Merge pull request #6260 from JosJuice/android-hybrid-xfb
Update Android GUI settings for Hybrid XFB
This commit is contained in:
commit
685df1fdf7
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@ -262,10 +262,6 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde
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{
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putVideoBackendSetting(which);
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}
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else if (scSetting.getKey().equals(SettingsFile.KEY_XFB_METHOD))
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{
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putXfbSetting(which);
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}
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else if (scSetting.getKey().equals(SettingsFile.KEY_UBERSHADER_MODE))
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{
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putUberShaderModeSetting(which);
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@ -406,33 +402,6 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde
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mView.putSetting(gfxBackend);
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}
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public void putXfbSetting(int which)
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{
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BooleanSetting xfbEnable = null;
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BooleanSetting xfbReal = null;
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switch (which)
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{
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case 0:
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xfbEnable = new BooleanSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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xfbReal = new BooleanSetting(SettingsFile.KEY_XFB_REAL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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break;
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case 1:
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xfbEnable = new BooleanSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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xfbReal = new BooleanSetting(SettingsFile.KEY_XFB_REAL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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break;
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case 2:
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xfbEnable = new BooleanSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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xfbReal = new BooleanSetting(SettingsFile.KEY_XFB_REAL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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break;
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}
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mView.putSetting(xfbEnable);
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mView.putSetting(xfbReal);
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}
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public void putUberShaderModeSetting(int which)
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{
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BooleanSetting disableSpecializedShaders = null;
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@ -317,14 +317,14 @@ public final class SettingsFragmentPresenter
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{
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boolean skipEFBValue = getInvertedBooleanValue(SettingsFile.SETTINGS_GFX, SettingsFile.SECTION_GFX_HACKS, SettingsFile.KEY_SKIP_EFB, false);
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boolean ignoreFormatValue = getInvertedBooleanValue(SettingsFile.SETTINGS_GFX, SettingsFile.SECTION_GFX_HACKS, SettingsFile.KEY_IGNORE_FORMAT, true);
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int xfbValue = getXfbValue();
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BooleanSetting skipEFB = new BooleanSetting(SettingsFile.KEY_SKIP_EFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, skipEFBValue);
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BooleanSetting ignoreFormat = new BooleanSetting(SettingsFile.KEY_IGNORE_FORMAT, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, ignoreFormatValue);
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Setting efbToTexture = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_EFB_TEXTURE);
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Setting texCacheAccuracy = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_TEXCACHE_ACCURACY);
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Setting gpuTextureDecoding = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING);
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IntSetting xfb = new IntSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, xfbValue);
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Setting xfbToTexture = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_XFB_TEXTURE);
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Setting immediateXfb = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_IMMEDIATE_XFB);
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Setting fastDepth = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_FAST_DEPTH);
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Setting aspectRatio = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_ASPECT_RATIO);
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@ -338,7 +338,8 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.gpu_texture_decoding, R.string.gpu_texture_decoding_descrip, false, gpuTextureDecoding));
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sl.add(new HeaderSetting(null, null, R.string.external_frame_buffer, 0));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_XFB_METHOD, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.external_frame_buffer, R.string.external_frame_buffer_descrip, R.array.externalFrameBufferEntries, R.array.externalFrameBufferValues, 0, xfb));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_XFB_TEXTURE, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.xfb_copy_method, R.string.xfb_copy_method_descrip, true, xfbToTexture));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_IMMEDIATE_XFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.immediate_xfb, R.string.immediate_xfb_descrip, false, immediateXfb));
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sl.add(new HeaderSetting(null, null, R.string.other, 0));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FAST_DEPTH, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.fast_depth_calculation, R.string.fast_depth_calculation_descrip, true, fastDepth));
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@ -798,36 +799,6 @@ public final class SettingsFragmentPresenter
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return videoBackendValue;
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}
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private int getXfbValue()
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{
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int xfbValue;
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try
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{
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boolean usingXFB = ((BooleanSetting) mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_XFB)).getValue();
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boolean usingRealXFB = ((BooleanSetting) mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_XFB_REAL)).getValue();
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if (!usingXFB)
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{
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xfbValue = 0;
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}
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else if (!usingRealXFB)
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{
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xfbValue = 1;
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}
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else
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{
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xfbValue = 2;
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}
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}
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catch (NullPointerException ex)
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{
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xfbValue = 0;
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}
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return xfbValue;
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}
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private int getUberShaderModeValue()
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{
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int uberShaderModeValue = 0;
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@ -103,11 +103,10 @@ public final class SettingsFile
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public static final String KEY_EFB_TEXTURE = "EFBToTextureEnable";
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public static final String KEY_TEXCACHE_ACCURACY = "SafeTextureCacheColorSamples";
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public static final String KEY_GPU_TEXTURE_DECODING = "EnableGPUTextureDecoding";
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public static final String KEY_XFB = "UseXFB";
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public static final String KEY_XFB_REAL = "UseRealXFB";
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public static final String KEY_XFB_TEXTURE = "XFBToTextureEnable";
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public static final String KEY_IMMEDIATE_XFB = "ImmediateXFBEnable";
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public static final String KEY_FAST_DEPTH = "FastDepthCalc";
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public static final String KEY_ASPECT_RATIO = "AspectRatio";
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public static final String KEY_UBERSHADER_MODE = "UberShaderMode";
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public static final String KEY_DISABLE_SPECIALIZED_SHADERS = "DisableSpecializedShaders";
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public static final String KEY_BACKGROUND_SHADER_COMPILING = "BackgroundShaderCompiling";
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@ -267,7 +266,7 @@ public final class SettingsFile
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// Internal only, not actually found in settings file.
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public static final String KEY_VIDEO_BACKEND_INDEX = "VideoBackendIndex";
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public static final String KEY_XFB_METHOD = "XFBMethod";
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public static final String KEY_UBERSHADER_MODE = "UberShaderMode";
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private SettingsFile()
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{
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@ -91,18 +91,6 @@
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<item>0</item>
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</integer-array>
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<!-- External Frame Buffer Preference -->
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<string-array name="externalFrameBufferEntries" translatable="false">
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<item>Disabled</item>
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<item>Virtual</item>
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<item>Real</item>
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</string-array>
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<integer-array name="externalFrameBufferValues" translatable="false">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</integer-array>
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<!-- Ubershader Mode Preference -->
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<string-array name="uberShaderModeEntries" translatable="false">
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<item>Disabled</item>
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@ -174,7 +174,10 @@
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<string name="gpu_texture_decoding">GPU Texture Decoding</string>
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<string name="gpu_texture_decoding_descrip">Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios.</string>
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<string name="external_frame_buffer">External Frame Buffer</string>
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<string name="external_frame_buffer_descrip">Determines how the XFB will be emulated.</string>
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<string name="xfb_copy_method">Store XFB Copies to Texture Only</string>
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<string name="xfb_copy_method_descrip">Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked.</string>
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<string name="immediate_xfb">Immediately Present XFB</string>
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<string name="immediate_xfb_descrip">Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked.</string>
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<string name="disable_destination_alpha">Disable Destination Alpha</string>
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<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
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<string name="fast_depth_calculation">Fast Depth Calculation</string>
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