PerfQueryBase: Move common implementation variables into base class

This commit is contained in:
Lioncash 2015-04-15 19:22:16 -04:00
parent 7506c386cf
commit 63393570fb
5 changed files with 10 additions and 11 deletions

View File

@ -6,7 +6,6 @@ namespace DX11 {
PerfQuery::PerfQuery()
: m_query_read_pos()
, m_query_count()
{
for (ActiveQuery& entry : m_query_buffer)
{

View File

@ -36,10 +36,6 @@ private:
std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
int m_query_read_pos;
// TODO: sloppy
volatile int m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};
} // namespace

View File

@ -22,7 +22,6 @@ PerfQueryBase* GetPerfQuery()
PerfQuery::PerfQuery()
: m_query_read_pos()
, m_query_count()
{
ResetQuery();
}

View File

@ -37,10 +37,6 @@ protected:
std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
u32 m_query_read_pos;
// TODO: sloppy
volatile u32 m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
private:
// Implementation
std::unique_ptr<PerfQuery> m_query;

View File

@ -24,7 +24,11 @@ enum PerfQueryGroup
class PerfQueryBase
{
public:
PerfQueryBase() {}
PerfQueryBase()
: m_query_count(0)
{
}
virtual ~PerfQueryBase() {}
// Checks if performance queries are enabled in the gameini configuration.
@ -50,6 +54,11 @@ public:
// True if there are no further pending query results
// NOTE: Called from CPU thread
virtual bool IsFlushed() const { return true; }
protected:
// TODO: sloppy
volatile u32 m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};
extern PerfQueryBase* g_perf_query;