DolphinWX: rename CGameListCtrl -> GameListCtrl

This commit is contained in:
Shawn Hoffman 2017-06-19 02:20:14 -07:00
parent 1bd177561b
commit 668c6b5ce9
11 changed files with 94 additions and 98 deletions

View File

@ -351,7 +351,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
// This panel is the parent for rendering and it holds the gamelistctrl
m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
m_game_list_ctrl = new CGameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
m_game_list_ctrl = new GameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
@ -876,7 +876,7 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_game_list_ctrl->GetISO(0) && CGameListCtrl::IsHidingItems())
if (!m_game_list_ctrl->GetISO(0) && GameListCtrl::IsHidingItems())
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =

View File

@ -33,7 +33,7 @@
struct BootParameters;
// Class declarations
class CGameListCtrl;
class GameListCtrl;
class CCodeWindow;
class CConfigMain;
class CLogWindow;
@ -143,7 +143,7 @@ private:
ADD_PANE_CENTER
};
CGameListCtrl* m_game_list_ctrl = nullptr;
GameListCtrl* m_game_list_ctrl = nullptr;
CConfigMain* m_main_config_dialog = nullptr;
wxPanel* m_panel = nullptr;
CRenderFrame* m_render_frame = nullptr;

View File

@ -82,7 +82,7 @@ public:
static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
long sortData = CGameListCtrl::COLUMN_TITLE)
long sortData = GameListCtrl::COLUMN_TITLE)
{
int t = 1;
@ -94,7 +94,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
switch (sortData)
{
case CGameListCtrl::COLUMN_TITLE:
case GameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
{
if (iso1->GetGameID() != iso2->GetGameID())
@ -111,34 +111,34 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
return t * wxStricmp(iso1_filename, iso2_filename);
}
return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
case CGameListCtrl::COLUMN_MAKER:
case GameListCtrl::COLUMN_MAKER:
return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
case CGameListCtrl::COLUMN_FILENAME:
case GameListCtrl::COLUMN_FILENAME:
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
wxFileNameFromPath(iso2->GetFileName())) *
t;
case CGameListCtrl::COLUMN_ID:
case GameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
case GameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
if (iso1->GetCountry() < iso2->GetCountry())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_SIZE:
case GameListCtrl::COLUMN_SIZE:
if (iso1->GetFileSize() > iso2->GetFileSize())
return 1 * t;
if (iso1->GetFileSize() < iso2->GetFileSize())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_PLATFORM:
case GameListCtrl::COLUMN_PLATFORM:
if (iso1->GetPlatform() > iso2->GetPlatform())
return 1 * t;
if (iso1->GetPlatform() < iso2->GetPlatform())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_EMULATION_STATE:
case GameListCtrl::COLUMN_EMULATION_STATE:
{
const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
@ -242,7 +242,7 @@ static bool ShouldDisplayGameListItem(const GameListItem& item)
wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
struct CGameListCtrl::ColumnInfo
struct GameListCtrl::ColumnInfo
{
const int id;
const int default_width;
@ -250,7 +250,7 @@ struct CGameListCtrl::ColumnInfo
bool& visible;
};
CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
GameListCtrl::GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr),
m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
@ -265,34 +265,30 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoin
{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
{
Bind(wxEVT_SIZE, &CGameListCtrl::OnSize, this);
Bind(wxEVT_RIGHT_DOWN, &CGameListCtrl::OnRightClick, this);
Bind(wxEVT_LEFT_DOWN, &CGameListCtrl::OnLeftClick, this);
Bind(wxEVT_MOTION, &CGameListCtrl::OnMouseMotion, this);
Bind(wxEVT_LIST_KEY_DOWN, &CGameListCtrl::OnKeyPress, this);
Bind(wxEVT_LIST_COL_BEGIN_DRAG, &CGameListCtrl::OnColBeginDrag, this);
Bind(wxEVT_LIST_COL_CLICK, &CGameListCtrl::OnColumnClick, this);
Bind(wxEVT_SIZE, &GameListCtrl::OnSize, this);
Bind(wxEVT_RIGHT_DOWN, &GameListCtrl::OnRightClick, this);
Bind(wxEVT_LEFT_DOWN, &GameListCtrl::OnLeftClick, this);
Bind(wxEVT_MOTION, &GameListCtrl::OnMouseMotion, this);
Bind(wxEVT_LIST_KEY_DOWN, &GameListCtrl::OnKeyPress, this);
Bind(wxEVT_LIST_COL_BEGIN_DRAG, &GameListCtrl::OnColBeginDrag, this);
Bind(wxEVT_LIST_COL_CLICK, &GameListCtrl::OnColumnClick, this);
Bind(wxEVT_MENU, &CGameListCtrl::OnProperties, this, IDM_PROPERTIES);
Bind(wxEVT_MENU, &CGameListCtrl::OnWiki, this, IDM_GAME_WIKI);
Bind(wxEVT_MENU, &CGameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
Bind(wxEVT_MENU, &CGameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
Bind(wxEVT_MENU, &CGameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
Bind(wxEVT_MENU, &CGameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
Bind(wxEVT_MENU, &CGameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
Bind(wxEVT_MENU, &GameListCtrl::OnProperties, this, IDM_PROPERTIES);
Bind(wxEVT_MENU, &GameListCtrl::OnWiki, this, IDM_GAME_WIKI);
Bind(wxEVT_MENU, &GameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
Bind(wxEVT_MENU, &GameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
Bind(wxEVT_MENU, &GameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
Bind(wxEVT_MENU, &GameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
Bind(wxEVT_MENU, &GameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CGameListCtrl::OnReloadGameList, this);
Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &GameListCtrl::OnReloadGameList, this);
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
}
CGameListCtrl::~CGameListCtrl()
{
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &GameListCtrl::OnLocalIniModified, this);
}
template <typename T>
@ -307,7 +303,7 @@ static void InitBitmap(wxImageList* img_list, std::vector<int>* vector, wxWindow
wxTransparentColour));
}
void CGameListCtrl::InitBitmaps()
void GameListCtrl::InitBitmaps()
{
const wxSize size = FromDIP(wxSize(96, 32));
const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
@ -368,7 +364,7 @@ void CGameListCtrl::InitBitmaps()
InitBitmap(img_list, &m_utility_game_banners, this, size, 0, "nobanner");
}
void CGameListCtrl::BrowseForDirectory()
void GameListCtrl::BrowseForDirectory()
{
wxString dirHome;
wxGetHomeDir(&dirHome);
@ -394,7 +390,7 @@ void CGameListCtrl::BrowseForDirectory()
}
}
void CGameListCtrl::ReloadList()
void GameListCtrl::ReloadList()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
@ -513,7 +509,7 @@ static wxString NiceSizeFormat(u64 size)
}
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
void GameListCtrl::UpdateItemAtColumn(long index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
@ -577,7 +573,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
}
}
void CGameListCtrl::InsertItemInReportView(long index)
void GameListCtrl::InsertItemInReportView(long index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
@ -620,7 +616,7 @@ static wxColour ContrastText(const wxColour& bgc)
return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
}
void CGameListCtrl::SetColors()
void GameListCtrl::SetColors()
{
for (long i = 0; i < GetItemCount(); i++)
{
@ -632,7 +628,7 @@ void CGameListCtrl::SetColors()
}
}
void CGameListCtrl::ScanForISOs()
void GameListCtrl::ScanForISOs()
{
m_ISOFiles.clear();
@ -684,12 +680,12 @@ void CGameListCtrl::ScanForISOs()
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
{
ReloadList();
}
void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
void GameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
std::string game_id = WxStrToStr(ev.GetString());
@ -724,7 +720,7 @@ void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
}
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
void GameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
@ -732,7 +728,7 @@ void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
event.Veto();
}
const GameListItem* CGameListCtrl::GetISO(size_t index) const
const GameListItem* GameListCtrl::GetISO(size_t index) const
{
if (index < m_ISOFiles.size())
return m_ISOFiles[index].get();
@ -740,7 +736,7 @@ const GameListItem* CGameListCtrl::GetISO(size_t index) const
return nullptr;
}
static CGameListCtrl* caller;
static GameListCtrl* caller;
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
// return 1 if item1 > item2
@ -752,7 +748,7 @@ static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sor
return CompareGameListItems(iso1, iso2, sortData);
}
void CGameListCtrl::OnColumnClick(wxListEvent& event)
void GameListCtrl::OnColumnClick(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_BANNER)
{
@ -786,7 +782,7 @@ void CGameListCtrl::OnColumnClick(wxListEvent& event)
}
// This is used by keyboard gamelist search
void CGameListCtrl::OnKeyPress(wxListEvent& event)
void GameListCtrl::OnKeyPress(wxListEvent& event)
{
static int lastKey = 0, sLoop = 0;
int Loop = 0;
@ -836,7 +832,7 @@ void CGameListCtrl::OnKeyPress(wxListEvent& event)
}
// This shows a little tooltip with the current Game's emulation state
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
{
int flags;
long subitem = 0;
@ -913,7 +909,7 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
event.Skip();
}
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
void GameListCtrl::OnLeftClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
@ -945,7 +941,7 @@ static bool IsWADInstalled(const GameListItem& wad)
[](const auto& file) { return file.virtualName != "title.tmd"; });
}
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
void GameListCtrl::OnRightClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
@ -1043,7 +1039,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
}
}
const GameListItem* CGameListCtrl::GetSelectedISO() const
const GameListItem* GameListCtrl::GetSelectedISO() const
{
if (m_ISOFiles.empty())
return nullptr;
@ -1058,7 +1054,7 @@ const GameListItem* CGameListCtrl::GetSelectedISO() const
return m_ISOFiles[GetItemData(item)].get();
}
std::vector<const GameListItem*> CGameListCtrl::GetAllSelectedISOs() const
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
{
std::vector<const GameListItem*> result;
long item = -1;
@ -1071,7 +1067,7 @@ std::vector<const GameListItem*> CGameListCtrl::GetAllSelectedISOs() const
}
}
bool CGameListCtrl::IsHidingItems()
bool GameListCtrl::IsHidingItems()
{
return !(SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad && SConfig::GetInstance().m_ListElfDol &&
@ -1084,7 +1080,7 @@ bool CGameListCtrl::IsHidingItems()
SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown);
}
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1095,7 +1091,7 @@ void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
WxUtils::Explore(WxStrToStr(path.GetPath()));
}
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1105,7 +1101,7 @@ void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
WxUtils::Explore(path);
}
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (iso)
@ -1113,7 +1109,7 @@ void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
}
// Save this file as the default file
void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1133,7 +1129,7 @@ void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
}
}
void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
{
const wxString message =
GetSelectedItemCount() == 1 ?
@ -1148,7 +1144,7 @@ void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
}
}
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1158,7 +1154,7 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
ISOProperties->Show();
}
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1169,7 +1165,7 @@ void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
WxUtils::Launch(wikiUrl);
}
void CGameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1192,7 +1188,7 @@ void CGameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
NetPlayLauncher::Host(config);
}
bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
bool GameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
{
CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
@ -1204,17 +1200,17 @@ bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void
return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
}
void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
void GameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(true);
}
void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(false);
}
void CGameListCtrl::CompressSelection(bool _compress)
void GameListCtrl::CompressSelection(bool _compress)
{
std::vector<const GameListItem*> items_to_compress;
bool wii_compression_warning_accepted = false;
@ -1319,12 +1315,12 @@ void CGameListCtrl::CompressSelection(bool _compress)
ReloadList();
}
bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
{
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), StrToWxStr(text));
}
void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
@ -1392,7 +1388,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
ReloadList();
}
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
@ -1400,7 +1396,7 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
}
void CGameListCtrl::OnSize(wxSizeEvent& event)
void GameListCtrl::OnSize(wxSizeEvent& event)
{
event.Skip();
if (lastpos == event.GetSize())
@ -1410,7 +1406,7 @@ void CGameListCtrl::OnSize(wxSizeEvent& event)
AutomaticColumnWidth();
}
void CGameListCtrl::AutomaticColumnWidth()
void GameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
@ -1444,14 +1440,14 @@ void CGameListCtrl::AutomaticColumnWidth()
Thaw();
}
void CGameListCtrl::UnselectAll()
void GameListCtrl::UnselectAll()
{
for (int i = 0; i < GetItemCount(); i++)
{
SetItemState(i, 0, wxLIST_STATE_SELECTED);
}
}
bool CGameListCtrl::WiiCompressWarning()
bool GameListCtrl::WiiCompressWarning()
{
return wxMessageBox(_("Compressing a Wii disc image will irreversibly change the compressed copy "
"by removing padding data. Your disc image will still work. Continue?"),
@ -1462,7 +1458,7 @@ bool CGameListCtrl::WiiCompressWarning()
// Windows draws vertical rules between columns when using UXTheme (e.g. Aero, Win10)
// This function paints over those lines which removes them.
// [The repaint background idea is ripped off from Eclipse SWT which does the same thing]
bool CGameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
bool GameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
{
NMLVCUSTOMDRAW* nmlv = reinterpret_cast<NMLVCUSTOMDRAW*>(lparam);
// Intercept the NM_CUSTOMDRAW[CDDS_PREPAINT]

View File

@ -33,12 +33,12 @@ public:
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
class CGameListCtrl : public wxListCtrl
class GameListCtrl : public wxListCtrl
{
public:
CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,
GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,
long style);
~CGameListCtrl();
~GameListCtrl() = default;
void BrowseForDirectory();
const GameListItem* GetISO(size_t index) const;

View File

@ -9,7 +9,7 @@
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list)
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const GameListCtrl* const game_list)
: wxDialog(parent, wxID_ANY, _("Select Game"))
{
const int space5 = FromDIP(5);

View File

@ -6,13 +6,13 @@
#include <wx/dialog.h>
class CGameListCtrl;
class GameListCtrl;
class wxListBox;
class ChangeGameDialog final : public wxDialog
{
public:
ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list);
ChangeGameDialog(wxWindow* parent, const GameListCtrl* const game_list);
wxString GetChosenGameName() const;

View File

@ -8,7 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
class CGameListCtrl;
class GameListCtrl;
class wxRect;
class wxWindow;
@ -24,7 +24,7 @@ public:
const wxRect window_defaults{wxDefaultCoord, wxDefaultCoord, 768, 768 - 128};
std::string player_name;
const CGameListCtrl* game_list_ctrl;
const GameListCtrl* game_list_ctrl;
wxWindow* parent_window;
bool use_traversal;
std::string traversal_host;

View File

@ -36,7 +36,7 @@ wxString GetTraversalLabelText(IniFile::Section& section)
}
} // Anonymous namespace
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const GameListCtrl* const game_list)
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup")), m_game_list(game_list)
{
IniFile inifile;

View File

@ -8,7 +8,7 @@
#include <string>
#include <wx/frame.h>
class CGameListCtrl;
class GameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
@ -20,7 +20,7 @@ class wxTextCtrl;
class NetPlaySetupFrame final : public wxFrame
{
public:
NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
NetPlaySetupFrame(wxWindow* const parent, const GameListCtrl* const game_list);
~NetPlaySetupFrame();
private:
@ -66,5 +66,5 @@ private:
#endif
wxString m_traversal_string;
const CGameListCtrl* const m_game_list;
const GameListCtrl* const m_game_list;
};

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@ -58,13 +58,13 @@ NetPlayServer* NetPlayDialog::netplay_server = nullptr;
NetPlayClient* NetPlayDialog::netplay_client = nullptr;
NetPlayDialog* NetPlayDialog::npd = nullptr;
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const GameListCtrl& game_list)
{
for (u32 i = 0; auto game = game_list.GetISO(i); ++i)
game_lbox->Append(StrToWxStr(game->GetUniqueIdentifier()));
}
NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const game_list,
NetPlayDialog::NetPlayDialog(wxWindow* const parent, const GameListCtrl* const game_list,
const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay")), m_selected_game(game), m_start_btn(nullptr),
m_host_label(nullptr), m_host_type_choice(nullptr), m_host_copy_btn(nullptr),

View File

@ -25,7 +25,7 @@
#include <wx/msw/winundef.h>
#endif
class CGameListCtrl;
class GameListCtrl;
class MD5Dialog;
class wxButton;
class wxCheckBox;
@ -78,7 +78,7 @@ enum class MD5Target
class NetPlayDialog : public wxFrame, public NetPlayUI
{
public:
NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
NetPlayDialog(wxWindow* parent, const GameListCtrl* const game_list, const std::string& game,
const bool is_hosting = false);
~NetPlayDialog();
@ -107,7 +107,7 @@ public:
static NetPlayDialog*& GetInstance() { return npd; }
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
static void FillWithGameNames(wxListBox* game_lbox, const GameListCtrl& game_list);
bool IsRecording() override;
@ -163,7 +163,7 @@ private:
std::vector<int> m_playerids;
Common::FifoQueue<std::string> m_chat_msgs;
const CGameListCtrl* const m_game_list;
const GameListCtrl* const m_game_list;
static NetPlayDialog* npd;
static NetPlayServer* netplay_server;