NetPlay: Disable some UI elements when a game is running
because it makes dolphin crash, and it doesn’t make sense to change them at runtime
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a2c4abcae8
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@ -546,9 +546,9 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
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player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, 5);
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player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, 5);
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m_kick_btn->Disable();
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m_kick_btn->Disable();
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wxButton* const player_config_btn = new wxButton(panel, wxID_ANY, _("Configure Pads"));
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m_player_config_btn = new wxButton(panel, wxID_ANY, _("Configure Pads"));
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player_config_btn->Bind(wxEVT_BUTTON, &NetPlayDiag::OnConfigPads, this);
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m_player_config_btn->Bind(wxEVT_BUTTON, &NetPlayDiag::OnConfigPads, this);
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player_szr->Add(player_config_btn, 0, wxEXPAND | wxTOP, 5);
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player_szr->Add(m_player_config_btn, 0, wxEXPAND | wxTOP, 5);
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}
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}
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wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
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@ -691,8 +691,14 @@ void NetPlayDiag::OnMsgStartGame()
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{
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{
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_start_btn)
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if (m_is_hosting)
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{
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m_start_btn->Disable();
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m_start_btn->Disable();
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m_memcard_write->Disable();
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m_game_btn->Disable();
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m_player_config_btn->Disable();
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}
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m_record_chkbox->Disable();
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m_record_chkbox->Disable();
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}
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}
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@ -700,8 +706,13 @@ void NetPlayDiag::OnMsgStopGame()
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{
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{
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_start_btn)
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if (m_is_hosting)
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{
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m_start_btn->Enable();
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m_start_btn->Enable();
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m_memcard_write->Enable();
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m_game_btn->Enable();
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m_player_config_btn->Enable();
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}
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m_record_chkbox->Enable();
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m_record_chkbox->Enable();
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}
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}
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@ -114,6 +114,7 @@ private:
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wxCheckBox* m_record_chkbox;
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wxCheckBox* m_record_chkbox;
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std::string m_selected_game;
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std::string m_selected_game;
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wxButton* m_player_config_btn;
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wxButton* m_game_btn;
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wxButton* m_game_btn;
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wxButton* m_start_btn;
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wxButton* m_start_btn;
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wxButton* m_kick_btn;
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wxButton* m_kick_btn;
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