commit
670d94967a
|
@ -11,6 +11,9 @@ option(ENABLE_QT "Enable Qt (use the experimental Qt interface)" OFF)
|
||||||
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
|
option(ENABLE_PCH "Use PCH to speed up compilation" ON)
|
||||||
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
|
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
|
||||||
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
|
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
|
||||||
|
if(APPLE)
|
||||||
|
option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
|
||||||
|
endif()
|
||||||
|
|
||||||
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
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option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
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||||||
|
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||||||
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@ -45,6 +48,8 @@ endif()
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||||||
project(dolphin-emu)
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project(dolphin-emu)
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||||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||||
set(DOLPHIN_IS_STABLE FALSE)
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set(DOLPHIN_IS_STABLE FALSE)
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||||||
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# Libraries to link
|
||||||
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set(LIBS)
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||||||
|
|
||||||
# Set up paths
|
# Set up paths
|
||||||
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
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||||||
|
@ -153,9 +158,7 @@ if(NOT ENABLE_GENERIC)
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||||||
set(_M_ARM 1)
|
set(_M_ARM 1)
|
||||||
set(_M_ARM_32 1)
|
set(_M_ARM_32 1)
|
||||||
add_definitions(-D_M_ARM=1 -D_M_ARM_32=1)
|
add_definitions(-D_M_ARM=1 -D_M_ARM_32=1)
|
||||||
if(${ANDROID_NDK_ABI_NAME} MATCHES "armeabi-v7a")
|
add_definitions(-marm -march=armv7-a)
|
||||||
add_definitions(-marm -march=armv7-a)
|
|
||||||
endif()
|
|
||||||
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
|
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
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||||||
# This option only applies to 64bit ARM
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# This option only applies to 64bit ARM
|
||||||
set(_M_ARM 1)
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set(_M_ARM 1)
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||||||
|
@ -221,10 +224,18 @@ if(ENABLE_LTO)
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||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
# Ignore MacPorts and Fink and any other locally installed packages that
|
if(NOT OSX_USE_DEFAULT_SEARCH_PATH)
|
||||||
# might prevent building a distributable binary.
|
# Hack up the path to prioritize the path to built-in OS libraries to
|
||||||
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
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# increase the chance of not depending on a bunch of copies of them
|
||||||
set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
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# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
|
||||||
|
# them into the bundle. Since we optionally depend on libraries which
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||||||
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# are not part of OS X (ffmpeg, libusb, etc.), however, don't remove
|
||||||
|
# the default path entirely as was done in a previous version of this
|
||||||
|
# file. This is still kinda evil, since it defeats the user's path
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||||||
|
# settings...
|
||||||
|
# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
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||||||
|
set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr")
|
||||||
|
endif()
|
||||||
|
|
||||||
# Some of our code contains Objective C constructs.
|
# Some of our code contains Objective C constructs.
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
|
||||||
|
@ -280,6 +291,7 @@ if(APPLE)
|
||||||
find_library(COREAUDIO_LIBRARY CoreAudio)
|
find_library(COREAUDIO_LIBRARY CoreAudio)
|
||||||
find_library(COREFUND_LIBRARY CoreFoundation)
|
find_library(COREFUND_LIBRARY CoreFoundation)
|
||||||
find_library(CORESERV_LIBRARY CoreServices)
|
find_library(CORESERV_LIBRARY CoreServices)
|
||||||
|
find_library(FOUNDATION_LIBRARY foundation)
|
||||||
find_library(IOB_LIBRARY IOBluetooth)
|
find_library(IOB_LIBRARY IOBluetooth)
|
||||||
find_library(IOK_LIBRARY IOKit)
|
find_library(IOK_LIBRARY IOKit)
|
||||||
find_library(QUICKTIME_LIBRARY QuickTime)
|
find_library(QUICKTIME_LIBRARY QuickTime)
|
||||||
|
@ -401,6 +413,7 @@ if(NOT ANDROID)
|
||||||
set(HAS_LLVM 1)
|
set(HAS_LLVM 1)
|
||||||
|
|
||||||
include_directories(${LLVM_INCLUDE_DIRS})
|
include_directories(${LLVM_INCLUDE_DIRS})
|
||||||
|
list(APPEND LIBS ${LLVM_LIBRARIES})
|
||||||
|
|
||||||
message(STATUS "Found LLVM ${LLVM_PACKAGE_VERSION}")
|
message(STATUS "Found LLVM ${LLVM_PACKAGE_VERSION}")
|
||||||
endif()
|
endif()
|
||||||
|
@ -446,6 +459,10 @@ if(NOT ANDROID)
|
||||||
endif()
|
endif()
|
||||||
if(ENCODE_FRAMEDUMPS)
|
if(ENCODE_FRAMEDUMPS)
|
||||||
check_libav()
|
check_libav()
|
||||||
|
if(LIBAV_FOUND)
|
||||||
|
LIST(APPEND LIBS ${LIBAV_LIBRARIES})
|
||||||
|
endif()
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(CMAKE_REQUIRED_LIBRARIES portaudio)
|
set(CMAKE_REQUIRED_LIBRARIES portaudio)
|
||||||
|
@ -525,6 +542,7 @@ else()
|
||||||
include_directories(Externals/LZO)
|
include_directories(Externals/LZO)
|
||||||
set(LZO lzo2)
|
set(LZO lzo2)
|
||||||
endif()
|
endif()
|
||||||
|
list(APPEND LIBS ${LZO})
|
||||||
|
|
||||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||||
check_lib(PNG png png.h QUIET)
|
check_lib(PNG png png.h QUIET)
|
||||||
|
@ -609,6 +627,7 @@ if(USE_UPNP)
|
||||||
include_directories(Externals/miniupnpc/src)
|
include_directories(Externals/miniupnpc/src)
|
||||||
endif()
|
endif()
|
||||||
add_definitions(-DUSE_UPNP)
|
add_definitions(-DUSE_UPNP)
|
||||||
|
list(APPEND LIBS miniupnpc)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
|
||||||
|
@ -639,6 +658,12 @@ if (ANDROID)
|
||||||
message("Using static iconv from Externals")
|
message("Using static iconv from Externals")
|
||||||
include_directories(Externals/libiconv-1.14/include)
|
include_directories(Externals/libiconv-1.14/include)
|
||||||
add_subdirectory(Externals/libiconv-1.14)
|
add_subdirectory(Externals/libiconv-1.14)
|
||||||
|
list(APPEND LIBS iconv)
|
||||||
|
else()
|
||||||
|
find_library(ICONV_LIBRARIES NAMES iconv libiconv libiconv-2 c)
|
||||||
|
find_path(ICONV_INCLUDE_DIR NAMES iconv.h)
|
||||||
|
list(APPEND LIBS ${ICONV_LIBRARIES})
|
||||||
|
mark_as_advanced(ICONV_INCLUDE_DIR ICONV_LIBRARIES)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(ENABLE_QT)
|
if(ENABLE_QT)
|
||||||
|
@ -685,6 +710,9 @@ if(NOT DISABLE_WX AND NOT ANDROID)
|
||||||
include(FindGTK2)
|
include(FindGTK2)
|
||||||
if(GTK2_FOUND)
|
if(GTK2_FOUND)
|
||||||
include_directories(${GTK2_INCLUDE_DIRS})
|
include_directories(${GTK2_INCLUDE_DIRS})
|
||||||
|
list(APPEND LIBS ${GTK2_LIBRARIES})
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR "GTK is required to build the WX UI. Please install the GTK development libraries.")
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
@ -721,6 +749,23 @@ if(NOT DISABLE_WX AND NOT ANDROID)
|
||||||
add_definitions(-DHAVE_WX=1)
|
add_definitions(-DHAVE_WX=1)
|
||||||
endif(NOT DISABLE_WX AND NOT ANDROID)
|
endif(NOT DISABLE_WX AND NOT ANDROID)
|
||||||
|
|
||||||
|
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
|
||||||
|
${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
|
||||||
|
set(LIBS ${LIBS} usbhid)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||||
|
# Link against OS X system frameworks.
|
||||||
|
list(APPEND LIBS
|
||||||
|
${APPKIT_LIBRARY}
|
||||||
|
${AU_LIBRARY}
|
||||||
|
${COREAUDIO_LIBRARY}
|
||||||
|
${COREFUND_LIBRARY}
|
||||||
|
${CORESERV_LIBRARY}
|
||||||
|
${IOK_LIBRARY}
|
||||||
|
${FORCEFEEDBACK}
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
########################################
|
########################################
|
||||||
# Pre-build events: Define configuration variables and write SCM info header
|
# Pre-build events: Define configuration variables and write SCM info header
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
# Dolphin Code Styling
|
# Dolphin Coding Style & Licensing
|
||||||
|
|
||||||
## Table of Contents
|
If you make any contributions to Dolphin after December 1st, 2014, you are agreeing that any code you have contributed will be licensed under the GNU GPL version 2 (or any later version).
|
||||||
|
|
||||||
|
## Coding Style
|
||||||
---
|
---
|
||||||
|
|
||||||
- [Introduction] (#introduction)
|
- [Introduction] (#introduction)
|
||||||
|
@ -113,7 +115,7 @@ class ExampleClass : public SomeParent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ExampleClass(int x, int y);
|
ExampleClass(int x, int y);
|
||||||
|
|
||||||
int GetX() const;
|
int GetX() const;
|
||||||
int GetY() const;
|
int GetY() const;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
# 301E01 - GameCube Service Disc
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues = Certain tests may soft-lock
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
|
@ -0,0 +1,23 @@
|
||||||
|
# D85E01 - Multi Game Demo Disk 12
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Videos run at low FPS
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
|
||||||
|
[Video_Settings]
|
|
@ -6,8 +6,8 @@ MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,8 +6,8 @@ MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 0
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
# FA8E01 - Kirby's Adventure
|
# FA8E01 - Kirby's Adventure [NES]
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Texture filtering will cause glitches.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Texture filtering will cause glitches.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
# G2CE52 - TC2 US
|
# G2CE52 - TC2 US
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
# G2MEAB - Metroid Prime 3 E3 Beta
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = REALRAM_SIZE must be set to 0x8000000
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
|
@ -0,0 +1,27 @@
|
||||||
|
# G2TP52 - Tony Hawk's Underground 2
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Needs TLB Hack
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for videos to display.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Needs real xfb for videos to show up.
|
EmulationIssues = Needs real xfb for videos to display.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -7,7 +7,7 @@ DSPHLE = False
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Needs Real xfb for videos to show up. Slow audio with HLE.
|
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -7,7 +7,7 @@ DSPHLE = False
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
EmulationIssues = Needs Real xfb for videos to show up. Slow audio with HLE.
|
EmulationIssues = Needs Real xfb for videos to display. Slow audio with HLE.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
|
||||||
# GDVP6L - Driven
|
# GDVP6L - Driven
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXEA4 - Disney Sports Skateboarding
|
# GDXEA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXJA4 - Disney Sports Skateboarding
|
# GDXJA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
# GDXPA4 - Disney Sports Skateboarding
|
# GDXPA4 - Disney Sports Skateboarding
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# This game does not work properly with large memorycards, use a 251 block card
|
# Values set here will override the main Dolphin settings.
|
||||||
# see http://www.nintendo.com/consumer/memorycard1019.jsp
|
|
||||||
MemoryCard251 = True
|
MemoryCard251 = True
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
|
EmulationIssues = This game does not work properly with large memorycards, use a 251 block card. See http://www.nintendo.com/consumer/memorycard1019.jsp
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GFZJ8P - F-Zero AX
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GGPE01 - Mario Kart GP
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GGPE02 - Mario Kart GP 2
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -1,11 +1,15 @@
|
||||||
# GK2D52 - Spider-Man 2
|
# GK2D52 - Spider-Man 2
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +17,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2E52 - Spider-Man 2
|
# GK2E52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,15 @@
|
||||||
# GK2F52 - Spider-Man 2
|
# GK2F52 - Spider-Man 2
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +17,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2I52 - Spider-Man 2
|
# GK2I52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
# GK2P52 - Spider-Man 2
|
# GK2P52 - Spider-Man 2
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
MMU = 1
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Slow because it needs mmu to run.
|
EmulationIssues = Slow because it needs mmu to run.
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
|
@ -13,6 +18,7 @@ PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
EFBCopyEnable = True
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId =
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 2
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -5,8 +5,8 @@
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Needs real xfb for the videos to work.
|
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
EmulationIssues = Needs real xfb for the videos to work.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,8 +6,8 @@ MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues =
|
|
||||||
EmulationStateId = 3
|
EmulationStateId = 3
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = MMU speed hack is needed for balloon bombs or the game crashes.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -21,7 +21,6 @@ EmulationIssues = MMU speed hack is needed for balloon bombs or the game crashes
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = MMU speed hack is needed for balloon bombs or the game crashes.
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -21,7 +21,6 @@ EmulationIssues = MMU speed hack is needed for balloon bombs or the game crashes
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
FPRF = True
|
FPRF = True
|
||||||
# Values set here will override the main dolphin settings.
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
|
|
@ -16,10 +16,6 @@ EmulationIssues = Needs EFB to Ram and no texture filtering for the goo.
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
$All Shines (not working)
|
|
||||||
045708E8 FFFFFFFF
|
|
||||||
045708EC FFFFFFFF
|
|
||||||
045708F0 FFFFFFFF
|
|
||||||
$Open all levels and nozzles (not working?)
|
$Open all levels and nozzles (not working?)
|
||||||
04570958 FFFFFFFF
|
04570958 FFFFFFFF
|
||||||
0457095C FFFFFFFF
|
0457095C FFFFFFFF
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
# GPXE01 - POKeMON BOX RUBY&SAPPHIRE
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 2
|
EmulationStateId = 2
|
||||||
|
EmulationIssues =
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GVS46E - Virtua Striker 4 Ver. 2006 (Export)
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
# GVS46J - Virtua Striker 4 Ver. 2006 (Japan)
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# Values set here will override the main dolphin settings.
|
||||||
|
|
||||||
|
[EmuState]
|
||||||
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 1
|
||||||
|
EmulationIssues = Crashes on startup (Triforce game)
|
||||||
|
|
||||||
|
[OnLoad]
|
||||||
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[ActionReplay]
|
||||||
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video]
|
||||||
|
# Add memory patches to be applied every frame here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
|
@ -2,11 +2,12 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 4
|
||||||
EmulationIssues = Requires MMUSH and ATC. Videos require real XFB.
|
EmulationIssues = Videos require real XFB.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -18,15 +19,13 @@ EmulationIssues = Requires MMUSH and ATC. Videos require real XFB.
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
|
||||||
PH_ExtraParam = 0
|
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
EFBCopyEnable = True
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,12 @@
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
|
MMU = 1
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 3
|
EmulationStateId = 4
|
||||||
EmulationIssues = Requires MMUSH and ATC. Videos require real XFB.
|
EmulationIssues = Videos require real XFB.
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
# Add memory patches to be loaded once on boot here.
|
# Add memory patches to be loaded once on boot here.
|
||||||
|
@ -18,15 +19,12 @@ EmulationIssues = Requires MMUSH and ATC. Videos require real XFB.
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
|
||||||
PH_SZNear = 0
|
|
||||||
PH_SZFar = 0
|
|
||||||
PH_ExtraParam = 0
|
|
||||||
PH_ZNear =
|
|
||||||
PH_ZFar =
|
|
||||||
|
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
UseXFB = True
|
UseXFB = True
|
||||||
UseRealXFB = True
|
UseRealXFB = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
[Video_Hacks]
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
EFBCopyEnable = True
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
# GXEE8P - SonicRiders
|
# GXEE8P - Sonic Riders
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
FastDiscSpeed = True
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Crashes after the third story mode race without speed up disk transfer.
|
EmulationIssues =
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
# GXEJ8P - SonicRiders
|
# GXEJ8P - Sonic Riders
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
FastDiscSpeed = True
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Crashes after the third story mode race without speed up disk transfer.
|
EmulationIssues =
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
# GXEP8P - SonicRiders
|
# GXEP8P - Sonic Riders
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main dolphin settings.
|
# Values set here will override the main dolphin settings.
|
||||||
FastDiscSpeed = True
|
|
||||||
|
|
||||||
[EmuState]
|
[EmuState]
|
||||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationIssues = Crashes after the third story mode race without speed up disk transfer.
|
EmulationIssues =
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
|
|
||||||
[OnLoad]
|
[OnLoad]
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue