Externals: update discord-rpc for readlink fix
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@ -15,6 +15,37 @@ Zeroith, you should be set up to build things because you are a game developer,
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First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
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First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
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### Unity Setup
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If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
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1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases)
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2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one
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3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK
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We've got our `Plugins` folder ready, so let's get platform-specific!
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#### Windows
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4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
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5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
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6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plguins/x86/`
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7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
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8. Done!
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#### MacOS
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4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
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5. Rename `libdiscord-rpc.dylib` to `libdiscord-rpc.bundle`
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6. Done!
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#### Linux
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4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/`
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5. Done!
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You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs)
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### From package
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### From package
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Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
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Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
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@ -26,6 +57,7 @@ First-eth, you'll want `CMake`. There's a few different ways to install it on yo
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To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
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To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
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There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
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There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
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```sh
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```sh
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cd <path to discord-rpc>
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cd <path to discord-rpc>
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mkdir build
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mkdir build
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@ -33,28 +65,29 @@ There's a [CMake](https://cmake.org/download/) file that should be able to gener
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cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
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cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
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cmake --build . --config Release --target install
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cmake --build . --config Release --target install
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```
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```
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There is a wrapper build script `build.py` that runs `cmake` with a few different options.
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There is a wrapper build script `build.py` that runs `cmake` with a few different options.
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Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
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Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
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There are some CMake options you might care about:
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There are some CMake options you might care about:
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| flag | default | does |
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| flag | default | does |
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|------|---------|------|
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| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself.
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| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. |
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| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option)
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| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) |
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| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL
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| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL |
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| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on *nix platforms). |
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| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). |
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## Continuous Builds
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## Continuous Builds
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Why do we have three of these? Three times the fun!
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Why do we have three of these? Three times the fun!
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| CI | badge |
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| CI | badge |
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|----|-------|
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| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
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| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc)
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| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) |
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| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc)
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| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) |
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| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc)
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| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) |
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## Sample: send-presence
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## Sample: send-presence
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@ -68,6 +101,33 @@ This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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### Using the Unreal Engine plugin with your own project
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To use the Rich Presense plugin with Unreal Engine Projects:
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1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
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2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
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3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
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4. Follow the steps below for each OS
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5. Build your UE4 project
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6. Launch the editor, and enable the Discord plugin.
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#### Windows
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
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- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
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#### Mac
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
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- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
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#### Linux
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
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- Inside, create another folder `x86_64-unknown-linux-gnu`
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- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
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## Wrappers and Implementations
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## Wrappers and Implementations
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Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
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Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
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@ -78,14 +138,15 @@ Below is a table of unofficial, community-developed wrappers for and implementat
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###### Rich Presence Wrappers and Implementations
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###### Rich Presence Wrappers and Implementations
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| Name | Language |
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| Name | Language |
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|------|----------|
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| [DerelictDiscordRPC](https://github.com/voidblaster/DerelictDiscordRPC) | [D](https://dlang.org/) |
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| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
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| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc "Discord-RPC.jar") | Java |
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| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) |
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| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
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| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
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| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
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| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
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| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
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| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
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| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
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| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
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| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
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| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
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| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
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| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
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| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
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| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
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| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
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@ -33,9 +33,11 @@ extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const
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char exePath[1024];
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char exePath[1024];
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if (!command || !command[0]) {
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if (!command || !command[0]) {
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if (readlink("/proc/self/exe", exePath, sizeof(exePath)) <= 0) {
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ssize_t size = readlink("/proc/self/exe", exePath, sizeof(exePath));
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if (size <= 0 || size >= (ssize_t)sizeof(exePath)) {
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return;
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return;
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}
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}
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exePath[size] = '\0';
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command = exePath;
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command = exePath;
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}
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}
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