Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3318 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -657,7 +657,6 @@ void CFrame::OnHelp(wxCommandEvent& event)
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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#if defined(HAVE_SFML) && HAVE_SFML
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new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
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#endif
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}
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@ -715,6 +714,7 @@ void CFrame::OnLoadState(wxCommandEvent& event)
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void CFrame::OnResize(wxSizeEvent& event)
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{
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FitInside();
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DoMoveIcons(); // In FrameWiimote.cpp
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event.Skip();
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}
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@ -454,7 +454,7 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event)
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m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
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// This is for usability purposes, it may not be obvious at all that this must be unchecked
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// for the recording to work
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for(int i = 0; i < 4; i++) m_UseRealWiimote[i]->SetValue(false); g_Config.bUseRealWiimote = false;
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for(int i = 0; i < 1; i++) m_UseRealWiimote[i]->SetValue(false); g_Config.bUseRealWiimote = false;
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return;
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}
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