Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5428 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-05-02 14:05:14 +00:00
parent 533162b41f
commit 66ffa3b045
2 changed files with 21 additions and 6 deletions

View File

@ -110,12 +110,27 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
else else
{*/ {*/
u32* pIn = pBuffer; u32* pIn = pBuffer;
if (!swap_r_b) {
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch)); u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
memcpy(pBits, pIn, width * 4); memcpy(pBits, pIn, width * 4);
pIn += pitch; pIn += pitch;
} }
} else {
for (int y = 0; y < height; y++)
{
u8 *pIn8 = (u8 *)pIn;
u8 *pBits = (u8 *)((u8*)Lock.pBits + (y * Lock.Pitch));
for (int x = 0; x < width * 4; x += 4) {
pBits[x + 0] = pIn8[x + 2];
pBits[x + 1] = pIn8[x + 1];
pBits[x + 2] = pIn8[x + 0];
pBits[x + 3] = pIn8[x + 3];
}
pIn += pitch;
}
}
//} //}
} }
break; break;