WX: Disable NAND import when emulation is running

Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
This commit is contained in:
Léo Lam 2017-05-07 01:30:44 +02:00
parent c36d24a851
commit 6426ea2b1a
1 changed files with 4 additions and 1 deletions

View File

@ -560,8 +560,11 @@ void MainMenuBar::RefreshWiiToolsLabels() const
// For similar reasons, it should not be possible to export or import saves, because this can // For similar reasons, it should not be possible to export or import saves, because this can
// result in the emulated software being confused, or even worse, exported saves having // result in the emulated software being confused, or even worse, exported saves having
// inconsistent data. // inconsistent data.
for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE}) for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE,
IDM_IMPORT_NAND, IDM_EXTRACT_CERTIFICATES})
{
FindItem(index)->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii); FindItem(index)->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
} }
void MainMenuBar::RefreshWiiSystemMenuLabel() const void MainMenuBar::RefreshWiiSystemMenuLabel() const