i)\n", count); + if (count >= RECORD_SIZE) + { + // Todo: Make the recording size unlimited? + //PanicAlert("The recording reached its end"); + return(RecordBuffer[0]); + } + return(RecordBuffer[count++]); +} + +void Load() +{ + FILE* pStream = fopen("pad-record.bin", "rb"); + + if (pStream != NULL) + { + fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } + else + { + PanicAlert("SimplePad: Could not open pad-record.bin"); + } + + //Console::Print("LoadRecord()"); +} + +void Save() +{ + // Open the file in a way that clears all old data + FILE* pStream = fopen("pad-record.bin", "wb"); + + if (pStream != NULL) + { + fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); + fclose(pStream); + } + else + { + PanicAlert("NJoy: Could not save pad-record.bin"); + } + //PanicAlert("SaveRecord()"); + //Console::Print("SaveRecord()"); +} + + + + +void Initialize() +{ + // ------------------------------------------- + // Rerecording + // ---------------------- + #ifdef RERECORDING + /* Check if we are starting the pad to record the input, and an old file exists. In that case ask + if we really want to start the recording and eventually overwrite the file */ + if (g_Config.bRecording && File::Exists("pad-record.bin")) + { + if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can" + " now make a copy of it before you start a new recording and overwrite the file." + " Select Yes to continue and overwrite the file. Select No to turn off the input" + " recording and continue without recording anything.", + "pad-record.bin")) + { + // Turn off recording and continue + g_Config.bRecording = false; + } + } + + // Load recorded input if we are to play it back, otherwise begin with a blank recording + if (g_Config.bPlayback) Recording::Load(); + #endif + // ---------------------- +} + + +void ShutDown() +{ + // Save recording + if (g_Config.bRecording) Recording::Save(); + // Reset the counter + count = 0; +} + +void DoState(unsigned char **ptr, int mode) +{ + // Load or save the counter + PointerWrap p(ptr, mode); + p.Do(count); + + //Console::Print("count: %i\n", count); + + // Update the frame counter for the sake of the status bar + if (mode == PointerWrap::MODE_READ) + { + #ifdef _WIN32 + // This only works when rendering to the main window, I think + PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count); + #endif + } +} + + +} // Recording + + #endif // RERECORDING \ No newline at end of file diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/Rumble.cpp b/Source/Plugins/Plugin_GCpad/Rumble.cpp similarity index 86% rename from Source/Plugins/Plugin_nJoy_SDL/Src/Rumble.cpp rename to Source/Plugins/Plugin_GCpad/Rumble.cpp index 7f6bcdd726..e7863134fe 100644 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/Rumble.cpp +++ b/Source/Plugins/Plugin_GCpad/Rumble.cpp @@ -1,380 +1,360 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - -// Include -// --------- -#include "nJoy.h" - - -#ifdef RUMBLE_HACK - -struct RUMBLE // GC Pad rumble DIDevice -{ - LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects - LPDIRECTINPUTEFFECT g_pEffect; - DWORD g_dwNumForceFeedbackAxis; - DIEFFECT eff; -}; - -#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } - -BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext); -BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext); -void SetDeviceForcesXY(int pad, int nXYForce); -HRESULT InitRumble(HWND hWnd); - -LPDIRECTINPUT8 g_Rumble; // DInput Rumble object -RUMBLE pRumble[4]; // 4 GC Rumble Pads - -////////////////////// -// Use PAD rumble -// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - -void Pad_Use_Rumble(u8 _numPAD) -{ - if (PadMapping[_numPAD].rumble) - { - if (!g_Rumble) - { - // GetForegroundWindow() always sends the good HWND - if (FAILED(InitRumble(GetForegroundWindow()))) - PanicAlert("Could not initialize Rumble!"); - } else - { - // Acquire gamepad - if (pRumble[_numPAD].g_pDevice != NULL) - pRumble[_numPAD].g_pDevice->Acquire(); - } - } -} - -//////////////////////////////////////////////////// -// Set PAD rumble. Explanation: Stop = 0, Rumble = 1 -// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - -void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) -{ - if (!PadMapping[_numPAD].enable) - return; - - Pad_Use_Rumble(_numPAD); - - int Strenght = 0; - - if (PadMapping[_numPAD].rumble) // rumble activated - { - if (_uType == 1 && _uStrength > 2) - { - // it looks like _uStrength is equal to 3 everytime anyway... - Strenght = 1000 * (g_Config.RumbleStrength + 1); - Strenght = Strenght > 10000 ? 10000 : Strenght; - } - else - Strenght = 0; - - SetDeviceForcesXY(_numPAD, Strenght); - } -} - -// Rumble stuff :D! -// ---------------- -// - -HRESULT InitRumble(HWND hWnd) -{ - DIPROPDWORD dipdw; - HRESULT hr; - - // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use. - if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL))) - return hr; - - // Look for a device we can use - if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK))) - return hr; - - for (int i=0; i<4; i++) - { - if (NULL == pRumble[i].g_pDevice) - PadMapping[i].rumble = false; // Disable Rumble for this pad only. - else - { - pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick); - pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND); - // Request exclusive acces for both background and foreground. - - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = FALSE; - - // if Force Feedback doesn't seem to work... - if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback, - (void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS)) - || FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph))) - { - PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1); - - PadMapping[i].rumble = false; // Disable Rumble for this pad - - continue; // Next pad - } - - if (pRumble[i].g_dwNumForceFeedbackAxis > 2) - pRumble[i].g_dwNumForceFeedbackAxis = 2; - - DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y}; - long rglDirection[2] = {0, 0}; - DICONSTANTFORCE cf = {0}; - - ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff)); - pRumble[i].eff.dwSize = sizeof(DIEFFECT); - pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS) - pRumble[i].eff.dwSamplePeriod = 0; - pRumble[i].eff.dwGain = DI_FFNOMINALMAX; - pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER; - pRumble[i].eff.dwTriggerRepeatInterval = 0; - pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis; - pRumble[i].eff.rgdwAxes = _rgdwAxes; - pRumble[i].eff.rglDirection = rglDirection; - pRumble[i].eff.lpEnvelope = 0; - pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); - pRumble[i].eff.lpvTypeSpecificParams = &cf; - pRumble[i].eff.dwStartDelay = 0; - - // Create the prepared effect - if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL))) - continue; - - if (pRumble[i].g_pEffect == NULL) - continue; - } - } - - return S_OK; -} - -void SetDeviceForcesXY(int npad, int nXYForce) -{ - // Security check - if (pRumble[npad].g_pDevice == NULL) - return; - - // If nXYForce is null, there's no point to create the effect - // Just stop the force feedback - if (nXYForce == 0) { - pRumble[npad].g_pEffect->Stop(); - return; - } - - long rglDirection[2] = {0}; - DICONSTANTFORCE cf; - - // If only one force feedback axis, then apply only one direction and keep the direction at zero - if (pRumble[npad].g_dwNumForceFeedbackAxis == 1) - { - rglDirection[0] = 0; - cf.lMagnitude = nXYForce; // max should be 10000 - } - // If two force feedback axis, then apply magnitude from both directions - else - { - rglDirection[0] = nXYForce; - rglDirection[1] = nXYForce; - cf.lMagnitude = 1.4142f*nXYForce; - } - - ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff)); - pRumble[npad].eff.dwSize = sizeof(DIEFFECT); - pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; - pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis; - pRumble[npad].eff.rglDirection = rglDirection; - pRumble[npad].eff.lpEnvelope = 0; - pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); - pRumble[npad].eff.lpvTypeSpecificParams = &cf; - pRumble[npad].eff.dwStartDelay = 0; - - // Now set the new parameters.. - pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START); - // ..And start the effect immediately. - if (pRumble[npad].g_pEffect != NULL) - pRumble[npad].g_pEffect->Start(1, 0); -} - -BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext) -{ - LPDIRECTINPUTDEVICE8 pDevice; - DIPROPDWORD dipdw; - HRESULT hr; - - int JoystickID; - - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - - g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device - - if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID - JoystickID = dipdw.dwData; - else - return DIENUM_CONTINUE; - - //PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID); - - for (int i=0; i<4; i++) - { - if (PadMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device - { - // a DInput device is created even if rumble is disabled on startup - // this way, you can toggle the rumble setting while in game - //if (PadMapping[i].enabled) // && PadMapping[i].rumble - pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device - } - } - - return DIENUM_CONTINUE; -} - -BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext) -{ - DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis - if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) - (*pdwNumForceFeedbackAxis)++; - - return DIENUM_CONTINUE; -} - -void PAD_RumbleClose() -{ - // It may look weird, but we don't free anything here, it was the cause of crashes - // on stop, and the DLL isn't unloaded anyway, so the pointers stay - // We just stop the rumble in case it's still playing an effect. - for (int i=0; i<4; i++) - { - if (pRumble[i].g_pDevice && pRumble[i].g_pEffect) - pRumble[i].g_pEffect->Stop(); - } -} - -#else // Multiplatform SDL Rumble code - -#ifdef SDL_RUMBLE - -struct RUMBLE // GC Pad rumble DIDevice -{ - SDL_Haptic* g_pDevice; - SDL_HapticEffect g_pEffect; - int effect_id; -}; - -RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads -#endif - - -// Use PAD rumble -// -------------- -bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device) -{ -#ifdef SDL_RUMBLE - if (SDL_Device == NULL) - return false; - - pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device); - - if (pRumble[_numPAD].g_pDevice == NULL) - return false; // Most likely joystick isn't haptic - - if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT)) - { - SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect - pRumble[_numPAD].g_pDevice = 0; - PadMapping[_numPAD].rumble = false; - return false; - } - - // Set the strength of the rumble effect - int Strenght = 3276 * (g_Config.RumbleStrength + 1); - Strenght = Strenght > 32767 ? 32767 : Strenght; - - // Create the effect - memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default - pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT; - pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates - pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south - pRumble[_numPAD].g_pEffect.constant.level = Strenght; - pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer) - pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in... - pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out - - // Upload the effect - pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect ); -#endif - return true; -} - - -// Set PAD rumble. Explanation: Stop = 0, Rumble = 1 -// -------------- -void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) -{ - int Strenght = 0; - -#ifdef SDL_RUMBLE - if (PadMapping[_numPAD].rumble) // rumble activated - { - if (!pRumble[_numPAD].g_pDevice) - return; - - if (_uType == 1 && _uStrength > 2) - SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 ); - else - SDL_HapticStopAll(pRumble[_numPAD].g_pDevice); - } -#endif -} - -void PAD_RumbleClose() -{ -#ifdef SDL_RUMBLE - for (int i=0; i<4; i++) // Free all pads - { - if (pRumble[i].g_pDevice) { - SDL_HapticClose( pRumble[i].g_pDevice ); - pRumble[i].g_pDevice = NULL; - } - } -#endif -} - -#endif // RUMBLE_HACK +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include "GCpad.h" + + +#ifdef RUMBLE_HACK + +struct RUMBLE // GC Pad rumble DIDevice +{ + LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects + LPDIRECTINPUTEFFECT g_pEffect; + DWORD g_dwNumForceFeedbackAxis; + DIEFFECT eff; +}; + +#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } + +BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext); +BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext); +void SetDeviceForcesXY(int pad, int nXYForce); +HRESULT InitRumble(HWND hWnd); + +LPDIRECTINPUT8 g_Rumble; // DInput Rumble object +RUMBLE pRumble[4]; // 4 GC Rumble Pads + +////////////////////// +// Use PAD rumble +// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ + +void Pad_Use_Rumble(u8 _numPAD) +{ + if (!g_Rumble) + { + // GetForegroundWindow() always sends the good HWND + if (FAILED(InitRumble(GetForegroundWindow()))) + PanicAlert("Could not initialize Rumble!"); + } else + { + // Acquire gamepad + if (pRumble[_numPAD].g_pDevice != NULL) + pRumble[_numPAD].g_pDevice->Acquire(); + } +} + +//////////////////////////////////////////////////// +// Set PAD rumble. Explanation: Stop = 0, Rumble = 1 +// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ + +void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) +{ + if (GCMapping[_numPAD].ID >= NumPads || !GCMapping[_numPAD].Rumble) + return; + + Pad_Use_Rumble(_numPAD); + + int Strenght = 0; + + if (_uType == 1 && _uStrength > 2) + { + // it looks like _uStrength is equal to 3 everytime anyway... + Strenght = 1000 * GCMapping[_numPAD].RumbleStrength; + Strenght = Strenght > 10000 ? 10000 : Strenght; + } + else + Strenght = 0; + + SetDeviceForcesXY(_numPAD, Strenght); +} + +// Rumble stuff :D! +// ---------------- +// + +HRESULT InitRumble(HWND hWnd) +{ + DIPROPDWORD dipdw; + HRESULT hr; + + // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use. + if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL))) + return hr; + + // Look for a device we can use + if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK))) + return hr; + + for (int i=0; i<4; i++) + { + if (NULL == pRumble[i].g_pDevice) + GCMapping[i].Rumble = false; // Disable Rumble for this pad only. + else + { + pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick); + pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND); + // Request exclusive acces for both background and foreground. + + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = FALSE; + + // if Force Feedback doesn't seem to work... + if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback, + (void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS)) + || FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph))) + { + PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1); + + GCMapping[i].Rumble = false; // Disable Rumble for this pad + + continue; // Next pad + } + + if (pRumble[i].g_dwNumForceFeedbackAxis > 2) + pRumble[i].g_dwNumForceFeedbackAxis = 2; + + DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y}; + long rglDirection[2] = {0, 0}; + DICONSTANTFORCE cf = {0}; + + ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff)); + pRumble[i].eff.dwSize = sizeof(DIEFFECT); + pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS) + pRumble[i].eff.dwSamplePeriod = 0; + pRumble[i].eff.dwGain = DI_FFNOMINALMAX; + pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER; + pRumble[i].eff.dwTriggerRepeatInterval = 0; + pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis; + pRumble[i].eff.rgdwAxes = _rgdwAxes; + pRumble[i].eff.rglDirection = rglDirection; + pRumble[i].eff.lpEnvelope = 0; + pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); + pRumble[i].eff.lpvTypeSpecificParams = &cf; + pRumble[i].eff.dwStartDelay = 0; + + // Create the prepared effect + if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL))) + continue; + + if (pRumble[i].g_pEffect == NULL) + continue; + } + } + + return S_OK; +} + +void SetDeviceForcesXY(int npad, int nXYForce) +{ + // Security check + if (pRumble[npad].g_pDevice == NULL) + return; + + // If nXYForce is null, there's no point to create the effect + // Just stop the force feedback + if (nXYForce == 0) { + pRumble[npad].g_pEffect->Stop(); + return; + } + + long rglDirection[2] = {0}; + DICONSTANTFORCE cf; + + // If only one force feedback axis, then apply only one direction and keep the direction at zero + if (pRumble[npad].g_dwNumForceFeedbackAxis == 1) + { + rglDirection[0] = 0; + cf.lMagnitude = nXYForce; // max should be 10000 + } + // If two force feedback axis, then apply magnitude from both directions + else + { + rglDirection[0] = nXYForce; + rglDirection[1] = nXYForce; + cf.lMagnitude = (long)(1.4142f*nXYForce); + } + + ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff)); + pRumble[npad].eff.dwSize = sizeof(DIEFFECT); + pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis; + pRumble[npad].eff.rglDirection = rglDirection; + pRumble[npad].eff.lpEnvelope = 0; + pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); + pRumble[npad].eff.lpvTypeSpecificParams = &cf; + pRumble[npad].eff.dwStartDelay = 0; + + // Now set the new parameters.. + pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START); + // ..And start the effect immediately. + if (pRumble[npad].g_pEffect != NULL) + pRumble[npad].g_pEffect->Start(1, 0); +} + +BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext) +{ + LPDIRECTINPUTDEVICE8 pDevice; + DIPROPDWORD dipdw; + HRESULT hr; + + int JoystickID; + + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + + g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device + + if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID + JoystickID = dipdw.dwData; + else + return DIENUM_CONTINUE; + + //PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, GCMapping[0].ID, GCMapping[1].ID, GCMapping[2].ID, GCMapping[3].ID); + + for (int i=0; i<4; i++) + { + if (GCMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device + { + // a DInput device is created even if rumble is disabled on startup + // this way, you can toggle the rumble setting while in game + //if (GCMapping[i].enabled) // && GCMapping[i].rumble + pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device + } + } + + return DIENUM_CONTINUE; +} + +BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext) +{ + DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis + if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) + (*pdwNumForceFeedbackAxis)++; + + return DIENUM_CONTINUE; +} + +void PAD_RumbleClose() +{ + // It may look weird, but we don't free anything here, it was the cause of crashes + // on stop, and the DLL isn't unloaded anyway, so the pointers stay + // We just stop the rumble in case it's still playing an effect. + for (int i=0; i<4; i++) + { + if (pRumble[i].g_pDevice && pRumble[i].g_pEffect) + pRumble[i].g_pEffect->Stop(); + } +} + +#else // Multiplatform SDL Rumble code + +#ifdef SDL_RUMBLE + +struct RUMBLE // GC Pad rumble DIDevice +{ + SDL_Haptic* g_pDevice; + SDL_HapticEffect g_pEffect; + int effect_id; +}; + +RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads +#endif + + +// Use PAD rumble +// -------------- +bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device) +{ +#ifdef SDL_RUMBLE + if (SDL_Device == NULL) + return false; + + pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device); + + if (pRumble[_numPAD].g_pDevice == NULL) + return false; // Most likely joystick isn't haptic + + if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT)) + { + SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect + pRumble[_numPAD].g_pDevice = 0; + GCMapping[_numPAD].rumble = false; + return false; + } + + // Set the strength of the rumble effect + int Strenght = 3276 * (g_Config.RumbleStrength + 1); + Strenght = Strenght > 32767 ? 32767 : Strenght; + + // Create the effect + memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT; + pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south + pRumble[_numPAD].g_pEffect.constant.level = Strenght; + pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer) + pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in... + pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out + + // Upload the effect + pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect ); +#endif + return true; +} + + +// Set PAD rumble. Explanation: Stop = 0, Rumble = 1 +// -------------- +void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) +{ + int Strenght = 0; + +#ifdef SDL_RUMBLE + if (GCMapping[_numPAD].rumble) // rumble activated + { + if (!pRumble[_numPAD].g_pDevice) + return; + + if (_uType == 1 && _uStrength > 2) + SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 ); + else + SDL_HapticStopAll(pRumble[_numPAD].g_pDevice); + } +#endif +} + +void PAD_RumbleClose() +{ +#ifdef SDL_RUMBLE + for (int i=0; i<4; i++) // Free all pads + { + if (pRumble[i].g_pDevice) { + SDL_HapticClose( pRumble[i].g_pDevice ); + pRumble[i].g_pDevice = NULL; + } + } +#endif +} + +#endif // RUMBLE_HACK diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/SConscript b/Source/Plugins/Plugin_GCpad/SConscript similarity index 69% rename from Source/Plugins/Plugin_nJoy_SDL/Src/SConscript rename to Source/Plugins/Plugin_GCpad/SConscript index 3b28332a6e..c073d3d906 100644 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/SConscript +++ b/Source/Plugins/Plugin_GCpad/SConscript @@ -1,31 +1,29 @@ -# -*- python -*- - -Import('env') -import sys - -name = "Plugin_nJoy_SDL" -padenv = env.Clone() - -if not env['HAVE_SDL']: - print name + " must have SDL to be build" - Return() - -files = [ - 'Config.cpp', - 'nJoy.cpp', - 'Rumble.cpp', - ] -if padenv['HAVE_WX']: - files += [ - 'GUI/AboutBox.cpp', - 'GUI/ConfigAdvanced.cpp', - 'GUI/ConfigJoypad.cpp', - 'GUI/ConfigBox.cpp', - ] - -padenv.Append( - CXXFLAGS = [ '-fPIC' ], - LIBS = [ 'common', 'inputcommon' ], - ) - -padenv.SharedLibrary(env['plugin_dir']+name, files) +# -*- python -*- + +Import('env') +import sys + +name = "Plugin_GCPad" +padenv = env.Clone() + +if not env['HAVE_SDL']: + print name + " must have SDL to be build" + Return() + +files = [ + 'Config.cpp', + 'GCPad.cpp', + 'Rumble.cpp', + ] +if padenv['HAVE_WX']: + files += [ + 'ConfigJoypad.cpp', + 'ConfigBox.cpp', + ] + +padenv.Append( + CXXFLAGS = [ '-fPIC' ], + LIBS = [ 'common', 'inputcommon' ], + ) + +padenv.SharedLibrary(env['plugin_dir']+name, files) diff --git a/Source/Plugins/Plugin_Wiimote/Src/Config.cpp b/Source/Plugins/Plugin_Wiimote/Src/Config.cpp index 2758b8d642..246a6b601b 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/Config.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/Config.cpp @@ -318,7 +318,7 @@ void Config::Load() iniFile.Get(SectionName, "Trigger_R", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tr, 1005); iniFile.Get(SectionName, "DeadZoneL", &WiiMoteEmu::WiiMapping[i].DeadZoneL, 0); iniFile.Get(SectionName, "DeadZoneR", &WiiMoteEmu::WiiMapping[i].DeadZoneR, 0); - iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, "100%"); + iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, 100); iniFile.Get(SectionName, "Circle2Square", &WiiMoteEmu::WiiMapping[i].bCircle2Square, false); iniFile.Get(SectionName, "Rumble", &WiiMoteEmu::WiiMapping[i].Rumble, false); iniFile.Get(SectionName, "RumbleStrength", &WiiMoteEmu::WiiMapping[i].RumbleStrength, 8); // x10 diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp index f8f6be3c61..1efde06f89 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp @@ -29,7 +29,7 @@ // Replace the harder to understand -1 with "" for the sake of user friendliness void WiimotePadConfigDialog::ToBlank(bool ToBlank, int Id) { - if (!ControlsCreated) + if (!m_ControlsCreated) return; if(ToBlank) @@ -98,30 +98,6 @@ wxString WiimotePadConfigDialog::GetButtonText(int id) return wxString(); } -// Configure button mapping -// Wait for button press -/* Loop or timer: There are basically two ways to do this. With a while() or - for() loop, or with a timer. The downside with the while() or for() loop is - that there is no way to stop it if the user should select to configure - another button while we are still in an old loop. What will happen then is - that we start another parallel loop (at least in Windows) that blocks the - old loop. And our only option to wait for the old loop to finish is with a - new loop, and that will block the old loop for as long as it's going - on. Therefore a timer is easier to control. */ -void WiimotePadConfigDialog::GetButtons(wxCommandEvent& event) -{ - if (event.GetEventType() != wxEVT_COMMAND_BUTTON_CLICKED) - return; - - if (m_ButtonMappingTimer->IsRunning()) - return; - - wxButton* pButton = (wxButton *)event.GetEventObject(); - OldLabel = pButton->GetLabel(); - pButton->SetLabel(wxT("")); - DoGetButtons(pButton->GetId()); -} - void WiimotePadConfigDialog::DoGetButtons(int _GetId) { // Collect the starting values @@ -309,7 +285,7 @@ void WiimotePadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event)) // Produce square if(WiiMoteEmu::WiiMapping[m_Page].bCircle2Square) - InputCommon::Square2Circle(main_x_after, main_y_after, 0, WiiMoteEmu::WiiMapping[m_Page].Diagonal, true); + InputCommon::Square2Circle(main_x_after, main_y_after, WiiMoteEmu::WiiMapping[m_Page].Diagonal, true); // Check dead zone float DeadZoneLeft = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneL / 100.0; @@ -325,38 +301,15 @@ void WiimotePadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event)) right_y_after = 0; } - // Show the adjusted angles in the status box - // Change 0x8000 to 180 - /* - float x8000 = 0x8000; - main_x_after = main_x_after * (180 / x8000); - main_y_after = main_y_after * (180 / x8000); - float f_main_x_after = (float)main_x_after; - float f_main_y_after = (float)main_y_after; - WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after); - //WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after, true); - main_x_after = (int)f_main_x_after; - main_y_after = (int)f_main_y_after; - // Change back 180 to 0x8000 - main_x_after = main_x_after * (x8000 / 180); - main_y_after = main_y_after * (x8000 / 180); - */ + int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y); + int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y); + int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after); + int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after); - // Convert the values to fractions - float f_x = main_x / 32767.0; - float f_y = main_y / 32767.0; - float f_x_aft = main_x_after / 32767.0; - float f_y_aft = main_y_after / 32767.0; - - float f_Rx = right_x / 32767.0; - float f_Ry = right_y / 32767.0; - float f_Rx_aft = right_x_after / 32767.0; - float f_Ry_aft = right_y_after / 32767.0; - - m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x, f_y )); - m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft)); - m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_Rx, f_Ry)); - m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_Rx_aft, f_Ry_aft)); + m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly)); + m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after)); + m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry)); + m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after)); // Adjust the values for the plot Convert2Box(main_x); Convert2Box(main_y); diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp index f2a885639d..9705596dba 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.cpp @@ -62,9 +62,9 @@ BEGIN_EVENT_TABLE(WiimotePadConfigDialog,wxDialog) EVT_COMBOBOX(IDC_GH3_ANALOG, WiimotePadConfigDialog::GeneralSettingsChanged) // Analog - EVT_BUTTON(IDB_ANALOG_LEFT_X, WiimotePadConfigDialog::GetButtons) EVT_BUTTON(IDB_ANALOG_LEFT_Y, WiimotePadConfigDialog::GetButtons) - EVT_BUTTON(IDB_ANALOG_RIGHT_X, WiimotePadConfigDialog::GetButtons) EVT_BUTTON(IDB_ANALOG_RIGHT_Y, WiimotePadConfigDialog::GetButtons) - EVT_BUTTON(IDB_TRIGGER_L, WiimotePadConfigDialog::GetButtons) EVT_BUTTON(IDB_TRIGGER_R, WiimotePadConfigDialog::GetButtons) + EVT_BUTTON(IDB_ANALOG_LEFT_X, WiimotePadConfigDialog::OnAxisClick) EVT_BUTTON(IDB_ANALOG_LEFT_Y, WiimotePadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_ANALOG_RIGHT_X, WiimotePadConfigDialog::OnAxisClick) EVT_BUTTON(IDB_ANALOG_RIGHT_Y, WiimotePadConfigDialog::OnAxisClick) + EVT_BUTTON(IDB_TRIGGER_L, WiimotePadConfigDialog::OnAxisClick) EVT_BUTTON(IDB_TRIGGER_R, WiimotePadConfigDialog::OnAxisClick) // Wiimote EVT_BUTTON(IDB_WM_A, WiimotePadConfigDialog::OnButtonClick) EVT_BUTTON(IDB_WM_B, WiimotePadConfigDialog::OnButtonClick) @@ -116,6 +116,11 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id, const wxPoint &position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { + m_ControlsCreated = false;; + m_Page = g_Config.CurrentPage; + CreatePadGUIControls(); + m_Notebook->ChangeSelection(m_Page); + #if wxUSE_TIMER m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON); m_UpdatePadTimer = new wxTimer(this, IDTM_UPDATE_PAD); @@ -134,14 +139,6 @@ WiimotePadConfigDialog::WiimotePadConfigDialog(wxWindow *parent, wxWindowID id, } #endif - ControlsCreated = false; - - //g_Config.Load(); - CreatePadGUIControls(); - - m_Page = g_Config.CurrentPage; - m_Notebook->ChangeSelection(m_Page); - // Set control values UpdateGUI(); @@ -164,6 +161,41 @@ WiimotePadConfigDialog::~WiimotePadConfigDialog() } } +// Notebook page changed +void WiimotePadConfigDialog::NotebookPageChanged(wxNotebookEvent& event) +{ + // Update the global variable + m_Page = event.GetSelection(); + + // Update GUI + if (m_ControlsCreated) + UpdateGUI(); +} + +void WiimotePadConfigDialog::OnClose(wxCloseEvent& event) +{ + if (m_UpdatePadTimer) + m_UpdatePadTimer->Stop(); + if (m_ButtonMappingTimer) + m_ButtonMappingTimer->Stop(); + + g_Config.CurrentPage = m_Page; + + EndModal(wxID_CLOSE); +} + +void WiimotePadConfigDialog::CloseClick(wxCommandEvent& event) +{ + switch(event.GetId()) + { + case ID_CLOSE: + Close(); + break; + case ID_APPLY: + break; + } +} + // Save keyboard key mapping void WiimotePadConfigDialog::SaveButtonMapping(int Id, int Key) { @@ -247,28 +279,18 @@ void WiimotePadConfigDialog::OnButtonClick(wxCommandEvent& event) DoGetButtons(ClickedButton->GetId()); } -void WiimotePadConfigDialog::OnClose(wxCloseEvent& event) +void WiimotePadConfigDialog::OnAxisClick(wxCommandEvent& event) { - if (m_UpdatePadTimer) - m_UpdatePadTimer->Stop(); - if (m_ButtonMappingTimer) - m_ButtonMappingTimer->Stop(); + event.Skip(); - g_Config.CurrentPage = m_Page; + if (m_ButtonMappingTimer->IsRunning()) return; - EndModal(wxID_CLOSE); -} - -void WiimotePadConfigDialog::CloseClick(wxCommandEvent& event) -{ - switch(event.GetId()) - { - case ID_CLOSE: - Close(); - break; - case ID_APPLY: - break; - } + ClickedButton = NULL; + wxButton* pButton = (wxButton *)event.GetEventObject(); + OldLabel = pButton->GetLabel(); + pButton->SetWindowStyle(wxWANTS_CHARS); + pButton->SetLabel(wxT("")); + DoGetButtons(pButton->GetId()); } // Bitmap box and dot @@ -354,11 +376,8 @@ void WiimotePadConfigDialog::CreatePadGUIControls() TextDeadZone.Add(wxString::Format(wxT("%i%%"), i)); wxArrayString StrDiagonal; - StrDiagonal.Add(wxT("100%")); - StrDiagonal.Add(wxT("95%")); - StrDiagonal.Add(wxT("90%")); - StrDiagonal.Add(wxT("85%")); - StrDiagonal.Add(wxT("80%")); + for (int i = 0; i <= 10; i++) + StrDiagonal.Add(wxString::Format(wxT("%i%%"), 100 - i * 5)); wxArrayString StrRumble; for (int i = 0; i <= 10; i++) @@ -929,18 +948,7 @@ void WiimotePadConfigDialog::CreatePadGUIControls() Center(); #endif - ControlsCreated = true; -} - -// Notebook page changed -void WiimotePadConfigDialog::NotebookPageChanged(wxNotebookEvent& event) -{ - // Update the global variable - m_Page = event.GetSelection(); - - // Update GUI - if (ControlsCreated) - UpdateGUI(); + m_ControlsCreated = true; } void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) @@ -961,7 +969,7 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) WiiMoteEmu::WiiMapping[m_Page].DeadZoneR = m_ComboDeadZoneRight[m_Page]->GetSelection(); break; case IDC_STICK_DIAGONAL: - WiiMoteEmu::WiiMapping[m_Page].Diagonal = m_ComboDiagonal[m_Page]->GetLabel().mb_str(); + WiiMoteEmu::WiiMapping[m_Page].Diagonal = 100 - m_ComboDiagonal[m_Page]->GetSelection() * 5; break; case IDC_STICK_C2S: WiiMoteEmu::WiiMapping[m_Page].bCircle2Square = m_CheckC2S[m_Page]->IsChecked(); @@ -1022,7 +1030,7 @@ void WiimotePadConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) void WiimotePadConfigDialog::UpdateGUI() { - if(!ControlsCreated) + if(!m_ControlsCreated) return; // Disable all pad items if no pads are detected @@ -1044,7 +1052,7 @@ void WiimotePadConfigDialog::UpdateGUI() m_Joyname[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].ID); m_ComboDeadZoneLeft[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].DeadZoneL); m_ComboDeadZoneRight[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].DeadZoneR); - m_ComboDiagonal[m_Page]->SetValue(wxString::FromAscii(WiiMoteEmu::WiiMapping[m_Page].Diagonal.c_str())); + m_ComboDiagonal[m_Page]->SetSelection((100 - WiiMoteEmu::WiiMapping[m_Page].Diagonal) / 5); m_CheckC2S[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bCircle2Square); m_CheckRumble[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].Rumble); m_RumbleStrength[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].RumbleStrength); diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h index 2092adb083..fbcd3d21b0 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h @@ -146,7 +146,7 @@ class WiimotePadConfigDialog : public wxDialog IDC_GH3_ANALOG, }; - bool ControlsCreated; + bool m_ControlsCreated; int m_Page, BoxW, BoxH; wxString OldLabel; @@ -281,13 +281,14 @@ class WiimotePadConfigDialog : public wxDialog void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void OnKeyDown(wxKeyEvent& event); void OnButtonClick(wxCommandEvent& event); + void OnAxisClick(wxCommandEvent& event); void GeneralSettingsChanged(wxCommandEvent& event); void SaveButtonMapping(int Id, int Key); // Gamepad configuration void SetButtonText(int id,const wxString &str); wxString GetButtonText(int id); - void GetButtons(wxCommandEvent& btn_event); + void DoGetButtons(int id); void UpdatePadInfo(wxTimerEvent& WXUNUSED(event)); void ToBlank(bool ToBlank, int Id); diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.h b/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.h index 37abbeac19..eb6f58f51b 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.h +++ b/Source/Plugins/Plugin_Wiimote/Src/EmuDefinitions.h @@ -282,7 +282,7 @@ struct CONTROLLER_MAPPING_WII // WII PAD MAPPING int DeadZoneL; // Analog 1 Deadzone int DeadZoneR; // Analog 2 Deadzone bool bCircle2Square; - std::string Diagonal; + int Diagonal; int Source; // 0: inactive, 1: emu, 2: real bool bSideways; diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp b/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp index 0a9ebba35c..3f541ee20f 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp @@ -665,7 +665,8 @@ void ReadLinuxKeyboard() if ((key >= XK_F1 && key <= XK_F9) || key == XK_Shift_L || key == XK_Shift_R || - key == XK_Control_L || key == XK_Control_R) { + key == XK_Control_L || key == XK_Control_R) + { XPutBackEvent(WMdisplay, &E); break; } diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuPad.cpp b/Source/Plugins/Plugin_Wiimote/Src/EmuPad.cpp index 00f4d2468d..6ab569e635 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/EmuPad.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/EmuPad.cpp @@ -80,14 +80,12 @@ bool Search_Devices(std::vector &_joyinfo, int &_N bool WasGotten = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads); - // Warn the user if no gamepads are detected if (_NumGoodPads == 0) return false; - // Update the PadState[].joy handle for (int i = 0; i < MAX_WIIMOTES; i++) { - if (_NumPads > (u32)WiiMapping[i].ID) + if (_NumPads > WiiMapping[i].ID) if(_joyinfo.at(WiiMapping[i].ID).Good) WiiMapping[i].joy = _joyinfo.at(WiiMapping[i].ID).joy; } @@ -127,8 +125,8 @@ void GetAxisState(CONTROLLER_MAPPING_WII &_WiiMapping) } else { - _WiiMapping.AxisState.Tl = XInput::GetXI(0, _WiiMapping.AxisMapping.Tl - 1000); - _WiiMapping.AxisState.Tr = XInput::GetXI(0, _WiiMapping.AxisMapping.Tr - 1000); + _WiiMapping.AxisState.Tl = XInput::GetXI(_WiiMapping.ID, _WiiMapping.AxisMapping.Tl - 1000); + _WiiMapping.AxisState.Tr = XInput::GetXI(_WiiMapping.ID, _WiiMapping.AxisMapping.Tr - 1000); } #endif @@ -168,8 +166,8 @@ void UpdatePadState(CONTROLLER_MAPPING_WII &_WiiMapping) // Check the circle to square option if(_WiiMapping.bCircle2Square) { - InputCommon::Square2Circle(Lx, Ly, 0, _WiiMapping.Diagonal, true); - InputCommon::Square2Circle(Rx, Ry, 0, _WiiMapping.Diagonal, true); + InputCommon::Square2Circle(Lx, Ly, _WiiMapping.Diagonal, true); + InputCommon::Square2Circle(Rx, Ry, _WiiMapping.Diagonal, true); } // Dead zone adjustment diff --git a/Source/Plugins/Plugin_Wiimote/Src/EmuSubroutines.cpp b/Source/Plugins/Plugin_Wiimote/Src/EmuSubroutines.cpp index ac1cfc1104..dd683c33fb 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/EmuSubroutines.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/EmuSubroutines.cpp @@ -68,8 +68,7 @@ void HidOutputReport(u16 _channelID, wm_report* sr) switch(sr->wm) { case WM_RUMBLE: // 0x10 - if (WiiMapping[g_ID].Rumble && WiiMapping[g_ID].ID < NumGoodPads) - PAD_Rumble(g_ID, sr->data[0]); + PAD_Rumble(g_ID, sr->data[0]); break; case WM_LEDS: // 0x11 diff --git a/Source/Plugins/Plugin_Wiimote/Src/Rumble.cpp b/Source/Plugins/Plugin_Wiimote/Src/Rumble.cpp index 2cfaecdac5..eb55ac8201 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/Rumble.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/Rumble.cpp @@ -1,35 +1,22 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net // Copyright (C) 2003 Dolphin Project. -// -// -// Licensetype: GNU General Public License (GPL) -// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. -// + // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. -// + // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ -// + // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // -// Include -// --------- + #include "../../../Core/InputCommon/Src/SDL.h" // Core #include "EmuDefinitions.h" @@ -80,19 +67,16 @@ RUMBLE pRumble[MAX_WIIMOTES]; void Pad_Use_Rumble(u8 _numPAD) { - if (WiiMapping[_numPAD].Rumble) + if (!g_Rumble) { - if (!g_Rumble) - { - // GetForegroundWindow() always sends the good HWND - if (FAILED(InitRumble(GetForegroundWindow()))) - PanicAlert("Could not initialize Rumble!"); - } else - { - // Acquire gamepad - if (pRumble[_numPAD].g_pDevice != NULL) - pRumble[_numPAD].g_pDevice->Acquire(); - } + // GetForegroundWindow() always sends the good HWND + if (FAILED(InitRumble(GetForegroundWindow()))) + PanicAlert("Could not initialize Rumble!"); + } else + { + // Acquire gamepad + if (pRumble[_numPAD].g_pDevice != NULL) + pRumble[_numPAD].g_pDevice->Acquire(); } } @@ -102,23 +86,23 @@ void Pad_Use_Rumble(u8 _numPAD) void PAD_Rumble(u8 _numPAD, unsigned int _uType) { + if (WiiMapping[_numPAD].ID >= NumPads || !WiiMapping[_numPAD].Rumble) + return; + Pad_Use_Rumble(_numPAD); int Strenght = 0; - if (WiiMapping[_numPAD].Rumble) // rumble activated + if (_uType == 1) { - if (_uType == 1) - { - // it looks like _uStrength is equal to 3 everytime anyway... - Strenght = 1000 * (WiiMapping[_numPAD].RumbleStrength); - Strenght = Strenght > 10000 ? 10000 : Strenght; - } - else - Strenght = 0; - - SetDeviceForcesXY(_numPAD, Strenght); + // it looks like _uStrength is equal to 3 everytime anyway... + Strenght = 1000 * (WiiMapping[_numPAD].RumbleStrength); + Strenght = Strenght > 10000 ? 10000 : Strenght; } + else + Strenght = 0; + + SetDeviceForcesXY(_numPAD, Strenght); } // Rumble stuff :D! diff --git a/Source/Plugins/Plugin_nJoy_SDL/Res/controller.bmp b/Source/Plugins/Plugin_nJoy_SDL/Res/controller.bmp deleted file mode 100644 index 71af2c83b0..0000000000 Binary files a/Source/Plugins/Plugin_nJoy_SDL/Res/controller.bmp and /dev/null differ diff --git a/Source/Plugins/Plugin_nJoy_SDL/Res/njoy.bmp b/Source/Plugins/Plugin_nJoy_SDL/Res/njoy.bmp deleted file mode 100644 index 7720162f6b..0000000000 Binary files a/Source/Plugins/Plugin_nJoy_SDL/Res/njoy.bmp and /dev/null differ diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp deleted file mode 100644 index 353b24a698..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp +++ /dev/null @@ -1,275 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - -// Include -// --------- -#include "nJoy.h" -#include "Common.h" - -Config g_Config; -#if defined(HAVE_WX) && HAVE_WX -extern PADConfigDialognJoy* m_ConfigFrame; -#endif - - - -// Run when created -// ----------------- -Config::Config() -{ - // Clear the memory - //memset(this, 0, sizeof(Config)); -} - - -// Enable output log -// ----------------- -void DEBUG_INIT() -{ - if (pFile) - return; - - #ifdef _WIN32 - char dateStr [9]; - _strdate( dateStr); - char timeStr [9]; - _strtime( timeStr ); - #endif - - pFile = fopen ("nJoy-debug.txt","wt"); - fprintf(pFile, "nJoy Debug\n"); - #ifdef _WIN32 - fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr); - #endif - fprintf(pFile, "---------------\n"); -} - -// Disable output log -// ------------------ -void DEBUG_QUIT() -{ - if (!pFile) - return; - - #ifdef _WIN32 - char timeStr [9]; - _strtime(timeStr); - - fprintf(pFile, "_______________\n"); - fprintf(pFile, "Time: %s", timeStr); - #endif - fclose(pFile); -} - - - -// Save settings to file -// --------------------- -void Config::Save(int Slot) -{ - // If there are no good pads don't save - if (NumGoodPads == 0) return; - - // Load ini file - IniFile file; - file.Load(FULL_CONFIG_DIR "nJoy.ini"); - - // ================================================================== - // Global settings - // ----------------- - file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced); - file.Set("General", "SaveByID", g_Config.bSaveByID); - file.Set("General", "CheckForFocus", g_Config.bCheckFocus); - file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter); - file.Set("General", "RumbleStrength", g_Config.RumbleStrength); -#ifdef RERECORDING - file.Set("General", "Recording", g_Config.bRecording); - file.Set("General", "Playback", g_Config.bPlayback); -#endif - // ======================== - - for (int i = 0; i < 4; i++) - { - // Should we save this slot? - if (Slot != -1 && Slot != i) continue; - - // ================================================================== - // Slot specific settings only - // ----------------- - std::string SectionName = StringFromFormat("PAD%i", i+1); - - // Save the physical device ID - file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID); - file.Set(SectionName.c_str(), "enable", PadMapping[i].enable); - // =================== - - // ================================================================== - // Joypad or slot specific settings - // ----------------- - // Current joypad device ID: PadMapping[i].ID - // Current joypad name: joyinfo[PadMapping[i].ID].Name - if(g_Config.bSaveByID) - { - /* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to - avoid reading a joyinfo that does't exist */ - if((u32)PadMapping[i].ID >= joyinfo.size()) continue; - - // Create a new section name after the joypad name - SectionName = joyinfo[PadMapping[i].ID].Name; - } - - file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]); - file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]); - file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]); - file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]); - file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]); - file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]); - file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]); - file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]); - file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad); - file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]); - file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]); - file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]); - file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]); - file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]); - file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]); - file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]); - file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]); - - file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone); - file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress); - - file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype); - file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype); - file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum); - file.Set(SectionName.c_str(), "use_rumble", PadMapping[i].rumble); - - file.Set(SectionName.c_str(), "Radius", PadMapping[i].SRadius); - file.Set(SectionName.c_str(), "RadiusOnOff", PadMapping[i].bRadiusOnOff); - file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal); - file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle); - file.Set(SectionName.c_str(), "RadiusC", PadMapping[i].SRadiusC); - file.Set(SectionName.c_str(), "RadiusOnOffC", PadMapping[i].bRadiusOnOffC); - file.Set(SectionName.c_str(), "DiagonalC", PadMapping[i].SDiagonalC); - file.Set(SectionName.c_str(), "SquareToCircleC", PadMapping[i].bSquareToCircleC); - } - - INFO_LOG(CONSOLE, "%i: Save: %i\n", 0, PadMapping[0].halfpress); - - file.Save(FULL_CONFIG_DIR "nJoy.ini"); -} - -// Load settings from file -// ----------------------- -void Config::Load(bool ChangePad, bool ChangeSaveByID) -{ - // Load file - IniFile file; - file.Load(FULL_CONFIG_DIR "nJoy.ini"); - bool Tmp; - - // ================================================================== - // Global settings - // ----------------- - file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false); - file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false); - file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false); - file.Get("General", "RumbleStrength", &g_Config.RumbleStrength, 8); - - if(!ChangeSaveByID) - { - file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp; - } - // ============= - - for (int i = 0; i < 4; i++) - { - std::string SectionName = StringFromFormat("PAD%i", i+1); - - // Don't update this when we are loading settings from the PADConfigDialognJoy - if (!ChangePad) - { - file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0); - file.Get(SectionName.c_str(), "enable", &PadMapping[i].enable, false); - } - - // ================================================================== - // Joypad or slot specific settings - // ----------------- - // Current joypad device ID: PadMapping[i].ID - // Current joypad name: joyinfo[PadMapping[i].ID].Name - if(g_Config.bSaveByID) - { - // Prevent a crash from illegal access to joyinfo that will only have values for - // the current amount of connected pads - if((u32)PadMapping[i].ID >= joyinfo.size()) continue; - - // Create a section name - SectionName = joyinfo[PadMapping[i].ID].Name; - } - - file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4); - file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5); - file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0); - file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1); - file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3); - file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2); - file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7); - file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9); - file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0); - file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0); - file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0); - file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0); - file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0); - file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0); - file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1); - file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2); - file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3); - - file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9); - file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1); - file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0); - file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0); - file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0); - file.Get(SectionName.c_str(), "use_rumble", &PadMapping[i].rumble, false); - - file.Get(SectionName.c_str(), "Radius", &PadMapping[i].SRadius, "100%"); - file.Get(SectionName.c_str(), "RadiusOnOff", &Tmp, false); PadMapping[i].bRadiusOnOff = Tmp; - file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%"); - file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp; - file.Get(SectionName.c_str(), "RadiusC", &PadMapping[i].SRadiusC, "100%"); - file.Get(SectionName.c_str(), "RadiusOnOffC", &Tmp, false); PadMapping[i].bRadiusOnOffC = Tmp; - file.Get(SectionName.c_str(), "DiagonalC", &PadMapping[i].SDiagonalC, "100%"); - file.Get(SectionName.c_str(), "SquareToCircleC", &Tmp, false); PadMapping[i].bSquareToCircleC = Tmp; - } - - INFO_LOG(CONSOLE, "%i: Load: %i\n", 0, PadMapping[0].halfpress); -} - diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.cpp deleted file mode 100644 index b3e15c107d..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.cpp +++ /dev/null @@ -1,91 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - -#include "AboutBox.h" -#include "../nJoy.h" -#include "Images/njoy.xpm" - -BEGIN_EVENT_TABLE(AboutBox,wxDialog) - EVT_CLOSE(AboutBox::OnClose) - EVT_BUTTON(ID_OK, AboutBox::OKClick) -END_EVENT_TABLE() - -AboutBox::AboutBox(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) -: wxDialog(parent, id, title, position, size, style) -{ - CreateGUIControls(); -} - -AboutBox::~AboutBox() -{ - // empty -} - -void AboutBox::CreateGUIControls() -{ - SetTitle(wxT("About: nJoy Input Plugin")); - SetIcon(wxNullIcon); - //SetSize(8,8,200,399); - SetClientSize(200,376); - Center(); - -#ifndef _WIN32 - // Force a 8pt font so that it looks more or less "correct" regardless of the default font setting - wxFont f(8,wxFONTFAMILY_DEFAULT,wxFONTSTYLE_NORMAL,wxFONTWEIGHT_NORMAL); - SetFont(f); -#endif - - m_thankyoutext = new wxStaticText(this, ID_THANKYOU, THANKYOU, wxPoint(18,196), wxDefaultSize, 0, wxEmptyString); - m_thankyoutext->Wrap(167); - m_specialthanks = new wxStaticText(this, ID_SPECIALTHANKS, wxT("F|RES and ector."), wxPoint(18,153), wxDefaultSize, 0, wxEmptyString); - m_pluginversion = new wxStaticText(this, ID_PLUGINVERSION, PLUGIN_VER_STR, wxPoint(18,80), wxDefaultSize, 0, wxEmptyString); - m_OK = new wxButton(this, ID_OK, wxT("OK"), wxPoint(116,343), wxSize(75,25), 0, wxDefaultValidator, wxEmptyString); - m_version = new wxStaticText(this, ID_STATUSV, wxT("PUBLIC RELEASE"), wxPoint(14,349), wxDefaultSize, 0, wxEmptyString); - m_thankyougroup = new wxStaticBox(this, IDG_THANKYOU, wxT("Greetings to:"), wxPoint(10,180), wxSize(180,160)); - m_specialthanksgroup = new wxStaticBox(this, IDG_SPECIALTHANKS, wxT("Special thanks to:"), wxPoint(10,135), wxSize(180,39)); - m_pluginversiongroup = new wxStaticBox(this, IDG_PLUGINVERSION, wxT("Plugin info:"), wxPoint(10,61), wxSize(180,68)); - - wxBitmap WxStaticBitmap1_BITMAP(AboutBox_WxStaticBitmap1_XPM); - m_njoylogo = new wxStaticBitmap(this, ID_AWESOMEPICTURE, WxStaticBitmap1_BITMAP, wxPoint(-1,-2), wxSize(200,60)); -} - -void AboutBox::OnClose(wxCloseEvent& /*event*/) -{ - EndModal(0); -} - -void AboutBox::OKClick(wxCommandEvent& event) -{ - if (event.GetId() == ID_OK) - { - Close(); - } -} diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.h b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.h deleted file mode 100644 index 544675177e..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/AboutBox.h +++ /dev/null @@ -1,91 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - -#ifndef __ABOUTBOX_h__ -#define __ABOUTBOX_h__ - -#ifndef WX_PRECOMP - #include - #include -#else - #include -#endif - -#include -#include -#include -#include - - -class AboutBox : public wxDialog -{ - private: - DECLARE_EVENT_TABLE(); - - public: - AboutBox(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("About: nJoy Input Plugin"), - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); - virtual ~AboutBox(); - void OKClick(wxCommandEvent& event); - - private: - wxStaticText *m_thankyoutext; - wxStaticText *m_specialthanks; - wxStaticText *m_pluginversion; - wxButton *m_OK; - wxStaticText *m_version; - wxStaticBox *m_thankyougroup; - wxStaticBox *m_specialthanksgroup; - wxStaticBox *m_pluginversiongroup; - wxStaticBitmap *m_njoylogo; - - private: - enum - { - ID_THANKYOU = 1009, - ID_SPECIALTHANKS = 1008, - ID_PLUGINVERSION = 1007, - ID_OK = 1006, - ID_STATUSV = 1005, - IDG_THANKYOU = 1004, - IDG_SPECIALTHANKS = 1003, - IDG_PLUGINVERSION = 1002, - ID_AWESOMEPICTURE = 1001, - - ID_DUMMY_VALUE_ //don't remove this value unless you have other enum values - }; - - private: - void OnClose(wxCloseEvent& event); - void CreateGUIControls(); -}; - -#endif diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp deleted file mode 100644 index 1ff23d3517..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp +++ /dev/null @@ -1,373 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - -// Include -// --------- -#include "ConfigBox.h" -#include "../nJoy.h" -#include "Images/controller.xpm" - -extern bool g_EmulatorRunning; - -// Set PAD status -// -------------- -void PADConfigDialognJoy::PadGetStatus() -{ - // Return if it's not detected. The ID should never be less than zero here, it can only be that - // because of a manual ini file change, but we make that check anway. - if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks()) - { - m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected")); - m_TStatusInC[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusOutC[notebookpage]->SetLabel(wxT("Not connected")); - m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected")); - return; - } - - // Get physical device status - int PhysicalDevice = PadMapping[notebookpage].ID; - int TriggerType = PadMapping[notebookpage].triggertype; - - // Get original values - int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X]; - int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y]; - int sub_x = PadState[notebookpage].axis[InputCommon::CTL_SUB_X]; - int sub_y = PadState[notebookpage].axis[InputCommon::CTL_SUB_Y]; - - // Get adjusted values - int main_x_after = main_x, main_y_after = main_y; - if(PadMapping[notebookpage].bSquareToCircle) InputCommon::Square2Circle(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SDiagonal); - // Adjust radius - if(PadMapping[notebookpage].bRadiusOnOff) InputCommon::RadiusAdjustment(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SRadius); - // C-stick - int sub_x_after = sub_x, sub_y_after = sub_y; - if(PadMapping[notebookpage].bSquareToCircleC) InputCommon::Square2Circle(sub_x_after, sub_y_after, notebookpage, PadMapping[notebookpage].SDiagonalC); - if(PadMapping[notebookpage].bRadiusOnOffC) InputCommon::RadiusAdjustment(sub_x_after, sub_y_after, notebookpage, PadMapping[notebookpage].SRadiusC); - - // Convert values - float f_x = main_x / 32767.0; - float f_y = main_y / 32767.0; - float f_x_aft = main_x_after / 32767.0; - float f_y_aft = main_y_after / 32767.0; - // C-stick - float f_x_c = sub_x / 32767.0; - float f_y_c = sub_y / 32767.0; - float f_x_aft_c = sub_x_after / 32767.0; - float f_y_aft_c = sub_y_after / 32767.0; - // Print values - m_TStatusIn[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x, f_y)); - m_TStatusOut[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft)); - m_TStatusInC[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_c, f_y_c)); - m_TStatusOutC[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft_c, f_y_aft_c)); - - // Adjust the values for the plot - // Border adjustment - int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; - main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2)); - main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2)); - int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2)); - int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2)); - // Adjust the dot - m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y)); - m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out)); - // C-stick - sub_x = (BoxW_ / 2) + (sub_x * BoxW_ / (32767 * 2)); - sub_y = (BoxH_ / 2) + (sub_y * BoxH_ / (32767 * 2)); - int sub_x_out = (BoxW_ / 2) + (sub_x_after * BoxW_ / (32767 * 2)); - int sub_y_out = (BoxH_ / 2) + (sub_y_after * BoxH_ / (32767 * 2)); - m_bmpDotC[notebookpage]->SetPosition(wxPoint(sub_x, sub_y)); - m_bmpDotOutC[notebookpage]->SetPosition(wxPoint(sub_x_out, sub_y_out)); - ///////////////////// Analog stick - - - - // Triggers - // ----------------- - int TriggerValue = 255; - if (PadState[notebookpage].halfpress) TriggerValue = 100; - - // Get the selected keys - long Left, Right; - m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left); - m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right); - - // Get the trigger values - int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER]; - int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER]; - - // Convert the triggers values - if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL) - { - TriggerLeft = InputCommon::Pad_Convert(TriggerLeft); - TriggerRight = InputCommon::Pad_Convert(TriggerRight); - } - - // If we don't have any axis selected for the shoulder buttons - if(Left < 1000) TriggerLeft = 0; - if(Right < 1000) TriggerRight = 0; - - // Get the digital values - if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue; - if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue; - - m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format( - wxT("Left:%03i Right:%03i"), - TriggerLeft, TriggerRight - )); - ///////////////////// Triggers -} - -// Show the current pad status -// ----------------- -std::string ShowStatus(int VirtualController) -{ - // Save the physical device - int PhysicalDevice = PadMapping[VirtualController].ID; - - // Make local shortcut - SDL_Joystick *joy = PadState[VirtualController].joy; - - // Make shortcuts for all pads - SDL_Joystick *joy0 = PadState[0].joy; - SDL_Joystick *joy1 = PadState[1].joy; - SDL_Joystick *joy2 = PadState[2].joy; - SDL_Joystick *joy3 = PadState[3].joy; - - // Temporary storage - std::string StrAxes, StrHats, StrBut; - int value; - - // Get status - int Axes = joyinfo[PhysicalDevice].NumAxes; - int Balls = joyinfo[PhysicalDevice].NumBalls; - int Hats = joyinfo[PhysicalDevice].NumHats; - int Buttons = joyinfo[PhysicalDevice].NumButtons; - - // Update the internal values - SDL_JoystickUpdate(); - - // Go through all axes and read out their values - for(int i = 0; i < Axes; i++) - { - value = SDL_JoystickGetAxis(joy, i); - StrAxes += StringFromFormat(" %i:%06i", i, value); - } - for(int i = 0;i < Hats; i++) - { - value = SDL_JoystickGetHat(joy, i); - StrHats += StringFromFormat(" %i:%i", i, value); - } - for(int i = 0;i < Buttons; i++) - { - value = SDL_JoystickGetButton(joy, i); - StrBut += StringFromFormat(" %i:%i", i+1, value); - } - - return StringFromFormat( - "All pads:\n" - "ID: %i %i %i %i\n" - "Controllertype: %i %i %i %i\n" - "SquareToCircle: %i %i %i %i\n\n" - #ifdef _WIN32 - "Handles: %i %i %i %i\n" - "XInput: %i %i %i\n" - #endif - - "This pad:\n" - "Axes: %s\n" - "Hats: %s\n" - "But: %s\n" - "Device: Ax: %i Balls:%i Hats:%i But:%i", - PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID, - PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype, - PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle, - #ifdef _WIN32 - joy0, joy1, joy2, joy3, - //PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy, - XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R), - #endif - StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(), - Axes, Balls, Hats, Buttons - ); -} - -// Populate the advanced tab -// ----------------- -void PADConfigDialognJoy::Update() -{ - // Check that Dolphin is in focus, otherwise don't update the pad status - /* If the emulator is running and unpaused GetJoyState() is run a little more often than needed, - but I allow that since it can confuse the user if the input status in the configuration window - is not update when the emulator is paused. */ - if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning) - { - for (int i = 0; (u32)i < joyinfo.size(); i++) - InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons); - } - - // Show the current status in a window in the wxPanel - #ifdef SHOW_PAD_STATUS - m_pStatusBar->SetLabel(wxString::Format( - "%s", ShowStatus(notebookpage).c_str() - )); - #endif -} - - -// Populate the advanced tab -// ----------------- -void PADConfigDialognJoy::CreateAdvancedControls(int i) -{ - // Main-stick - m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In")); - m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out")); - m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)")); - // C-stick - m_TStatusInC[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In")); - m_TStatusOutC[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out")); - m_gStatusInC[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("C-stick (In) (Out)")); - - // Main-stick In-Out - m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); - m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(), - //wxPoint(4, 15), wxSize(70,70)); - //wxPoint(4, 20), wxDefaultSize); - wxDefaultPosition, wxDefaultSize); - m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(), - wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); - - m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); - m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(), - //wxPoint(4, 15), wxSize(70,70)); - //wxPoint(4, 20), wxDefaultSize); - wxDefaultPosition, wxDefaultSize); - // Yes the diagonals for the original GC controller are this narrow (i.e. around 80% of the full radius), - // it's not a perfect octagon. Some third party GC controllers has a diagonal at 90% however, - // i.e. at around 63,63 rather than 55,55. - m_bmpAreaOut[i] = new wxStaticBitmap(m_pOutStatus[i], wxID_ANY, CreateBitmapArea(100,55), - wxPoint(1, 1), wxDefaultSize); - m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(), - wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); - - // C-stick In-Out - m_pInStatusC[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); - m_bmpSquareC[i] = new wxStaticBitmap(m_pInStatusC[i], wxID_ANY, CreateBitmap(), - //wxPoint(4, 15), wxSize(70,70)); - //wxPoint(4, 20), wxDefaultSize); - wxDefaultPosition, wxDefaultSize); - m_bmpDotC[i] = new wxStaticBitmap(m_pInStatusC[i], wxID_ANY, CreateBitmapDot(), - wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); - - m_pOutStatusC[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); - m_bmpSquareOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmap(), - //wxPoint(4, 15), wxSize(70,70)); - //wxPoint(4, 20), wxDefaultSize); - wxDefaultPosition, wxDefaultSize); - m_bmpAreaOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmapArea(85,46), - wxPoint(1, 1), wxDefaultSize); - m_bmpDotOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmapDot(), - wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); -} - - -wxBitmap PADConfigDialognJoy::CreateBitmap() // Create box -{ - BoxW = 70, BoxH = 70; - wxBitmap bitmap(BoxW, BoxH); - wxMemoryDC dc; - dc.SelectObject(bitmap); - - // Set outline and fill colors - //wxBrush LightBlueBrush(_T("#0383f0")); - //wxPen LightBluePen(_T("#80c5fd")); - //wxPen LightGrayPen(_T("#909090")); - wxPen LightBluePen(_T("#7f9db9")); // Windows XP color - dc.SetPen(LightBluePen); - dc.SetBrush(*wxWHITE_BRUSH); - - dc.Clear(); - dc.DrawRectangle(0, 0, BoxW, BoxH); - dc.SelectObject(wxNullBitmap); - return bitmap; -} - -// Create dot -wxBitmap PADConfigDialognJoy::CreateBitmapDot() -{ - int w = 2, h = 2; - wxBitmap bitmap(w, h); - wxMemoryDC dc; - dc.SelectObject(bitmap); - - // Set outline and fill colors - //wxBrush RedBrush(_T("#0383f0")); - //wxPen RedPen(_T("#80c5fd")); - //wxPen LightGrayPen(_T("#909090")); - dc.SetPen(*wxRED_PEN); - dc.SetBrush(*wxRED_BRUSH); - - dc.Clear(); - dc.DrawRectangle(0, 0, w, h); - dc.SelectObject(wxNullBitmap); - return bitmap; -} -wxBitmap PADConfigDialognJoy::CreateBitmapArea(int Max, int Diagonal) -{ - wxBitmap bitmap(BoxW - 2, BoxH - 2); - wxMemoryDC dc; - dc.SelectObject(bitmap); - - // Set outline and fill colors - // wxMEDIUM_GREY_PEN, wxLIGHT_GREY_BRUSH - wxBrush LightGrayBrush(_T("#dddddd")); - wxPen LightGrayPen(_T("#bfbfbf")); - dc.SetBrush(LightGrayBrush); - dc.SetPen(LightGrayPen); - - // Clear bitmap - dc.Clear(); - - // Create offset for polygon - float Adj = (float)(BoxW-2) / 256.0; - float iAdj = 127.0 * Adj; - // The polygon corners - wxPoint Points[8]; - Points[0].x = (int)(0.0 * Adj + iAdj); Points[0].y = (int)(Max * Adj + iAdj); - Points[1].x = (int)(Diagonal * Adj + iAdj); Points[1].y = (int)(Diagonal * Adj + iAdj); - Points[2].x = (int)(Max * Adj + iAdj); Points[2].y = (int)(0.0 * Adj + iAdj); - Points[3].x = (int)(Diagonal * Adj + iAdj); Points[3].y = (int)(-Diagonal * Adj + iAdj); - Points[4].x = (int)(0.0 * Adj + iAdj); Points[4].y = (int)(-Max * Adj + iAdj); - Points[5].x = (int)(-Diagonal * Adj + iAdj); Points[5].y = (int)(-Diagonal * Adj + iAdj); - Points[6].x = (int)(-Max * Adj + iAdj); Points[6].y = (int)(0.0 * Adj + iAdj); - Points[7].x = (int)(-Diagonal * Adj + iAdj); Points[7].y = (int)(Diagonal * Adj + iAdj); - // Draw polygon - dc.DrawPolygon(8, Points); - - return bitmap; -} diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.cpp deleted file mode 100644 index d09953386f..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.cpp +++ /dev/null @@ -1,1013 +0,0 @@ -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - -#include "math.h" // System - -#include "ConfigBox.h" // Local -#include "../nJoy.h" -#include "Images/controller.xpm" - -extern bool g_EmulatorRunning; - -// D-Pad type -static const char* DPadType[] = -{ - "Hat", - "Custom", -}; - -// Trigger type -static const char* TriggerType[] = -{ - "SDL", // -0x8000 to 0x7fff - "XInput", // 0x00 to 0xff -}; - - -// The wxWidgets class -BEGIN_EVENT_TABLE(PADConfigDialognJoy,wxDialog) - EVT_CLOSE(PADConfigDialognJoy::OnClose) - EVT_BUTTON(ID_ABOUT, PADConfigDialognJoy::AboutClick) - EVT_BUTTON(ID_OK, PADConfigDialognJoy::OKClick) - EVT_BUTTON(ID_CANCEL, PADConfigDialognJoy::CancelClick) - EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, PADConfigDialognJoy::NotebookPageChanged) - - // Change gamepad - EVT_COMBOBOX(IDC_JOYNAME, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDC_ENABLE, PADConfigDialognJoy::ChangeSettings) - - // Other settings - EVT_CHECKBOX(IDC_SAVEBYID, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDC_SHOWADVANCED, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_CHECKFOCUS, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDC_CONTROLTYPE, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDC_TRIGGERTYPE, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDC_DEADZONE, PADConfigDialognJoy::ChangeSettings) - - // Rumble settings - EVT_CHECKBOX(IDC_ENABLERUMBLE, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDC_RUMBLESTRENGTH, PADConfigDialognJoy::ChangeSettings) - - // Advanced settings - EVT_COMBOBOX(IDCB_MAINSTICK_RADIUS, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_MAINSTICK_CB_RADIUS, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_MAINSTICK_S_TO_C, PADConfigDialognJoy::ChangeSettings) - // C-stick - EVT_COMBOBOX(IDCB_CSTICK_RADIUS, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_CSTICK_CB_RADIUS, PADConfigDialognJoy::ChangeSettings) - EVT_COMBOBOX(IDCB_CSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_CSTICK_S_TO_C, PADConfigDialognJoy::ChangeSettings) - EVT_CHECKBOX(IDCB_FILTER_SETTINGS, PADConfigDialognJoy::ChangeSettings) - - EVT_BUTTON(IDB_SHOULDER_L, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_SHOULDER_R, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTON_A, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTON_B, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTON_X, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTON_Y, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTON_Z, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTONSTART, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_BUTTONHALFPRESS, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_DPAD_UP, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_DPAD_DOWN, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_DPAD_LEFT, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_DPAD_RIGHT, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_ANALOG_MAIN_X, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_ANALOG_MAIN_Y, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_ANALOG_SUB_X, PADConfigDialognJoy::GetButtons) - EVT_BUTTON(IDB_ANALOG_SUB_Y, PADConfigDialognJoy::GetButtons) - - #if wxUSE_TIMER - EVT_TIMER(IDTM_CONSTANT, PADConfigDialognJoy::OnTimer) - EVT_TIMER(IDTM_BUTTON, PADConfigDialognJoy::OnButtonTimer) - #endif -END_EVENT_TABLE() - -PADConfigDialognJoy::PADConfigDialognJoy(wxWindow *parent, wxWindowID id, const wxString &title, - const wxPoint &position, const wxSize& size, long style) - : wxDialog(parent, id, title, position, size, style) -{ - // Define values - notebookpage = 0; - g_Pressed = 0; - Debugging = false; - m_TCDebugging = NULL; - ControlsCreated = false; - - // Create controls - CreateGUIControls(); - - #if wxUSE_TIMER - m_ConstantTimer = new wxTimer(this, IDTM_CONSTANT); - m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON); - - // Reset values - GetButtonWaitingID = 0; GetButtonWaitingTimer = 0; - if (NumGoodPads) - { - // Start the constant timer - int TimesPerSecond = 10; - m_ConstantTimer->Start(1000 / TimesPerSecond); - } - #endif - - // wxEVT_KEY_DOWN is blocked for enter, tab and the directional keys - wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP, - wxKeyEventHandler(PADConfigDialognJoy::OnKeyDown), - (wxObject*)0, this); -} - -PADConfigDialognJoy::~PADConfigDialognJoy() -{ -// The statbar sample has this so I add this to -#if wxUSE_TIMER - if (m_ConstantTimer->IsRunning()) m_ConstantTimer->Stop(); -#endif -} - -void PADConfigDialognJoy::OnKeyDown(wxKeyEvent& event) -{ - g_Pressed = event.GetKeyCode(); -} - -// Close window -void PADConfigDialognJoy::OnClose(wxCloseEvent& event) -{ - // Allow wxWidgets to close the window - //event.Skip(); - - // Stop the timer - m_ConstantTimer->Stop(); - - // Close pads, unless we are running a game - //if (!g_EmulatorRunning) Shutdown(); - - EndModal(wxID_CLOSE); -} - -// Call about dialog -void PADConfigDialognJoy::AboutClick(wxCommandEvent& event) -{ - #ifdef _WIN32 - wxWindow win; - win.SetHWND((WXHWND)this->GetHWND()); - win.Enable(false); - - AboutBox frame(&win); - frame.ShowModal(); - - win.Enable(true); - win.SetHWND(0); - #else - AboutBox frame(NULL); - frame.ShowModal(); - #endif -} - -// Click OK -void PADConfigDialognJoy::OKClick(wxCommandEvent& event) -{ - if (event.GetId() == ID_OK) - { - DoSave(); // Save settings - if (Debugging) PanicAlert("Done"); - Close(); // Call OnClose() - } -} - -// Click Cancel -void PADConfigDialognJoy::CancelClick(wxCommandEvent& event) -{ - if (event.GetId() == ID_CANCEL) - { - // Forget all potential changes to PadMapping by loading the last saved settings - g_Config.Load(); - Close(); // Call OnClose() - } -} - -// Debugging -void PADConfigDialognJoy::LogMsg(const char* format, ...) -{ - #ifdef _WIN32 - if (Debugging) - { - const int MaxMsgSize = 1024*2; - char buffer[MaxMsgSize]; - va_list args; - va_start(args, format); - CharArrayFromFormatV(buffer, MaxMsgSize, format, args); - va_end(args); - - // Add timestamp - std::string StrTmp = buffer; - //StrTmp += Common::Timer::GetTimeFormatted(); - - if(m_TCDebugging) m_TCDebugging->AppendText(wxString::FromAscii(StrTmp.c_str())); - } - #endif -} - - - -// Save Settings -/* - - Saving is currently done when: - - 1. Closing the configuration window - 2. Changing the gamepad - 3. When the gamepad is enabled or disbled - 4. When we change saving mode (by Id or by slot) - - Input: ChangePad needs to be used when we change the pad for a slot. Slot needs to be used when - we only want to save changes to one slot. -*/ -void PADConfigDialognJoy::DoSave(bool ChangePad, int Slot) -{ - // Replace "" with "-1" before we are saving - ToBlank(false); - - if (ChangePad) - { - // Since we are selecting the pad to save to by the Id we can't update it when we change the pad - for(int i = 0; i < 4; i++) - SaveButtonMapping(i, true); - - // Now we can update the ID - PadMapping[notebookpage].ID = m_Joyname[notebookpage]->GetSelection(); - PadState[notebookpage].joy = joyinfo.at(PadMapping[notebookpage].ID).joy; - - g_Config.Save(Slot); - } - else - { - // Update PadMapping[] from the GUI controls - for(int i = 0; i < 4; i++) - SaveButtonMapping(i); - - g_Config.Save(Slot); - } - - // Then change it back to "" - ToBlank(); -} - -// On changing the SaveById option we update all pages -void PADConfigDialognJoy::OnSaveById() -{ - // Save current settings - DoSave(false, notebookpage); - - // Update the SaveByID setting and load the settings - g_Config.bSaveByID = m_CBSaveByID[notebookpage]->IsChecked(); - g_Config.Load(false, true); - - // Update the GUI from the now updated PadMapping[] - UpdateGUIAll(-1); -} - -// Change Joystick -/* Function: When changing the joystick we save and load the settings and update the PadMapping - and PadState array. PadState[].joy is the gamepad handle that is used to access the pad throughout - the plugin. Joyinfo[].joy is only used the first time the pads are checked. */ -void PADConfigDialognJoy::DoChangeJoystick() -{ - // Before changing the pad we save potential changes to the current pad (to support SaveByID) - DoSave(true); - - // Load the settings for the new Id - g_Config.Load(true); - UpdateGUI(notebookpage); // Update the GUI -} - -// Notebook page changed -void PADConfigDialognJoy::NotebookPageChanged(wxNotebookEvent& event) -{ - // Save current settings now, don't wait for OK - if (ControlsCreated && !g_Config.bSaveByID) - DoSave(false, notebookpage); - - // Update the global variable - notebookpage = event.GetSelection(); - - // Update GUI - if (ControlsCreated) - UpdateGUI(notebookpage); -} - -// Replace the harder to understand -1 with "" for the sake of user friendliness -void PADConfigDialognJoy::ToBlank(bool ToBlank) -{ - if (!ControlsCreated) return; - - for (int j = 0; j < 4; j++) - { - if(ToBlank) - { - for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++) - #ifndef _WIN32 - if(!strcmp(GetButtonText(i, j).mb_str(), "-1")) SetButtonText(i, "", j); - #else - if(GetButtonText(i, j) == wxT("-1")) SetButtonText(i, "", j); - #endif - } - else - { - for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++) - if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, "-1", j); - } - } -} - - -// Change settings -void PADConfigDialognJoy::SetButtonTextAll(int id, const char *text) -{ - for (int i = 0; i < 4; i++) - { - // Safety check to avoid crash - if (joyinfo.size() > (u32)PadMapping[i].ID) - if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[notebookpage].ID].Name) - SetButtonText(id, text, i); - }; -} - -void PADConfigDialognJoy::SaveButtonMappingAll(int Slot) -{ - for (int i = 0; i < 4; i++) - { - // This can occur when no gamepad is detected - if (joyinfo.size() > (u32)PadMapping[i].ID) - if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name) - SaveButtonMapping(i, false, Slot); - } -} - -void PADConfigDialognJoy::UpdateGUIAll(int Slot) -{ - if (Slot == -1) - { - for (int i = 0; i < 4; i++) - UpdateGUI(i); - } - else - { - for (int i = 0; i < 4; i++) - { - // Safety check to avoid crash - if (joyinfo.size() > (u32)PadMapping[i].ID) - if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name) - UpdateGUI(i); - } - } -} - -void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event ) -{ - switch(event.GetId()) - { - case IDC_SAVEBYID: - OnSaveById(); - break; - - case IDC_SHOWADVANCED: - g_Config.bShowAdvanced = m_CBShowAdvanced[notebookpage]->IsChecked(); - for(int i = 0; i < 4; i++) - m_CBShowAdvanced[i]->SetValue(g_Config.bShowAdvanced); - UpdateGUI(notebookpage); - // Resize the window without the need of any weird hack - SetSizerAndFit(m_MainSizer); - break; - - // Advanced settings - case IDCB_CHECKFOCUS: - g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked(); - for(int i = 0; i < 4; i++) - m_CBCheckFocus[i]->SetValue(g_Config.bCheckFocus); - break; - case IDCB_FILTER_SETTINGS: - g_Config.bNoTriggerFilter = m_AdvancedMapFilter[notebookpage]->IsChecked(); - for(int i = 0; i < 4; i++) - m_AdvancedMapFilter[i]->SetValue(g_Config.bNoTriggerFilter); - break; - - case IDC_CONTROLTYPE: - if(!g_Config.bSaveByID) - { - PadMapping[notebookpage].controllertype = m_ControlType[notebookpage]->GetSelection(); - UpdateGUI(notebookpage); - } - case IDC_TRIGGERTYPE: - if(!g_Config.bSaveByID) - { - PadMapping[notebookpage].triggertype = m_TriggerType[notebookpage]->GetSelection(); - UpdateGUI(notebookpage); - } - break; - case IDC_ENABLERUMBLE: - PadMapping[notebookpage].rumble = m_Rumble[notebookpage]->IsChecked(); - break; - case IDC_RUMBLESTRENGTH: - g_Config.RumbleStrength = m_RStrength[notebookpage]->GetSelection(); - break; - case IDC_JOYNAME: - DoChangeJoystick(); - break; - case IDC_ENABLE: - PadMapping[notebookpage].enable = m_Enable[notebookpage]->IsChecked(); - UpdateGUI(notebookpage); - // Resize the window without the need of any weird hack - SetSizerAndFit(m_MainSizer); - break; - } - - // Update all slots that use this device - if(g_Config.bSaveByID) SaveButtonMappingAll(notebookpage); - //if(g_Config.bSaveByID) UpdateGUIAll(notebookpage); -} - - -// Update GUI -// Called from: CreateGUIControls(), ChangeControllertype() -void PADConfigDialognJoy::UpdateGUI(int _notebookpage) -{ - // If there are no good pads disable the entire notebook - if (NumGoodPads == 0) - { - m_Notebook->Enable(false); - return; - } - - // Update the GUI from PadMapping[] - UpdateGUIButtonMapping(_notebookpage); - - // Collect status - bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT); - long Left, Right; - m_JoyShoulderL[_notebookpage]->GetValue().ToLong(&Left); - m_JoyShoulderR[_notebookpage]->GetValue().ToLong(&Right); - bool AnalogTrigger = (Left >= 1000 || Right >= 1000); - #ifdef _WIN32 - bool XInput = XInput::IsConnected(PadMapping[_notebookpage].ID); - #endif - - // Hat type selection - m_JoyDpadUp[_notebookpage]->Show(!Hat); - m_JoyDpadLeft[_notebookpage]->Show(!Hat); - m_JoyDpadRight[_notebookpage]->Show(!Hat); - - m_bJoyDpadUp[_notebookpage]->Show(!Hat); - m_bJoyDpadLeft[_notebookpage]->Show(!Hat); - m_bJoyDpadRight[_notebookpage]->Show(!Hat); - - m_textDpadUp[_notebookpage]->Show(!Hat); - m_textDpadLeft[_notebookpage]->Show(!Hat); - m_textDpadRight[_notebookpage]->Show(!Hat); - - m_textDpadDown[_notebookpage]->SetLabel(Hat ? wxT("Select hat") : wxT("Down")); - m_bJoyDpadDown[_notebookpage]->SetToolTip(Hat ? - wxT("Select a hat by pressing the hat in any direction") : wxT("")); - - // General settings - m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID); - m_CBShowAdvanced[_notebookpage]->SetValue(g_Config.bShowAdvanced); - m_CBCheckFocus[_notebookpage]->SetValue(g_Config.bCheckFocus); - m_AdvancedMapFilter[_notebookpage]->SetValue(g_Config.bNoTriggerFilter); - m_RStrength[_notebookpage]->SetSelection(g_Config.RumbleStrength); - - // Replace the harder to understand -1 with "" for the sake of user friendliness - ToBlank(); - - // Advanced settings - if (g_Config.bShowAdvanced) - { - if (PadMapping[_notebookpage].bRadiusOnOff) m_CoBRadius[_notebookpage]->Enable(true); - else m_CoBRadius[_notebookpage]->Enable(false); - if (PadMapping[_notebookpage].bSquareToCircle) m_CoBDiagonal[_notebookpage]->Enable(true); - else m_CoBDiagonal[_notebookpage]->Enable(false); - if (PadMapping[_notebookpage].bRadiusOnOffC) m_CoBRadiusC[_notebookpage]->Enable(true); - else m_CoBRadiusC[_notebookpage]->Enable(false); - if (PadMapping[_notebookpage].bSquareToCircleC) m_CoBDiagonalC[_notebookpage]->Enable(true); - else m_CoBDiagonalC[_notebookpage]->Enable(false); - } - - m_sKeys[_notebookpage]->Show(PadMapping[_notebookpage].enable); - m_sSettings[_notebookpage]->Show(PadMapping[_notebookpage].enable); - m_sMainRight[_notebookpage]->Show(g_Config.bShowAdvanced && PadMapping[_notebookpage].enable); - - // Repaint the background - m_Controller[_notebookpage]->Refresh(); -} - - -// Paint the background -void PADConfigDialognJoy::OnPaint(wxPaintEvent &event) -{ - event.Skip(); - - wxPaintDC dcWin(m_pKeys[notebookpage]); - PrepareDC( dcWin ); - dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true ); -} - -// Populate the config window -void PADConfigDialognJoy::CreateGUIControls() -{ - INFO_LOG(PAD, "CreateGUIControls()"); - - #ifndef _DEBUG - SetTitle(wxT("Configure: nJoy Input Plugin")); - #else - SetTitle(wxT("Configure: nJoy (Debug) Input Plugin")); - #endif - - SetIcon(wxNullIcon); - -#ifndef _WIN32 - // Force a 8pt font so that it looks more or less "correct" regardless of the default font setting - wxFont f(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); - SetFont(f); -#endif - - // Buttons - m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("About")); - m_OK = new wxButton(this, ID_OK, wxT("OK"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("OK")); - m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel")); - m_OK->SetToolTip( - wxT("Save your settings and close this window.") - ); - m_Cancel->SetToolTip( - wxT("Close this window without saving your changes.") - ); - - // Notebook - m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); - - // Controller pages - m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize); - m_Notebook->AddPage(m_Controller[0], wxT("Controller 1")); - m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize); - m_Notebook->AddPage(m_Controller[1], wxT("Controller 2")); - m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize); - m_Notebook->AddPage(m_Controller[2], wxT("Controller 3")); - m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize); - m_Notebook->AddPage(m_Controller[3], wxT("Controller 4")); - - - // Define bitmap for EVT_PAINT - WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM); - - // Search for devices and add them to the device list - wxArrayString arrayStringFor_Joyname; // The string array - if (NumGoodPads > 0) - { - for(int x = 0; (u32)x < joyinfo.size(); x++) - { - arrayStringFor_Joyname.Add(wxString::FromAscii(joyinfo[x].Name.c_str())); - } - } - else - { - arrayStringFor_Joyname.Add(wxString::FromAscii("")); - } - - // Populate the DPad type and Trigger type list - wxArrayString wxAS_DPadType; - wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_HAT])); - wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_CUSTOM])); - - wxArrayString wxAS_TriggerType; - wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_SDL])); - wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_XINPUT])); - - // Populate the deadzone list and the Rumble Strength - - char buffer[8]; - - wxArrayString wxAS_RumbleStrength; - for (int i = 1; i < 11; i++) - { - sprintf (buffer, "%d %%", i*10); - wxAS_RumbleStrength.Add(wxString::FromAscii(buffer)); - } - - wxArrayString arrayStringFor_Deadzone; - for(int x = 1; x <= 100; x++) - { - sprintf (buffer, "%d %%", x); - arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer)); - } - - // Populate all four pages - for(int i = 0; i < 4; i++) - { - // Populate keys sizer - // Set relative values for the keys - int t = -75; // Top - int l = -4; // Left - m_sKeys[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Keys")); - m_pKeys[i] = new wxPanel(m_Controller[i], ID_KEYSPANEL1 + i, wxDefaultPosition, wxSize(600, 400), 0); - //m_sKeys[i] = new wxStaticBox (m_Controller[i], IDG_JOYSTICK, wxT("Keys"), wxDefaultPosition, wxSize(608, 500)); - m_sKeys[i]->Add(m_pKeys[i], 0, (wxALL), 0); // margin = 0 - - // GameCube controller picture - // TODO: Controller image - // Placeholder instead of bitmap - // m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!")); - // m_PlaceholderBMP[i]->Enable(false); - - /* You can enable the bitmap here. But it loads überslow on init... (only in windows, linux - seems to load it fast!) AAaaand the XPM file (256 colours) looks crappier than the real bitmap... - so maybe we can find a way to use a bitmap? */ - //m_controllerimage[i] = new wxStaticBitmap(m_pKeys[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(l + 98, t + 75), wxSize(421,304)); - //m_controllerimage[i] = new wxBitmap( WxStaticBitmap1_BITMAP ); - - // Paint background. This allows objects to be visible on top of the picture - m_pKeys[i]->Connect(wxID_ANY, wxEVT_PAINT, - wxPaintEventHandler(PADConfigDialognJoy::OnPaint), - (wxObject*)0, this); - - - // Keys objects - // Left and right shoulder buttons - m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyShoulderL[i]->Enable(false); - m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyShoulderR[i]->Enable(false); - m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - // Left analog - int ALt = 169; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset - m_JoyAnalogMainX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(l + 6, t + ALw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyAnalogMainX[i]->Enable(false); - m_JoyAnalogMainY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(l + 6, t + ALw + 36), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyAnalogMainY[i]->Enable(false); - m_bJoyAnalogMainX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(l + 70, t + ALb), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyAnalogMainY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(l + 70, t + ALb + 36), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_textMainX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(l + 6, t + ALt), wxDefaultSize, 0, wxT("X-axis")); - m_textMainY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(l + 6, t + ALt + 36), wxDefaultSize, 0, wxT("Y-axis")); - - // D-Pad - int DPt = 250; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset - m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyDpadUp[i]->Enable(false); - m_JoyDpadDown[i]->Enable(false); - m_JoyDpadLeft[i]->Enable(false); - m_JoyDpadRight[i]->Enable(false); - m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyDpadLeft[i] = new wxButton(m_pKeys[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*2), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyDpadRight[i] = new wxButton(m_pKeys[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*3), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_textDpadUp[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_UP, wxT("Up"), wxPoint(l + 6, t + DPt + 36*0), wxDefaultSize, 0, wxT("Up")); - m_textDpadDown[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(l + 6, t + DPt + 36*1), wxDefaultSize, 0, wxT("Down")); - m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left")); - m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right")); - - // Buttons - m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonA[i]->Enable(false); - m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonB[i]->Enable(false); - m_JoyButtonX[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_X, wxT("0"), wxPoint(l + 552, t + 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonX[i]->Enable(false); - m_JoyButtonY[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Y, wxT("0"), wxPoint(l + 552, t + 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonY[i]->Enable(false); - m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonZ[i]->Enable(false); - m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyButtonY[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(l + 526, t + 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyButtonZ[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(l + 526, t + 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - - // C-buttons - m_JoyAnalogSubX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(l + 552, t + 336), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyAnalogSubX[i]->Enable(false); - m_JoyAnalogSubY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(l + 552, t + 373), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyAnalogSubY[i]->Enable(false); - m_bJoyAnalogSubX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(l + 526, t + 338), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_bJoyAnalogSubY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(l + 526, t + 375), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_textSubX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(l + 552, t + 321), wxDefaultSize, 0, wxT("X-axis")); - m_textSubY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(l + 552, t + 358), wxDefaultSize, 0, wxT("Y-axis")); - - // Start button - m_bJoyButtonStart[i] = new wxButton(m_pKeys[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(l + 284, t + 365), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - m_JoyButtonStart[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTONSTART, wxT("0"), wxPoint(l + 220, t + 363), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonStart[i]->Enable(false); - - // Website text - #ifdef _WIN32 - m_textWebsite[i] = new wxStaticText(m_pKeys[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 400, t + 380), wxDefaultSize, 0, wxT("www.multigesture.net")); - #else - m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 480, t + 418), wxDefaultSize, 0, wxT("www.multigesture.net")); - #endif - - - // Populate Controller sizer - // Groups - #ifdef _WIN32 - m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(300, 25), arrayStringFor_Joyname, wxCB_READONLY); - #else - m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(300, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname")); - #endif - m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad")); - - m_Enable[i] = new wxCheckBox(m_Controller[i], IDC_ENABLE, wxT("Pad Enabled"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); - m_Enable[i]->SetToolTip(wxT("Enable this pad to send input events to game")); - - m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller")); - m_gJoyname[i]->Add(m_Joyname[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5); - m_gJoyname[i]->Add(m_Enable[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5); - - // General settings - - // General settings 1 - m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxDefaultPosition, wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0")); - m_JoyButtonHalfpress[i]->Enable(false); - m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxDefaultPosition, wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); - #ifdef _WIN32 - m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxDefaultPosition, wxSize(59, 21), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone")); - m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone")); - m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press")); - #else - m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone")); - m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone")); - m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press")); - #endif - - // Populate general settings 1 - m_gExtrasettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Extra settings")); - m_gGBExtrasettings[i] = new wxGridBagSizer(0, 0); - m_gGBExtrasettings[i]->Add(m_textDeadzone[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3); - m_gGBExtrasettings[i]->Add(m_Deadzone[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM), 2); - m_gGBExtrasettings[i]->Add(m_textHalfpress[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3); - m_gGBExtrasettings[i]->Add(m_JoyButtonHalfpress[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxALL), 0); - m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2); - m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3); - - // Create general settings 2 (controller typ) - m_TSControltype[i] = new wxStaticText(m_Controller[i], IDT_DPADTYPE, wxT("D-Pad")); - m_TSTriggerType[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERTYPE, wxT("Trigger")); - m_ControlType[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxAS_DPadType[0], wxDefaultPosition, wxDefaultSize, wxAS_DPadType, wxCB_READONLY); - m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGERTYPE, wxAS_TriggerType[0], wxDefaultPosition, wxDefaultSize, wxAS_TriggerType, wxCB_READONLY); - - // Populate general settings 2 (controller typ) - m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("D-pad and trigger")); - m_gGBGenSettings[i] = new wxGridBagSizer(0, 0); - m_gGBGenSettings[i]->Add(m_TSControltype[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4); - m_gGBGenSettings[i]->Add(m_ControlType[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM | wxLEFT), 2); - m_gGBGenSettings[i]->Add(m_TSTriggerType[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4); - m_gGBGenSettings[i]->Add(m_TriggerType[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT), 2); - m_gGenSettings[i]->Add(m_gGBGenSettings[i], 0, wxEXPAND | wxALL, 3); - - // Create objects for general settings 3 - m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") ); - m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); - m_CBSaveByID[i]->Enable(false); - m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); - - // Populate general settings 3 - m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3); - m_gGenSettingsID[i]->Add(m_CBShowAdvanced[i], 0, wxEXPAND | wxALL, 3); - - // Create objects for Rumble settings (general 4) - m_RStrength[i] = new wxComboBox(m_Controller[i], IDC_RUMBLESTRENGTH, wxAS_RumbleStrength[0], wxDefaultPosition, wxSize(85, 20), wxAS_RumbleStrength, wxCB_READONLY); - m_Rumble[i] = new wxCheckBox(m_Controller[i], IDC_ENABLERUMBLE, wxT("Enable Rumble"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); -#if !SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) - m_Rumble[i]->Disable(); -#endif - - // Populate general settings 4 - m_gRumble[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Rumble settings")); - m_gGBRumble[i] = new wxGridBagSizer(0, 0); - m_gGBRumble[i]->Add(m_Rumble[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 1); - m_gGBRumble[i]->Add(m_RStrength[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 6); - m_gRumble[i]->Add(m_gGBRumble[i], 0, wxEXPAND | wxALL, 3); - - // Create tooltips - m_ControlType[i]->SetToolTip(wxT( - "Use a 'hat' on your gamepad or configure a custom button for each direction." - )); - m_TriggerType[i]->SetToolTip(wxT( - "Select XInput if you want the triggers to work with the XBox 360 pad." - )); - m_CBSaveByID[i]->SetToolTip(wxString::Format( - wxT("Map these settings to the selected controller device instead of to the") - wxT("\nselected slot (1, 2, 3 or 4). This may be a more convenient way") - wxT("\nto save your settings if you have multiple controllers.") - , i+1 - )); - - // Populate settings - m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL ); - m_sSettings[i]->Add(m_gExtrasettings[i], 0, wxEXPAND | wxALL, 0); - m_sSettings[i]->Add(m_gGenSettings[i], 0, wxEXPAND | wxLEFT, 5); - m_sSettings[i]->Add(m_gGenSettingsID[i], 0, wxEXPAND | wxLEFT, 5); - m_sSettings[i]->Add(m_gRumble[i], 0, wxEXPAND | wxLEFT, 5); - - // Advanced settings - - // Input status controls - - // Input status text - CreateAdvancedControls(i); - - // Main-stick sizers - m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0); - m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); - m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5); - m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); - m_GBAdvancedMainStick[i]->Add(m_TStatusOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5); - // Cstick sizers - m_GBAdvancedCStick[i] = new wxGridBagSizer(0, 0); - m_GBAdvancedCStick[i]->Add(m_pInStatusC[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0); - m_GBAdvancedCStick[i]->Add(m_pOutStatusC[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5); - m_GBAdvancedCStick[i]->Add(m_TStatusInC[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0); - m_GBAdvancedCStick[i]->Add(m_TStatusOutC[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5); - // Add sizers - m_gStatusIn[i]->Add(m_GBAdvancedMainStick[i], 0, wxLEFT, 5); - m_gStatusInC[i]->Add(m_GBAdvancedCStick[i], 0, wxLEFT, 5); - - // Populate input status settings - - // The drop down menu - m_gStatusInSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Main-stick settings")); - m_gStatusInSettingsRadiusH[i] = new wxBoxSizer(wxHORIZONTAL); - m_gStatusInSettingsC[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("C-stick settings")); - m_gStatusInSettingsRadiusHC[i] = new wxBoxSizer(wxHORIZONTAL); - wxArrayString asRadius; - asRadius.Add(wxT("100%")); - asRadius.Add(wxT("90%")); - asRadius.Add(wxT("80%")); - asRadius.Add(wxT("70%")); - asRadius.Add(wxT("60%")); - asRadius.Add(wxT("50%")); - asRadius.Add(wxT("40%")); - m_CoBRadius[i] = new wxComboBox(m_Controller[i], IDCB_MAINSTICK_RADIUS, asRadius[0], wxDefaultPosition, wxDefaultSize, asRadius, wxCB_READONLY); - m_CoBRadiusC[i] = new wxComboBox(m_Controller[i], IDCB_CSTICK_RADIUS, asRadius[0], wxDefaultPosition, wxDefaultSize, asRadius, wxCB_READONLY); - - // The checkbox - m_CBRadius[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_CB_RADIUS, wxT("Radius")); - m_CBRadiusC[i] = new wxCheckBox(m_Controller[i], IDCB_CSTICK_CB_RADIUS, wxT("Radius")); - wxString CBRadiusToolTip = wxT("This will reduce the stick radius."); - m_CBRadius[i]->SetToolTip(CBRadiusToolTip); - m_CBRadiusC[i]->SetToolTip(CBRadiusToolTip); - - // The drop down menu); - m_gStatusInSettingsH[i] = new wxBoxSizer(wxHORIZONTAL); - m_gStatusInSettingsHC[i] = new wxBoxSizer(wxHORIZONTAL); - wxArrayString asStatusInSet; - asStatusInSet.Add(wxT("100%")); - asStatusInSet.Add(wxT("95%")); - asStatusInSet.Add(wxT("90%")); - asStatusInSet.Add(wxT("85%")); - asStatusInSet.Add(wxT("80%")); - asStatusInSet.Add(wxT("75%")); - m_CoBDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_MAINSTICK_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY); - m_CoBDiagonalC[i] = new wxComboBox(m_Controller[i], IDCB_CSTICK_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY); - - // The checkbox - m_CBS_to_C[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_S_TO_C, wxT("Diagonal")); - m_CBS_to_CC[i] = new wxCheckBox(m_Controller[i], IDCB_CSTICK_S_TO_C, wxT("Diagonal")); - wxString CBS_to_CToolTip = - wxT("This will convert a square stick radius to a circle stick radius similar to the octagonal area that the original GameCube pad produce.") - wxT(" To produce a smooth circle in the 'Out' window you have to manually set") - wxT(" your diagonal values from the 'In' window in the drop down menu."); - m_CBS_to_C[i]->SetToolTip(CBS_to_CToolTip); - m_CBS_to_CC[i]->SetToolTip(CBS_to_CToolTip); - - // Populate sizers - m_gStatusInSettings[i]->Add(m_gStatusInSettingsRadiusH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4); - m_gStatusInSettings[i]->Add(m_gStatusInSettingsH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4); - // C-stick - m_gStatusInSettingsC[i]->Add(m_gStatusInSettingsRadiusHC[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4); - m_gStatusInSettingsC[i]->Add(m_gStatusInSettingsHC[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4); - - m_gStatusInSettingsRadiusH[i]->Add(m_CBRadius[i], 0, wxLEFT | wxTOP, 3); - m_gStatusInSettingsRadiusH[i]->Add(m_CoBRadius[i], 0, wxLEFT, 3); - m_gStatusInSettingsH[i]->Add(m_CBS_to_C[i], 0, wxLEFT | wxTOP, 3); - m_gStatusInSettingsH[i]->Add(m_CoBDiagonal[i], 0, wxLEFT, 3); - // C-stick - m_gStatusInSettingsRadiusHC[i]->Add(m_CBRadiusC[i], 0, wxLEFT | wxTOP, 3); - m_gStatusInSettingsRadiusHC[i]->Add(m_CoBRadiusC[i], 0, wxLEFT, 3); - m_gStatusInSettingsHC[i]->Add(m_CBS_to_CC[i], 0, wxLEFT | wxTOP, 3); - m_gStatusInSettingsHC[i]->Add(m_CoBDiagonalC[i], 0, wxLEFT, 3); - - // The trigger values - m_gStatusTriggers[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Trigger values")); - m_TStatusTriggers[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERS, wxT("Left: Right:")); - m_gStatusTriggers[i]->Add(m_TStatusTriggers[i], 0, (wxALL), 4); - - m_gStatusAdvancedSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Advanced settings")); - m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDCB_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); - m_AdvancedMapFilter[i] = new wxCheckBox(m_Controller[i], IDCB_FILTER_SETTINGS , wxT("No trigger filter")); - m_gStatusAdvancedSettings[i]->Add(m_CBCheckFocus[i], 0, (wxALL), 4); - m_gStatusAdvancedSettings[i]->Add(m_AdvancedMapFilter[i], 0, (wxALL), 4); - - // Tool tips - m_CBCheckFocus[i]->SetToolTip(wxT( - "Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed.")); - m_AdvancedMapFilter[i]->SetToolTip( - wxT("This will allow you to map a digital axis to the main stick or the C-stick. If you don't have") - wxT(" any analog triggers that will be automatically set when the trigger filter is off.") - ); - - - // Populate sizers - - // Populate main left sizer - m_sMainLeft[i] = new wxBoxSizer(wxVERTICAL); - m_sMainLeft[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxALL), 5); - m_sMainLeft[i]->Add(m_sKeys[i], 1, wxEXPAND | (wxLEFT | wxRIGHT), 5); - m_sMainLeft[i]->Add(m_sSettings[i], 0, wxEXPAND | (wxALL), 5); - - // Populate main right sizer - m_sMainRight[i] = new wxBoxSizer(wxVERTICAL); - m_sMainRight[i]->Add(m_gStatusIn[i], 0, wxEXPAND | (wxLEFT), 2); - m_sMainRight[i]->Add(m_gStatusInSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2); - m_sMainRight[i]->Add(m_gStatusInC[i], 0, wxEXPAND | (wxLEFT), 2); - m_sMainRight[i]->Add(m_gStatusInSettingsC[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2); - m_sMainRight[i]->Add(m_gStatusTriggers[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2); - m_sMainRight[i]->Add(m_gStatusAdvancedSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2); -#ifdef RERECORDING - m_sMainRight[i]->Add(m_SizeRecording[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2); -#endif - - // Populate main sizer - m_sMain[i] = new wxBoxSizer(wxHORIZONTAL); - m_sMain[i]->Add(m_sMainLeft[i], 0, wxEXPAND | (wxALL), 0); - m_sMain[i]->Add(m_sMainRight[i], 0, wxEXPAND | (wxRIGHT | wxTOP), 5); - m_Controller[i]->SetSizerAndFit(m_sMain[i]); // Set the main sizer - - // Show or hide it. We have to do this after we add it to its sizer - m_sMainRight[i]->Show(g_Config.bShowAdvanced); - - // Update GUI - UpdateGUI(i); - } // end of loop - - // Populate buttons sizer. - wxBoxSizer * m_sButtons = new wxBoxSizer(wxHORIZONTAL); - m_sButtons->Add(m_About, 0, (wxBOTTOM), 0); - m_sButtons->AddStretchSpacer(1); - m_sButtons->Add(m_OK, 0, wxALIGN_RIGHT | (wxBOTTOM), 0); - m_sButtons->Add(m_Cancel, 0, wxALIGN_RIGHT | (wxLEFT), 5); - - - // Populate master sizer. - m_MainSizer = new wxBoxSizer(wxVERTICAL); - m_MainSizer->Add(m_Notebook, 0, wxEXPAND | wxALL, 5); - m_MainSizer->Add(m_sButtons, 1, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5); - SetSizerAndFit(m_MainSizer); - - // Debugging - #ifdef SHOW_PAD_STATUS - m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize); - #endif - - // Set window size - SetSizer(m_MainSizer); - Layout(); - Fit(); - // Center the window if there is room for it - #ifdef _WIN32 - if (GetSystemMetrics(SM_CYFULLSCREEN) > 600) - Center(); - #endif - - // All done - ControlsCreated = true; - - // Replace the harder to understand -1 with "" for the sake of user friendliness - ToBlank(); -} diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.h b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.h deleted file mode 100644 index 8827d26a05..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.h +++ /dev/null @@ -1,358 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - - -#ifndef __CONFIGBOX_h__ -#define __CONFIGBOX_h__ - -#ifndef WX_PRECOMP - #include - #include -#else - #include -#endif - -#include -#include -#include -#include -#include -#include -#include - -#include "../nJoy.h" - -class PADConfigDialognJoy : public wxDialog -{ - private: - DECLARE_EVENT_TABLE(); - - public: - PADConfigDialognJoy(wxWindow *parent, wxWindowID id = 1, - const wxString &title = wxT("Configure: nJoy Input Plugin"), - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, - long style = wxDEFAULT_DIALOG_STYLE); - virtual ~PADConfigDialognJoy(); - - #if wxUSE_TIMER - void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); } - void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } - wxTimer *m_ConstantTimer, *m_ButtonMappingTimer; - #endif - - // Debugging - wxStaticText* m_pStatusBar, * m_pStatusBar2; - wxTextCtrl* m_TCDebugging; - bool Debugging; - void LogMsg(const char* format, ...); - - // Status window - int BoxW, BoxH; - - // Configure buttons - int GetButtonWaitingID, GetButtonWaitingTimer; - - private: - wxButton *m_About; - wxButton *m_OK; - wxButton *m_Cancel; - - wxPanel *m_Controller[4]; // Main containers - wxNotebook *m_Notebook; - wxBoxSizer * m_MainSizer; - - wxPanel *m_pKeys[4], *m_pInStatus[4], *m_pOutStatus[4], *m_pInStatusC[4], *m_pOutStatusC[4]; - wxBitmap WxStaticBitmap1_BITMAP; - wxStaticBoxSizer * m_sKeys[4]; - wxBoxSizer *m_sMain[4], *m_sMainLeft[4], *m_sMainRight[4]; - - - // Settings - // --------- - - wxComboBox *m_Joyname[4]; - wxCheckBox *m_Enable[4]; - wxComboBox *m_ControlType[4], *m_TriggerType[4]; - wxComboBox *m_Deadzone[4]; - - wxStaticBoxSizer *m_gJoyname[4]; - - wxStaticBoxSizer *m_gExtrasettings[4]; // Extra settings - wxGridBagSizer * m_gGBExtrasettings[4]; - - wxBoxSizer* m_sSettings[4]; // General settings 2 - wxStaticBoxSizer *m_gGenSettings[4]; - - wxStaticBoxSizer *m_gGenSettingsID[4]; - wxGridBagSizer *m_gGBGenSettings[4]; - wxCheckBox *m_CBSaveByID[4], *m_CBShowAdvanced[4]; - wxStaticText *m_TSControltype[4], *m_TSTriggerType[4]; - - wxStaticBoxSizer *m_gStatusIn[4], *m_gStatusInSettings[4], *m_gStatusInC[4], *m_gStatusInSettingsC[4], *m_gStatusAdvancedSettings[4]; // Advanced settings - wxBoxSizer *m_gStatusInSettingsH[4], *m_gStatusInSettingsRadiusH[4], *m_gStatusInSettingsHC[4], *m_gStatusInSettingsRadiusHC[4]; - wxGridBagSizer *m_GBAdvancedMainStick[4], *m_GBAdvancedCStick[4]; - wxStaticText *m_TStatusIn[4], *m_TStatusOut[4], *m_TStatusInC[4], *m_TStatusOutC[4]; - wxComboBox *m_CoBRadius[4], *m_CoBRadiusC[4]; wxCheckBox *m_CBRadius[4], *m_CBRadiusC[4]; - wxComboBox *m_CoBDiagonal[4], *m_CoBDiagonalC[4]; wxCheckBox *m_CBS_to_C[4], *m_CBS_to_CC[4]; - wxCheckBox *m_CBCheckFocus[4], *m_AdvancedMapFilter[4]; - - wxCheckBox *m_Rumble[4]; // Rumble settings - wxComboBox *m_RStrength[4]; - wxStaticBoxSizer *m_gRumble[4]; - wxGridBagSizer *m_gGBRumble[4]; - - wxStaticBoxSizer *m_gStatusTriggers[4]; // Triggers - wxStaticText *m_TStatusTriggers[4]; - - - // Keys - // --------- - int g_Pressed; // Keyboard input - - wxTextCtrl *m_JoyShoulderL[4]; - wxTextCtrl *m_JoyShoulderR[4]; - - wxButton *m_bJoyShoulderL[4]; - wxButton *m_bJoyShoulderR[4]; - - wxTextCtrl *m_JoyButtonA[4]; - wxTextCtrl *m_JoyButtonB[4]; - wxTextCtrl *m_JoyButtonX[4]; - wxTextCtrl *m_JoyButtonY[4]; - wxTextCtrl *m_JoyButtonZ[4]; - wxTextCtrl *m_JoyButtonStart[4]; - wxTextCtrl *m_JoyButtonHalfpress[4]; - - wxButton *m_bJoyButtonA[4]; - wxButton *m_bJoyButtonB[4]; - wxButton *m_bJoyButtonX[4]; - wxButton *m_bJoyButtonY[4]; - wxButton *m_bJoyButtonZ[4]; - wxButton *m_bJoyButtonStart[4]; - wxButton *m_bJoyButtonHalfpress[4]; - - wxTextCtrl *m_JoyAnalogMainX[4]; - wxTextCtrl *m_JoyAnalogMainY[4]; - wxTextCtrl *m_JoyAnalogSubX[4]; - wxTextCtrl *m_JoyAnalogSubY[4]; - - wxButton *m_bJoyAnalogMainX[4]; - wxButton *m_bJoyAnalogMainY[4]; - wxButton *m_bJoyAnalogSubX[4]; - wxButton *m_bJoyAnalogSubY[4]; - - wxTextCtrl *m_JoyDpadUp[4]; - wxTextCtrl *m_JoyDpadDown[4]; - wxTextCtrl *m_JoyDpadLeft[4]; - wxTextCtrl *m_JoyDpadRight[4]; - - wxButton *m_bJoyDpadUp[4]; - wxButton *m_bJoyDpadDown[4]; - wxButton *m_bJoyDpadLeft[4]; - wxButton *m_bJoyDpadRight[4]; - - wxStaticText *m_textMainX[4]; - wxStaticText *m_textMainY[4]; - wxStaticText *m_textDpadUp[4]; - wxStaticText *m_textDpadDown[4]; - wxStaticText *m_textDpadLeft[4]; - wxStaticText *m_textDpadRight[4]; - wxStaticText *m_textDeadzone[4]; - wxStaticText *m_textHalfpress[4]; - wxStaticText *m_textSubX[4]; - wxStaticText *m_textSubY[4]; - wxStaticText *m_textWebsite[4]; - - wxTextCtrl *m_PlaceholderBMP[4]; - wxStaticBitmap *m_controllerimage[4], - *m_bmpSquare[4], *m_bmpDot[4], *m_bmpSquareOut[4], *m_bmpDotOut[4], *m_bmpAreaOut[4], - *m_bmpSquareC[4], *m_bmpDotC[4], *m_bmpSquareOutC[4], *m_bmpDotOutC[4], *m_bmpAreaOutC[4]; - - int notebookpage; bool ControlsCreated; - - private: - enum - { - ID_ABOUT = 1000, - ID_OK, - ID_CANCEL, - ID_NOTEBOOK, - ID_CONTROLLERPAGE1, - ID_CONTROLLERPAGE2, - ID_CONTROLLERPAGE3, - ID_CONTROLLERPAGE4, - ID_CONTROLLERPICTURE, // Background picture - - ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4, - - IDG_JOYSTICK, IDC_JOYNAME, IDC_ENABLE, - - IDG_EXTRASETTINGS, IDC_DEADZONE, // Extra settings - - IDG_CONTROLLERTYPE, IDC_CONTROLTYPE, IDC_TRIGGERTYPE, // Controller type - - IDC_SAVEBYID, IDC_SHOWADVANCED, // Settings - - IDC_ENABLERUMBLE, IDC_RUMBLESTRENGTH, IDT_RUMBLESTRENGTH, // Rumble - - ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status - ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4, - ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4, - IDT_STATUS_IN, IDT_STATUS_OUT, - - // Advaced settings - IDCB_MAINSTICK_RADIUS, IDCB_MAINSTICK_CB_RADIUS, IDCB_MAINSTICK_DIAGONAL, IDCB_MAINSTICK_S_TO_C, IDT_MAINSTICK_DIAGONAL, - IDCB_CSTICK_RADIUS, IDCB_CSTICK_CB_RADIUS, IDCB_CSTICK_DIAGONAL, IDCB_CSTICK_S_TO_C, IDT_CSTICK_DIAGONAL, - IDT_TRIGGERS, IDCB_CHECKFOCUS, IDCB_FILTER_SETTINGS, - - // Timers - IDTM_CONSTANT, IDTM_BUTTON, - - - // ============================================== - // Keys objects - // ----------------------------- - - // ------------------------------------- - // Text controls that hold the mapped key value - // ---------- - ID_ANALOG_MAIN_X = 2000, - ID_ANALOG_MAIN_Y, - ID_ANALOG_SUB_X, - ID_ANALOG_SUB_Y, - ID_SHOULDER_L, - ID_SHOULDER_R, - - ID_DPAD_UP, - ID_DPAD_DOWN, - ID_DPAD_LEFT, - ID_DPAD_RIGHT, - - ID_BUTTON_A, - ID_BUTTON_B, - ID_BUTTON_X, - ID_BUTTON_Y, - ID_BUTTON_Z, - ID_BUTTONSTART, - - ID_BUTTONHALFPRESS, - // ------------------ Keep this order - - // ------------------------------------- - // Buttons controls (it's important that they are kept in this order) - // -------- - IDB_ANALOG_MAIN_X = 3000, - IDB_ANALOG_MAIN_Y, - IDB_ANALOG_SUB_X, - IDB_ANALOG_SUB_Y, - IDB_SHOULDER_L, - IDB_SHOULDER_R, - - IDB_DPAD_UP, - IDB_DPAD_DOWN, - IDB_DPAD_LEFT, - IDB_DPAD_RIGHT, - - IDB_BUTTON_A, - IDB_BUTTON_B, - IDB_BUTTON_X, - IDB_BUTTON_Y, - IDB_BUTTON_Z, - IDB_BUTTONSTART, - - IDB_BUTTONHALFPRESS, - // ------------------ Keep this order - - // Statis text controls that hold the button label - IDT_ANALOG_MAIN_X = 4000, - IDT_ANALOG_MAIN_Y, - IDT_ANALOG_SUB_X, - IDT_ANALOG_SUB_Y, - - IDT_DPAD_UP, - IDT_DPAD_DOWN, - IDT_DPAD_LEFT, - IDT_DPAD_RIGHT, - IDT_DEADZONE, - IDT_BUTTONHALFPRESS, - - IDT_DPADTYPE, IDT_TRIGGERTYPE, - IDT_WEBSITE, - IDT_DEBUGGING, IDT_DEBUGGING2, IDT_DEBUGGING3, - // ============ - - ID_DUMMY_VALUE_ //don't remove this value unless you have other enum values - }; - - private: - void OnClose(wxCloseEvent& event); - void AboutClick(wxCommandEvent& event); - void OKClick(wxCommandEvent& event); - void CancelClick(wxCommandEvent& event); - void DoSave(bool ChangePad = false, int Slot = -1); - - void DoChangeJoystick(); - - void UpdateGUI(int _notebookpage); - - void ChangeSettings(wxCommandEvent& event); - void ComboChange(wxCommandEvent& event); - - void CreateGUIControls(); - void CreateAdvancedControls(int i); - wxBitmap CreateBitmap(); - wxBitmap CreateBitmapDot(); - wxBitmap CreateBitmapArea(int,int); - void PadGetStatus(); - void Update(); - - void UpdateGUIButtonMapping(int controller); - void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); - void SaveButtonMappingAll(int Slot); - void UpdateGUIAll(int Slot); - void ToBlank(bool ToBlank = true); - void OnSaveById(); - - void NotebookPageChanged(wxNotebookEvent& event); - - void GetButtons(wxCommandEvent& event); void DoGetButtons(int); - void GetHats(int ID); - void GetAxis(wxCommandEvent& event); - - void OnPaint(wxPaintEvent &event); - - void SetButtonText(int id, const char *text, int Page = -1); - void SetButtonTextAll(int id, const char *text); - wxString GetButtonText(int id, int Page = -1); - void OnKeyDown(wxKeyEvent& event); -}; - -#endif diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigJoypad.cpp b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigJoypad.cpp deleted file mode 100644 index 7618da9385..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigJoypad.cpp +++ /dev/null @@ -1,425 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - - - -// Include -// --------- -#include "math.h" // System - -#include "ConfigBox.h" // Local -#include "../nJoy.h" -#include "Images/controller.xpm" - -extern bool g_EmulatorRunning; - - - -// Set dialog items from saved values -// ---------------- -void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller) -{ - // http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString - wxString tmp; - - // Update selected gamepad - m_Joyname[controller]->SetSelection(PadMapping[controller].ID); - m_Enable[controller]->SetValue(PadMapping[controller].enable); - - tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear(); - - tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear(); - - tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear(); - - tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear(); - - // Update the deadzone and controller type controls - m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype); - m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype); - m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone); - m_CoBRadius[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SRadius.c_str())); - m_CBRadius[controller]->SetValue(PadMapping[controller].bRadiusOnOff); - m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str())); - m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle); - // C-stick - m_CoBRadiusC[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SRadiusC.c_str())); - m_CBRadiusC[controller]->SetValue(PadMapping[controller].bRadiusOnOffC); - m_CoBDiagonalC[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonalC.c_str())); - m_CBS_to_CC[controller]->SetValue(PadMapping[controller].bSquareToCircleC); - m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter); - // Update Rumble checkbox - m_Rumble[controller]->SetValue(PadMapping[controller].rumble); - - // Update D-Pad - if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT) - { - tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear(); - } - else - { - tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear(); - tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear(); - } - -} - -/* Populate the PadMapping array with the dialog items settings (for example - selected joystick and so on) */ -void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot) -{ - // Temporary storage - wxString tmp; - long value; - - // Save from or to the same or different slots - if (FromSlot == -1) FromSlot = controller; - - // Replace "" with "-1" in the GUI controls - ToBlank(false); - - // Set other settings - if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection(); - PadMapping[controller].enable = m_Enable[FromSlot]->IsChecked(); - PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection(); - PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection(); - PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection(); - PadMapping[controller].SRadius = m_CoBRadius[FromSlot]->GetLabel().mb_str(); - PadMapping[controller].bRadiusOnOff = m_CBRadius[FromSlot]->IsChecked(); - PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str(); - PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked(); - // C-stick - PadMapping[controller].SRadiusC = m_CoBRadiusC[FromSlot]->GetLabel().mb_str(); - PadMapping[controller].bRadiusOnOffC = m_CBRadiusC[FromSlot]->IsChecked(); - PadMapping[controller].SDiagonalC = m_CoBDiagonalC[FromSlot]->GetLabel().mb_str(); - PadMapping[controller].bSquareToCircleC = m_CBS_to_CC[FromSlot]->IsChecked(); - - // The analog buttons - m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear(); - m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear(); - m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear(); - m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear(); - - // The shoulder buttons - m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value; - m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value; - - // The digital buttons - m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear(); - m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear(); - m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear(); - m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear(); - m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear(); - m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear(); - - // The halfpress button - m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear(); - - // The digital pad - if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT) - { - m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear(); - } - else - { - m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear(); - m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear(); - m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear(); - m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear(); - } - - // Replace "-1" with "" - ToBlank(); -} - -// Update the textbox for the buttons -// ---------------- -void PADConfigDialognJoy::SetButtonText(int id, const char *text, int Page) -{ - // Set controller value - int controller; - if (Page == -1) controller = notebookpage; else controller = Page; - - switch(id) - { - case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break; - - case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break; - - case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break; - - case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break; - case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break; - - case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break; - default: break; - } -} - -// Get the text in the textbox for the buttons -// ---------------- -wxString PADConfigDialognJoy::GetButtonText(int id, int Page) -{ - // Set controller value - int controller; - if (Page == -1) controller = notebookpage; else controller = Page; - - switch(id) - { - // D-Pad - case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue(); - case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue(); - case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue(); - case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue(); - - // Analog Stick - case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue(); - case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue(); - case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue(); - case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue(); - - // Shoulder Buttons - case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue(); - case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue(); - - // Buttons - case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue(); - case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue(); - case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue(); - case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue(); - case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue(); - case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue(); - - case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue(); - default: return wxString(); - } -} - - - -// Configure button mapping -// ---------- - - -// Wait for button press -// --------------------- -/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a - timer. The downside with the while() or for() loop is that there is no way to stop it if the user - should select to configure another button while we are still in an old loop. What will happen then - is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only - option to wait for the old loop to finish is with a new loop, and that will block the old loop for as - long as it's going on. Therefore a timer is easier to control. */ -void PADConfigDialognJoy::GetButtons(wxCommandEvent& event) -{ - DoGetButtons(event.GetId()); -} - -void PADConfigDialognJoy::DoGetButtons(int GetId) -{ - // ============================================= - // Collect the starting values - // ---------------- - - // Get the current controller - int Controller = notebookpage; - int PadID = PadMapping[Controller].ID; - - // Create a shortcut for the pad handle - SDL_Joystick *joy = PadState[Controller].joy; - - // Get the number of axes, hats and buttons - int Buttons = SDL_JoystickNumButtons(joy); - int Axes = SDL_JoystickNumAxes(joy); - int Hats = SDL_JoystickNumHats(joy); - - INFO_LOG(CONSOLE, "PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy); - - // Get the controller and trigger type - int ControllerType = PadMapping[Controller].controllertype; - int TriggerType = PadMapping[Controller].triggertype; - - // Collect the accepted buttons for this slot - bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R); - - bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R) - // Don't allow SDL input for the triggers when XInput is selected - && !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); - - bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT); - - bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons - || (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons - || (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode - - bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads - && (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined - - bool NoTriggerFilter = g_Config.bNoTriggerFilter; - - // Values used in this function - char format[128]; - int Seconds = 4; // Seconds to wait for - int TimesPerSecond = 40; // How often to run the check - - // Values returned from InputCommon::GetButton() - int value; // Axis value - int type; // Button type - int pressed = 0; - bool Succeed = false; - bool Stop = false; // Stop the timer - // ======================= - - // If the Id has changed or the timer is not running we should start one - if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() ) - { - if(m_ButtonMappingTimer->IsRunning()) - { - m_ButtonMappingTimer->Stop(); - GetButtonWaitingTimer = 0; - - // Update the old textbox - SetButtonText(GetButtonWaitingID, ""); - } - - // Save the button Id - GetButtonWaitingID = GetId; - - // Reset the key in case we happen to have an old one - g_Pressed = 0; - - // Update the text box - sprintf(format, "[ %d ]", Seconds); - SetButtonText(GetId, format); - - // Start the timer - #if wxUSE_TIMER - m_ButtonMappingTimer->Start(1000 / TimesPerSecond); - #endif - } - - // =============================================== - // Check for buttons - // ---------------- - - // If there is a timer but we should not create a new one - else - { - InputCommon::GetButton( - joy, PadID, Buttons, Axes, Hats, - g_Pressed, value, type, pressed, Succeed, Stop, - LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter); - } - // ========================= Check for keys - - - // =============================================== - // Process results - // ---------------- - - // Count each time - GetButtonWaitingTimer++; - - // This is run every second - if(GetButtonWaitingTimer % TimesPerSecond == 0) - { - // Current time - int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond); - - // Update text - sprintf(format, "[ %d ]", TmpTime); - SetButtonText(GetId, format); - } - - // Time's up - if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds ) - { - Stop = true; - // Leave a blank mapping - if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1"); - } - - // If we got a button - if(Succeed) - { - Stop = true; - // Write the number of the pressed button to the text box - sprintf(format, "%d", pressed); - if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format); - } - - // Stop the timer - if(Stop) - { - m_ButtonMappingTimer->Stop(); - GetButtonWaitingTimer = 0; - - /* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots - controlled by the same device, but several DirectInput instances of different but identical devices may possible - have the same id, I don't know. So we have to do this. The user may also have selected the same device for - several disabled slots. */ - if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller); - } - - // If we got a bad button - if(g_Pressed == -1) - { - // Update text - if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1"); - - // Notify the user - wxMessageBox(wxString::Format( - wxT("You selected a key with a to low key code (%i), please") - wxT(" select another key with a higher key code."), pressed) - , wxT("Notice"), wxICON_INFORMATION); - } -} diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/Images/controller.xpm b/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/Images/controller.xpm deleted file mode 100644 index e1b6102869..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/Images/controller.xpm +++ /dev/null @@ -1,566 +0,0 @@ -/* XPM */ -static const char *ConfigBox_WxStaticBitmap1_XPM[]={ -/* ConfigBox_WxStaticBitmap1 */ -"421 304 256 2", -" c black", -". c 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KXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXfXeXZ.3.q.r.a.q.0.7.7.7.5.5.3.5.7.5.5.7.5.7.7.5.7.7.7.7.7.7.7.5.5.p.7.7.8.8.8.6.6.8.7.8.8.7.5.7.a.a.a.d.l.H.J.J.K.Y.K.J.l.f.a.q.q.a.u.u.u.g.d.d.a.a.a.a.f.f.f.d.d.d.d.f.f.d.d.d.f.f.l.l.l.l.k.f.a.d.d.l.l.f.d.G..XNXJXpXU.~.W.W.y.6 e =.1.l =.1.1.1.1.1.1.1.1.1.3.5.1.1.5.1.5.1.7.1.5.1.5.1.7.1.5.1.5.1.5.1.5.1.5.1.5.1.5.5.1.5.1.5.3.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.3.5.1.1.5.1.5.1.5.1.7.1.5.1.5.1.5.1.5.1.5.1.7.1.5.1.5.5.1.5.1.3.1.5.3.1.1.1.7.1.1.1.1.1.1.&.2.1.7 1.8.7.;.7.l.l.a.7.3.;.1.tXtXu 1.1.1.1.1.1.1.1.1.1.1.=.2.< : h A.A.%XkXZXBXzXjXgXhXcXhXhX7X9X6XhXzX7X1X9XaXhXcXhXjXhXhXhXjXzXzXjXBXCXHX8X, e p.5.7.5.6.4.6.7.8.7.8.6.8.8.8.8.8.8.8.8.8.8.8.a.8.a.8.i.8.a.a.h.a.j.j.q.t.E.rXrXR.z.W.AXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", 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-"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXGXdX=Xw.7.h.q.8.7.7.3.;.5.5.7.7.5.7.7.5.3.7.5.5.5.5.7.7.7.7.7.7.7.7.7.7.7.7.5.7.7.7.8.h.k.z.z.J.K.K.K.K.K.P.R.R.R.R.T.Q.Q.Q.Q.Q.XX+X+XXXXX!.Q.K.v.s.g.g.a.a.a.a.f.f.k.d.a.a.d.f.f.k.f.f.k.f.k.k.f.d.l.l.l.d.a.f.f.G.n.e. XNXDX-XT.A.!.Y.4.l 1.=.1.1.1.1.1.1.1.1.1.7.1.1.6.1.7.1.5.1.5.1.5.1.7.1.5.1.5.1.5.1.7.1.7.1.5.1.5.1.5.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.3.1.5.1.5.1.5.1.5.1.5.1.5.1.7.1.5.1.5.1.5.1.5.1.7.5.1.5.5.1.1.7.1.1.1.1.1.1.1.1.1.1.2.=.6 ;.3.7.;.3.f.H.j.7.1.1.1.1.1.tXtX1.1.1.1.1.1.1.1.1.1.1.6.p + < v Z.W.lXZXjXcXcXhXcXaXaXcXzXnXzX*X@XXaXfXsXhXsXhXfXhXfXfXcXcXhXjXjXjXzXlXl.8.a.8.i.7.i.8.6.5.1.6.8.8.8.8.6.7.7.8.x.8.8.8.i.8.8.x.8.h.q.h.8.a.i.h.k.k.f.d.d.l.f.n.Y.Y.U.y.$XKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXJXeXZ.h.k.h.3.3.7.3.1.7.1.7.7.1.1.5.5.1.7.1.6.7.7.5.7.7.6.6.5.5.5.5.5.7.0.a.a.a.q.q.q.s.f.j.f.l.n.n.H.J.K.K.P.U.T.T.oXXXXXXXOX,X,XwXwXwXwX+XwX+X+X+XwXOX+X+XwXwXXXXXwXwX+XQ.f.7.s.l.f.a.d.d.f.d.f.f.d.f.f.d.G.l.d.f.d.d.d.d.d.l.l.a.k.W.DXvX XA.T.!.r.l l 1.6 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-"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXSXS.w.s.e.8.4.2.2.2.1.1.1.5.1.3.1.5.1.5.1.5.1.5.1.1.5.1.1.5.7.8.0.q.g.g.7.q.g.q.q.q.0.a.a.s.s.s.f.l.n.J.J.K.P.K.U.R.T.!.oXXXXXXXXXwXyXuXuXuXyXyXuXyXtXtXtXtXtXlXtXgXuXlXuXlXuXuXtXuXuXuXyX+XXXuXuXQ.0.s.f.i.i.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.a.d.f.u.l.rXlXXXM.Y.Z.6.e =.1.=.1.1.1.1.1.1.1.1.1.1.1.1.5.1.5.1.7.1.5.1.5.1.5.1.7.1.7.1.5.1.5.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.1.5.1.5.3.1.5.3.5.1.5.3.5.1.5.3.5.1.5.3.5.1.5.3.5.5.5.1.;.1.1.1.;.:.5.1.1.2.2.=.e r =.8.8.3.8.a.a.7.1.1.1.1.1.1.1.1.1.1.1.1.l tXtX1.l 1.2.=.=.e l e w 2 e e < ^.>X*X9XaXiXpXpXsXaXcXaXiXaXaXaXcXcXcXsX6X2XS.V.v b q q 4 3 3 w 6 e l 1.8.8.7.7.7.u.0.s.s.s.s.a.s.s.f.f.k.j.H.v.f.f.a.8.7.8.8.4.4.4.4.y.Z.V.9.h 3 z r.k.k.d.d.a.a.w.f.f.j.f.a.l.J.K.l.u eXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXgXy.j.j.e.4.3.1.1.1.1.1.1.1.1.1.1.1.5.1.5.5.1.1.7.1.1.1.3.5.0.a.0.q.q.u.g.q.q.q.g.q.a.s.a.a.s.s.f.l.l.n.n.n.K.K.R.R.T.R.T.L.H.a.e.s.R.XXwXtXtXtXtXtXgXuXuXtXtXgXtXtXlXlXtXlXtXtXuXuXuXuXyXwXwX+XuXuXR.e.q.d.i.a.a.d.d.d.d.d.a.d.d.d.d.d.d.d.a.l.d.d.a.U.uXwXT.U.R.h.2.e 1.;.1.1.1.1.1.1.1.5.=.1.1.6.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.3.5.1.5.3.5.1.5.1.5.1.5.3.5.1.5.1.5.1.5.1.5.1.5.3.5.1.5.3.5.1.5.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.5.1.1.1.1.5.5.;.1.3.1.1.l =.=.=.e 1.q.7.1.q.h.q.3.1.1.1.1.1.1.1.1.1.1.=.1.l tXtXe 1.=.e 2.e l e e w 7 =.x.3 c S.1X7X6XiXiXaXsXsXaXgXgXaXhXhXgXiX2XC.v q q q 0 q h 3 k l 2.5.5.=.6.6.7.4.4.q.u.0.s.s.g.s.s.f.f.f.f.k.l.l.f.f.f.n.l.a.7.e.z z r.A./.;XeX9X1X@Xv p 4 e.k.k.i.d.a.a.a.a.j.f.a.f.l.K.U.3.m.HXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", 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M S.S.S.S.S.S.S.S.|.S.S.D.m m j m %XiXiXiXpXpXiX6XiX3XiXcXzXZXBX6X$X*X*X&X2X-X2X2X$X$X*X$X*X$X@Xf . + 3 7 7 6 8.a.i.i.h.a.i.h.a.a.a.h.h.z.a.1.r.6XKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXCXt.a.3.l 5 1.5.;.1.;.1.1.1.1.1.2.2.=.p.4.0 ; Z F F F F F F ) F ) ) ) ) R R ' } ` ] ....o.o.+.+.@.+.+.+.+.#.#.#.#.#.0X#.#.#.+...] ..o.o.o.[ ] ` ' F G Y C = * : 5 z 8.7.u.u.x.i.i.a.a.8.a.a.h.8.a.h.a.q.k.b.h.6.R.HXKXHXV.x y.x x x x x z z k l l k l i l l l u l l 3.;.3.3.3.3.4.4.7.7.7.4.q.8.8.0.q.q.q.q.q.q.q.r.8.q.q.8.8.3.3.3.3.7.7.7.q.q.a.s.j.b.M.K.P.oXVXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX.Xn.v.v.b.b.s.s.s.s.KXKXq.0.q.KXKX7.7.KXKXKXKX3.3.KXKX7.3.KXKX7.7.5.KXKXKXKXKX7.3.KXKX3.7.KXKX5.3.3.3.l l l l l l l l 4.l 4.4.4.9.y.x y.Xi y.x 9.9.z x z z c k l k l l i l u l l 1.;.3.3.3.3.3.7.0.7.e.0.7.e.8.q.q.q.q.q.q.q.q.q.a.q.8.8.8.4.4.7.3.3.3.3.4.8.q.w.w.b.n.B.B.I.oXAXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX.XI.B.N.b.b.b.s.w.w.KXKX0.0.q.KXKX8.4.7.7.7.7.3.:.KXKX7.7.KXKX3.7.KXKX7.7.KXKX7.3.KXKX7.3.KXKX5.3.3.3.3.l l l l z l x 4.4.4.4.4.4.v b c.AXKXKXKXKXKXdXk l l l 1.1.1.1.1.1.1.1.1.1.1.5.5.1.7.3.8.k.n.j.r., . . g %XxXZXZXZXBXZXZXZXZXNXBXBXBXmXhX3XiXsXkXpXpXpX7XyX7X6X6XiXaXhXmXzXzXhXxXxXxXxXxXzXxXxXxXxXDXFXcXg . 9 7 2 7 7 3.i.a.a.a.a.i.a.i.k.a.a.h.F.z.3.x.aXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXSXU.7.3.l 5 1.1.1.1.1.1.1.1.1.1.1.=.6.1.h ; ; Z Z F F S F ( ( ( ( F F R ) ' ` } ] .......o.o.o.o.@.+.o.o.o.@.@.+.#.#.#.#.#.#.#.+.[ ] ] ] [ ] ] ' ) F G C ; * @ : t x.i.u.i.8.8.a.i.a.i.a.a.h.x.h.a.a.a.l.w.k ZXKXKXKXKXBXx b v b y.z x x x z z l k k l l l l l l 1.;.3.3.3.3.3.3.3.7.7.4.0.8.q.q.q.q.q.a.w.q.a.r.q.r.q.q.8.8.4.3.3.3.7.3.8.q.q.a.s.s.b.N.L.P.oXVXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX.XI.N.v.v.s.s.s.w.s.KXKX0.0.KXKXq.0.7.7.7.7.7.7.:.KXKX3.5.KXKX7.7.KXKX7.3.KXKX:.3.KXKX3.3.KXKX5.3.3.l l l l l z z l 4.x 4.4.x.y.x y.v A.KXKXKXKXKXKXKX%X1.1.6 e 1.1.=.1.1.1.1.1.1.1.6.=.1.2.7.8.k.z.k.t., . o g %XpXzXzXzXxXzXzXxXxXxXfXhXhXhXsXfXsXdXdXgX4X1X>X>X1X1X9X6XiX3XpX6XpXiXpXgXaXaXpX7XpXpXaX8XnXBXjXj X 9 2 q 7 7 1.i.i.a.a.h.a.a.a.i.a.a.q.J.z.3.r.sXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXSXT.7.3.u 5 1.;.;.1.u 1.=.1.1.1.=.=.6.6.h ; C C Z F F S F ( D ( D D R F ) ' ` } ` ...o. ...........o.o.o.o.@.@.+.+.+.#.#.#.#.#.+.@.] [ [ ] [ ] ` ' D G C = * & @ q 4.i.i.i.4.q.a.a.i.a.a.a.h.h.a.a.h.k.a.&.eXKXKXKXKXKXJXA.x c.b 9.x x x 3.l l k l k l l l l l z 1.u 3.1.1.3.3.3.7.0.7.0.7.8.8.q.q.q.q.q.q.q.a.a.q.q.8.q.8.8.3.7.3.3.7.3.8.8.q.w.a.j.b.B.L.B.oXVXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXoXM.n.c.v.v.b.s.g.w.KXKXKXKXKX7.7.7.4.7.7.7.7.7.7.KXKXKXKXKX7.3.7.3.KXKXKXKXKX3.7.7.KXKXKXKXKX3.3.1.3.3.z z z l l z 3.x x 4.x q.9.9.b *XKXKXKXKXKXKXKXHXZ.u 6 u u =.6.1.1.1.1.1.2.1.1.1.1.1.1.a.k.j.h.h.q . X f S.3XfXfXfXgXfXlXsXiX,XsXfXgXsXaXgXsXdXsXpX4X&X$X#X@X@X$X5X3X3XyX3X3X3XdX2X&X>X4XpXiX6X6XpXhXBXhXj . + 2 7 7 7 &.i.i.a.a.i.i.h.a.d.d.a.a.m.m.l r.nXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXKXW.5.5.6 k l =.5.1.1.1.1.1.1.;.1.5.8.c 0 ; ; Z Z Z S S F ( D D D D F R ) | } } . . ... .] .... .....o.o.o.o.@.@.+.+.+.#.#.#.#.+.+.] ] [ ] ] ] ` ' D G C = - & @ 0 4.8.7.u.i.i.i.i.i.i.a.i.a.8.k.7.l.j.u S.KXKXKXKXKXKXKX*Xz t.x b x 4.x x 4.x z l z l l l l l 1.3.1.1.3.3.3.3.7.7.4.4.7.0.e.8.8.0.q.q.q.a.a.r.q.q.r.q.q.8.8.4.7.3.3.7.8.8.8.w.w.s.b.b.B.B.P.oXAXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"KXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX XM.I.b.v.v.s.s.w.s.q.q.g.0.0.0.7.4.4.7.7.:.3.0.7.KXKX7.7.5.7.7.5.3.3.3.3.0.3.3.0.7.3.0.3.7.3.3.3.1.z 1.z z l l z 3.z x 4.4.x q.w.e.b nXKXKXKXKXKXKXKXKXfX4.;.i u e =.1.1.1.=.1.1.1.1.1.1.7.1.a.h.j.a.h.q X X f C.bXaXsXfXlXfXiX1X&X%XiXsXdXgXaXpXpXgXfXdX3X*X$X@X@XC./.*XX&X$X%X%X$X*X4XiXhXNXhXj . @ 7 2 2 7 1.a.k.h.h.k.h.a.k.a.a.k.k.z.m.1.^.FXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXKXX4XyXpXdX&XyXgXsXsXaXpXfXmXmXxXfXiX>X%X@XC.D.C.1X4X3X3X3X3XdX*X$X*X>X*X&X@X%X1XsXZXhXj . + 7 2 7 7 1.i.i.h.a.h.i.k.h.a.d.k.h.z.Z.1.z.KXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXKXfX4.1.e i c =.-.2.1.1.1.;.1.1.l 3.2.q 0 ; ; Z Z Z A A F S S S F F D %.' } } } . ... . . ... . .} ` ` ` ` ..o...o.+.+.+.#.+.+.+.+.O.] O.] ] ` ` ' ) A C = * & o : l 4.3.0.i.i.8.i.i.i.a.a.4.s.a.F.8.c.FXKXKXKXKXKXKXKXKXKXS.z t.v 9.4.x x x z c 2.z k l l l 3.1.1.1.3.3.3.3.3.7.3.4.7.0.0.7.q.0.0.q.q.q.q.q.q.8.r.q.8.q.8.e.8.4.3.3.4.8.8.8.w.w.w.j.n.M.K.P.oXAXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"tXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXyXtXtXtXtXtXtXtXtXtXtXuXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXuXtXtXtXtXtXuXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXdXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXyXtXtXtXtXtXtXtXtXtXtXtXtXtXtXdXS.3X3X1X1X4XiX3X4XyX$X3XfXlXsXsXpXxXZXBXmXjXgX7X1X@X/.M C.1X3X3X3X3XyXpX>X&X*X>X2X&X$X|.&XsXNXhXv . + w 2 7 7 1.h.k.a.k.i.h.a.a.a.k.a.h.z.m.2.A.KXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXKXBXt.1.6 5 l 1.1.1.1.l 1.1.1.1.l 1.4.c 0 ; ; Z C Z Z A A S S F F F R { _ ` } . . . . . ..... .` ` ` } . .o.o.....+.+.+.+.+.+.+.+.O.] ` ] ] ] ` ' ) A C = & o @ , l 7.e.e.8.8.a.i.i.a.i.h.7.s.F.7.l pXKXKXKXKXKXKXKXKXKXKX$Xz 9.y.9.9.x 9.4.x 2.c 3.l l l 1.l l 1.3.z 3.;.3.3.3.3.3.0.3.7.0.8.0.0.q.8.q.q.a.a.q.q.q.q.q.q.4.8.8.3.3.3.4.8.7.w.a.s.b.m.N.P.I.oXFXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKXKX", -"tXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXyXtXtXtXtXtXuXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXyXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXdXtXtXdXdXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXtXC.X@XC./.X2X$X$X&X>X6XfXZXxXm X @ q 7 7 5 1.a.k.h.d.h.a.h.k.a.k.k.h.F.z.=.=XKXKXKXKXKXKXKXKXKXKXKXKXKXKXtXtXKXKXKXKXKXKXKXKXKXKXKXKXGXA.l 6 6 l 2.1.1.1.1.=.1.1.1.1.1.7.2.q = ; 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index 746e6569c7..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/Images/njoy.xpm +++ /dev/null @@ -1,4028 +0,0 @@ -/* XPM */ -static const char *AboutBox_WxStaticBitmap1_XPM[]={ -/* AboutBox_WxStaticBitmap1 */ -"200 60 3963 2", -" c None", -" 0 c #98CAFD", -" 1 c #99CBFC", -" 2 c #97C9FC", -" 3 c #96C8F9", -" 4 c #95C7F8", -" 5 c #94C6F7", -" 6 c #93C5F6", -" 7 c #92C2F2", -" 8 c #91C1F1", -" 9 c #91C0EC", -" a c #8DBCE8", -" b c #8BB6E3", -" c c #81ACD9", -" d c #707CA6", -" e c #B1BDE7", -" f c #BCCAEF", -" g c #526085", -" h c #6E98C2", -" i c #8BB5DF", -" j c #90C0F0", -" k c #93C5F8", -" l c #94C6F9", -" m c #97C9FA", -" n c #99CBFE", -" o c #9ACAFB", -" p c #9ACCFD", -" q c #9ACCFF", -" r c #92C4F5", -" s c #8EBDE9", -" t c #8CB7E4", -" u c #79A4D1", -" v c #6F7BA5", -" w c #D7E3FF", -" x c #8E9CC1", -" y c #58668B", -" z c #6B95BF", -" A c #8AB4DE", -" B c #95C5F5", -" C c #95C7FA", -" D c #9BCDFE", -" E c #9BCDFF", -" F c #9CCCFD", -" G c #A0D1FC", -" H c #A1D0FC", -" I c #A0D0FE", -" J c #9FCFFD", -" K c #9FCEFA", -" L c #9ECDF9", -" M c #9CCBF5", -" N c #9BCAF4", -" O c #9AC7F1", -" P c #97C4EE", -" Q c #94BFE9", -" R c #93BEE8", -" S c #91BBE3", -" T c #8BB5DD", -" U c #8EA2D5", -" V c #6F83B6", -" W c #B7BDDF", -" X c #BDC3E5", -" Y c #556B90", -" Z c #61779C", -" & c #779FC2", -"0 c #91B9DC", -"00 c #97C4ED", -"01 c #9AC7F0", -"02 c #9DC9F6", -"03 c #A0CCF9", -"04 c #9ECFFA", -"05 c #9FD0FB", -"06 c #A0D1FA", -"07 c #A1D0FE", -"08 c #A2D3FE", -"09 c #A3D2FE", -"0a c #A1D1FF", -"0b c #9DCCF6", -"0c c #9AC9F3", -"0d c #96C3ED", -"0e c #91BCE6", -"0f c #89B3DB", -"0g c #78A2CA", -"0h c #7488BB", -"0i c #99ADE0", -"0j c #C7CDEF", -"0k c #6D7395", -"0l c #546A8F", -"0m c #748AAF", -"0n c #85ADD0", -"0o c #96BEE1", -"0p c #99C6EF", -"0q c #9BC8F1", -"0r c #A1CDFA", -"0s c #A1D2FD", -"0t c #A2D3FC", -"0u c #A3D2FF", -"0v c #A6D6FC", -"0w c #A8D5FC", -"0x c #A7D4FB", -"0y c #A6D3FA", -"0z c #A5D2F9", -"0A c #A4D0F7", -"0B c #A2CEF5", -"0C c #A0CCF1", 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Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - -// Include -// --------- -#include "nJoy.h" -#include "LogManager.h" - -// Declare config window so that we can write debugging info to it from functions in this file -#if defined(HAVE_WX) && HAVE_WX - PADConfigDialognJoy* m_ConfigFrame = NULL; -#endif - - - -// Variables -// --------- -#define _EXCLUDE_MAIN_ // Avoid certain declarations in nJoy.h -FILE *pFile; -std::vector joyinfo; -InputCommon::CONTROLLER_STATE PadState[4]; -InputCommon::CONTROLLER_MAPPING PadMapping[4]; -bool g_EmulatorRunning = false; -bool g_SearchDeviceDone = false; -int NumPads = 0, NumGoodPads = 0, LastPad = 0; -#ifdef _WIN32 - HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window -#endif -SPADInitialize *g_PADInitialize = NULL; -PLUGIN_GLOBALS* globals = NULL; - - -// Standard crap to make wxWidgets happy -#ifdef _WIN32 -HINSTANCE g_hInstance; - -#if defined(HAVE_WX) && HAVE_WX -class wxDLLApp : public wxApp -{ - bool OnInit() - { - return true; - } -}; -IMPLEMENT_APP_NO_MAIN(wxDLLApp) - WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); -#endif - -BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle - DWORD dwReason, // reason called - LPVOID lpvReserved) // reserved -{ - switch (dwReason) - { - case DLL_PROCESS_ATTACH: - { -#if defined(HAVE_WX) && HAVE_WX - wxSetInstance((HINSTANCE)hinstDLL); - int argc = 0; - char **argv = NULL; - wxEntryStart(argc, argv); - if (!wxTheApp || !wxTheApp->CallOnInit()) - return FALSE; -#endif - } - break; - - case DLL_PROCESS_DETACH: -#if defined(HAVE_WX) && HAVE_WX - wxEntryCleanup(); -#endif - break; - default: - break; - } - - g_hInstance = hinstDLL; - return TRUE; -} -#endif - -#if defined(HAVE_WX) && HAVE_WX -wxWindow* GetParentedWxWindow(HWND Parent) -{ -#ifdef _WIN32 - wxSetInstance((HINSTANCE)g_hInstance); -#endif - wxWindow *win = new wxWindow(); -#ifdef _WIN32 - win->SetHWND((WXHWND)Parent); - win->AdoptAttributesFromHWND(); -#endif - return win; -} -#endif - - - -// Input Plugin Functions (from spec's) -// ------------------------------------ - -// Get properties of plugin -// ------------------------ -void GetDllInfo(PLUGIN_INFO* _PluginInfo) -{ - _PluginInfo->Version = 0x0100; - _PluginInfo->Type = PLUGIN_TYPE_PAD; - -#ifdef DEBUGFAST - sprintf(_PluginInfo->Name, "nJoy (DebugFast) by Falcon4ever"); -#else -#ifndef _DEBUG - sprintf(_PluginInfo->Name, "nJoy by Falcon4ever"); -#else - sprintf(_PluginInfo->Name, "nJoy (Debug) by Falcon4ever"); -#endif -#endif -} - -void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) -{ - globals = _pPluginGlobals; - LogManager::SetInstance((LogManager *)globals->logManager); -} - - -// Call config dialog -// ------------------ -void DllConfig(HWND _hParent) -{ - if (!g_SearchDeviceDone) - { - g_Config.Load(); // load settings - // Init Joystick + Haptic (force feedback) subsystem on SDL 1.3 - // Populate joyinfo for all attached devices - Search_Devices(joyinfo, NumPads, NumGoodPads); - g_SearchDeviceDone = true; - } - -#if defined(HAVE_WX) && HAVE_WX - if (!m_ConfigFrame) - m_ConfigFrame = new PADConfigDialognJoy(GetParentedWxWindow(_hParent)); - else if (!m_ConfigFrame->GetParent()->IsShown()) - m_ConfigFrame->Close(true); - - // Only allow one open at a time - if (!m_ConfigFrame->IsShown()) - m_ConfigFrame->ShowModal(); - else - m_ConfigFrame->Hide(); -#endif -} - -void DllDebugger(HWND _hParent, bool Show) {} - - -// Init PAD (start emulation) -// -------------------------- -void Initialize(void *init) -{ - INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0)); - g_PADInitialize = (SPADInitialize*)init; - g_EmulatorRunning = true; - -#ifdef _WIN32 - m_hWnd = (HWND)g_PADInitialize->hWnd; -#endif - -#ifdef _DEBUG - DEBUG_INIT(); -#endif - - if (!g_SearchDeviceDone) - { - g_Config.Load(); // load settings - // Populate joyinfo for all attached devices - Search_Devices(joyinfo, NumPads, NumGoodPads); - g_SearchDeviceDone = true; - } -} - -void Close_Devices() -{ - PAD_RumbleClose(); - /* Close all devices carefully. We must check that we are not accessing any undefined - vector elements or any bad devices */ - if (SDL_WasInit(0)) - { - for (int i = 0; i < NumPads; i++) - { - if (joyinfo.at(i).joy) - { - if(SDL_JoystickOpened(i)) - { - INFO_LOG(WIIMOTE, "Shut down Joypad: %i", i); - SDL_JoystickClose(joyinfo.at(i).joy); - } - } - } - } - - for (int i = 0; i < 4; i++) - PadState[i].joy = NULL; - - // Clear the physical device info - joyinfo.clear(); - NumPads = 0; - NumGoodPads = 0; -} - -// Shutdown PAD (stop emulation) -// ----------------------------- -/* Information: This function can not be run twice without an Initialize in between. If - it's run twice the SDL_...() functions below will cause a crash. - Called from: The Dolphin Core, PADConfigDialognJoy::OnClose() */ -void Shutdown() -{ - INFO_LOG(PAD, "Shutdown: %i", SDL_WasInit(0)); - - // Always change this variable - g_EmulatorRunning = false; - - // Stop debugging - #ifdef _DEBUG - DEBUG_QUIT(); - #endif - - Close_Devices(); - - // Finally close SDL - if (SDL_WasInit(0)) - SDL_Quit(); - - // Remove the pointer to the initialize data - g_PADInitialize = NULL; - g_SearchDeviceDone = false; -} - - -// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application. -// -------------- -void PAD_Input(u16 _Key, u8 _UpDown) -{ - // Check that Dolphin is in focus, otherwise don't update the pad status - if (!IsFocus()) return; - - // Check if the keys are interesting, and then update it - for(int i = 0; i < 4; i++) - { - if (!PadMapping[i].enable) - continue; - - for(int j = InputCommon::CTL_L_SHOULDER; j <= InputCommon::CTL_START; j++) - { - if (PadMapping[i].buttons[j] == _Key) - { PadState[i].buttons[j] = _UpDown; break; } - } - - for(int j = InputCommon::CTL_D_PAD_UP; j <= InputCommon::CTL_D_PAD_RIGHT; j++) - { - if (PadMapping[i].dpad2[j] == _Key) - { PadState[i].dpad2[j] = _UpDown; break; } - } - } -} - - -// Save state -// -------------- -void DoState(unsigned char **ptr, int mode) -{ -#ifdef RERECORDING - Recording::DoState(ptr, mode); -#endif -} - -void EmuStateChange(PLUGIN_EMUSTATE newState) -{ -} - -// Set PAD status -// -------------- -// Called from: SI_DeviceGCController.cpp -// Function: Gives the current pad status to the Core -void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) -{ - // Check if the pad is avaliable, currently we don't disable pads just because they are - // disconnected - if (!PadState[_numPAD].joy) - return; - - // Clear pad status - memset(_pPADStatus, 0, sizeof(SPADStatus)); - - // Check that Dolphin is in focus, otherwise don't update the pad status - if (g_Config.bCheckFocus || IsFocus()) - GetJoyState(PadState[_numPAD], PadMapping[_numPAD], _numPAD, joyinfo[PadMapping[_numPAD].ID].NumButtons); - - // Get type - int TriggerType = PadMapping[_numPAD].triggertype; - int TriggerValue = PadState[_numPAD].halfpress ? 100 : 255; - - - // The analog controls - // ----------- - - // Read axis values - int i_main_stick_x = PadState[_numPAD].axis[InputCommon::CTL_MAIN_X]; - int i_main_stick_y = -PadState[_numPAD].axis[InputCommon::CTL_MAIN_Y]; - int i_sub_stick_x = PadState[_numPAD].axis[InputCommon::CTL_SUB_X]; - int i_sub_stick_y = -PadState[_numPAD].axis[InputCommon::CTL_SUB_Y]; - int TriggerLeft = PadState[_numPAD].axis[InputCommon::CTL_L_SHOULDER]; - int TriggerRight = PadState[_numPAD].axis[InputCommon::CTL_R_SHOULDER]; - - // Check if we should make adjustments - if (PadMapping[_numPAD].bSquareToCircle) InputCommon::Square2Circle(i_main_stick_x, i_main_stick_y, _numPAD, PadMapping[_numPAD].SDiagonal); - // Radius adjustment - if (PadMapping[_numPAD].bRadiusOnOff) InputCommon::RadiusAdjustment(i_main_stick_x, i_main_stick_y, _numPAD, PadMapping[_numPAD].SRadius); - // C-stick - if (PadMapping[_numPAD].bSquareToCircleC) InputCommon::Square2Circle(i_sub_stick_x, i_sub_stick_y, _numPAD, PadMapping[_numPAD].SDiagonalC); - if (PadMapping[_numPAD].bRadiusOnOffC) InputCommon::RadiusAdjustment(i_sub_stick_x, i_sub_stick_y, _numPAD, PadMapping[_numPAD].SRadiusC); - - // Convert axis values - u8 main_stick_x = InputCommon::Pad_Convert(i_main_stick_x); - u8 main_stick_y = InputCommon::Pad_Convert(i_main_stick_y); - u8 sub_stick_x = InputCommon::Pad_Convert(i_sub_stick_x); - u8 sub_stick_y = InputCommon::Pad_Convert(i_sub_stick_y); - - // Convert the triggers values, if we are using analog triggers at all - if (PadMapping[_numPAD].triggertype == InputCommon::CTL_TRIGGER_SDL) - { - if (PadMapping[_numPAD].buttons[InputCommon::CTL_L_SHOULDER] >= 1000) TriggerLeft = InputCommon::Pad_Convert(TriggerLeft); - if (PadMapping[_numPAD].buttons[InputCommon::CTL_R_SHOULDER] >= 1000) TriggerRight = InputCommon::Pad_Convert(TriggerRight); - } - - // Set Deadzone - float deadzone = (128.00 * (float)(PadMapping[_numPAD].deadzone + 1.00)) / 100.00; - float distance_main = (float)sqrt((float)(main_stick_x * main_stick_x) + (float)(main_stick_y * main_stick_y)); - float distance_sub = (float)sqrt((float)(sub_stick_x * sub_stick_x) + (float)(sub_stick_y * sub_stick_y)); - - // Send values to Dolpin if they are outside the deadzone - if (distance_main > deadzone) - { - _pPADStatus->stickX = main_stick_x; - _pPADStatus->stickY = main_stick_y; - } - if (distance_sub > deadzone) - { - _pPADStatus->substickX = sub_stick_x; - _pPADStatus->substickY = sub_stick_y; - } - - - // The L and R triggers - // ----------- - - // Neutral value, no button pressed - _pPADStatus->button |= PAD_USE_ORIGIN; - - // Check if the digital L button is pressed - if (PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER]) - { - if (!PadState[_numPAD].halfpress) - _pPADStatus->button |= PAD_TRIGGER_L; - _pPADStatus->triggerLeft = TriggerValue; - } - // no the digital L button is not pressed, but the analog left trigger is - else if (TriggerLeft > 0) - _pPADStatus->triggerLeft = TriggerLeft; - - // Check if the digital R button is pressed - if (PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER]) - { - if (!PadState[_numPAD].halfpress) - _pPADStatus->button |= PAD_TRIGGER_R; - _pPADStatus->triggerRight = TriggerValue; - } - // no the digital R button is not pressed, but the analog right trigger is - else if (TriggerRight > 0) - _pPADStatus->triggerRight = TriggerRight; - - // Update the buttons in analog mode too - if (TriggerLeft > 0xf0) _pPADStatus->button |= PAD_TRIGGER_L; - if (TriggerRight > 0xf0) _pPADStatus->button |= PAD_TRIGGER_R; - - - - // The digital buttons - // ----------- - if (PadState[_numPAD].buttons[InputCommon::CTL_A_BUTTON]) - { - _pPADStatus->button |= PAD_BUTTON_A; - _pPADStatus->analogA = 255; // Perhaps support pressure? - } - if (PadState[_numPAD].buttons[InputCommon::CTL_B_BUTTON]) - { - _pPADStatus->button |= PAD_BUTTON_B; - _pPADStatus->analogB = 255; // Perhaps support pressure? - } - if (PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X; - if (PadState[_numPAD].buttons[InputCommon::CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y; - if (PadState[_numPAD].buttons[InputCommon::CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z; - if (PadState[_numPAD].buttons[InputCommon::CTL_START]) _pPADStatus->button|=PAD_BUTTON_START; - - - - // The D-pad - // ----------- - if (PadMapping[_numPAD].controllertype == InputCommon::CTL_DPAD_HAT) - { - if (PadState[_numPAD].dpad == SDL_HAT_LEFTUP || PadState[_numPAD].dpad == SDL_HAT_UP || PadState[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP; - if (PadState[_numPAD].dpad == SDL_HAT_LEFTUP || PadState[_numPAD].dpad == SDL_HAT_LEFT || PadState[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT; - if (PadState[_numPAD].dpad == SDL_HAT_LEFTDOWN || PadState[_numPAD].dpad == SDL_HAT_DOWN || PadState[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN; - if (PadState[_numPAD].dpad == SDL_HAT_RIGHTUP || PadState[_numPAD].dpad == SDL_HAT_RIGHT || PadState[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT; - } - else - { - if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_UP]) - _pPADStatus->button |= PAD_BUTTON_UP; - if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_DOWN]) - _pPADStatus->button |= PAD_BUTTON_DOWN; - if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_LEFT]) - _pPADStatus->button |= PAD_BUTTON_LEFT; - if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_RIGHT]) - _pPADStatus->button |= PAD_BUTTON_RIGHT; - } - - // Update error code - _pPADStatus->err = PAD_ERR_NONE; -} - - -///////////////////////////////////////////////// Spec functions - - -//****************************************************************************** -// Supporting functions -//****************************************************************************** - - - -// Search for SDL devices -// ---------------- -bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads) -{ - // Close opened devices first - Close_Devices(); - - bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads); - - // Warn the user if no gamepads are detected - if (_NumGoodPads == 0 && g_EmulatorRunning) - { - PanicAlert("nJoy: No Gamepad Detected"); - return false; - } - - // Update the PadState[].joy handle - for (int i = 0; i < 4; i++) - { - if (_NumPads > (u32)PadMapping[i].ID) - if(joyinfo.at(PadMapping[i].ID).Good) - PadState[i].joy = joyinfo.at(PadMapping[i].ID).joy; - } - - return Success; -} - - -// Check if Dolphin is in focus -// ---------------- -bool IsFocus() -{ -return true; - -#ifdef _WIN32 - HWND RenderingWindow = NULL; if (g_PADInitialize) RenderingWindow = g_PADInitialize->hWnd; - HWND Parent = GetParent(RenderingWindow); - HWND TopLevel = GetParent(Parent); - HWND Config = NULL; if (m_ConfigFrame) Config = (HWND)m_ConfigFrame->GetHWND(); - // Support both rendering to main window and not, and the config and eventual console window - if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config || GetForegroundWindow() == m_hConsole) - return true; - else - return false; -#else - return true; -#endif -} diff --git a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h b/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h deleted file mode 100644 index 665e2774ce..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h +++ /dev/null @@ -1,111 +0,0 @@ - -// Project description -// ------------------- -// Name: nJoy -// Description: A Dolphin Compatible Input Plugin -// -// Author: Falcon4ever (nJoy@falcon4ever.com) -// Site: www.multigesture.net -// Copyright (C) 2003 Dolphin Project. -// - -// -// Licensetype: GNU General Public License (GPL) -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. -// -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ -// -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ -// - - - -#ifndef __NJOY_h__ -#define __NJOY_h__ - - -// Includes -// ---------- -#include // System -#include -#include -#include - -#include "../../../Core/InputCommon/Src/SDL.h" // Core -#include "../../../Core/InputCommon/Src/XInput.h" - -#include "Common.h" // Common -#include "Setup.h" -#include "pluginspecs_pad.h" -#include "IniFile.h" - -#include "Config.h" // Local - -#if defined(HAVE_WX) && HAVE_WX - #include "GUI/AboutBox.h" - #include "GUI/ConfigBox.h" -#endif - -// Define -// ---------- - -// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work) -// So until i can make it work, this is all disabled >:( -#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) - #define SDL_RUMBLE -#else - #ifdef _WIN32 - #define RUMBLE_HACK - #define DIRECTINPUT_VERSION 0x0800 - #define WIN32_LEAN_AND_MEAN - - #pragma comment(lib, "dxguid.lib") - #pragma comment(lib, "dinput8.lib") - #pragma comment(lib, "winmm.lib") - #include - #endif -#endif - -#define INPUT_STATE wxT("PUBLIC RELEASE") -#define RELDAY wxT("21") -#define RELMONTH wxT("07") -#define RELYEAR wxT("2008") -#define THANKYOU wxT("`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu.") -#define PLUGIN_VER_STR wxT("Based on nJoy 0.3 by Falcon4ever\nRelease: ") RELDAY wxT("/") RELMONTH wxT("/") RELYEAR wxT("\nwww.multigesture.net") - - -// Variables -// --------- -#ifndef _EXCLUDE_MAIN_ - extern SPADInitialize *g_PADInitialize; - extern FILE *pFile; - extern std::vector joyinfo; - extern InputCommon::CONTROLLER_STATE PadState[4]; - extern InputCommon::CONTROLLER_MAPPING PadMapping[4]; - #ifdef _WIN32 - extern HWND m_hWnd, m_hConsole; // Handle to window - #endif - extern int NumPads, NumGoodPads, LastPad; // Number of goods pads -#endif - - -// Custom Functions -// ---------------- -void Close_Devices(); -bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads); -void DEBUG_INIT(); -void DEBUG_QUIT(); -bool IsFocus(); -bool ReloadDLL(); -void PAD_RumbleClose(); -#endif // __NJOY_h__ diff --git a/Source/Plugins/Plugin_nJoy_SDL/readme.txt b/Source/Plugins/Plugin_nJoy_SDL/readme.txt deleted file mode 100644 index 3b983a1200..0000000000 --- a/Source/Plugins/Plugin_nJoy_SDL/readme.txt +++ /dev/null @@ -1,115 +0,0 @@ -nJoy v0.3 by Falcon4ever 2008 -A Dolphin Compatible Input Plugin -Copyright (C) 2003 Dolphin Project. - -Changelog -========================================================================== - -0.3: 3nd version of nJoy - - Release: July 2008 - - Support for four players - - Misc. improvements - -0.2: 2nd version of nJoy - - Release: 14th July 2005 - - Now using SDL instead of DirectInput9 - - Config/INI support - - Adjustable deadzone - - First public release - -0.1: First version of nJoy - - Private Release: january 2005 - - Using DirectInput9 - - Specially made for the Logitech Rumblepad 2, but other joypads work too - - Advanced debug window, activated during gameplay - - No deadzone configurable - - No config/Ini - -The Author -========================================================================== -* Falcon4ever (nJoy@falcon4ever.com) - -System and Software Requirements -========================================================================== -Dolphin - The latest Dolphin release, avaible at www.dolphin-emu.com - -SDL.dll (SDL-1.2.13) - (included with this release) - latest version avaible at www.libsdl.org - -A Joystick - A Windows 9x compatible input device - - -Plugin Information -========================================================================== -nJoy was written in C++, compiled with Microsoft Visual Studio 2005 Professional Edition. -nJoy uses SDL for joysticks, mouse and keyboard. -For the graphical interface plain Win32 code was used. - -How to install -========================================================================== -Just unzip the content of the zipfile to your dolphin plugin dir and place -sdl.dll in the root dir. - -example config: -[C:] - | - +-Dolphin Dir - +-DolphinWx.exe File - +-SDL.dll File - | - +-Plugins Dir - +-nJoy.dll File - - -FAQ -========================================================================== - -What's SDL??? - SDL is the Simple DirectMedia Layer written by Sam Lantinga. - It provides an API for audio, video, input ... - For more information go to http://www.libsdl.org/ - -Where can I download the latest releases??? - nJoy will be released @ www.multigesture.net - -Can I mirror this file??? - Sure, just don't forget to add a link to: - www.multigesture.net OR www.dolphin-emu.com - -------------------- ------------------- -Why should I use nJoy instead of the default input plugin??? - At this moment the default plugin only supports keyboard input. - nJoy supports Joysticks. And besides that, if you have an GC-adapter - you can use your original GC controllers with dolphin ! - -Could you add [insert feature here] please??? - no. - -But perhaps... - NO! - -Hmm... There is coming smoke out of my pc, wtf? - err, this plugin comes without any warranty, - use it at own risk :) - -What should I do if my question isn't listed here??? - Just panic, call 911 or leave a message on: - (1) Emutalk http://www.emutalk.net/forumdisplay.php?f=100 - (2) NGemu http://forums.ngemu.com/dolphin-discussion/ - -Thanks / Greetings -========================================================================== - -Special Thanks too: -F|RES & ector - -Greetings too: -`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, -CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, -icepir8, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, -Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, -Zilmar, Zenogais and ZeZu. - -AAaannd everyone else I forgot ;)...