Config: Add support for enums
This makes it possible to use enums as the config type. Default values are now clearer and there's no need for casts when calling Config::Get/Set anymore. In order to add support for enums, the common code was updated to handle enums by using the underlying type when loading/saving settings. A copy constructor is also provided for conversions from `ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>` so that enum settings can still easily work with code that doesn't care about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2 which only treat the setting as an integer).
This commit is contained in:
parent
7dca7c237e
commit
6763a3fce1
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@ -5,11 +5,19 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <type_traits>
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#include "Common/Config/Enums.h"
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#include "Common/Config/Enums.h"
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namespace Config
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namespace Config
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{
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{
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namespace detail
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{
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// std::underlying_type may only be used with enum types, so make sure T is an enum type first.
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template <typename T>
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using UnderlyingType = typename std::enable_if_t<std::is_enum<T>{}, std::underlying_type<T>>::type;
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} // namespace detail
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struct ConfigLocation
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struct ConfigLocation
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{
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{
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System system;
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System system;
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@ -24,6 +32,21 @@ struct ConfigLocation
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template <typename T>
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template <typename T>
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struct ConfigInfo
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struct ConfigInfo
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{
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{
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ConfigInfo(const ConfigLocation& location_, const T& default_value_)
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: location{location_}, default_value{default_value_}
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{
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}
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// Make it easy to convert ConfigInfo<Enum> into ConfigInfo<UnderlyingType<Enum>>
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// so that enum settings can still easily work with code that doesn't care about the enum values.
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template <typename Enum,
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std::enable_if_t<std::is_same<T, detail::UnderlyingType<Enum>>::value>* = nullptr>
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ConfigInfo(const ConfigInfo<Enum>& other)
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: location{other.location}, default_value{static_cast<detail::UnderlyingType<Enum>>(
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other.default_value)}
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{
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}
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ConfigLocation location;
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ConfigLocation location;
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T default_value;
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T default_value;
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};
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};
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@ -8,6 +8,7 @@
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#include <memory>
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#include <memory>
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#include <optional>
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#include <optional>
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#include <string>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include <vector>
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#include "Common/Config/ConfigInfo.h"
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#include "Common/Config/ConfigInfo.h"
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@ -25,8 +26,13 @@ std::string ValueToString(double value);
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std::string ValueToString(int value);
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std::string ValueToString(int value);
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std::string ValueToString(bool value);
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std::string ValueToString(bool value);
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std::string ValueToString(const std::string& value);
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std::string ValueToString(const std::string& value);
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template <typename T, std::enable_if_t<std::is_enum<T>::value>* = nullptr>
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std::string ValueToString(T value)
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{
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return ValueToString(static_cast<std::underlying_type_t<T>>(value));
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}
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template <typename T>
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template <typename T, std::enable_if_t<!std::is_enum<T>::value>* = nullptr>
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std::optional<T> TryParse(const std::string& str_value)
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std::optional<T> TryParse(const std::string& str_value)
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{
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{
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T value;
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T value;
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@ -35,6 +41,15 @@ std::optional<T> TryParse(const std::string& str_value)
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return value;
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return value;
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}
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}
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template <typename T, std::enable_if_t<std::is_enum<T>::value>* = nullptr>
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std::optional<T> TryParse(const std::string& str_value)
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{
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const auto result = TryParse<std::underlying_type_t<T>>(str_value);
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if (result)
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return static_cast<T>(*result);
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return {};
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}
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template <>
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template <>
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inline std::optional<std::string> TryParse(const std::string& str_value)
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inline std::optional<std::string> TryParse(const std::string& str_value)
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{
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{
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@ -21,10 +21,10 @@ const ConfigInfo<int> GFX_ADAPTER{{System::GFX, "Hardware", "Adapter"}, 0};
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// Graphics.Settings
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// Graphics.Settings
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const ConfigInfo<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
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const ConfigInfo<bool> GFX_WIDESCREEN_HACK{{System::GFX, "Settings", "wideScreenHack"}, false};
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const ConfigInfo<int> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
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const ConfigInfo<AspectMode> GFX_ASPECT_RATIO{{System::GFX, "Settings", "AspectRatio"},
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static_cast<int>(AspectMode::Auto)};
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AspectMode::Auto};
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const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO{{System::GFX, "Settings", "SuggestedAspectRatio"},
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const ConfigInfo<AspectMode> GFX_SUGGESTED_ASPECT_RATIO{
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static_cast<int>(AspectMode::Auto)};
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{System::GFX, "Settings", "SuggestedAspectRatio"}, AspectMode::Auto};
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const ConfigInfo<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
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const ConfigInfo<bool> GFX_CROP{{System::GFX, "Settings", "Crop"}, false};
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const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
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const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES{
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{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
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{System::GFX, "Settings", "SafeTextureCacheColorSamples"}, 128};
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@ -78,9 +78,8 @@ const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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const ConfigInfo<int> GFX_SHADER_COMPILATION_MODE{
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const ConfigInfo<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE{
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{System::GFX, "Settings", "ShaderCompilationMode"},
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{System::GFX, "Settings", "ShaderCompilationMode"}, ShaderCompilationMode::Synchronous};
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static_cast<int>(ShaderCompilationMode::Synchronous)};
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const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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@ -111,7 +110,8 @@ const ConfigInfo<bool> GFX_ENHANCE_DISABLE_COPY_FILTER{
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// Graphics.Stereoscopy
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// Graphics.Stereoscopy
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const ConfigInfo<int> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"}, 0};
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const ConfigInfo<StereoMode> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"},
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StereoMode::Off};
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const ConfigInfo<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
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const ConfigInfo<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
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const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
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const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
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{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};
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{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};
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@ -8,6 +8,10 @@
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#include "Common/Config/Config.h"
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#include "Common/Config/Config.h"
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enum class AspectMode : int;
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enum class ShaderCompilationMode : int;
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enum class StereoMode : int;
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namespace Config
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namespace Config
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{
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{
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// Configuration Information
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// Configuration Information
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@ -20,8 +24,8 @@ extern const ConfigInfo<int> GFX_ADAPTER;
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// Graphics.Settings
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// Graphics.Settings
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extern const ConfigInfo<bool> GFX_WIDESCREEN_HACK;
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extern const ConfigInfo<bool> GFX_WIDESCREEN_HACK;
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extern const ConfigInfo<int> GFX_ASPECT_RATIO;
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extern const ConfigInfo<AspectMode> GFX_ASPECT_RATIO;
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extern const ConfigInfo<int> GFX_SUGGESTED_ASPECT_RATIO;
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extern const ConfigInfo<AspectMode> GFX_SUGGESTED_ASPECT_RATIO;
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extern const ConfigInfo<bool> GFX_CROP;
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extern const ConfigInfo<bool> GFX_CROP;
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extern const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
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extern const ConfigInfo<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
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extern const ConfigInfo<bool> GFX_SHOW_FPS;
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extern const ConfigInfo<bool> GFX_SHOW_FPS;
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@ -60,7 +64,7 @@ extern const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING;
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extern const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
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extern const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
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extern const ConfigInfo<bool> GFX_SHADER_CACHE;
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extern const ConfigInfo<bool> GFX_SHADER_CACHE;
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extern const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
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extern const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
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extern const ConfigInfo<int> GFX_SHADER_COMPILATION_MODE;
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extern const ConfigInfo<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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// Graphics.Stereoscopy
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// Graphics.Stereoscopy
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extern const ConfigInfo<int> GFX_STEREO_MODE;
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extern const ConfigInfo<StereoMode> GFX_STEREO_MODE;
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extern const ConfigInfo<int> GFX_STEREO_DEPTH;
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extern const ConfigInfo<int> GFX_STEREO_DEPTH;
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extern const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE;
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extern const ConfigInfo<int> GFX_STEREO_CONVERGENCE_PERCENTAGE;
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extern const ConfigInfo<bool> GFX_STEREO_SWAP_EYES;
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extern const ConfigInfo<bool> GFX_STEREO_SWAP_EYES;
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@ -6,11 +6,7 @@
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#include <QComboBox>
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#include <QComboBox>
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namespace Config
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#include "Common/Config/Config.h"
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{
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template <typename T>
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struct ConfigInfo;
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}
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class GraphicsChoice : public QComboBox
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class GraphicsChoice : public QComboBox
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{
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{
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private:
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private:
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void Update(int choice);
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void Update(int choice);
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const Config::ConfigInfo<int>& m_setting;
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Config::ConfigInfo<int> m_setting;
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};
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};
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@ -6,11 +6,7 @@
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#include <QRadioButton>
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#include <QRadioButton>
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namespace Config
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#include "Common/Config/Config.h"
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{
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template <typename T>
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struct ConfigInfo;
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}
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class GraphicsRadioInt : public QRadioButton
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class GraphicsRadioInt : public QRadioButton
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{
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{
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private:
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private:
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void Update();
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void Update();
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const Config::ConfigInfo<int>& m_setting;
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Config::ConfigInfo<int> m_setting;
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int m_value;
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int m_value;
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};
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};
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@ -279,8 +279,8 @@ void HotkeyScheduler::Run()
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if (IsHotkey(HK_TOGGLE_AR))
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if (IsHotkey(HK_TOGGLE_AR))
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{
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{
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show_msg(OSDMessage::ARToggled);
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show_msg(OSDMessage::ARToggled);
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const auto aspect_ratio = (Config::Get(Config::GFX_ASPECT_RATIO) + 1) & 3;
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const int aspect_ratio = (static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3;
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Config::SetCurrent(Config::GFX_ASPECT_RATIO, aspect_ratio);
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Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
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}
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}
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if (IsHotkey(HK_TOGGLE_EFBCOPIES))
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if (IsHotkey(HK_TOGGLE_EFBCOPIES))
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{
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{
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// Stereoscopy
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// Stereoscopy
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if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
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if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
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{
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{
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::SBS))
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if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
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{
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{
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// Disable post-processing shader, as stereoscopy itself is currently a shader
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// Disable post-processing shader, as stereoscopy itself is currently a shader
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_STEREO_MODE, IsHotkey(HK_TOGGLE_STEREO_SBS) ?
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Config::SetCurrent(Config::GFX_STEREO_MODE,
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static_cast<int>(StereoMode::SBS) :
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IsHotkey(HK_TOGGLE_STEREO_SBS) ? StereoMode::SBS : StereoMode::TAB);
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static_cast<int>(StereoMode::TAB));
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}
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}
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else
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else
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{
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
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}
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}
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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{
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{
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::Anaglyph))
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if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph)
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{
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
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}
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}
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else
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else
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{
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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}
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}
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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{
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{
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if (Config::Get(Config::GFX_STEREO_MODE) != static_cast<int>(StereoMode::Nvidia3DVision))
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if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Nvidia3DVision)
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{
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{
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Nvidia3DVision);
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}
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}
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else
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else
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{
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
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}
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}
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}
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}
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}
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}
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@ -1441,9 +1441,9 @@ void CFrame::ParseHotkeys()
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{
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{
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show_msg(OSDMessage::ARToggled);
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show_msg(OSDMessage::ARToggled);
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// Toggle aspect ratio
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// Toggle aspect ratio
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int aspect_ratio = Config::Get(Config::GFX_ASPECT_RATIO);
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int aspect_ratio = static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO));
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aspect_ratio = (aspect_ratio + 1) & 3;
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aspect_ratio = (aspect_ratio + 1) & 3;
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Config::SetCurrent(Config::GFX_ASPECT_RATIO, aspect_ratio);
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Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
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}
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}
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||||||
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
|
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
|
||||||
{
|
{
|
||||||
|
@ -1526,11 +1526,11 @@ void CFrame::ParseHotkeys()
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
||||||
}
|
}
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::SBS));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
|
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
|
||||||
|
@ -1541,11 +1541,11 @@ void CFrame::ParseHotkeys()
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
||||||
}
|
}
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::TAB));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
|
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
|
||||||
|
@ -1554,12 +1554,12 @@ void CFrame::ParseHotkeys()
|
||||||
{
|
{
|
||||||
// Setting the anaglyph mode also requires a specific
|
// Setting the anaglyph mode also requires a specific
|
||||||
// post-processing shader to be activated.
|
// post-processing shader to be activated.
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
|
||||||
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "dubois");
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "dubois");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
||||||
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1571,11 +1571,11 @@ void CFrame::ParseHotkeys()
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
||||||
}
|
}
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Nvidia3DVision);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -465,7 +465,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
|
||||||
{
|
{
|
||||||
szr_shader_compilation->Add(
|
szr_shader_compilation->Add(
|
||||||
CreateRadioButton(page_general, modes[i].first, modes[i].second,
|
CreateRadioButton(page_general, modes[i].first, modes[i].second,
|
||||||
Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i)),
|
Config::GFX_SHADER_COMPILATION_MODE,
|
||||||
|
static_cast<ShaderCompilationMode>(i)),
|
||||||
wxGBPosition(static_cast<int>(i / 2), static_cast<int>(i % 2)), wxDefaultSpan,
|
wxGBPosition(static_cast<int>(i / 2), static_cast<int>(i % 2)), wxDefaultSpan,
|
||||||
wxALIGN_CENTER_VERTICAL);
|
wxALIGN_CENTER_VERTICAL);
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,9 +60,9 @@ void VideoConfig::Refresh()
|
||||||
iAdapter = Config::Get(Config::GFX_ADAPTER);
|
iAdapter = Config::Get(Config::GFX_ADAPTER);
|
||||||
|
|
||||||
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
|
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
|
||||||
const auto config_aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_ASPECT_RATIO));
|
const AspectMode config_aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);
|
||||||
if (config_aspect_mode == AspectMode::Auto)
|
if (config_aspect_mode == AspectMode::Auto)
|
||||||
aspect_mode = static_cast<AspectMode>(Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO));
|
aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
|
||||||
else
|
else
|
||||||
aspect_mode = config_aspect_mode;
|
aspect_mode = config_aspect_mode;
|
||||||
bCrop = Config::Get(Config::GFX_CROP);
|
bCrop = Config::Get(Config::GFX_CROP);
|
||||||
|
@ -103,8 +103,7 @@ void VideoConfig::Refresh()
|
||||||
iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
|
iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
|
||||||
bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
|
bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
|
||||||
bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
|
bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
|
||||||
iShaderCompilationMode =
|
iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE);
|
||||||
static_cast<ShaderCompilationMode>(Config::Get(Config::GFX_SHADER_COMPILATION_MODE));
|
|
||||||
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
|
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
|
||||||
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
|
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
|
||||||
|
|
||||||
|
@ -122,7 +121,7 @@ void VideoConfig::Refresh()
|
||||||
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
||||||
bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
||||||
|
|
||||||
stereo_mode = static_cast<StereoMode>(Config::Get(Config::GFX_STEREO_MODE));
|
stereo_mode = Config::Get(Config::GFX_STEREO_MODE);
|
||||||
iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
|
iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
|
||||||
iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
|
iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
|
||||||
bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
|
bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
|
||||||
|
|
Loading…
Reference in New Issue