D3DBase: Switch to a flip-model swap chain.
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@ -52,6 +52,8 @@ unsigned int xres, yres;
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bool bFrameInProgress = false;
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#define NUM_SWAPCHAIN_BUFFERS 2
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HRESULT LoadDXGI()
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{
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if (dxgi_dll_ref++ > 0)
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@ -292,13 +294,13 @@ HRESULT Create(HWND wnd)
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}
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.BufferCount = 1;
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swap_chain_desc.BufferCount = NUM_SWAPCHAIN_BUFFERS;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Quality = 0;
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swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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swap_chain_desc.Width = xres;
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swap_chain_desc.Height = yres;
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@ -529,7 +531,7 @@ void Reset()
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GetClientRect(hWnd, &client);
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xres = client.right - client.left;
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yres = client.bottom - client.top;
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D3D::swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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D3D::swapchain->ResizeBuffers(NUM_SWAPCHAIN_BUFFERS, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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// recreate back buffer texture
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ID3D11Texture2D* buf;
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