Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
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@ -1,5 +1,4 @@
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set(SRCS ../OGL/GLExtensions/GLExtensions.cpp
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BPMemLoader.cpp
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set(SRCS BPMemLoader.cpp
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Clipper.cpp
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SWCommandProcessor.cpp
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CPMemLoader.cpp
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