Don't allow multi compress to compress wbfs or wad files.
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@ -1104,6 +1104,8 @@ void CGameListCtrl::CompressSelection(bool _compress)
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for (u32 i=0; i < m_numberItem; i++)
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{
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const GameListItem *iso = GetSelectedISO();
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if (iso->GetPlatform() == GameListItem::WII_WAD || iso->GetFileName().rfind(".wbfs") != std::string::npos)
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continue;
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if (!iso->IsCompressed() && _compress)
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{
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