TexCache: remove PC_TexFormat

We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
degasus 2015-01-17 09:46:31 +01:00
parent 37a770bb9f
commit 615ae9f106
10 changed files with 68 additions and 203 deletions

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@ -81,8 +81,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage); D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
} }
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
unsigned int tex_levels, PC_TexFormat pcfmt)
{ {
D3D11_USAGE usage = D3D11_USAGE_DEFAULT; D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0; D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;

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@ -38,8 +38,7 @@ private:
bool Save(const std::string& filename, unsigned int level) override; bool Save(const std::string& filename, unsigned int level) override;
}; };
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) override;
unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override; TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;}; u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};

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@ -109,72 +109,14 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level); return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
} }
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
unsigned int tex_levels, PC_TexFormat pcfmt)
{ {
int gl_format = 0,
gl_iformat = 0,
gl_type = 0;
if (pcfmt != PC_TEX_FMT_DXT1)
{
switch (pcfmt)
{
default:
case PC_TEX_FMT_NONE:
PanicAlert("Invalid PC texture format %i", pcfmt);
case PC_TEX_FMT_BGRA32:
gl_format = GL_BGRA;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGBA32:
gl_format = GL_RGBA;
gl_iformat = GL_RGBA;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_I4_AS_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_IA4_AS_IA8:
gl_format = GL_LUMINANCE_ALPHA;
gl_iformat = GL_LUMINANCE4_ALPHA4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY8;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_IA8:
gl_format = GL_LUMINANCE_ALPHA;
gl_iformat = GL_LUMINANCE8_ALPHA8;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGB565:
gl_format = GL_RGB;
gl_iformat = GL_RGB;
gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
}
}
TCacheEntryConfig config; TCacheEntryConfig config;
config.width = width; config.width = width;
config.height = height; config.height = height;
config.levels = tex_levels; config.levels = tex_levels;
TCacheEntry &entry = *new TCacheEntry(config); TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
entry.pcfmt = pcfmt;
glActiveTexture(GL_TEXTURE0+9); glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture); glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
@ -194,25 +136,17 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
PanicAlert("size of level %d must be %dx%d, but %dx%d requested", PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height); level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
if (pcfmt != PC_TEX_FMT_DXT1)
{
glActiveTexture(GL_TEXTURE0+9); glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture); glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
if (expanded_width != width) if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width); glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
glTexImage3D(GL_TEXTURE_2D_ARRAY, level, gl_iformat, width, height, 1, 0, gl_format, gl_type, temp); glTexImage3D(GL_TEXTURE_2D_ARRAY, level, GL_RGBA, width, height, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
if (expanded_width != width) if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
PanicAlert("PC_TEX_FMT_DXT1 support disabled");
//glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
//width, height, 0, expanded_width * expanded_height/2, temp);
}
TextureCache::SetStage(); TextureCache::SetStage();
} }
@ -229,13 +163,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
glActiveTexture(GL_TEXTURE0+9); glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture); glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
const GLenum
gl_format = GL_RGBA,
gl_iformat = GL_RGBA,
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, scaled_tex_w, scaled_tex_h, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0); glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer); glGenFramebuffers(1, &entry->framebuffer);

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@ -27,12 +27,6 @@ private:
GLuint texture; GLuint texture;
GLuint framebuffer; GLuint framebuffer;
PC_TexFormat pcfmt;
int gl_format;
int gl_iformat;
int gl_type;
//TexMode0 mode; // current filter and clamp modes that texture is set to //TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to //TexMode1 mode1; // current filter and clamp modes that texture is set to
@ -53,8 +47,7 @@ private:
~TextureCache(); ~TextureCache();
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) override;
unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override; TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;

View File

@ -323,7 +323,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
u64 tlut_hash = TEXHASH_INVALID; u64 tlut_hash = TEXHASH_INVALID;
u32 full_format = texformat; u32 full_format = texformat;
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
if (isPaletteTexture) if (isPaletteTexture)
@ -442,7 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
expandedHeight = l.height; expandedHeight = l.height;
CheckTempSize(l.data_size); CheckTempSize(l.data_size);
memcpy(temp, l.data, l.data_size); memcpy(temp, l.data, l.data_size);
pcfmt = PC_TEX_FMT_RGBA32;
} }
} }
@ -451,12 +449,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
if (!(texformat == GX_TF_RGBA8 && from_tmem)) if (!(texformat == GX_TF_RGBA8 && from_tmem))
{ {
const u8* tlut = &texMem[tlutaddr]; const u8* tlut = &texMem[tlutaddr];
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt); TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
} }
else else
{ {
u8* src_data_gb = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; u8* src_data_gb = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
pcfmt = TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight); TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
} }
} }
@ -476,7 +474,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// create the entry/texture // create the entry/texture
if (nullptr == entry) if (nullptr == entry)
{ {
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt); textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels);
entry->type = TCET_NORMAL; entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@ -508,8 +506,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
u32 level = 1; u32 level = 1;
// load mips - TODO: Loading mipmaps from tmem is untested! // load mips - TODO: Loading mipmaps from tmem is untested!
if (pcfmt != PC_TEX_FMT_NONE)
{
if (use_native_mips) if (use_native_mips)
{ {
src_data += texture_size; src_data += texture_size;
@ -552,7 +548,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
entry->Load(l.width, l.height, l.width, level); entry->Load(l.width, l.height, l.width, level);
} }
} }
}
INCSTAT(stats.numTexturesCreated); INCSTAT(stats.numTexturesCreated);
SETSTAT(stats.numTexturesAlive, textures.size()); SETSTAT(stats.numTexturesAlive, textures.size());

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@ -104,8 +104,7 @@ public:
static void ClearRenderTargets(); // currently only used by OGL static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash); static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0;
unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL virtual void CompileShaders() = 0; // currently only implemented by OGL

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@ -66,25 +66,12 @@ int TexDecoder_GetBlockWidthInTexels(u32 format);
int TexDecoder_GetBlockHeightInTexels(u32 format); int TexDecoder_GetBlockHeightInTexels(u32 format);
int TexDecoder_GetPaletteSize(int fmt); int TexDecoder_GetPaletteSize(int fmt);
enum PC_TexFormat void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);
{ void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height);
PC_TEX_FMT_NONE = 0,
PC_TEX_FMT_BGRA32,
PC_TEX_FMT_RGBA32,
PC_TEX_FMT_I4_AS_I8,
PC_TEX_FMT_IA4_AS_IA8,
PC_TEX_FMT_I8,
PC_TEX_FMT_IA8,
PC_TEX_FMT_RGB565,
PC_TEX_FMT_DXT1,
};
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height);
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut, TlutFormat tlutfmt); void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut, TlutFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth); void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center); void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */ /* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt); void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt);

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@ -175,7 +175,7 @@ static const char* texfmt[] = {
"CZ16L", "0x3D", "0x3E", "0x3F", "CZ16L", "0x3D", "0x3E", "0x3F",
}; };
static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat) static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat)
{ {
int w = std::min(width, 40); int w = std::min(width, 40);
int h = std::min(height, 10); int h = std::min(height, 10);
@ -207,37 +207,9 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
for (int y=0; y < 10; y++) for (int y=0; y < 10; y++)
{ {
for (int x=0; x < xcnt; x++) for (int x=0; x < xcnt; x++)
{
switch (pc_texformat)
{
case PC_TEX_FMT_I8:
{
// TODO: Is this an acceptable way to draw in I8?
u8 *dtp = (u8*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
break;
}
case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
break;
}
case PC_TEX_FMT_RGB565:
{
u16 *dtp = (u16*)dst;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
break;
}
default:
case PC_TEX_FMT_BGRA32:
{ {
int *dtp = (int*)dst; int *dtp = (int*)dst;
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
break;
}
}
} }
ptr += 9; ptr += 9;
} }
@ -246,14 +218,12 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
} }
} }
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{ {
PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt); _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE) if (TexFmt_Overlay_Enable)
TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat); TexDecoder_DrawOverlay(dst, width, height, texformat);
return pc_texformat;
} }
static inline u32 DecodePixel_IA8(u16 val) static inline u32 DecodePixel_IA8(u16 val)
@ -604,15 +574,15 @@ void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* sr
dst[2] = val_addr_gb[1]; // B dst[2] = val_addr_gb[1]; // B
} }
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height) void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
{ {
// TODO for someone who cares: Make this less slow! // TODO for someone who cares: Make this less slow!
for (int y = 0; y < height; ++y) for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x) for (int x = 0; x < width; ++x)
{ {
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1); TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
dst += 4; dst += 4;
} }
}
return PC_TEX_FMT_RGBA32;
} }

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@ -202,7 +202,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats. // TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. // TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{ {
const int Wsteps4 = (width + 3) / 4; const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8; const int Wsteps8 = (width + 7) / 8;
@ -344,7 +344,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break; break;
} }
} }
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
} }

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@ -236,7 +236,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats. // TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads. // TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt) void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{ {
const int Wsteps4 = (width + 3) / 4; const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8; const int Wsteps8 = (width + 7) / 8;
@ -1273,7 +1273,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break; break;
} }
} }
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
} }