Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify this into the common namespace as Common::ENet.
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af52b5a2d9
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64ce2012e3
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@ -6,7 +6,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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namespace ENetUtil
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namespace Common::ENet
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{
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{
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void WakeupThread(ENetHost* host)
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void WakeupThread(ENetHost* host)
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{
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{
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@ -62,4 +62,4 @@ bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id)
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return true;
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return true;
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}
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}
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} // namespace ENetUtil
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} // namespace Common::ENet
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@ -9,9 +9,9 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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namespace ENetUtil
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namespace Common::ENet
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{
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{
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void WakeupThread(ENetHost* host);
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void WakeupThread(ENetHost* host);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
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bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
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} // namespace ENetUtil
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} // namespace Common::ENet
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@ -168,7 +168,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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{
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{
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if (Connect())
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if (Connect())
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{
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{
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m_client->intercept = ENetUtil::InterceptCallback;
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m_client->intercept = Common::ENet::InterceptCallback;
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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}
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}
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@ -1522,7 +1522,7 @@ void NetPlayClient::OnGameDigestAbort()
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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{
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{
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ENetUtil::SendPacket(m_server, packet, channel_id);
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Common::ENet::SendPacket(m_server, packet, channel_id);
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}
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}
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void NetPlayClient::DisplayPlayersPing()
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void NetPlayClient::DisplayPlayersPing()
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@ -1577,7 +1577,7 @@ void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
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std::lock_guard lkq(m_crit.async_queue_write);
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std::lock_guard lkq(m_crit.async_queue_write);
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m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
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m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
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}
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}
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ENetUtil::WakeupThread(m_client);
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Common::ENet::WakeupThread(m_client);
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}
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}
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// called from ---NETPLAY--- thread
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// called from ---NETPLAY--- thread
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@ -153,7 +153,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
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if (m_server != nullptr)
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if (m_server != nullptr)
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{
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{
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m_server->mtu = std::min(m_server->mtu, NetPlay::MAX_ENET_MTU);
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m_server->mtu = std::min(m_server->mtu, NetPlay::MAX_ENET_MTU);
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m_server->intercept = ENetUtil::InterceptCallback;
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m_server->intercept = Common::ENet::InterceptCallback;
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}
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}
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SetupIndex();
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SetupIndex();
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@ -701,7 +701,7 @@ void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8
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std::lock_guard lkq(m_crit.async_queue_write);
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std::lock_guard lkq(m_crit.async_queue_write);
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m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
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m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
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}
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}
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ENetUtil::WakeupThread(m_server);
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Common::ENet::WakeupThread(m_server);
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}
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}
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void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
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void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
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@ -712,7 +712,7 @@ void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_
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m_async_queue.Push(
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m_async_queue.Push(
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AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
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AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
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}
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}
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ENetUtil::WakeupThread(m_server);
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Common::ENet::WakeupThread(m_server);
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}
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}
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void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
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void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
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@ -2183,7 +2183,7 @@ void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
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{
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{
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ENetUtil::SendPacket(socket, packet, channel_id);
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Common::ENet::SendPacket(socket, packet, channel_id);
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}
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}
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void NetPlayServer::KickPlayer(PlayerId player)
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void NetPlayServer::KickPlayer(PlayerId player)
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