OGL: Support returning pipeline cache data
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5cef09e383
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616ad378b7
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@ -9,6 +9,7 @@
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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@ -31,7 +32,7 @@ static GLenum MapToGLPrimitive(PrimitiveType primitive_type)
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OGLPipeline::OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state,
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const DepthState& depth_state, const BlendingState& blending_state,
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const PipelineProgram* program, GLuint gl_primitive)
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PipelineProgram* program, GLuint gl_primitive)
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: m_vertex_format(vertex_format), m_rasterization_state(rasterization_state),
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m_depth_state(depth_state), m_blending_state(blending_state), m_program(program),
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m_gl_primitive(gl_primitive)
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@ -44,13 +45,47 @@ OGLPipeline::~OGLPipeline()
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ProgramShaderCache::ReleasePipelineProgram(m_program);
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}
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std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config)
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AbstractPipeline::CacheData OGLPipeline::GetCacheData() const
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{
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const PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
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// More than one pipeline can share the same shaders. To avoid bloating the cache with multiple
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// copies of the same program combination, we set a flag on the program object so that it can't
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// be retrieved again. When booting, the pipeline cache is loaded in-order, so the additional
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// pipelines which use the program combination will re-use the already-created object.
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if (!g_ActiveConfig.backend_info.bSupportsPipelineCacheData || m_program->binary_retrieved)
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return {};
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GLint program_size = 0;
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glGetProgramiv(m_program->shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &program_size);
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if (program_size == 0)
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return {};
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// Clear any existing error.
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glGetError();
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// We pack the format at the start of the buffer.
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CacheData data(program_size + sizeof(u32));
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GLsizei data_size = 0;
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GLenum program_format = 0;
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glGetProgramBinary(m_program->shader.glprogid, program_size, &data_size, &program_format,
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&data[sizeof(u32)]);
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if (glGetError() != GL_NO_ERROR || data_size == 0)
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return {};
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u32 program_format_u32 = static_cast<u32>(program_format);
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std::memcpy(&data[0], &program_format_u32, sizeof(u32));
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data.resize(data_size + sizeof(u32));
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m_program->binary_retrieved = true;
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return data;
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}
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std::unique_ptr<OGLPipeline> OGLPipeline::Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size)
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{
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PipelineProgram* program = ProgramShaderCache::GetPipelineProgram(
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static_cast<const GLVertexFormat*>(config.vertex_format),
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static_cast<const OGLShader*>(config.vertex_shader),
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static_cast<const OGLShader*>(config.geometry_shader),
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static_cast<const OGLShader*>(config.pixel_shader));
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static_cast<const OGLShader*>(config.pixel_shader), cache_data, cache_data_size);
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if (!program)
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return nullptr;
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@ -18,7 +18,7 @@ class OGLPipeline final : public AbstractPipeline
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public:
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explicit OGLPipeline(const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state, const PipelineProgram* program,
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const BlendingState& blending_state, PipelineProgram* program,
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GLenum gl_primitive);
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~OGLPipeline() override;
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@ -29,14 +29,16 @@ public:
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const PipelineProgram* GetProgram() const { return m_program; }
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bool HasVertexInput() const { return m_vertex_format != nullptr; }
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GLenum GetGLPrimitive() const { return m_gl_primitive; }
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static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config);
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CacheData GetCacheData() const override;
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static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config,
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const void* cache_data, size_t cache_data_size);
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private:
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const GLVertexFormat* m_vertex_format;
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RasterizationState m_rasterization_state;
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DepthState m_depth_state;
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BlendingState m_blending_state;
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const PipelineProgram* m_program;
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PipelineProgram* m_program;
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GLenum m_gl_primitive;
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};
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@ -312,7 +312,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
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if (shader.gsid)
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glAttachShader(shader.glprogid, shader.gsid);
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if (g_ogl_config.bSupportsGLSLCache)
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if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
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glProgramParameteri(shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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shader.SetProgramBindings(false);
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@ -562,10 +562,12 @@ void ProgramShaderCache::InvalidateLastProgram()
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CurrentProgram = 0;
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}
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const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* vertex_format,
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PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* vertex_format,
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const OGLShader* vertex_shader,
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const OGLShader* geometry_shader,
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const OGLShader* pixel_shader)
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const OGLShader* pixel_shader,
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const void* cache_data,
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size_t cache_data_size)
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{
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PipelineProgramKey key = {vertex_shader ? vertex_shader->GetID() : 0,
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geometry_shader ? geometry_shader->GetID() : 0,
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@ -580,19 +582,45 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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}
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}
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std::unique_ptr<PipelineProgram> prog = std::make_unique<PipelineProgram>();
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prog->key = key;
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prog->shader.glprogid = glCreateProgram();
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// Use the cache data, if present. If this fails, we want to return an error, so the shader cache
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// doesn't attempt to use the same binary data in the future.
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if (cache_data_size >= sizeof(u32))
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{
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u32 program_binary_type;
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std::memcpy(&program_binary_type, cache_data, sizeof(u32));
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glProgramBinary(prog->shader.glprogid, static_cast<GLenum>(program_binary_type),
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static_cast<const u8*>(cache_data) + sizeof(u32),
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static_cast<GLsizei>(cache_data_size - sizeof(u32)));
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// Check the link status. If this fails, it means the binary was invalid.
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GLint link_status;
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glGetProgramiv(prog->shader.glprogid, GL_LINK_STATUS, &link_status);
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if (link_status != GL_TRUE)
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{
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WARN_LOG(VIDEO, "Failed to create GL program from program binary.");
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prog->shader.Destroy();
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return nullptr;
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}
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// We don't want to retrieve this binary and duplicate entries in the cache again.
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// See the explanation in OGLPipeline.cpp.
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prog->binary_retrieved = true;
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}
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else
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{
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// We temporarily change the vertex array to the pipeline's vertex format.
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// This can prevent the NVIDIA OpenGL driver from recompiling on first use.
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GLuint vao = vertex_format ? vertex_format->VAO : s_attributeless_VAO;
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if (s_is_shared_context || vao != s_last_VAO)
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glBindVertexArray(vao);
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std::unique_ptr<PipelineProgram> prog = std::make_unique<PipelineProgram>();
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prog->key = key;
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// Attach shaders.
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ASSERT(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
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ASSERT(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
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prog->shader.glprogid = glCreateProgram();
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glAttachShader(prog->shader.glprogid, vertex_shader->GetGLShaderID());
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glAttachShader(prog->shader.glprogid, pixel_shader->GetGLShaderID());
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if (geometry_shader)
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@ -601,6 +629,9 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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glAttachShader(prog->shader.glprogid, geometry_shader->GetGLShaderID());
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}
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if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
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glProgramParameteri(prog->shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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// Link program.
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prog->shader.SetProgramBindings(false);
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glLinkProgram(prog->shader.glprogid);
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@ -614,6 +645,7 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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prog->shader.Destroy();
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return nullptr;
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}
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}
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// Lock to insert. A duplicate program may have been created in the meantime.
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std::lock_guard<std::mutex> guard(s_pipeline_program_lock);
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@ -639,16 +671,17 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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return ip.first->second.get();
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}
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void ProgramShaderCache::ReleasePipelineProgram(const PipelineProgram* prog)
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void ProgramShaderCache::ReleasePipelineProgram(PipelineProgram* prog)
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{
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if (--prog->reference_count > 0)
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return;
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prog->shader.Destroy();
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std::lock_guard<std::mutex> guard(s_pipeline_program_lock);
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auto iter = s_pipeline_programs.find(prog->key);
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ASSERT(iter != s_pipeline_programs.end() && prog == iter->second.get());
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if (--iter->second->reference_count == 0)
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{
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iter->second->shader.Destroy();
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s_pipeline_programs.erase(iter);
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}
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}
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void ProgramShaderCache::CreateHeader()
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@ -63,6 +63,7 @@ struct PipelineProgram
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PipelineProgramKey key;
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SHADER shader;
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std::atomic_size_t reference_count{1};
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bool binary_retrieved = false;
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};
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class ProgramShaderCache
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@ -97,11 +98,12 @@ public:
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// pipeline do not match the pipeline configuration.
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static u64 GenerateShaderID();
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static const PipelineProgram* GetPipelineProgram(const GLVertexFormat* vertex_format,
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static PipelineProgram* GetPipelineProgram(const GLVertexFormat* vertex_format,
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const OGLShader* vertex_shader,
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const OGLShader* geometry_shader,
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const OGLShader* pixel_shader);
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static void ReleasePipelineProgram(const PipelineProgram* prog);
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const OGLShader* pixel_shader, const void* cache_data,
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size_t cache_data_size);
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static void ReleasePipelineProgram(PipelineProgram* prog);
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private:
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typedef std::unordered_map<PipelineProgramKey, std::unique_ptr<PipelineProgram>,
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@ -350,6 +350,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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}
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bool bSuccess = true;
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bool supports_glsl_cache = false;
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g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
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g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
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@ -466,7 +467,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_ogl_config.bIsES = m_main_gl_context->IsGLES();
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g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
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supports_glsl_cache = GLExtensions::Supports("GL_ARB_get_program_binary");
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g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
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g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
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g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex") ||
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@ -507,7 +508,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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EsTexbufType::TexbufExt :
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EsTexbufType::TexbufNone;
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g_ogl_config.bSupportsGLSLCache = true;
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supports_glsl_cache = true;
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g_ogl_config.bSupportsGLSync = true;
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// TODO: Implement support for GL_EXT_clip_cull_distance when there is an extension for
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@ -675,6 +676,16 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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g_Config.backend_info.bSupportsBackgroundCompiling =
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!DriverDetails::HasBug(DriverDetails::BUG_SHARED_CONTEXT_SHADER_COMPILATION);
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// Program binaries are supported on GL4.1+, ARB_get_program_binary, or ES3.
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if (supports_glsl_cache)
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{
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// We need to check the number of formats supported. If zero, don't bother getting the binaries.
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GLint num_formats = 0;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
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supports_glsl_cache = num_formats > 0;
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}
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g_Config.backend_info.bSupportsPipelineCacheData = supports_glsl_cache;
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if (g_ogl_config.bSupportsDebug)
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{
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if (GLExtensions::Supports("GL_KHR_debug"))
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@ -739,7 +750,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
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g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",
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g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
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g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
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supports_glsl_cache ? "" : "ShaderCache ",
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g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
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g_ogl_config.bSupportsGLBufferStorage ? "" : "BufferStorage ",
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g_ogl_config.bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
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@ -832,7 +843,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
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const void* cache_data,
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size_t cache_data_length)
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{
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return OGLPipeline::Create(config);
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return OGLPipeline::Create(config, cache_data, cache_data_length);
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}
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void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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@ -48,7 +48,6 @@ enum class EsFbFetchType
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struct VideoConfig
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{
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bool bIsES;
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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