Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket().
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parent
5f3e8e0f05
commit
66684a392f
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@ -35,4 +35,11 @@ int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event)
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}
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}
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return 0;
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return 0;
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}
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}
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void SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id)
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{
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ENetPacket* epac =
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enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(socket, channel_id, epac);
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}
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} // namespace ENetUtil
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} // namespace ENetUtil
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@ -5,8 +5,13 @@
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#include <enet/enet.h>
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#include <enet/enet.h>
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#include <SFML/Network/Packet.hpp>
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#include "Common/CommonTypes.h"
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namespace ENetUtil
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namespace ENetUtil
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{
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{
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void WakeupThread(ENetHost* host);
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void WakeupThread(ENetHost* host);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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void SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
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} // namespace ENetUtil
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} // namespace ENetUtil
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@ -1465,9 +1465,7 @@ void NetPlayClient::OnGameDigestAbort()
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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{
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{
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ENetPacket* epac =
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ENetUtil::SendPacket(m_server, packet, channel_id);
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enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(m_server, channel_id, epac);
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}
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}
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void NetPlayClient::DisplayPlayersPing()
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void NetPlayClient::DisplayPlayersPing()
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@ -2008,9 +2008,7 @@ void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
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{
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{
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ENetPacket* epac =
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ENetUtil::SendPacket(socket, packet, channel_id);
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enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(socket, channel_id, epac);
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}
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}
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void NetPlayServer::KickPlayer(PlayerId player)
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void NetPlayServer::KickPlayer(PlayerId player)
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