NetPlay: Use chunked data transfer for save sync

This commit is contained in:
Techjar 2018-10-19 01:41:45 -04:00
parent d94922002b
commit 6730748309
1 changed files with 9 additions and 4 deletions

View File

@ -1252,7 +1252,8 @@ bool NetPlayServer::SyncSaveData()
pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY); pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
pac << save_count; pac << save_count;
SendAsyncToClients(std::move(pac)); // send this on the chunked data channel to ensure it's sequenced properly
SendAsyncToClients(std::move(pac), 0, CHUNKED_DATA_CHANNEL);
} }
if (save_count == 0) if (save_count == 0)
@ -1295,7 +1296,9 @@ bool NetPlayServer::SyncSaveData()
pac << sf::Uint64{0}; pac << sf::Uint64{0};
} }
SendAsyncToClients(std::move(pac)); SendChunkedToClients(
std::move(pac), 1,
StringFromFormat("Memory Card %c Synchronization", is_slot_a ? 'A' : 'B'));
} }
else if (SConfig::GetInstance().m_EXIDevice[i] == else if (SConfig::GetInstance().m_EXIDevice[i] ==
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER) ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
@ -1327,7 +1330,9 @@ bool NetPlayServer::SyncSaveData()
pac << static_cast<u8>(0); pac << static_cast<u8>(0);
} }
SendAsyncToClients(std::move(pac)); SendChunkedToClients(
std::move(pac), 1,
StringFromFormat("GCI Folder %c Synchronization", is_slot_a ? 'A' : 'B'));
} }
} }
@ -1387,7 +1392,7 @@ bool NetPlayServer::SyncSaveData()
pac << false; // save does not exist pac << false; // save does not exist
} }
SendAsyncToClients(std::move(pac)); SendChunkedToClients(std::move(pac), 1, "Wii Save Synchronization");
} }
return true; return true;