Core: Save movie state before video backend state
Fixes the old frame number/inputs being displayed after loading state.
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@ -170,6 +170,11 @@ static void DoState(PointerWrap& p)
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return;
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return;
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}
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}
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// Movie must be done before the video backend, because the window is redrawn in the video backend
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// state load, and the frame number must be up-to-date.
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Movie::DoState(p);
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p.DoMarker("Movie");
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// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
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// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
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// things to RAM
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// things to RAM
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g_video_backend->DoState(p);
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g_video_backend->DoState(p);
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@ -186,8 +191,6 @@ static void DoState(PointerWrap& p)
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if (SConfig::GetInstance().bWii)
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if (SConfig::GetInstance().bWii)
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Wiimote::DoState(p);
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Wiimote::DoState(p);
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p.DoMarker("Wiimote");
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p.DoMarker("Wiimote");
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Movie::DoState(p);
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p.DoMarker("Movie");
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Gecko::DoState(p);
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Gecko::DoState(p);
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p.DoMarker("Gecko");
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p.DoMarker("Gecko");
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