Merge pull request #4413 from Armada651/readable-driver-details
DriverDetails: Make the bug identifiers humanly readable.
This commit is contained in:
commit
6501814792
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@ -45,7 +45,7 @@ int BoundingBox::Get(int index)
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOWGETBUFFERSUBDATA))
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
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{
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// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
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// on nVidia drivers. This is more noticeable at higher internal resolutions.
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@ -413,7 +413,7 @@ Renderer::Renderer()
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"GPU: Does your video card support OpenGL 3.1?");
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bSuccess = false;
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}
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else if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUBO))
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else if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UBO))
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{
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PanicAlert(
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"Buggy GPU driver detected.\n"
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@ -447,7 +447,7 @@ Renderer::Renderer()
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(GLExtensions::Supports("GL_ARB_blend_func_extended") ||
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GLExtensions::Supports("GL_EXT_blend_func_extended"));
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g_Config.backend_info.bSupportsPrimitiveRestart =
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!DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
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!DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVE_RESTART) &&
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsBBox =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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@ -456,7 +456,7 @@ Renderer::Renderer()
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GLExtensions::Supports("GL_ARB_sample_shading");
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g_Config.backend_info.bSupportsGeometryShaders =
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GLExtensions::Version() >= 320 &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKENGEOMETRYSHADERS);
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_GEOMETRY_SHADERS);
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g_Config.backend_info.bSupportsPaletteConversion =
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GLExtensions::Supports("GL_ARB_texture_buffer_object") ||
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GLExtensions::Supports("GL_OES_texture_buffer") ||
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@ -466,7 +466,7 @@ Renderer::Renderer()
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(GLExtensions::Supports("GL_ARB_copy_image") || GLExtensions::Supports("GL_NV_copy_image") ||
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GLExtensions::Supports("GL_EXT_copy_image") ||
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GLExtensions::Supports("GL_OES_copy_image")) &&
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!DriverDetails::HasBug(DriverDetails::BUG_BROKENCOPYIMAGE);
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!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_COPYIMAGE);
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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@ -694,7 +694,7 @@ Renderer::Renderer()
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENVSYNC))
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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GLInterface->SwapInterval(s_vsync);
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// TODO: Move these somewhere else?
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@ -1561,7 +1561,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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if (s_vsync != g_ActiveConfig.IsVSync())
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{
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENVSYNC))
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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GLInterface->SwapInterval(s_vsync);
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}
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@ -341,7 +341,7 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size)
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// without basevertex support, only streaming methods whith uploads everything to zero works fine:
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if (!g_ogl_config.bSupportsGLBaseVertex)
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{
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STREAM))
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return std::make_unique<BufferSubData>(type, size);
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// BufferData is by far the worst way, only use it if needed
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@ -353,21 +353,21 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size)
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{
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// pinned memory is much faster than buffer storage on AMD cards
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if (g_ogl_config.bSupportsGLPinnedMemory &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_PINNED_MEMORY) &&
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type == GL_ELEMENT_ARRAY_BUFFER))
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return std::make_unique<PinnedMemory>(type, size);
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// buffer storage works well in most situations
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bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKENEXPLICITFLUSH);
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bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKEN_EXPLICIT_FLUSH);
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if (g_ogl_config.bSupportsGLBufferStorage &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STORAGE) &&
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type == GL_ARRAY_BUFFER) &&
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!(DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENBUFFERSTORAGE) &&
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!(DriverDetails::HasBug(DriverDetails::BUG_INTEL_BROKEN_BUFFER_STORAGE) &&
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type == GL_ELEMENT_ARRAY_BUFFER))
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return std::make_unique<BufferStorage>(type, size, coherent);
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// don't fall back to MapAnd* for Nvidia drivers
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UNSYNC_MAPPING))
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return std::make_unique<BufferSubData>(type, size);
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// mapping fallback
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@ -46,43 +46,43 @@ static double m_version = 0.0;
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// This is a list of all known bugs for each vendor
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// We use this to check if the device and driver has a issue
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static BugInfo m_known_bugs[] = {
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENBUFFERSTREAM,
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-1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_BROKENNEGATEDBOOLEAN, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENEXPLICITFLUSH,
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-1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKENBUFFERSTREAM, -1.0,
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BUG_BROKEN_BUFFER_STREAM, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_BROKEN_NEGATED_BOOLEAN, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_BROKEN_EXPLICIT_FLUSH, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM, -1.0,
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-1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKENVSYNC, -1.0, -1.0,
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VSYNC, -1.0, -1.0,
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true},
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{API_OPENGL, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN, BUG_BROKENBUFFERSTREAM,
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{API_OPENGL, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN, BUG_BROKEN_BUFFER_STREAM,
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-1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN, BUG_BROKENUBO, 900, 916,
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 916,
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true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKENUBO, 900, 913, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKENGEOMETRYSHADERS, -1.0,
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1112.0, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::INTEL_SANDY, BUG_BROKENGEOMETRYSHADERS,
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 913, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_R600, Family::UNKNOWN, BUG_BROKEN_GEOMETRY_SHADERS,
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-1.0, 1112.0, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::INTEL_SANDY, BUG_BROKEN_GEOMETRY_SHADERS,
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-1.0, 1120.0, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKENUBO, 900, 920, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_ALL, Family::UNKNOWN, BUG_BROKENCOPYIMAGE, -1.0,
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_UBO, 900, 920, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_ALL, Family::UNKNOWN, BUG_BROKEN_COPYIMAGE, -1.0,
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1064.0, true},
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{API_OPENGL, OS_LINUX, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKENPINNEDMEMORY, -1.0,
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{API_OPENGL, OS_LINUX, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKEN_PINNED_MEMORY, -1.0,
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-1.0, true},
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{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENBUFFERSTORAGE,
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{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_BUFFER_STORAGE,
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-1.0, 33138.0, true},
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{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::INTEL_SANDY, BUG_PRIMITIVERESTART,
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{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::INTEL_SANDY, BUG_PRIMITIVE_RESTART,
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-1.0, -1.0, true},
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{API_OPENGL, OS_WINDOWS, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING,
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-1.0, -1.0, true},
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{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING,
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{API_OPENGL, OS_WINDOWS, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN,
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BUG_BROKEN_UNSYNC_MAPPING, -1.0, -1.0, true},
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{API_OPENGL, OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_UNSYNC_MAPPING,
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-1.0, -1.0, true},
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{API_OPENGL, OS_WINDOWS, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
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BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
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{API_OPENGL, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOWGETBUFFERSUBDATA, -1.0,
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BUG_INTEL_BROKEN_BUFFER_STORAGE, 101810.3907, 101810.3960, true},
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{API_OPENGL, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOW_GETBUFFERSUBDATA, -1.0,
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-1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKENCLIPDISTANCE, -1.0,
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{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
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-1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
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BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
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@ -84,7 +84,7 @@ enum Bug
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// The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
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// Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
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// I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
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BUG_BROKENUBO,
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BUG_BROKEN_UBO,
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// Bug: The pinned memory extension isn't working for index buffers
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// Affected devices: AMD as they are the only vendor providing this extension
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// Started Version: ?
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@ -97,7 +97,7 @@ enum Bug
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// This bug only happens when paired with base_vertex.
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// Please see issue #6105. Let's hope buffer storage solves this issue.
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// TODO: Detect broken drivers.
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BUG_BROKENPINNEDMEMORY,
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BUG_BROKEN_PINNED_MEMORY,
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// Bug: glBufferSubData/glMapBufferRange stalls + OOM
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// Affected devices: Adreno a3xx/Mali-t6xx
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// Started Version: -1
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@ -106,7 +106,7 @@ enum Bug
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// The driver stalls in each instance no matter what you do
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// Apparently Mali and Adreno share code in this regard since they were written by the same
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// person.
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BUG_BROKENBUFFERSTREAM,
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BUG_BROKEN_BUFFER_STREAM,
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// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
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// Affected devices: GeForce 4xx+
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// Started Version: -1
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@ -114,7 +114,7 @@ enum Bug
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// The buffer_storage streaming method is required for greater speed gains in our buffer streaming
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// It reduces what is needed for streaming to basically a memcpy call
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// It seems to work for all buffer types except GL_ARRAY_BUFFER
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BUG_BROKENBUFFERSTORAGE,
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BUG_BROKEN_BUFFER_STORAGE,
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// Bug: Intel HD 3000 on OS X has broken primitive restart
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// Affected devices: Intel HD 3000
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// Affected OS: OS X
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@ -122,7 +122,7 @@ enum Bug
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// Ended Version: -1
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// The drivers on OS X has broken primitive restart.
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// Intel HD 4000 series isn't affected by the bug
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BUG_PRIMITIVERESTART,
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BUG_PRIMITIVE_RESTART,
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// Bug: unsync mapping doesn't work fine
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// Affected devices: Nvidia driver
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// Started Version: -1
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@ -133,7 +133,7 @@ enum Bug
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// Workaround: Use BufferSubData
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// TODO: some Windows AMD driver/GPU combination seems also affected
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// but as they all support pinned memory, it doesn't matter
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BUG_BROKENUNSYNCMAPPING,
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BUG_BROKEN_UNSYNC_MAPPING,
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// Bug: Intel's Window driver broke buffer_storage with GL_ELEMENT_ARRAY_BUFFER
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// Affected devices: Intel (Windows)
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// Started Version: 15.36.3.64.3907 (10.18.10.3907)
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@ -141,7 +141,7 @@ enum Bug
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// Intel implemented buffer_storage in their GL 4.3 driver.
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// It works for all the buffer types we use except GL_ELEMENT_ARRAY_BUFFER.
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// Causes complete blackscreen issues.
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BUG_INTELBROKENBUFFERSTORAGE,
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BUG_INTEL_BROKEN_BUFFER_STORAGE,
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// Bug: Qualcomm has broken boolean negation
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// Affected devices: Adreno
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// Started Version: -1
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@ -165,13 +165,13 @@ enum Bug
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// Works on Qualcomm
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// Broken on Windows Intel
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// if (cond == false)
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BUG_BROKENNEGATEDBOOLEAN,
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BUG_BROKEN_NEGATED_BOOLEAN,
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// Bug: glCopyImageSubData doesn't work on i965
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// Started Version: -1
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// Ended Version: 10.6.4
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// Mesa meta misses to disable the scissor test.
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BUG_BROKENCOPYIMAGE,
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BUG_BROKEN_COPYIMAGE,
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// Bug: ARM Mali managed to break disabling vsync
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// Affected Devices: Mali
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@ -184,7 +184,7 @@ enum Bug
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// We can't actually detect what the driver version is on Android, so until the driver version
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// lands that displays the version in
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// the GL_VERSION string, we will have to force vsync to be enabled at all times.
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BUG_BROKENVSYNC,
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BUG_BROKEN_VSYNC,
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// Bug: Broken lines in geometry shaders
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// Affected Devices: Mesa r600/radeonsi, Mesa Sandy Bridge
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@ -193,7 +193,7 @@ enum Bug
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// Mesa introduced geometry shader support for radeon and sandy bridge devices and failed to test
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// it with us.
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// Causes misrenderings on a large amount of things that draw lines.
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BUG_BROKENGEOMETRYSHADERS,
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BUG_BROKEN_GEOMETRY_SHADERS,
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// Bug: Explicit flush is very slow on Qualcomm
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// Started Version: -1
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|
@ -202,7 +202,7 @@ enum Bug
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// Qualcomm seems to have lots of overhead on explicit flushing, but the coherent mapping path is
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// fine.
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// So let's use coherent mapping there.
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BUG_BROKENEXPLICITFLUSH,
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BUG_BROKEN_EXPLICIT_FLUSH,
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// Bug: glGetBufferSubData for bounding box reads is slow on AMD drivers
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// Started Version: -1
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@ -213,7 +213,7 @@ enum Bug
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// first call moving the buffer from
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// GPU memory to system memory. Use glMapBufferRange for BBox reads on AMD, and glGetBufferSubData
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// everywhere else.
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BUG_SLOWGETBUFFERSUBDATA,
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BUG_SLOW_GETBUFFERSUBDATA,
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// Bug: Broken lines in geometry shaders when writing to gl_ClipDistance in the vertex shader
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// Affected Devices: Mesa i965
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@ -222,7 +222,7 @@ enum Bug
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// Writing to gl_ClipDistance in both the vertex shader and the geometry shader will break
|
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// the geometry shader. Current workaround is to make sure the geometry shader always consumes
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// the gl_ClipDistance inputs from the vertex shader.
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BUG_BROKENCLIPDISTANCE,
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BUG_BROKEN_CLIP_DISTANCE,
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// Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
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// Started Version: -1
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||||
|
|
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@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
|
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AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
|
||||
|
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp &&
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DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE))
|
||||
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE))
|
||||
{
|
||||
// On certain GPUs we have to consume the clip distance from the vertex shader
|
||||
// or else the other vertex shader outputs will get corrupted.
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||||
|
|
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@ -530,7 +530,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
|
|||
else
|
||||
{
|
||||
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
|
||||
out.Write("vec4 ocol1;\n"); // Consume the output we don't use
|
||||
}
|
||||
|
||||
if (uid_data->per_pixel_depth)
|
||||
|
@ -1194,7 +1193,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
|
|||
|
||||
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
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||||
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENNEGATEDBOOLEAN))
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_NEGATED_BOOLEAN))
|
||||
out.Write("\tif(( ");
|
||||
else
|
||||
out.Write("\tif(!( ");
|
||||
|
@ -1209,7 +1208,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
|
|||
compindex = uid_data->alpha_test_comp1;
|
||||
out.Write(tevAlphaFuncsTable[compindex], alphaRef[1]);
|
||||
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENNEGATEDBOOLEAN))
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_NEGATED_BOOLEAN))
|
||||
out.Write(") == false) {\n");
|
||||
else
|
||||
out.Write(")) {\n");
|
||||
|
|
Loading…
Reference in New Issue