Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.

This commit is contained in:
Ryan Houdek 2013-03-19 08:50:56 -05:00
parent 7514b41966
commit 61e1659b97
2 changed files with 2 additions and 10 deletions

View File

@ -174,8 +174,8 @@ if(APPLE)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
# Identify the target system: # Identify the target system:
# Ask for 32/64-bit fat binary. # Ask for 64-bit binary.
set(TARGET_FLAGS "-arch x86_64 -arch i386") set(TARGET_FLAGS "-arch x86_64")
# Minimum OS X version. # Minimum OS X version.
# This is inserted into the Info.plist as well. # This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional # Note that the SDK determines the maximum version of which optional

View File

@ -171,14 +171,6 @@ else()
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
) )
# Install Cg framework into application bundle.
copy_resolved_framework_into_bundle(
# Our framework in "Externals" does not have "Versions/Current/" in
# its path; work around the missing directory levels using "././".
"${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework/././Cg"
"${BUNDLE_PATH}/Contents/Frameworks/Cg.framework/././Cg"
)
# Fix up the bundle after it is finished. # Fix up the bundle after it is finished.
# There does not seem to be an easy way to run CMake commands post-build, # There does not seem to be an easy way to run CMake commands post-build,
# so we invoke CMake again on a generated script. # so we invoke CMake again on a generated script.