Connect to Settings::PathAdded/Removed directly in GameListModel
It no longer makes sense to connect these signals in GameList, since GameListModel is now owned by Settings.
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@ -49,8 +49,6 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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connect(m_list, &QTableView::doubleClicked, this, &GameList::GameSelected);
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connect(m_grid, &QListView::doubleClicked, this, &GameList::GameSelected);
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connect(&Settings::Instance(), &Settings::PathAdded, m_model, &GameListModel::DirectoryAdded);
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connect(&Settings::Instance(), &Settings::PathRemoved, m_model, &GameListModel::DirectoryRemoved);
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connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
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connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
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@ -14,8 +14,8 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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{
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connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
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connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
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connect(this, &GameListModel::DirectoryAdded, &m_tracker, &GameTracker::AddDirectory);
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connect(this, &GameListModel::DirectoryRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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connect(&Settings::Instance(), &Settings::PathAdded, &m_tracker, &GameTracker::AddDirectory);
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connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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for (const QString& dir : Settings::Instance().GetPaths())
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m_tracker.AddDirectory(dir);
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@ -48,10 +48,6 @@ public:
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void UpdateGame(QSharedPointer<GameFile> game);
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void RemoveGame(const QString& path);
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signals:
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void DirectoryAdded(const QString& dir);
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void DirectoryRemoved(const QString& dir);
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private:
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// Index in m_games, or -1 if it isn't found
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int FindGame(const QString& path) const;
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