WX: Disable NAND import when emulation is running
Oversight from the NAND import PR. Allowing this while Wii emulation is running is a recipe for failure.
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@ -560,8 +560,11 @@ void MainMenuBar::RefreshWiiToolsLabels() const
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// For similar reasons, it should not be possible to export or import saves, because this can
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// For similar reasons, it should not be possible to export or import saves, because this can
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// result in the emulated software being confused, or even worse, exported saves having
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// result in the emulated software being confused, or even worse, exported saves having
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// inconsistent data.
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// inconsistent data.
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for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE})
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for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE,
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IDM_IMPORT_NAND, IDM_EXTRACT_CERTIFICATES})
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{
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FindItem(index)->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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FindItem(index)->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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}
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}
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}
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void MainMenuBar::RefreshWiiSystemMenuLabel() const
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void MainMenuBar::RefreshWiiSystemMenuLabel() const
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