Linux build fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7402 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-03-23 02:17:03 +00:00
parent c39e3c17e1
commit 668d335181
2 changed files with 2 additions and 5 deletions

View File

@ -5,6 +5,7 @@
#include <wx/intl.h> #include <wx/intl.h>
#include "Frame.h"
#include "ISOFile.h" #include "ISOFile.h"
#include "GameListCtrl.h" #include "GameListCtrl.h"
@ -129,7 +130,7 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc. TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
} }
wxString VideoConfigDiag::FormatString(const GameListItem *item) static wxString FormatString(const GameListItem *item)
{ {
wxString title; wxString title;
if (item->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN if (item->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN

View File

@ -6,7 +6,6 @@
#include <string> #include <string>
#include "VideoConfig.h" #include "VideoConfig.h"
#include "Frame.h"
#include <wx/wx.h> #include <wx/wx.h>
#include <wx/textctrl.h> #include <wx/textctrl.h>
@ -124,9 +123,6 @@ protected:
ev.Skip(); ev.Skip();
} }
//Retrieve a title game with correct format
wxString FormatString(const GameListItem *item);
void Event_ClickClose(wxCommandEvent&); void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&); void Event_Close(wxCloseEvent&);