Merge pull request #3276 from degasus/videocommon
Videocommon API cleanup
This commit is contained in:
commit
662e4fcca0
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@ -20,16 +20,15 @@ class D3DVertexFormat : public NativeVertexFormat
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ID3D11InputLayout* m_layout;
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public:
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D3DVertexFormat() : m_num_elems(0), m_layout(nullptr) {}
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat() { SAFE_RELEASE(m_layout); }
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void Initialize(const PortableVertexDeclaration &_vtx_decl);
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void SetupVertexPointers();
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};
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NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
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NativeVertexFormat* VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return new D3DVertexFormat();
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return new D3DVertexFormat(vtx_decl);
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}
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static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
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@ -57,9 +56,10 @@ DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
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return retval;
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}
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void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& _vtx_decl)
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: m_num_elems(0), m_layout(nullptr)
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{
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vtx_decl = _vtx_decl;
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this->vtx_decl = _vtx_decl;
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memset(m_elems, 0, sizeof(m_elems));
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const AttributeFormat* format = &_vtx_decl.position;
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@ -15,7 +15,7 @@ public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat() override;
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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@ -21,19 +21,9 @@
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namespace OGL
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{
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NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
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NativeVertexFormat* VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return new GLVertexFormat();
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}
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GLVertexFormat::GLVertexFormat()
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{
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}
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GLVertexFormat::~GLVertexFormat()
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{
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glDeleteVertexArrays(1, &VAO);
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return new GLVertexFormat(vtx_decl);
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}
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static inline GLuint VarToGL(VarType t)
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@ -56,7 +46,7 @@ static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
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glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)nullptr + format.offset);
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}
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void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
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{
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this->vtx_decl = _vtx_decl;
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u32 vertex_stride = _vtx_decl.stride;
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@ -74,22 +64,27 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
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SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, _vtx_decl.position);
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for (int i = 0; i < 3; i++)
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SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
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SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, _vtx_decl.normals[i]);
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for (int i = 0; i < 2; i++)
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SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
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SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, _vtx_decl.colors[i]);
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for (int i = 0; i < 8; i++)
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SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
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SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, _vtx_decl.texcoords[i]);
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SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
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SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, _vtx_decl.posmtx);
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vm->m_last_vao = VAO;
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}
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GLVertexFormat::~GLVertexFormat()
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{
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glDeleteVertexArrays(1, &VAO);
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}
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void GLVertexFormat::SetupVertexPointers()
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{
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}
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@ -83,10 +83,6 @@ public:
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void SetInterlacingMode() override;
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void SetViewport() override;
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) override {}
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void RestoreState() override {}
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
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@ -15,10 +15,9 @@ namespace OGL
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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GLVertexFormat();
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GLVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~GLVertexFormat();
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void Initialize(const PortableVertexDeclaration &_vtx_decl) override;
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void SetupVertexPointers() override;
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GLuint VAO;
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@ -31,7 +30,7 @@ class VertexManager : public VertexManagerBase
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat() override;
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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@ -59,9 +59,12 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
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m_realXFBSource = nullptr;
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}
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if (!m_realXFBSource)
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if (!m_realXFBSource && g_framebuffer_manager)
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m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
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if (!m_realXFBSource)
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return nullptr;
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m_realXFBSource->srcAddr = xfbAddr;
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m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
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@ -118,13 +121,21 @@ const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbA
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void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (g_ActiveConfig.bUseRealXFB)
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{
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if (g_framebuffer_manager)
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g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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else
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{
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CopyToVirtualXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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}
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void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (!g_framebuffer_manager)
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return;
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VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, sourceRc.GetWidth(), fbHeight);
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if (m_virtualXFBList.end() == vxfb)
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@ -160,6 +171,9 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbH
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if (!vxfb->xfbSource)
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{
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vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height, m_EFBLayers);
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if (!vxfb->xfbSource)
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return;
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vxfb->xfbSource->texWidth = target_width;
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vxfb->xfbSource->texHeight = target_height;
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}
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@ -108,7 +108,6 @@ class NativeVertexFormat : NonCopyable
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public:
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virtual ~NativeVertexFormat() {}
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virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
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virtual void SetupVertexPointers() = 0;
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u32 GetVertexStride() const { return vtx_decl.stride; }
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@ -58,19 +58,22 @@ public:
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PP_EFB_COPY_CLOCKS
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};
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virtual void SetColorMask() = 0;
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virtual void SetBlendMode(bool forceUpdate) = 0;
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virtual void SetScissorRect(const EFBRectangle& rc) = 0;
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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virtual void SetDitherMode() = 0;
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) = 0;
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virtual void SetInterlacingMode() = 0;
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virtual void SetViewport() = 0;
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virtual void SetColorMask() {}
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virtual void SetBlendMode(bool forceUpdate) {}
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virtual void SetScissorRect(const EFBRectangle& rc) {}
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virtual void SetGenerationMode() {}
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virtual void SetDepthMode() {}
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virtual void SetLogicOpMode() {}
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virtual void SetDitherMode() {}
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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virtual void ApplyState(bool bUseDstAlpha) = 0;
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virtual void RestoreState() = 0;
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virtual void ApplyState(bool bUseDstAlpha) {}
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virtual void RestoreState() {}
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virtual void ResetAPIState() {}
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virtual void RestoreAPIState() {}
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
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static int GetTargetWidth() { return s_target_width; }
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@ -117,10 +120,6 @@ public:
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virtual u16 BBoxRead(int index) = 0;
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virtual void BBoxWrite(int index, u16 value) = 0;
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// What's the real difference between these? Too similar names.
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virtual void ResetAPIState() = 0;
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virtual void RestoreAPIState() = 0;
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// Finish up the current frame, print some stats
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static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f);
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virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma = 1.0f) = 0;
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@ -265,6 +265,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
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newconfig.height = h;
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newconfig.rendertarget = true;
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TCacheEntryBase* newentry = AllocateTexture(newconfig);
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if (newentry)
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{
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newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format);
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newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1);
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newentry->SetHashes(entry_to_update->base_hash, entry_to_update->hash);
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@ -281,6 +283,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
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textures_by_address.emplace(key, entry_to_update);
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}
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}
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}
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srcrect.right = entry->config.width;
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srcrect.bottom = entry->config.height;
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dstrect.left = x * entry_to_update->config.width / entry_to_update->native_width;
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@ -544,6 +547,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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config.layers = FramebufferManagerBase::GetEFBLayers();
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TCacheEntryBase *decoded_entry = AllocateTexture(config);
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if (decoded_entry)
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{
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decoded_entry->SetGeneralParameters(address, texture_size, full_format);
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decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1);
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decoded_entry->SetHashes(base_hash, full_hash);
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@ -554,6 +559,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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textures_by_address.emplace((u64)address, decoded_entry);
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return ReturnEntry(stage, decoded_entry);
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}
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}
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// Search the texture cache for normal textures by hash
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//
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@ -611,6 +617,21 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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}
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}
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// how many levels the allocated texture shall have
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const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
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// create the entry/texture
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = texLevels;
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TCacheEntryBase* entry = AllocateTexture(config);
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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if (!entry)
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return nullptr;
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if (!hires_tex)
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{
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if (!(texformat == GX_TF_RGBA8 && from_tmem))
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@ -625,18 +646,6 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
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}
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}
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// how many levels the allocated texture shall have
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const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
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// create the entry/texture
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = texLevels;
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TCacheEntryBase* entry = AllocateTexture(config);
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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iter = textures_by_address.emplace((u64)address, entry);
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if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
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std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
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@ -1120,6 +1129,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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TCacheEntryBase* entry = AllocateTexture(config);
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if (entry)
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{
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h, 1);
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@ -1141,6 +1152,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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textures_by_address.emplace((u64)dstAddr, entry);
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}
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}
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}
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TextureCacheBase::TCacheEntryBase* TextureCacheBase::AllocateTexture(const TCacheEntryConfig& config)
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@ -1155,6 +1167,9 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::AllocateTexture(const TCach
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else
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{
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entry = g_texture_cache->CreateTexture(config);
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if (!entry)
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return nullptr;
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INCSTAT(stats.numTexturesCreated);
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}
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@ -152,8 +152,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
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std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
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if (!native)
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{
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native.reset(g_vertex_manager->CreateNativeVertexFormat());
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native->Initialize(format);
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native.reset(g_vertex_manager->CreateNativeVertexFormat(format));
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}
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loader->m_native_vertex_format = native.get();
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}
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@ -50,7 +50,7 @@ public:
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static void Flush();
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virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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virtual NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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static void DoState(PointerWrap& p);
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