Merge pull request #8701 from howard0su/static_wiimote

Wiimote: Cleanup warnings of -Wmissing-variable-declarations
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Connor McLaughlin 2020-03-24 23:14:46 +10:00 committed by GitHub
commit 651595c521
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2 changed files with 20 additions and 21 deletions

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@ -69,9 +69,9 @@ struct WiimotePoolEntry
// Connected wii remotes are placed here when no open slot is set to "Real". // Connected wii remotes are placed here when no open slot is set to "Real".
// They are then automatically disconnected after some time. // They are then automatically disconnected after some time.
std::vector<WiimotePoolEntry> g_wiimote_pool; static std::vector<WiimotePoolEntry> s_wiimote_pool;
WiimoteScanner g_wiimote_scanner; static WiimoteScanner s_wiimote_scanner;
// Attempt to fill a real wiimote slot from the pool or by stealing from ControllerInterface. // Attempt to fill a real wiimote slot from the pool or by stealing from ControllerInterface.
static void TryToFillWiimoteSlot(u32 index) static void TryToFillWiimoteSlot(u32 index)
@ -82,17 +82,17 @@ static void TryToFillWiimoteSlot(u32 index)
return; return;
// If the pool is empty, attempt to steal from ControllerInterface. // If the pool is empty, attempt to steal from ControllerInterface.
if (g_wiimote_pool.empty()) if (s_wiimote_pool.empty())
{ {
ciface::Wiimote::ReleaseDevices(1); ciface::Wiimote::ReleaseDevices(1);
// Still empty? // Still empty?
if (g_wiimote_pool.empty()) if (s_wiimote_pool.empty())
return; return;
} }
if (TryToConnectWiimoteToSlot(g_wiimote_pool.front().wiimote, index)) if (TryToConnectWiimoteToSlot(s_wiimote_pool.front().wiimote, index))
g_wiimote_pool.erase(g_wiimote_pool.begin()); s_wiimote_pool.erase(s_wiimote_pool.begin());
} }
// Attempts to fill enabled real wiimote slots. // Attempts to fill enabled real wiimote slots.
@ -106,10 +106,10 @@ void ProcessWiimotePool()
if (SConfig::GetInstance().connect_wiimotes_for_ciface) if (SConfig::GetInstance().connect_wiimotes_for_ciface)
{ {
for (auto& entry : g_wiimote_pool) for (auto& entry : s_wiimote_pool)
ciface::Wiimote::AddDevice(std::move(entry.wiimote)); ciface::Wiimote::AddDevice(std::move(entry.wiimote));
g_wiimote_pool.clear(); s_wiimote_pool.clear();
} }
else else
{ {
@ -130,7 +130,7 @@ void AddWiimoteToPool(std::unique_ptr<Wiimote> wiimote)
} }
std::lock_guard lk(g_wiimotes_mutex); std::lock_guard lk(g_wiimotes_mutex);
g_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)}); s_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wiimote)});
} }
Wiimote::Wiimote() = default; Wiimote::Wiimote() = default;
@ -613,17 +613,17 @@ void WiimoteScanner::PoolThreadFunc()
std::lock_guard lk(g_wiimotes_mutex); std::lock_guard lk(g_wiimotes_mutex);
// Remove stale pool entries. // Remove stale pool entries.
for (auto it = g_wiimote_pool.begin(); it != g_wiimote_pool.end();) for (auto it = s_wiimote_pool.begin(); it != s_wiimote_pool.end();)
{ {
if (!it->wiimote->IsConnected()) if (!it->wiimote->IsConnected())
{ {
INFO_LOG(WIIMOTE, "Removing disconnected wiimote pool entry."); INFO_LOG(WIIMOTE, "Removing disconnected wiimote pool entry.");
it = g_wiimote_pool.erase(it); it = s_wiimote_pool.erase(it);
} }
else if (it->IsExpired()) else if (it->IsExpired())
{ {
INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry."); INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry.");
it = g_wiimote_pool.erase(it); it = s_wiimote_pool.erase(it);
} }
else else
{ {
@ -632,7 +632,7 @@ void WiimoteScanner::PoolThreadFunc()
} }
// Make wiimote pool LEDs dance. // Make wiimote pool LEDs dance.
for (auto& wiimote : g_wiimote_pool) for (auto& wiimote : s_wiimote_pool)
{ {
OutputReportLeds leds = {}; OutputReportLeds leds = {};
leds.leds = led_value; leds.leds = led_value;
@ -847,19 +847,19 @@ void Initialize(::Wiimote::InitializeMode init_mode)
{ {
if (!g_real_wiimotes_initialized) if (!g_real_wiimotes_initialized)
{ {
g_wiimote_scanner.StartThread(); s_wiimote_scanner.StartThread();
} }
if (SConfig::GetInstance().m_WiimoteContinuousScanning) if (SConfig::GetInstance().m_WiimoteContinuousScanning)
g_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN); s_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
else else
g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN); s_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
// wait for connection because it should exist before state load // wait for connection because it should exist before state load
if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES) if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
{ {
int timeout = 100; int timeout = 100;
g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE); s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
while (CalculateWantedWiimotes() && timeout) while (CalculateWantedWiimotes() && timeout)
{ {
Common::SleepCurrentThread(100); Common::SleepCurrentThread(100);
@ -887,7 +887,7 @@ void Stop()
void Shutdown() void Shutdown()
{ {
g_real_wiimotes_initialized = false; g_real_wiimotes_initialized = false;
g_wiimote_scanner.StopThread(); s_wiimote_scanner.StopThread();
NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown"); NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
@ -897,7 +897,7 @@ void Shutdown()
// Release remotes from ControllerInterface and empty the pool. // Release remotes from ControllerInterface and empty the pool.
ciface::Wiimote::ReleaseDevices(); ciface::Wiimote::ReleaseDevices();
g_wiimote_pool.clear(); s_wiimote_pool.clear();
} }
void Resume() void Resume()
@ -958,7 +958,7 @@ static void HandleWiimoteDisconnect(int index)
void Refresh() void Refresh()
{ {
if (!SConfig::GetInstance().m_WiimoteContinuousScanning) if (!SConfig::GetInstance().m_WiimoteContinuousScanning)
g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE); s_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
} }
void InterruptChannel(int wiimote_number, u16 channel_id, const void* data, u32 size) void InterruptChannel(int wiimote_number, u16 channel_id, const void* data, u32 size)

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@ -195,7 +195,6 @@ private:
// Mutex is recursive as ControllerInterface may call AddWiimoteToPool within ProcessWiimotePool. // Mutex is recursive as ControllerInterface may call AddWiimoteToPool within ProcessWiimotePool.
extern std::recursive_mutex g_wiimotes_mutex; extern std::recursive_mutex g_wiimotes_mutex;
extern WiimoteScanner g_wiimote_scanner;
extern std::unique_ptr<Wiimote> g_wiimotes[MAX_BBMOTES]; extern std::unique_ptr<Wiimote> g_wiimotes[MAX_BBMOTES];
void AddWiimoteToPool(std::unique_ptr<Wiimote>); void AddWiimoteToPool(std::unique_ptr<Wiimote>);