Fix various cases in scissor rect emulation.

Patch by delroth.
This commit is contained in:
NeoBrainX 2011-09-03 23:37:05 +02:00 committed by Shawn Hoffman
parent 95517a9741
commit 6845a1596c
1 changed files with 8 additions and 32 deletions

View File

@ -652,22 +652,9 @@ bool Renderer::SetScissorRect()
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right)
{
int temp = rc.right;
rc.right = rc.left;
rc.left = temp;
}
if (rc.top > rc.bottom)
{
int temp = rc.bottom;
rc.bottom = rc.top;
rc.top = temp;
}
if (rc.left > rc.right) rc.right = rc.left;
if (rc.top > rc.bottom) rc.bottom = rc.top;
// Check that the coordinates are good
if (rc.right != rc.left && rc.bottom != rc.top)
{
glScissor(
EFBToScaledX(rc.left), // x = 0 for example
EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
@ -675,17 +662,6 @@ bool Renderer::SetScissorRect()
EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
return true;
}
else
{
glScissor(
0,
0,
Renderer::GetTargetWidth(),
Renderer::GetTargetHeight()
);
}
return false;
}
void Renderer::SetColorMask()
{