Fix a bug where FIFO recording could not work.
Example (in step by step explanation): 1. Run Dolphin. 2. Go to Tools -> Fifo Player 3. Go to the Record tab and hit record and then stop without a game loaded. The button is now disabled and will not become active again for the whole time that Dolphin is running. Dolphin must be closed and then re-opened in order to use it again. This fixes that. I've tested it with multiple conditions to make sure this doesn't beef anything else related to the Fifo Player. ie) - Record then Stop without a game loaded (multiple times) - Record then Stop with a game loaded (multiple times, as well as testing playback. All of which work fine).
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@ -34,8 +34,8 @@ FifoPlayerDlg::FifoPlayerDlg(wxWindow * const parent) :
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{
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{
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CreateGUIControls();
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CreateGUIControls();
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sMutex.lock();
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sMutex.lock();
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m_EvtHandler = GetEventHandler();
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m_EvtHandler = GetEventHandler();
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sMutex.unlock();
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sMutex.unlock();
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FifoPlayer::GetInstance().SetFileLoadedCallback(FileLoaded);
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FifoPlayer::GetInstance().SetFileLoadedCallback(FileLoaded);
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@ -65,7 +65,7 @@ FifoPlayerDlg::~FifoPlayerDlg()
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FifoPlayer::GetInstance().SetFrameWrittenCallback(NULL);
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FifoPlayer::GetInstance().SetFrameWrittenCallback(NULL);
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sMutex.lock();
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sMutex.lock();
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m_EvtHandler = NULL;
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m_EvtHandler = NULL;
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sMutex.unlock();
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sMutex.unlock();
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}
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}
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@ -407,8 +407,8 @@ void FifoPlayerDlg::OnRecordStop(wxCommandEvent& WXUNUSED(event))
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// Then stop recording
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// Then stop recording
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recorder.StopRecording();
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recorder.StopRecording();
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// and disable the button to stop recording
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// and change the button label accordingly.
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m_RecordStop->Disable();
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m_RecordStop->SetLabel(_("Record"));
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}
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}
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else // Recorder is actually about to start recording
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else // Recorder is actually about to start recording
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{
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{
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