Remove EFB to RAM cache, and simplify code.
This commit is contained in:
parent
e7f2a04699
commit
6659c15bed
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@ -1214,7 +1214,7 @@ void SaveRecording(const std::string& filename)
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header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
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header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable;
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header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture;
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header.bEFBCopyCacheEnable = g_ActiveConfig.bEFBCopyCacheEnable;
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header.bEFBCopyCacheEnable = false;
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header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges;
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header.bUseXFB = g_ActiveConfig.bUseXFB;
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header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
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@ -1276,7 +1276,6 @@ void SetGraphicsConfig()
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g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
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g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable;
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g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture;
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g_Config.bEFBCopyCacheEnable = tmpHeader.bEFBCopyCacheEnable;
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g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
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g_Config.bUseXFB = tmpHeader.bUseXFB;
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g_Config.bUseRealXFB = tmpHeader.bUseRealXFB;
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@ -500,13 +500,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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SettingCheckBox* efbcopy_disable = CreateCheckBox(page_hacks, _("Disable"), wxGetTranslation(efb_copy_desc), vconfig.bEFBCopyEnable, true);
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efbcopy_texture = CreateRadioButton(page_hacks, _("Texture"), wxGetTranslation(efb_copy_texture_desc), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
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efbcopy_ram = CreateRadioButton(page_hacks, _("RAM"), wxGetTranslation(efb_copy_ram_desc), vconfig.bCopyEFBToTexture, true);
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cache_efb_copies = CreateCheckBox(page_hacks, _("Enable Cache"), wxGetTranslation(cache_efb_copies_desc), vconfig.bEFBCopyCacheEnable);
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group_efbcopy->Add(efbcopy_disable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
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group_efbcopy->AddStretchSpacer(1);
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group_efbcopy->Add(efbcopy_texture, 0, wxRIGHT, 5);
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group_efbcopy->Add(efbcopy_ram, 0, wxRIGHT, 5);
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group_efbcopy->Add(cache_efb_copies, 0, wxRIGHT, 5);
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szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"), wxGetTranslation(efb_access_desc), vconfig.bEFBAccessEnable, true), 0, wxBOTTOM | wxLEFT, 5);
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szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"), wxGetTranslation(efb_emulate_format_changes_desc), vconfig.bEFBEmulateFormatChanges, true), 0, wxBOTTOM | wxLEFT, 5);
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@ -208,7 +208,6 @@ protected:
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// EFB copy
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efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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@ -271,7 +270,6 @@ protected:
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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@ -125,56 +125,46 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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{
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if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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if (nullptr == efbcopycbuf[cbufid])
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{
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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if (nullptr == efbcopycbuf[cbufid])
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{
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const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = colmat;
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HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
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CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
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}
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D3D::stateman->SetPixelConstants(efbcopycbuf[cbufid]);
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const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
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// TODO: try targetSource.asRECT();
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const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
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// Use linear filtering if (bScaleByHalf), use point filtering otherwise
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if (scaleByHalf)
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D3D::SetLinearCopySampler();
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else
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D3D::SetPointCopySampler();
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// if texture is currently in use, it needs to be temporarily unset
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u32 textureSlotMask = D3D::stateman->UnsetTexture(texture->GetSRV());
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D3D::stateman->Apply();
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D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), nullptr);
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// Create texture copy
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D3D::drawShadedTexQuad(
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(srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
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&sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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(srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader());
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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// Restore old texture in all previously used slots, if any
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D3D::stateman->SetTextureByMask(textureSlotMask, texture->GetSRV());
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const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = colmat;
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HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
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CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
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}
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D3D::stateman->SetPixelConstants(efbcopycbuf[cbufid]);
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const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
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// TODO: try targetSource.asRECT();
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const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
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// Use linear filtering if (bScaleByHalf), use point filtering otherwise
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if (scaleByHalf)
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D3D::SetLinearCopySampler();
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else
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D3D::SetPointCopySampler();
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D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), nullptr);
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// Create texture copy
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D3D::drawShadedTexQuad(
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(srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
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&sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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(srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader());
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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if (!g_ActiveConfig.bCopyEFBToTexture)
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{
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@ -185,11 +175,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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size_in_bytes = (u32)encoded_size;
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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else if (!TextureCache::Find(addr, hash))
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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this->hash = hash;
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}
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@ -168,41 +168,38 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
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FramebufferManager::ResolveAndGetRenderTarget(srcRect);
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if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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FramebufferManager::SetFramebuffer(framebuffer);
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OpenGL_BindAttributelessVAO();
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
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glViewport(0, 0, config.width, config.height);
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GLuint uniform_location;
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if (srcFormat == PEControl::Z24)
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{
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FramebufferManager::SetFramebuffer(framebuffer);
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OpenGL_BindAttributelessVAO();
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
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glViewport(0, 0, config.width, config.height);
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GLuint uniform_location;
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if (srcFormat == PEControl::Z24)
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{
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s_DepthMatrixProgram.Bind();
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if (s_DepthCbufid != cbufid)
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glUniform4fv(s_DepthMatrixUniform, 5, colmat);
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s_DepthCbufid = cbufid;
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uniform_location = s_DepthCopyPositionUniform;
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}
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else
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{
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s_ColorMatrixProgram.Bind();
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if (s_ColorCbufid != cbufid)
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glUniform4fv(s_ColorMatrixUniform, 7, colmat);
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s_ColorCbufid = cbufid;
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uniform_location = s_ColorCopyPositionUniform;
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}
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TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect);
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glUniform4f(uniform_location, static_cast<float>(R.left), static_cast<float>(R.top),
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static_cast<float>(R.right), static_cast<float>(R.bottom));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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s_DepthMatrixProgram.Bind();
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if (s_DepthCbufid != cbufid)
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glUniform4fv(s_DepthMatrixUniform, 5, colmat);
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s_DepthCbufid = cbufid;
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uniform_location = s_DepthCopyPositionUniform;
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}
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else
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{
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s_ColorMatrixProgram.Bind();
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if (s_ColorCbufid != cbufid)
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glUniform4fv(s_ColorMatrixUniform, 7, colmat);
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s_ColorCbufid = cbufid;
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uniform_location = s_ColorCopyPositionUniform;
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}
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TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect);
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glUniform4f(uniform_location, static_cast<float>(R.left), static_cast<float>(R.top),
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static_cast<float>(R.right), static_cast<float>(R.bottom));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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if (false == g_ActiveConfig.bCopyEFBToTexture)
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{
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@ -220,11 +217,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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size_in_bytes = (u32)encoded_size;
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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else if (!TextureCache::Find(addr, new_hash))
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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hash = new_hash;
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}
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@ -115,12 +115,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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invalidate_texture_cache_requested = false;
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed?
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{
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g_texture_cache->ClearRenderTargets();
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}
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if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
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config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
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{
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@ -133,7 +127,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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backup_config.s_stereo_3d = config.iStereoMode > 0;
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backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
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}
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@ -218,16 +211,6 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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}
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}
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bool TextureCache::Find(u32 start_address, u64 hash)
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{
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TexCache::iterator iter = textures.lower_bound(start_address);
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if (iter->second->hash == hash)
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return true;
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return false;
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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@ -247,7 +230,7 @@ void TextureCache::ClearRenderTargets()
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while (iter != tcend)
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{
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if (iter->second->type == TCET_EC_VRAM)
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if (iter->second->IsEfbCopy())
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{
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FreeTexture(iter->second);
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textures.erase(iter++);
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@ -384,8 +367,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// 2. a) For EFB copies, only the hash and the texture address need to match
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if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
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{
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entry->type = TCET_EC_VRAM;
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// TODO: Print a warning if the format changes! In this case,
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// we could reinterpret the internal texture object data to the new pixel format
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// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
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@ -454,7 +435,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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config.height = height;
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config.levels = texLevels;
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entry = AllocateTexture(config);
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entry->type = TCET_NORMAL;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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entry->SetGeneralParameters(address, texture_size, full_format);
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@ -464,11 +444,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// load texture
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entry->Load(width, height, expandedWidth, 0);
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
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entry->type = TCET_EC_DYNAMIC;
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else
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entry->type = TCET_NORMAL;
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std::string basename = "";
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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{
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@ -835,7 +810,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h, 1);
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entry->SetHashes(TEXHASH_INVALID);
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entry->type = TCET_EC_VRAM;
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entry->frameCount = FRAMECOUNT_INVALID;
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@ -20,13 +20,6 @@ struct VideoConfig;
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class TextureCache
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{
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public:
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enum TexCacheEntryType
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{
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TCET_NORMAL,
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TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
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TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
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};
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struct TCacheEntryConfig
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{
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TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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@ -61,8 +54,6 @@ public:
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u64 hash;
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u32 format;
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enum TexCacheEntryType type;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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@ -104,7 +95,7 @@ public:
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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bool IsEfbCopy() { return config.rendertarget; }
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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@ -119,7 +110,6 @@ public:
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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@ -99,7 +99,6 @@ void VideoConfig::Load(const std::string& ini_file)
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hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
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hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
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hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
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hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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// Load common settings
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@ -199,7 +198,6 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
|
||||
|
@ -287,7 +285,6 @@ void VideoConfig::Save(const std::string& ini_file)
|
|||
hacks->Set("EFBCopyEnable", bEFBCopyEnable);
|
||||
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
|
||||
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
|
||||
hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
iniFile.Save(ini_file);
|
||||
|
|
|
@ -113,7 +113,6 @@ struct VideoConfig final
|
|||
bool bPerfQueriesEnable;
|
||||
|
||||
bool bEFBCopyEnable;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
|
|
Loading…
Reference in New Issue